12.0SDJun 4
Beyond WER: A Paired Acoustic Stress Test for Ambient Clinical ScribesXiao-Hang Jiang, Han-Jie Guo, Ying-Si Liang et al.
Ambient clinical scribes increasingly combine Automatic Speech Recognition with Large Language Models to automate documentation. However, traditional metrics like Word Error Rate mask systemic safety degradation. We present a paired acoustic stress test to isolate the causal impact of noise on clinical reasoning. For the same dialogues, we inject diverse noise types while keeping the downstream model configuration frozen. Crucially, we uncover a dangerous disconnect between signal fidelity and clinical safety. Stationary ambient noise increased the Word Error Rate by a negligible 0.71 percentage points yet nearly doubled the rate of unsafe outputs. Our analysis reveals that minor acoustic perturbations can invert clinical meaning without substantially inflating error rates. Furthermore, we demonstrate a lightweight mitigation strategy that mitigates safety degradation under noisy conditions without requiring model fine tuning.
CVOct 6, 2019
3D Scene Graph: A Structure for Unified Semantics, 3D Space, and CameraIro Armeni, Zhi-Yang He, JunYoung Gwak et al.
A comprehensive semantic understanding of a scene is important for many applications - but in what space should diverse semantic information (e.g., objects, scene categories, material types, texture, etc.) be grounded and what should be its structure? Aspiring to have one unified structure that hosts diverse types of semantics, we follow the Scene Graph paradigm in 3D, generating a 3D Scene Graph. Given a 3D mesh and registered panoramic images, we construct a graph that spans the entire building and includes semantics on objects (e.g., class, material, and other attributes), rooms (e.g., scene category, volume, etc.) and cameras (e.g., location, etc.), as well as the relationships among these entities. However, this process is prohibitively labor heavy if done manually. To alleviate this we devise a semi-automatic framework that employs existing detection methods and enhances them using two main constraints: I. framing of query images sampled on panoramas to maximize the performance of 2D detectors, and II. multi-view consistency enforcement across 2D detections that originate in different camera locations.
AIAug 31, 2018
Gibson Env: Real-World Perception for Embodied AgentsFei Xia, Amir Zamir, Zhi-Yang He et al.
Developing visual perception models for active agents and sensorimotor control are cumbersome to be done in the physical world, as existing algorithms are too slow to efficiently learn in real-time and robots are fragile and costly. This has given rise to learning-in-simulation which consequently casts a question on whether the results transfer to real-world. In this paper, we are concerned with the problem of developing real-world perception for active agents, propose Gibson Virtual Environment for this purpose, and showcase sample perceptual tasks learned therein. Gibson is based on virtualizing real spaces, rather than using artificially designed ones, and currently includes over 1400 floor spaces from 572 full buildings. The main characteristics of Gibson are: I. being from the real-world and reflecting its semantic complexity, II. having an internal synthesis mechanism, "Goggles", enabling deploying the trained models in real-world without needing further domain adaptation, III. embodiment of agents and making them subject to constraints of physics and space.