M Ganesh Kumar

CV
h-index2
3papers
10citations
Novelty43%
AI Score32

3 Papers

6.6LGSep 8, 2023Code
Compositional Learning of Visually-Grounded Concepts Using Reinforcement

Zijun Lin, Haidi Azaman, M Ganesh Kumar et al.

Children can rapidly generalize compositionally-constructed rules to unseen test sets. On the other hand, deep reinforcement learning (RL) agents need to be trained over millions of episodes, and their ability to generalize to unseen combinations remains unclear. Hence, we investigate the compositional abilities of RL agents, using the task of navigating to specified color-shape targets in synthetic 3D environments. First, we show that when RL agents are naively trained to navigate to target color-shape combinations, they implicitly learn to decompose the combinations, allowing them to (re-)compose these and succeed at held-out test combinations ("compositional learning"). Second, when agents are pretrained to learn invariant shape and color concepts ("concept learning"), the number of episodes subsequently needed for compositional learning decreased by 20 times. Furthermore, only agents trained on both concept and compositional learning could solve a more complex, out-of-distribution environment in zero-shot fashion. Finally, we verified that only text encoders pretrained on image-text datasets (e.g. CLIP) reduced the number of training episodes needed for our agents to demonstrate compositional learning, and also generalized to 5 unseen colors in zero-shot fashion. Overall, our results are the first to demonstrate that RL agents can be trained to implicitly learn concepts and compositionality, to solve more complex environments in zero-shot fashion.

5.0CVSep 7, 2023Code
DetermiNet: A Large-Scale Diagnostic Dataset for Complex Visually-Grounded Referencing using Determiners

Clarence Lee, M Ganesh Kumar, Cheston Tan

State-of-the-art visual grounding models can achieve high detection accuracy, but they are not designed to distinguish between all objects versus only certain objects of interest. In natural language, in order to specify a particular object or set of objects of interest, humans use determiners such as "my", "either" and "those". Determiners, as an important word class, are a type of schema in natural language about the reference or quantity of the noun. Existing grounded referencing datasets place much less emphasis on determiners, compared to other word classes such as nouns, verbs and adjectives. This makes it difficult to develop models that understand the full variety and complexity of object referencing. Thus, we have developed and released the DetermiNet dataset , which comprises 250,000 synthetically generated images and captions based on 25 determiners. The task is to predict bounding boxes to identify objects of interest, constrained by the semantics of the given determiner. We find that current state-of-the-art visual grounding models do not perform well on the dataset, highlighting the limitations of existing models on reference and quantification tasks.

5.4NEJun 7, 2021Code
One-shot learning of paired association navigation with biologically plausible schemas

M Ganesh Kumar, Cheston Tan, Camilo Libedinsky et al.

Schemas are knowledge structures that can enable rapid learning. Rodent one-shot learning in a multiple paired association navigation task has been postulated to be schema-dependent. We still only poorly understand how schemas, conceptualized at Marr's computational level, are neurally implemented. Moreover, a biologically plausible computational model of the rodent learning has not been demonstrated. Accordingly, we here compose an agent from schemas with biologically plausible neural implementations. The agent gradually learns a metric representation of its environment using a path integration temporal difference error, allowing it to localize in any environment. Additionally, the agent contains an associative memory that can stably form numerous one-shot associations between sensory cues and goal coordinates, implemented with a feedforward layer or a reservoir of recurrently connected neurons whose plastic output weights are governed by a 4-factor reward-modulated Exploratory Hebbian (EH) rule. A third network performs vector subtraction between the agent's current and goal location to decide the direction of movement. We further show that schemas supplemented by an actor-critic allows the agent to succeed even if an obstacle prevents direct heading, and that temporal-difference learning of a working memory gating mechanism enables one-shot learning despite distractors. Our agent recapitulates learning behavior observed in experiments and provides testable predictions that can be probed in future experiments.