Nelson Yalta

AS
5papers
256citations
Novelty44%
AI Score24

5 Papers

ASFeb 2, 2021
The Hitachi-JHU DIHARD III System: Competitive End-to-End Neural Diarization and X-Vector Clustering Systems Combined by DOVER-Lap

Shota Horiguchi, Nelson Yalta, Paola Garcia et al.

This paper provides a detailed description of the Hitachi-JHU system that was submitted to the Third DIHARD Speech Diarization Challenge. The system outputs the ensemble results of the five subsystems: two x-vector-based subsystems, two end-to-end neural diarization-based subsystems, and one hybrid subsystem. We refine each system and all five subsystems become competitive and complementary. After the DOVER-Lap based system combination, it achieved diarization error rates of 11.58 % and 14.09 % in Track 1 full and core, and 16.94 % and 20.01 % in Track 2 full and core, respectively. With their results, we won second place in all the tasks of the challenge.

ROMar 31, 2020
HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation

Pin-Chu Yang, Mohammed Al-Sada, Chang-Chieh Chiu et al.

Japanese character figurines are popular and have pivot position in Otaku culture. Although numerous robots have been developed, less have focused on otaku-culture or on embodying the anime character figurine. Therefore, we take the first steps to bridge this gap by developing Hatsuki, which is a humanoid robot platform with anime based design. Hatsuki's novelty lies in aesthetic design, 2D facial expressions, and anime-style behaviors that allows it to deliver rich interaction experiences resembling anime-characters. We explain our design implementation process of Hatsuki, followed by our evaluations. In order to explore user impressions and opinions towards Hatsuki, we conducted a questionnaire in the world's largest anime-figurine event. The results indicate that participants were generally very satisfied with Hatsuki's design, and proposed various use case scenarios and deployment contexts for Hatsuki. The second evaluation focused on imitation learning, as such method can provide better interaction ability in the real world and generate rich, context-adaptive behavior in different situations. We made Hatsuki learn 11 actions, combining voice, facial expressions and motions, through neuron network based policy model with our proposed interface. Results show our approach was successfully able to generate the actions through self-organized contexts, which shows the potential for generalizing our approach in further actions under different contexts. Lastly, we present our future research direction for Hatsuki, and provide our conclusion.

ASNov 7, 2018
CNN-based MultiChannel End-to-End Speech Recognition for everyday home environments

Nelson Yalta, Shinji Watanabe, Takaaki Hori et al.

Casual conversations involving multiple speakers and noises from surrounding devices are common in everyday environments, which degrades the performances of automatic speech recognition systems. These challenging characteristics of environments are the target of the CHiME-5 challenge. By employing a convolutional neural network (CNN)-based multichannel end-to-end speech recognition system, this study attempts to overcome the presents difficulties in everyday environments. The system comprises of an attention-based encoder-decoder neural network that directly generates a text as an output from a sound input. The multichannel CNN encoder, which uses residual connections and batch renormalization, is trained with augmented data, including white noise injection. The experimental results show that the word error rate is reduced by 8.5% and 0.6% absolute from a single channel end-to-end and the best baseline (LF-MMI TDNN) on the CHiME-5 corpus, respectively.

CLOct 4, 2018
Multilingual sequence-to-sequence speech recognition: architecture, transfer learning, and language modeling

Jaejin Cho, Murali Karthick Baskar, Ruizhi Li et al.

Sequence-to-sequence (seq2seq) approach for low-resource ASR is a relatively new direction in speech research. The approach benefits by performing model training without using lexicon and alignments. However, this poses a new problem of requiring more data compared to conventional DNN-HMM systems. In this work, we attempt to use data from 10 BABEL languages to build a multi-lingual seq2seq model as a prior model, and then port them towards 4 other BABEL languages using transfer learning approach. We also explore different architectures for improving the prior multilingual seq2seq model. The paper also discusses the effect of integrating a recurrent neural network language model (RNNLM) with a seq2seq model during decoding. Experimental results show that the transfer learning approach from the multilingual model shows substantial gains over monolingual models across all 4 BABEL languages. Incorporating an RNNLM also brings significant improvements in terms of %WER, and achieves recognition performance comparable to the models trained with twice more training data.

LGJul 3, 2018
Weakly Supervised Deep Recurrent Neural Networks for Basic Dance Step Generation

Nelson Yalta, Shinji Watanabe, Kazuhiro Nakadai et al.

Synthesizing human's movements such as dancing is a flourishing research field which has several applications in computer graphics. Recent studies have demonstrated the advantages of deep neural networks (DNNs) for achieving remarkable performance in motion and music tasks with little effort for feature pre-processing. However, applying DNNs for generating dance to a piece of music is nevertheless challenging, because of 1) DNNs need to generate large sequences while mapping the music input, 2) the DNN needs to constraint the motion beat to the music, and 3) DNNs require a considerable amount of hand-crafted data. In this study, we propose a weakly supervised deep recurrent method for real-time basic dance generation with audio power spectrum as input. The proposed model employs convolutional layers and a multilayered Long Short-Term memory (LSTM) to process the audio input. Then, another deep LSTM layer decodes the target dance sequence. Notably, this end-to-end approach has 1) an auto-conditioned decode configuration that reduces accumulation of feedback error of large dance sequence, 2) uses a contrastive cost function to regulate the mapping between the music and motion beat, and 3) trains with weak labels generated from the motion beat, reducing the amount of hand-crafted data. We evaluate the proposed network based on i) the similarities between generated and the baseline dancer motion with a cross entropy measure for large dance sequences, and ii) accurate timing between the music and motion beat with an F-measure. Experimental results revealed that, after training using a small dataset, the model generates basic dance steps with low cross entropy and maintains an F-measure score similar to that of a baseline dancer.