Emilia Barakova

HC
6papers
49citations
Novelty37%
AI Score35

6 Papers

99.0CYMar 11
Beyond Explainable AI (XAI): An Overdue Paradigm Shift and Post-XAI Research Directions

Saleh Afroogh, Seyd Ishtiaque Ahmed, Petra Ahrweiler et al. · cmu

This study provides a cross-disciplinary examination of Explainable Artificial Intelligence (XAI) approaches-focusing on deep neural networks (DNNs) and large language models (LLMs)-and identifies empirical and conceptual limitations in current XAI. We discuss critical symptoms that stem from deeper root causes (i.e., two paradoxes, two conceptual confusions, and five false assumptions). These fundamental problems within the current XAI research field reveal three insights: experimentally, XAI exhibits significant flaws; conceptually, it is paradoxical; and pragmatically, further attempts to reform the paradoxical XAI might exacerbate its confusion-demanding fundamental shifts and new research directions. To move beyond XAI's limitations, we propose a four-pronged synthesized paradigm shift toward reliable and certified AI development. These four components include: verification-focused Interactive AI (IAI) to establish scientific community protocols for certifying AI system performance rather than attempting post-hoc explanations, AI Epistemology for rigorous scientific foundations, User-Sensible AI to create context-aware systems tailored to specific user communities, and Model-Centered Interpretability for faithful technical analysis-together offering comprehensive post-XAI research directions.

AIMar 12, 2020
The Chef's Hat Simulation Environment for Reinforcement-Learning-Based Agents

Pablo Barros, Anne C. Bloem, Inge M. Hootsmans et al.

To achieve social interactions within Human-Robot Interaction (HRI) environments is a very challenging task. Most of the current research focuses on Wizard-of-Oz approaches, which neglect the recent development of intelligent robots. On the other hand, real-world scenarios usually do not provide the necessary control and reproducibility which are needed for learning algorithms. In this paper, we propose a virtual simulation environment that implements the Chef's Hat card game, designed to be used in HRI scenarios, to provide a controllable and reproducible scenario for reinforcement-learning algorithms.

HCFeb 25, 2020
It's Food Fight! Introducing the Chef's Hat Card Game for Affective-Aware HRI

Pablo Barros, Alessandra Sciutti, Anne C. Bloem et al.

Emotional expressions and their changes during an interaction affect heavily how we perceive and behave towards other persons. To design an HRI scenario that makes possible to observe, understand, and model affective interactions and generate the appropriate responses or initiations of a robot is a very challenging task. In this paper, we report our efforts in designing such a scenario, and to propose a modeling strategy of affective interaction by artificial intelligence deployed in autonomous robots. Overall, we present a novel HRI game scenario that was designed to comply with the specific requirements that will allow us to develop the next wave of affective-aware social robots that provide adequate emotional responses.

NEAug 1, 2018
A Deep Neural Model Of Emotion Appraisal

Pablo Barros, Emilia Barakova, Stefan Wermter

Emotional concepts play a huge role in our daily life since they take part into many cognitive processes: from the perception of the environment around us to different learning processes and natural communication. Social robots need to communicate with humans, which increased also the popularity of affective embodied models that adopt different emotional concepts in many everyday tasks. However, there is still a gap between the development of these solutions and the integration and development of a complex emotion appraisal system, which is much necessary for true social robots. In this paper, we propose a deep neural model which is designed in the light of different aspects of developmental learning of emotional concepts to provide an integrated solution for internal and external emotion appraisal. We evaluate the performance of the proposed model with different challenging corpora and compare it with state-of-the-art models for external emotion appraisal. To extend the evaluation of the proposed model, we designed and collected a novel dataset based on a Human-Robot Interaction (HRI) scenario. We deployed the model in an iCub robot and evaluated the capability of the robot to learn and describe the affective behavior of different persons based on observation. The performed experiments demonstrate that the proposed model is competitive with the state of the art in describing emotion behavior in general. In addition, it is able to generate internal emotional concepts that evolve through time: it continuously forms and updates the formed emotional concepts, which is a step towards creating an emotional appraisal model grounded in the robot experiences.

HCJul 21, 2016
Left/Right Hand Segmentation in Egocentric Videos

Alejandro Betancourt, Pietro Morerio, Emilia Barakova et al.

Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a promising user-machine interaction tool for different applications. Existent First Person Vision methods handle hand segmentation as a background-foreground problem, ignoring two important facts: i) hands are not a single "skin-like" moving element, but a pair of interacting cooperative entities, ii) close hand interactions may lead to hand-to-hand occlusions and, as a consequence, create a single hand-like segment. These facts complicate a proper understanding of hand movements and interactions. Our approach extends traditional background-foreground strategies, by including a hand-identification step (left-right) based on a Maxwell distribution of angle and position. Hand-to-hand occlusions are addressed by exploiting temporal superpixels. The experimental results show that, in addition to a reliable left/right hand-segmentation, our approach considerably improves the traditional background-foreground hand-segmentation.

CVMar 30, 2016
Unsupervised Understanding of Location and Illumination Changes in Egocentric Videos

Alejandro Betancourt, Natalia Díaz-Rodríguez, Emilia Barakova et al.

Wearable cameras stand out as one of the most promising devices for the upcoming years, and as a consequence, the demand of computer algorithms to automatically understand the videos recorded with them is increasing quickly. An automatic understanding of these videos is not an easy task, and its mobile nature implies important challenges to be faced, such as the changing light conditions and the unrestricted locations recorded. This paper proposes an unsupervised strategy based on global features and manifold learning to endow wearable cameras with contextual information regarding the light conditions and the location captured. Results show that non-linear manifold methods can capture contextual patterns from global features without compromising large computational resources. The proposed strategy is used, as an application case, as a switching mechanism to improve the hand-detection problem in egocentric videos.