Yashraj Narang

RO
h-index15
20papers
1,875citations
Novelty52%
AI Score55

20 Papers

37.2ROOct 25, 2022Code
DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality

Ankur Handa, Arthur Allshire, Viktor Makoviychuk et al. · cmu

Recent work has demonstrated the ability of deep reinforcement learning (RL) algorithms to learn complex robotic behaviours in simulation, including in the domain of multi-fingered manipulation. However, such models can be challenging to transfer to the real world due to the gap between simulation and reality. In this paper, we present our techniques to train a) a policy that can perform robust dexterous manipulation on an anthropomorphic robot hand and b) a robust pose estimator suitable for providing reliable real-time information on the state of the object being manipulated. Our policies are trained to adapt to a wide range of conditions in simulation. Consequently, our vision-based policies significantly outperform the best vision policies in the literature on the same reorientation task and are competitive with policies that are given privileged state information via motion capture systems. Our work reaffirms the possibilities of sim-to-real transfer for dexterous manipulation in diverse kinds of hardware and simulator setups, and in our case, with the Allegro Hand and Isaac Gym GPU-based simulation. Furthermore, it opens up possibilities for researchers to achieve such results with commonly-available, affordable robot hands and cameras. Videos of the resulting policy and supplementary information, including experiments and demos, can be found at https://dextreme.org/

41.2CVOct 28, 2025Code
World Simulation with Video Foundation Models for Physical AI

Arslan Ali, Junjie Bai, Maciej Bala et al. · nvidia

We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2World, Image2World, and Video2World generation in a single model and leverages [Cosmos-Reason1], a Physical AI vision-language model, to provide richer text grounding and finer control of world simulation. Trained on 200M curated video clips and refined with reinforcement learning-based post-training, [Cosmos-Predict2.5] achieves substantial improvements over [Cosmos-Predict1] in video quality and instruction alignment, with models released at 2B and 14B scales. These capabilities enable more reliable synthetic data generation, policy evaluation, and closed-loop simulation for robotics and autonomous systems. We further extend the family with [Cosmos-Transfer2.5], a control-net style framework for Sim2Real and Real2Real world translation. Despite being 3.5$\times$ smaller than [Cosmos-Transfer1], it delivers higher fidelity and robust long-horizon video generation. Together, these advances establish [Cosmos-Predict2.5] and [Cosmos-Transfer2.5] as versatile tools for scaling embodied intelligence. To accelerate research and deployment in Physical AI, we release source code, pretrained checkpoints, and curated benchmarks under the NVIDIA Open Model License at https://github.com/nvidia-cosmos/cosmos-predict2.5 and https://github.com/nvidia-cosmos/cosmos-transfer2.5. We hope these open resources lower the barrier to adoption and foster innovation in building the next generation of embodied intelligence.

32.0LGApr 14, 2022Code
Accelerated Policy Learning with Parallel Differentiable Simulation

Jie Xu, Viktor Makoviychuk, Yashraj Narang et al. · gatech, nvidia

Deep reinforcement learning can generate complex control policies, but requires large amounts of training data to work effectively. Recent work has attempted to address this issue by leveraging differentiable simulators. However, inherent problems such as local minima and exploding/vanishing numerical gradients prevent these methods from being generally applied to control tasks with complex contact-rich dynamics, such as humanoid locomotion in classical RL benchmarks. In this work we present a high-performance differentiable simulator and a new policy learning algorithm (SHAC) that can effectively leverage simulation gradients, even in the presence of non-smoothness. Our learning algorithm alleviates problems with local minima through a smooth critic function, avoids vanishing/exploding gradients through a truncated learning window, and allows many physical environments to be run in parallel. We evaluate our method on classical RL control tasks, and show substantial improvements in sample efficiency and wall-clock time over state-of-the-art RL and differentiable simulation-based algorithms. In addition, we demonstrate the scalability of our method by applying it to the challenging high-dimensional problem of muscle-actuated locomotion with a large action space, achieving a greater than 17x reduction in training time over the best-performing established RL algorithm.

9.2ROMar 19, 2022
DiSECt: A Differentiable Simulator for Parameter Inference and Control in Robotic Cutting

Eric Heiden, Miles Macklin, Yashraj Narang et al. · gatech, nvidia

Robotic cutting of soft materials is critical for applications such as food processing, household automation, and surgical manipulation. As in other areas of robotics, simulators can facilitate controller verification, policy learning, and dataset generation. Moreover, differentiable simulators can enable gradient-based optimization, which is invaluable for calibrating simulation parameters and optimizing controllers. In this work, we present DiSECt: the first differentiable simulator for cutting soft materials. The simulator augments the finite element method (FEM) with a continuous contact model based on signed distance fields (SDF), as well as a continuous damage model that inserts springs on opposite sides of the cutting plane and allows them to weaken until zero stiffness, enabling crack formation. Through various experiments, we evaluate the performance of the simulator. We first show that the simulator can be calibrated to match resultant forces and deformation fields from a state-of-the-art commercial solver and real-world cutting datasets, with generality across cutting velocities and object instances. We then show that Bayesian inference can be performed efficiently by leveraging the differentiability of the simulator, estimating posteriors over hundreds of parameters in a fraction of the time of derivative-free methods. Next, we illustrate that control parameters in the simulation can be optimized to minimize cutting forces via lateral slicing motions. Finally, we conduct experiments on a real robot arm equipped with a slicing knife to infer simulation parameters from force measurements. By optimizing the slicing motion of the knife, we show on fruit cutting scenarios that the average knife force can be reduced by more than 40% compared to a vertical cutting motion. We publish code and additional materials on our project website at https://diff-cutting-sim.github.io.

26.8ROMay 7, 2022
Factory: Fast Contact for Robotic Assembly

Yashraj Narang, Kier Storey, Iretiayo Akinola et al.

Robotic assembly is one of the oldest and most challenging applications of robotics. In other areas of robotics, such as perception and grasping, simulation has rapidly accelerated research progress, particularly when combined with modern deep learning. However, accurately, efficiently, and robustly simulating the range of contact-rich interactions in assembly remains a longstanding challenge. In this work, we present Factory, a set of physics simulation methods and robot learning tools for such applications. We achieve real-time or faster simulation of a wide range of contact-rich scenes, including simultaneous simulation of 1000 nut-and-bolt interactions. We provide $60$ carefully-designed part models, 3 robotic assembly environments, and 7 robot controllers for training and testing virtual robots. Finally, we train and evaluate proof-of-concept reinforcement learning policies for nut-and-bolt assembly. We aim for Factory to open the doors to using simulation for robotic assembly, as well as many other contact-rich applications in robotics. Please see https://sites.google.com/nvidia.com/factory for supplementary content, including videos.

42.6ROOct 26, 2023
MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations

Ajay Mandlekar, Soroush Nasiriany, Bowen Wen et al.

Imitation learning from a large set of human demonstrations has proved to be an effective paradigm for building capable robot agents. However, the demonstrations can be extremely costly and time-consuming to collect. We introduce MimicGen, a system for automatically synthesizing large-scale, rich datasets from only a small number of human demonstrations by adapting them to new contexts. We use MimicGen to generate over 50K demonstrations across 18 tasks with diverse scene configurations, object instances, and robot arms from just ~200 human demonstrations. We show that robot agents can be effectively trained on this generated dataset by imitation learning to achieve strong performance in long-horizon and high-precision tasks, such as multi-part assembly and coffee preparation, across broad initial state distributions. We further demonstrate that the effectiveness and utility of MimicGen data compare favorably to collecting additional human demonstrations, making it a powerful and economical approach towards scaling up robot learning. Datasets, simulation environments, videos, and more at https://mimicgen.github.io .

18.7ROMar 25
Point Bridge: 3D Representations for Cross Domain Policy Learning

Siddhant Haldar, Lars Johannsmeier, Lerrel Pinto et al.

Robot foundation models are beginning to deliver on the promise of generalist robotic agents, yet progress remains constrained by the scarcity of large-scale real-world manipulation datasets. Simulation and synthetic data generation offer a scalable alternative, but their usefulness is limited by the visual domain gap between simulation and reality. In this work, we present Point Bridge, a framework that leverages unified, domain-agnostic point-based representations to unlock synthetic datasets for zero-shot sim-to-real policy transfer, without explicit visual or object-level alignment. Point Bridge combines automated point-based representation extraction via Vision-Language Models (VLMs), transformer-based policy learning, and efficient inference-time pipelines to train capable real-world manipulation agents using only synthetic data. With additional co-training on small sets of real demonstrations, Point Bridge further improves performance, substantially outperforming prior vision-based sim-and-real co-training methods. It achieves up to 44% gains in zero-shot sim-to-real transfer and up to 66% with limited real data across both single-task and multitask settings. Videos of the robot are best viewed at: https://pointbridge3d.github.io/

14.7ROJul 12, 2021Code
DefGraspSim: Simulation-based grasping of 3D deformable objects

Isabella Huang, Yashraj Narang, Clemens Eppner et al.

Robotic grasping of 3D deformable objects (e.g., fruits/vegetables, internal organs, bottles/boxes) is critical for real-world applications such as food processing, robotic surgery, and household automation. However, developing grasp strategies for such objects is uniquely challenging. In this work, we efficiently simulate grasps on a wide range of 3D deformable objects using a GPU-based implementation of the corotational finite element method (FEM). To facilitate future research, we open-source our simulated dataset (34 objects, 1e5 Pa elasticity range, 6800 grasp evaluations, 1.1M grasp measurements), as well as a code repository that allows researchers to run our full FEM-based grasp evaluation pipeline on arbitrary 3D object models of their choice. We also provide a detailed analysis on 6 object primitives. For each primitive, we methodically describe the effects of different grasp strategies, compute a set of performance metrics (e.g., deformation, stress) that fully capture the object response, and identify simple grasp features (e.g., gripper displacement, contact area) measurable by robots prior to pickup and predictive of these performance metrics. Finally, we demonstrate good correspondence between grasps on simulated objects and their real-world counterparts.

28.2ROOct 28, 2024
One-Step Diffusion Policy: Fast Visuomotor Policies via Diffusion Distillation

Zhendong Wang, Zhaoshuo Li, Ajay Mandlekar et al.

Diffusion models, praised for their success in generative tasks, are increasingly being applied to robotics, demonstrating exceptional performance in behavior cloning. However, their slow generation process stemming from iterative denoising steps poses a challenge for real-time applications in resource-constrained robotics setups and dynamically changing environments. In this paper, we introduce the One-Step Diffusion Policy (OneDP), a novel approach that distills knowledge from pre-trained diffusion policies into a single-step action generator, significantly accelerating response times for robotic control tasks. We ensure the distilled generator closely aligns with the original policy distribution by minimizing the Kullback-Leibler (KL) divergence along the diffusion chain, requiring only $2\%$-$10\%$ additional pre-training cost for convergence. We evaluated OneDP on 6 challenging simulation tasks as well as 4 self-designed real-world tasks using the Franka robot. The results demonstrate that OneDP not only achieves state-of-the-art success rates but also delivers an order-of-magnitude improvement in inference speed, boosting action prediction frequency from 1.5 Hz to 62 Hz, establishing its potential for dynamic and computationally constrained robotic applications. We share the project page at https://research.nvidia.com/labs/dir/onedp/.

25.3ROMay 30, 2025
DexMachina: Functional Retargeting for Bimanual Dexterous Manipulation

Zhao Mandi, Yifan Hou, Dieter Fox et al.

We study the problem of functional retargeting: learning dexterous manipulation policies to track object states from human hand-object demonstrations. We focus on long-horizon, bimanual tasks with articulated objects, which is challenging due to large action space, spatiotemporal discontinuities, and embodiment gap between human and robot hands. We propose DexMachina, a novel curriculum-based algorithm: the key idea is to use virtual object controllers with decaying strength: an object is first driven automatically towards its target states, such that the policy can gradually learn to take over under motion and contact guidance. We release a simulation benchmark with a diverse set of tasks and dexterous hands, and show that DexMachina significantly outperforms baseline methods. Our algorithm and benchmark enable a functional comparison for hardware designs, and we present key findings informed by quantitative and qualitative results. With the recent surge in dexterous hand development, we hope this work will provide a useful platform for identifying desirable hardware capabilities and lower the barrier for contributing to future research. Videos and more at https://project-dexmachina.github.io/

9.5ROAug 21, 2025
Neural Robot Dynamics

Jie Xu, Eric Heiden, Iretiayo Akinola et al.

Accurate and efficient simulation of modern robots remains challenging due to their high degrees of freedom and intricate mechanisms. Neural simulators have emerged as a promising alternative to traditional analytical simulators, capable of efficiently predicting complex dynamics and adapting to real-world data; however, existing neural simulators typically require application-specific training and fail to generalize to novel tasks and/or environments, primarily due to inadequate representations of the global state. In this work, we address the problem of learning generalizable neural simulators for robots that are structured as articulated rigid bodies. We propose NeRD (Neural Robot Dynamics), learned robot-specific dynamics models for predicting future states for articulated rigid bodies under contact constraints. NeRD uniquely replaces the low-level dynamics and contact solvers in an analytical simulator and employs a robot-centric and spatially-invariant simulation state representation. We integrate the learned NeRD models as an interchangeable backend solver within a state-of-the-art robotics simulator. We conduct extensive experiments to show that the NeRD simulators are stable and accurate over a thousand simulation steps; generalize across tasks and environment configurations; enable policy learning exclusively in a neural engine; and, unlike most classical simulators, can be fine-tuned from real-world data to bridge the gap between simulation and reality.

21.2ROOct 23, 2025
The Reality Gap in Robotics: Challenges, Solutions, and Best Practices

Elie Aljalbout, Jiaxu Xing, Angel Romero et al. · mit, nvidia

Machine learning has facilitated significant advancements across various robotics domains, including navigation, locomotion, and manipulation. Many such achievements have been driven by the extensive use of simulation as a critical tool for training and testing robotic systems prior to their deployment in real-world environments. However, simulations consist of abstractions and approximations that inevitably introduce discrepancies between simulated and real environments, known as the reality gap. These discrepancies significantly hinder the successful transfer of systems from simulation to the real world. Closing this gap remains one of the most pressing challenges in robotics. Recent advances in sim-to-real transfer have demonstrated promising results across various platforms, including locomotion, navigation, and manipulation. By leveraging techniques such as domain randomization, real-to-sim transfer, state and action abstractions, and sim-real co-training, many works have overcome the reality gap. However, challenges persist, and a deeper understanding of the reality gap's root causes and solutions is necessary. In this survey, we present a comprehensive overview of the sim-to-real landscape, highlighting the causes, solutions, and evaluation metrics for the reality gap and sim-to-real transfer.

16.4RODec 9, 2021
Assistive Tele-op: Leveraging Transformers to Collect Robotic Task Demonstrations

Henry M. Clever, Ankur Handa, Hammad Mazhar et al.

Sharing autonomy between robots and human operators could facilitate data collection of robotic task demonstrations to continuously improve learned models. Yet, the means to communicate intent and reason about the future are disparate between humans and robots. We present Assistive Tele-op, a virtual reality (VR) system for collecting robot task demonstrations that displays an autonomous trajectory forecast to communicate the robot's intent. As the robot moves, the user can switch between autonomous and manual control when desired. This allows users to collect task demonstrations with both a high success rate and with greater ease than manual teleoperation systems. Our system is powered by transformers, which can provide a window of potential states and actions far into the future -- with almost no added computation time. A key insight is that human intent can be injected at any location within the transformer sequence if the user decides that the model-predicted actions are inappropriate. At every time step, the user can (1) do nothing and allow autonomous operation to continue while observing the robot's future plan sequence, or (2) take over and momentarily prescribe a different set of actions to nudge the model back on track. We host the videos and other supplementary material at https://sites.google.com/view/assistive-teleop.

30.2ROMay 25, 2021
DiSECt: A Differentiable Simulation Engine for Autonomous Robotic Cutting

Eric Heiden, Miles Macklin, Yashraj Narang et al.

Robotic cutting of soft materials is critical for applications such as food processing, household automation, and surgical manipulation. As in other areas of robotics, simulators can facilitate controller verification, policy learning, and dataset generation. Moreover, differentiable simulators can enable gradient-based optimization, which is invaluable for calibrating simulation parameters and optimizing controllers. In this work, we present DiSECt: the first differentiable simulator for cutting soft materials. The simulator augments the finite element method (FEM) with a continuous contact model based on signed distance fields (SDF), as well as a continuous damage model that inserts springs on opposite sides of the cutting plane and allows them to weaken until zero stiffness, enabling crack formation. Through various experiments, we evaluate the performance of the simulator. We first show that the simulator can be calibrated to match resultant forces and deformation fields from a state-of-the-art commercial solver and real-world cutting datasets, with generality across cutting velocities and object instances. We then show that Bayesian inference can be performed efficiently by leveraging the differentiability of the simulator, estimating posteriors over hundreds of parameters in a fraction of the time of derivative-free methods. Finally, we illustrate that control parameters in the simulation can be optimized to minimize cutting forces via lateral slicing motions. We publish videos and additional results on our project website at https://diff-cutting-sim.github.io.

36.9CVApr 9, 2021Code
DexYCB: A Benchmark for Capturing Hand Grasping of Objects

Yu-Wei Chao, Wei Yang, Yu Xiang et al.

We introduce DexYCB, a new dataset for capturing hand grasping of objects. We first compare DexYCB with a related one through cross-dataset evaluation. We then present a thorough benchmark of state-of-the-art approaches on three relevant tasks: 2D object and keypoint detection, 6D object pose estimation, and 3D hand pose estimation. Finally, we evaluate a new robotics-relevant task: generating safe robot grasps in human-to-robot object handover. Dataset and code are available at https://dex-ycb.github.io.

24.4ROMar 31, 2021
Sim-to-Real for Robotic Tactile Sensing via Physics-Based Simulation and Learned Latent Projections

Yashraj Narang, Balakumar Sundaralingam, Miles Macklin et al.

Tactile sensing is critical for robotic grasping and manipulation of objects under visual occlusion. However, in contrast to simulations of robot arms and cameras, current simulations of tactile sensors have limited accuracy, speed, and utility. In this work, we develop an efficient 3D finite element method (FEM) model of the SynTouch BioTac sensor using an open-access, GPU-based robotics simulator. Our simulations closely reproduce results from an experimentally-validated model in an industry-standard, CPU-based simulator, but at 75x the speed. We then learn latent representations for simulated BioTac deformations and real-world electrical output through self-supervision, as well as projections between the latent spaces using a small supervised dataset. Using these learned latent projections, we accurately synthesize real-world BioTac electrical output and estimate contact patches, both for unseen contact interactions. This work contributes an efficient, freely-accessible FEM model of the BioTac and comprises one of the first efforts to combine self-supervision, cross-modal transfer, and sim-to-real transfer for tactile sensors.

12.8ROJan 14, 2021
Interpreting and Predicting Tactile Signals for the SynTouch BioTac

Yashraj S. Narang, Balakumar Sundaralingam, Karl Van Wyk et al.

In the human hand, high-density contact information provided by afferent neurons is essential for many human grasping and manipulation capabilities. In contrast, robotic tactile sensors, including the state-of-the-art SynTouch BioTac, are typically used to provide low-density contact information, such as contact location, center of pressure, and net force. Although useful, these data do not convey or leverage the rich information content that some tactile sensors naturally measure. This research extends robotic tactile sensing beyond reduced-order models through 1) the automated creation of a precise experimental tactile dataset for the BioTac over a diverse range of physical interactions, 2) a 3D finite element (FE) model of the BioTac, which complements the experimental dataset with high-density, distributed contact data, 3) neural-network-based mappings from raw BioTac signals to not only low-dimensional experimental data, but also high-density FE deformation fields, and 4) mappings from the FE deformation fields to the raw signals themselves. The high-density data streams can provide a far greater quantity of interpretable information for grasping and manipulation algorithms than previously accessible.

15.1RONov 5, 2020
STReSSD: Sim-To-Real from Sound for Stochastic Dynamics

Carolyn Matl, Yashraj Narang, Dieter Fox et al.

Sound is an information-rich medium that captures dynamic physical events. This work presents STReSSD, a framework that uses sound to bridge the simulation-to-reality gap for stochastic dynamics, demonstrated for the canonical case of a bouncing ball. A physically-motivated noise model is presented to capture stochastic behavior of the balls upon collision with the environment. A likelihood-free Bayesian inference framework is used to infer the parameters of the noise model, as well as a material property called the coefficient of restitution, from audio observations. The same inference framework and the calibrated stochastic simulator are then used to learn a probabilistic model of ball dynamics. The predictive capabilities of the dynamics model are tested in two robotic experiments. First, open-loop predictions anticipate probabilistic success of bouncing a ball into a cup. The second experiment integrates audio perception with a robotic arm to track and deflect a bouncing ball in real-time. We envision that this work is a step towards integrating audio-based inference for dynamic robotic tasks. Experimental results can be viewed at https://youtu.be/b7pOrgZrArk.

15.1ROJun 6, 2020
Interpreting and Predicting Tactile Signals via a Physics-Based and Data-Driven Framework

Yashraj S. Narang, Karl Van Wyk, Arsalan Mousavian et al.

High-density afferents in the human hand have long been regarded as essential for human grasping and manipulation abilities. In contrast, robotic tactile sensors are typically used to provide low-density contact data, such as center-of-pressure and resultant force. Although useful, this data does not exploit the rich information content that some tactile sensors (e.g., the SynTouch BioTac) naturally provide. This research extends robotic tactile sensing beyond reduced-order models through 1) the automated creation of a precise tactile dataset for the BioTac over diverse physical interactions, 2) a 3D finite element (FE) model of the BioTac, which complements the experimental dataset with high-resolution, distributed contact data, and 3) neural-network-based mappings from raw BioTac signals to low-dimensional experimental data, and more importantly, high-density FE deformation fields. These data streams can provide a far greater quantity of interpretable information for grasping and manipulation algorithms than previously accessible.

21.2ROMar 18, 2020
Inferring the Material Properties of Granular Media for Robotic Tasks

Carolyn Matl, Yashraj Narang, Ruzena Bajcsy et al.

Granular media (e.g., cereal grains, plastic resin pellets, and pills) are ubiquitous in robotics-integrated industries, such as agriculture, manufacturing, and pharmaceutical development. This prevalence mandates the accurate and efficient simulation of these materials. This work presents a software and hardware framework that automatically calibrates a fast physics simulator to accurately simulate granular materials by inferring material properties from real-world depth images of granular formations (i.e., piles and rings). Specifically, coefficients of sliding friction, rolling friction, and restitution of grains are estimated from summary statistics of grain formations using likelihood-free Bayesian inference. The calibrated simulator accurately predicts unseen granular formations in both simulation and experiment; furthermore, simulator predictions are shown to generalize to more complex tasks, including using a robot to pour grains into a bowl, as well as to create a desired pattern of piles and rings. Visualizations of the framework and experiments can be viewed at https://youtu.be/OBvV5h2NMKA