Anh-Duc Nguyen

CV
3papers
37citations
Novelty67%
AI Score44

3 Papers

55.1CVApr 30
Linguistically Informed Multimodal Fusion for Vietnamese Scene-Text Image Captioning: Dataset, Graph Framework, and Phonological Attention

Nhi Ngoc-Yen Nguyen, Anh-Duc Nguyen, Nghia Hieu Nguyen et al.

Scene-text image captioning requires fusing three information streams -- visual features, OCR-detected text, and linguistic knowledge -- to generate descriptions that faithfully integrate text visible in images. Existing fusion approaches treat text as language-agnostic, which fails for Vietnamese: a tonal language where diacritics alter word meaning, OCR errors are pervasive, and word boundaries are ambiguous. We argue that Vietnamese scene-text captioning demands \textit{linguistically informed multimodal fusion}, where language-specific structural knowledge is explicitly incorporated into the fusion mechanism. Motivated from these insights, we propose \textbf{HSTFG} (Heterogeneous Scene-Text Fusion Graph), a general-purpose graph fusion framework with learned spatial attention bias, and show through topology analysis that cross-modal graph edges are harmful for scene-text fusion. Building on this finding, we design \textbf{PhonoSTFG} (Phonological Scene-Text Fusion Graph) which specializes graph-level fusion for Vietnamese linguistic reasoning. To support evaluation, we introduce \textbf{ViTextCaps}, the first large-scale Vietnamese scene-text captioning dataset (\textbf{15{,}729} images with \textbf{74{,}970} captions), with comprehensive linguistic analysis showing that 52.8\% of the vocabulary is at risk of diacritic collision.

CVNov 15, 2019
GraphX-Convolution for Point Cloud Deformation in 2D-to-3D Conversion

Anh-Duc Nguyen, Seonghwa Choi, Woojae Kim et al.

In this paper, we present a novel deep method to reconstruct a point cloud of an object from a single still image. Prior arts in the field struggle to reconstruct an accurate and scalable 3D model due to either the inefficient and expensive 3D representations, the dependency between the output and number of model parameters or the lack of a suitable computing operation. We propose to overcome these by deforming a random point cloud to the object shape through two steps: feature blending and deformation. In the first step, the global and point-specific shape features extracted from a 2D object image are blended with the encoded feature of a randomly generated point cloud, and then this mixture is sent to the deformation step to produce the final representative point set of the object. In the deformation process, we introduce a new layer termed as GraphX that considers the inter-relationship between points like common graph convolutions but operates on unordered sets. Moreover, with a simple trick, the proposed model can generate an arbitrary-sized point cloud, which is the first deep method to do so. Extensive experiments verify that we outperform existing models and halve the state-of-the-art distance score in single image 3D reconstruction.

CVJul 4, 2018
Video Frame Interpolation by Plug-and-Play Deep Locally Linear Embedding

Anh-Duc Nguyen, Woojae Kim, Jongyoo Kim et al.

We propose a generative framework which takes on the video frame interpolation problem. Our framework, which we call Deep Locally Linear Embedding (DeepLLE), is powered by a deep convolutional neural network (CNN) while it can be used instantly like conventional models. DeepLLE fits an auto-encoding CNN to a set of several consecutive frames and embeds a linearity constraint on the latent codes so that new frames can be generated by interpolating new latent codes. Different from the current deep learning paradigm which requires training on large datasets, DeepLLE works in a plug-and-play and unsupervised manner, and is able to generate an arbitrary number of frames. Thorough experiments demonstrate that without bells and whistles, our method is highly competitive among current state-of-the-art models.