MMSep 6, 2019Code
Cumulative Quality Modeling for HTTP Adaptive StreamingHuyen T. T. Tran, Nam Pham Ngoc, Tobias Hoßfeld et al.
Thanks to the abundance of Web platforms and broadband connections, HTTP Adaptive Streaming has become the de facto choice for multimedia delivery nowadays. However, the visual quality of adaptive video streaming may fluctuate strongly during a session due to bandwidth fluctuations. So, it is important to evaluate the quality of a streaming session over time. In this paper, we propose a model to estimate the cumulative quality for HTTP Adaptive Streaming. In the model, a sliding window of video segments is employed as the basic building block. Through statistical analysis using a subjective dataset, we identify three important components of the cumulative quality model, namely the minimum window quality, the last window quality, and the average window quality. Experiment results show that the proposed model achieves high prediction performance and outperforms related quality models. In addition, another advantage of the proposed model is its simplicity and effectiveness for deployment in real-time estimation. The source code of the proposed model has been made available to the public at https://github.com/TranHuyen1191/CQM.
MMAug 24, 2018Code
Towards Machine Learning-Based Optimal HASChristian Sieber, Korbinian Hagn, Christian Moldovan et al.
Mobile video consumption is increasing and sophisticated video quality adaptation strategies are required to deal with mobile throughput fluctuations. These adaptation strategies have to keep the switching frequency low, the average quality high and prevent stalling occurrences to ensure customer satisfaction. This paper proposes a novel methodology for the design of machine learning-based adaptation logics named HASBRAIN. Furthermore, the performance of a trained neural network against two algorithms from the literature is evaluated. We first use a modified existing optimization formulation to calculate optimal adaptation paths with a minimum number of quality switches for a wide range of videos and for challenging mobile throughput patterns. Afterwards we use the resulting optimal adaptation paths to train and compare different machine learning models. The evaluation shows that an artificial neural network-based model can reach a high average quality with a low number of switches in the mobile scenario. The proposed methodology is general enough to be extended for further designs of machine learning-based algorithms and the provided model can be deployed in on-demand streaming scenarios or be further refined using reward-based mechanisms such as reinforcement learning. All tools, models and datasets created during the work are provided as open-source software.