Louis Ly

AI
4papers
4citations
Novelty54%
AI Score22

4 Papers

AIOct 18, 2020
Visibility Optimization for Surveillance-Evasion Games

Louis Ly, Yen-Hsi Richard Tsai

We consider surveillance-evasion differential games, where a pursuer must try to constantly maintain visibility of a moving evader. The pursuer loses as soon as the evader becomes occluded. Optimal controls for game can be formulated as a Hamilton-Jacobi-Isaac equation. We use an upwind scheme to compute the feedback value function, corresponding to the end-game time of the differential game. Although the value function enables optimal controls, it is prohibitively expensive to compute, even for a single pursuer and single evader on a small grid. We consider a discrete variant of the surveillance-game. We propose two locally optimal strategies based on the static value function for the surveillance-evasion game with multiple pursuers and evaders. We show that Monte Carlo tree search and self-play reinforcement learning can train a deep neural network to generate reasonable strategies for on-line game play. Given enough computational resources and offline training time, the proposed model can continue to improve its policies and efficiently scale to higher resolutions.

CVNov 25, 2019
Nearest Neighbor Sampling of Point Sets using Rays

Liangchen Liu, Louis Ly, Colin Macdonald et al.

We propose a new framework for the sampling, compression, and analysis of distributions of point sets and other geometric objects embedded in Euclidean spaces. Our approach involves constructing a tensor called the RaySense sketch, which captures nearest neighbors from the underlying geometry of points along a set of rays. We explore various operations that can be performed on the RaySense sketch, leading to different properties and potential applications. Statistical information about the data set can be extracted from the sketch, independent of the ray set. Line integrals on point sets can be efficiently computed using the sketch. We also present several examples illustrating applications of the proposed strategy in practical scenarios.

RONov 18, 2019
Strategy Synthesis for Surveillance-Evasion Games with Learning-Enabled Visibility Optimization

Suda Bharadwaj, Louis Ly, Bo Wu et al.

This paper studies a two-player game with a quantitative surveillance requirement on an adversarial target moving in a discrete state space and a secondary objective to maximize short-term visibility of the environment. We impose the surveillance requirement as a temporal logic constraint.We then use a greedy approach to determine vantage points that optimize a notion of information gain, namely, the number of newly-seen states. By using a convolutional neural network trained on a class of environments, we can efficiently approximate the information gain at each potential vantage point.Subsequent vantage points are chosen such that moving to that location will not jeopardize the surveillance requirement, regardless of any future action chosen by the target. Our method combines guarantees of correctness from formal methods with the scalability of machine learning to provide an efficient approach for surveillance-constrained visibility optimization.

LGSep 17, 2018
Greedy Algorithms for Sparse Sensor Placement via Deep Learning

Louis Ly, Yen-Hsi Richard Tsai

We consider the exploration problem: an agent equipped with a depth sensor must map out a previously unknown environment using as few sensor measurements as possible. We propose an approach based on supervised learning of a greedy algorithm. We provide a bound on the optimality of the greedy algorithm using submodularity theory. Using a level set representation, we train a convolutional neural network to determine vantage points that maximize visibility. We show that this method drastically reduces the on-line computational cost and determines a small set of vantage points that solve the problem. This enables us to efficiently produce highly-resolved and topologically accurate maps of complex 3D environments. Unlike traditional next-best-view and frontier-based strategies, the proposed method accounts for geometric priors while evaluating potential vantage points. While existing deep learning approaches focus on obstacle avoidance and local navigation, our method aims at finding near-optimal solutions to the more global exploration problem. We present realistic simulations on 2D and 3D urban environments.