2.6LGOct 18, 2024
An explainable machine learning approach for energy forecasting at the household levelPauline Béraud, Margaux Rioux, Michel Babany et al.
Electricity forecasting has been a recurring research topic, as it is key to finding the right balance between production and consumption. While most papers are focused on the national or regional scale, few are interested in the household level. Desegregated forecast is a common topic in Machine Learning (ML) literature but lacks explainability that household energy forecasts require. This paper specifically targets the challenges of forecasting electricity use at the household level. This paper confronts common Machine Learning algorithms to electricity household forecasts, weighing the pros and cons, including accuracy and explainability with well-known key metrics. Furthermore, we also confront them in this paper with the business challenges specific to this sector such as explainability or outliers resistance. We introduce a custom decision tree, aiming at providing a fair estimate of the energy consumption, while being explainable and consistent with human intuition. We show that this novel method allows greater explainability without sacrificing much accuracy. The custom tree methodology can be used in various business use cases but is subject to limitations, such as a lack of resilience with outliers.
1.2CVJul 2, 2020
JUMPS: Joints Upsampling Method for Pose SequencesLucas Mourot, François Le Clerc, Cédric Thébault et al.
Human Pose Estimation is a low-level task useful forsurveillance, human action recognition, and scene understandingat large. It also offers promising perspectives for the animationof synthetic characters. For all these applications, and especiallythe latter, estimating the positions of many joints is desirablefor improved performance and realism. To this purpose, wepropose a novel method called JUMPS for increasing the numberof joints in 2D pose estimates and recovering occluded ormissing joints. We believe this is the first attempt to addressthe issue. We build on a deep generative model that combines aGenerative Adversarial Network (GAN) and an encoder. TheGAN learns the distribution of high-resolution human posesequences, the encoder maps the input low-resolution sequencesto its latent space. Inpainting is obtained by computing the latentrepresentation whose decoding by the GAN generator optimallymatches the joints locations at the input. Post-processing a 2Dpose sequence using our method provides a richer representationof the character motion. We show experimentally that thelocalization accuracy of the additional joints is on average onpar with the original pose estimates.