Yanyan Li

CV
h-index18
26papers
842citations
Novelty53%
AI Score58

26 Papers

CLJan 5, 2023
Towards Table-to-Text Generation with Pretrained Language Model: A Table Structure Understanding and Text Deliberating Approach

Miao Chen, Xinjiang Lu, Tong Xu et al.

Although remarkable progress on the neural table-to-text methods has been made, the generalization issues hinder the applicability of these models due to the limited source tables. Large-scale pretrained language models sound like a promising solution to tackle such issues. However, how to effectively bridge the gap between the structured table and the text input by fully leveraging table information to fuel the pretrained model is still not well explored. Besides, another challenge of integrating the deliberation mechanism into the text-to-text pretrained model for solving the table-to-text task remains seldom studied. In this paper, to implement the table-to-text generation with pretrained language model, we propose a table structure understanding and text deliberating approach, namely TASD. Specifically, we devise a three-layered multi-head attention network to realize the table-structure-aware text generation model with the help of the pretrained language model. Furthermore, a multi-pass decoder framework is adopted to enhance the capability of polishing generated text for table descriptions. The empirical studies, as well as human evaluation, on two public datasets, validate that our approach can generate faithful and fluent descriptive texts for different types of tables.

CVAug 4, 2023
A Bi-variant Variational Model for Diffeomorphic Image Registration with Relaxed Jacobian Determinant Constraints

Yanyan Li, Ke Chen, Chong Chen et al.

Diffeomorphic registration is a widely used technique for finding a smooth and invertible transformation between two coordinate systems, which are measured using template and reference images. The point-wise volume-preserving constraint $\det(\nabla\bm{\varphi}(\bm{x})) =1$ is effective in some cases, but may be too restrictive in others, especially when local deformations are relatively large. This can result in poor matching when enforcing large local deformations. In this paper, we propose a new bi-variant diffeomorphic image registration model that introduces a soft constraint on the Jacobian equation $\det(\nabla\bm{\varphi}(\bm{x})) = f(\bm{x}) > 0$. This allows local deformations to shrink and grow within a flexible range $0<κ_{m}<\det(\nabla\bm{\varphi}(\bm{x}))<κ_{M}$. The Jacobian determinant of transformation is explicitly controlled by optimizing the relaxation function $f(\bm{x})$. To prevent deformation folding and improve the smoothness of the transformation, a positive constraint is imposed on the optimization of the relaxation function $f(\bm{x})$, and a regularizer is used to ensure the smoothness of $f(\bm{x})$. Furthermore, the positivity constraint ensures that $f(\bm{x})$ is as close to one as possible, which helps to achieve a volume-preserving transformation on average. We also analyze the existence of the minimizer for the variational model and propose a penalty-splitting algorithm with a multilevel strategy to solve this model. Numerical experiments demonstrate the convergence of the proposed algorithm and show that the positivity constraint can effectively control the range of relative volume without compromising the accuracy of the registration. Moreover, the proposed model generates diffeomorphic maps for large local deformations and outperforms several existing registration models in terms of performance.

CVNov 18, 2023
ShapeMatcher: Self-Supervised Joint Shape Canonicalization, Segmentation, Retrieval and Deformation

Yan Di, Chenyangguang Zhang, Chaowei Wang et al.

In this paper, we present ShapeMatcher, a unified self-supervised learning framework for joint shape canonicalization, segmentation, retrieval and deformation. Given a partially-observed object in an arbitrary pose, we first canonicalize the object by extracting point-wise affine-invariant features, disentangling inherent structure of the object with its pose and size. These learned features are then leveraged to predict semantically consistent part segmentation and corresponding part centers. Next, our lightweight retrieval module aggregates the features within each part as its retrieval token and compare all the tokens with source shapes from a pre-established database to identify the most geometrically similar shape. Finally, we deform the retrieved shape in the deformation module to tightly fit the input object by harnessing part center guided neural cage deformation. The key insight of ShapeMaker is the simultaneous training of the four highly-associated processes: canonicalization, segmentation, retrieval, and deformation, leveraging cross-task consistency losses for mutual supervision. Extensive experiments on synthetic datasets PartNet, ComplementMe, and real-world dataset Scan2CAD demonstrate that ShapeMaker surpasses competitors by a large margin.

CVJul 20, 2022
E-Graph: Minimal Solution for Rigid Rotation with Extensibility Graphs

Yanyan Li, Federico Tombari

Minimal solutions for relative rotation and translation estimation tasks have been explored in different scenarios, typically relying on the so-called co-visibility graph. However, how to build direct rotation relationships between two frames without overlap is still an open topic, which, if solved, could greatly improve the accuracy of visual odometry. In this paper, a new minimal solution is proposed to solve relative rotation estimation between two images without overlapping areas by exploiting a new graph structure, which we call Extensibility Graph (E-Graph). Differently from a co-visibility graph, high-level landmarks, including vanishing directions and plane normals, are stored in our E-Graph, which are geometrically extensible. Based on E-Graph, the rotation estimation problem becomes simpler and more elegant, as it can deal with pure rotational motion and requires fewer assumptions, e.g. Manhattan/Atlanta World, planar/vertical motion. Finally, we embed our rotation estimation strategy into a complete camera tracking and mapping system which obtains 6-DoF camera poses and a dense 3D mesh model. Extensive experiments on public benchmarks demonstrate that the proposed method achieves state-of-the-art tracking performance.

IRJul 30, 2024
RevGNN: Negative Sampling Enhanced Contrastive Graph Learning for Academic Reviewer Recommendation

Weibin Liao, Yifan Zhu, Yanyan Li et al.

Acquiring reviewers for academic submissions is a challenging recommendation scenario. Recent graph learning-driven models have made remarkable progress in the field of recommendation, but their performance in the academic reviewer recommendation task may suffer from a significant false negative issue. This arises from the assumption that unobserved edges represent negative samples. In fact, the mechanism of anonymous review results in inadequate exposure of interactions between reviewers and submissions, leading to a higher number of unobserved interactions compared to those caused by reviewers declining to participate. Therefore, investigating how to better comprehend the negative labeling of unobserved interactions in academic reviewer recommendations is a significant challenge. This study aims to tackle the ambiguous nature of unobserved interactions in academic reviewer recommendations. Specifically, we propose an unsupervised Pseudo Neg-Label strategy to enhance graph contrastive learning (GCL) for recommending reviewers for academic submissions, which we call RevGNN. RevGNN utilizes a two-stage encoder structure that encodes both scientific knowledge and behavior using Pseudo Neg-Label to approximate review preference. Extensive experiments on three real-world datasets demonstrate that RevGNN outperforms all baselines across four metrics. Additionally, detailed further analyses confirm the effectiveness of each component in RevGNN.

CVDec 7, 2024Code
Street Gaussians without 3D Object Tracker

Ruida Zhang, Chengxi Li, Chenyangguang Zhang et al.

Realistic scene reconstruction in driving scenarios poses significant challenges due to fast-moving objects. Most existing methods rely on labor-intensive manual labeling of object poses to reconstruct dynamic objects in canonical space and move them based on these poses during rendering. While some approaches attempt to use 3D object trackers to replace manual annotations, the limited generalization of 3D trackers -- caused by the scarcity of large-scale 3D datasets -- results in inferior reconstructions in real-world settings. In contrast, 2D foundation models demonstrate strong generalization capabilities. To eliminate the reliance on 3D trackers and enhance robustness across diverse environments, we propose a stable object tracking module by leveraging associations from 2D deep trackers within a 3D object fusion strategy. We address inevitable tracking errors by further introducing a motion learning strategy in an implicit feature space that autonomously corrects trajectory errors and recovers missed detections. Experimental results on Waymo-NOTR and KITTI show that our method outperforms existing approaches. Our code will be released on https://lolrudy.github.io/No3DTrackSG/.

55.1ROApr 14
Ro-SLM: Onboard Small Language Models for Robot Task Planning and Operation Code Generation

Wenhao Wang, Yanyan Li, Long Jiao et al.

Recent advances in large language models (LLMs) provide robots with contextual reasoning abilities to comprehend human instructions. Yet, current LLM-enabled robots typically depend on cloud-based models or high-performance computing infrastructure, which limit their deployment on robots under unreliable internet environments or with constrained computational resources, such as UAVs and small ground vehicles. Thus, deploying fine-tuned small language models (SLMs) that support onboard deployment offers a promising alternative. This paper introduces Ro-SLM, a framework that enables reliable SLM-driven robot operation by distilling LLMs' knowledge and reasoning. Ro-SLM starts from dataset synthesis by leveraging LLMs to generate diverse task instructions, produce corresponding ground truth code with minimal human assistance, and augment instructions into real-world application scenarios. Ro-SLM is then fine-tuned with the dataset, in which LLM serves as a reward function to guide the training. Extensive experiments on UAV operation tasks demonstrate that Ro-SLM improves the performance of SLM from being incapable of supporting robotic task planning and code generation to achieving performance that approaches LLM.

CVMay 25, 2021Code
SRH-Net: Stacked Recurrent Hourglass Network for Stereo Matching

Hongzhi Du, Yanyan Li, Yanbiao Sun et al.

The cost aggregation strategy shows a crucial role in learning-based stereo matching tasks, where 3D convolutional filters obtain state of the art but require intensive computation resources, while 2D operations need less GPU memory but are sensitive to domain shift. In this paper, we decouple the 4D cubic cost volume used by 3D convolutional filters into sequential cost maps along the direction of disparity instead of dealing with it at once by exploiting a recurrent cost aggregation strategy. Furthermore, a novel recurrent module, Stacked Recurrent Hourglass (SRH), is proposed to process each cost map. Our hourglass network is constructed based on Gated Recurrent Units (GRUs) and down/upsampling layers, which provides GRUs larger receptive fields. Then two hourglass networks are stacked together, while multi-scale information is processed by skip connections to enhance the performance of the pipeline in textureless areas. The proposed architecture is implemented in an end-to-end pipeline and evaluated on public datasets, which reduces GPU memory consumption by up to 56.1\% compared with PSMNet using stacked hourglass 3D CNNs without the degradation of accuracy. Then, we further demonstrate the scalability of the proposed method on several high-resolution pairs, while previously learned approaches often fail due to the memory constraint. The code is released at \url{https://github.com/hongzhidu/SRHNet}.

CVMar 28, 2021Code
ManhattanSLAM: Robust Planar Tracking and Mapping Leveraging Mixture of Manhattan Frames

Raza Yunus, Yanyan Li, Federico Tombari

In this paper, a robust RGB-D SLAM system is proposed to utilize the structural information in indoor scenes, allowing for accurate tracking and efficient dense mapping on a CPU. Prior works have used the Manhattan World (MW) assumption to estimate low-drift camera pose, in turn limiting the applications of such systems. This paper, in contrast, proposes a novel approach delivering robust tracking in MW and non-MW environments. We check orthogonal relations between planes to directly detect Manhattan Frames, modeling the scene as a Mixture of Manhattan Frames. For MW scenes, we decouple pose estimation and provide a novel drift-free rotation estimation based on Manhattan Frame observations. For translation estimation in MW scenes and full camera pose estimation in non-MW scenes, we make use of point, line and plane features for robust tracking in challenging scenes. %mapping Additionally, by exploiting plane features detected in each frame, we also propose an efficient surfel-based dense mapping strategy, which divides each image into planar and non-planar regions. Planar surfels are initialized directly from sparse planes in our map while non-planar surfels are built by extracting superpixels. We evaluate our method on public benchmarks for pose estimation, drift and reconstruction accuracy, achieving superior performance compared to other state-of-the-art methods. We will open-source our code in the future.

ROOct 15, 2020Code
RGB-D SLAM with Structural Regularities

Yanyan Li, Raza Yunus, Nikolas Brasch et al.

This work proposes a RGB-D SLAM system specifically designed for structured environments and aimed at improved tracking and mapping accuracy by relying on geometric features that are extracted from the surrounding. Structured environments offer, in addition to points, also an abundance of geometrical features such as lines and planes, which we exploit to design both the tracking and mapping components of our SLAM system. For the tracking part, we explore geometric relationships between these features based on the assumption of a Manhattan World (MW). We propose a decoupling-refinement method based on points, lines, and planes, as well as the use of Manhattan relationships in an additional pose refinement module. For the mapping part, different levels of maps from sparse to dense are reconstructed at a low computational cost. We propose an instance-wise meshing strategy to build a dense map by meshing plane instances independently. The overall performance in terms of pose estimation and reconstruction is evaluated on public benchmarks and shows improved performance compared to state-of-the-art methods. The code is released at \url{https://github.com/yanyan-li/PlanarSLAM}

ROSep 26, 2020Code
Co-Planar Parametrization for Stereo-SLAM and Visual-Inertial Odometry

Xin Li, Yanyan Li, Evin Pınar Örnek et al.

This work proposes a novel SLAM framework for stereo and visual inertial odometry estimation. It builds an efficient and robust parametrization of co-planar points and lines which leverages specific geometric constraints to improve camera pose optimization in terms of both efficiency and accuracy. %reduce the size of the Hessian matrix in the optimization. The pipeline consists of extracting 2D points and lines, predicting planar regions and filtering the outliers via RANSAC. Our parametrization scheme then represents co-planar points and lines as their 2D image coordinates and parameters of planes. We demonstrate the effectiveness of the proposed method by comparing it to traditional parametrizations in a novel Monte-Carlo simulation set. Further, the whole stereo SLAM and VIO system is compared with state-of-the-art methods on the public real-world dataset EuRoC. Our method shows better results in terms of accuracy and efficiency than the state-of-the-art. The code is released at https://github.com/LiXin97/Co-Planar-Parametrization.

CVNov 7, 2025
4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos

Mengqi Guo, Bo Xu, Yanyan Li et al.

Novel view synthesis from monocular videos of dynamic scenes with unknown camera poses remains a fundamental challenge in computer vision and graphics. While recent advances in 3D representations such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown promising results for static scenes, they struggle with dynamic content and typically rely on pre-computed camera poses. We present 4D3R, a pose-free dynamic neural rendering framework that decouples static and dynamic components through a two-stage approach. Our method first leverages 3D foundational models for initial pose and geometry estimation, followed by motion-aware refinement. 4D3R introduces two key technical innovations: (1) a motion-aware bundle adjustment (MA-BA) module that combines transformer-based learned priors with SAM2 for robust dynamic object segmentation, enabling more accurate camera pose refinement; and (2) an efficient Motion-Aware Gaussian Splatting (MA-GS) representation that uses control points with a deformation field MLP and linear blend skinning to model dynamic motion, significantly reducing computational cost while maintaining high-quality reconstruction. Extensive experiments on real-world dynamic datasets demonstrate that our approach achieves up to 1.8dB PSNR improvement over state-of-the-art methods, particularly in challenging scenarios with large dynamic objects, while reducing computational requirements by 5x compared to previous dynamic scene representations.

CVMar 17, 2024
GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering

Yanyan Li, Chenyu Lyu, Yan Di et al.

During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This degradation significantly affects the rendering quality of novel views that deviate significantly from the viewpoints in the training data. To mitigate this issue, we propose a novel approach called GeoGaussian. Based on the smoothly connected areas observed from point clouds, this method introduces a novel pipeline to initialize thin Gaussians aligned with the surfaces, where the characteristic can be transferred to new generations through a carefully designed densification strategy. Finally, the pipeline ensures that the scene's geometry and texture are maintained through constrained optimization processes with explicit geometry constraints. Benefiting from the proposed architecture, the generative ability of 3D Gaussians is enhanced, especially in structured regions. Our proposed pipeline achieves state-of-the-art performance in novel view synthesis and geometric reconstruction, as evaluated qualitatively and quantitatively on public datasets.

CVJan 28
HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generation

Mengge Liu, Yan Di, Gu Wang et al.

Text-driven multi-human motion generation with complex interactions remains a challenging problem. Despite progress in performance, existing offline methods that generate fixed-length motions with a fixed number of agents, are inherently limited in handling long or variable text, and varying agent counts. These limitations naturally encourage autoregressive formulations, which predict future motions step by step conditioned on all past trajectories and current text guidance. In this work, we introduce HINT, the first autoregressive framework for multi-human motion generation with Hierarchical INTeraction modeling in diffusion. First, HINT leverages a disentangled motion representation within a canonicalized latent space, decoupling local motion semantics from inter-person interactions. This design facilitates direct adaptation to varying numbers of human participants without requiring additional refinement. Second, HINT adopts a sliding-window strategy for efficient online generation, and aggregates local within-window and global cross-window conditions to capture past human history, inter-person dependencies, and align with text guidance. This strategy not only enables fine-grained interaction modeling within each window but also preserves long-horizon coherence across all the long sequence. Extensive experiments on public benchmarks demonstrate that HINT matches the performance of strong offline models and surpasses autoregressive baselines. Notably, on InterHuman, HINT achieves an FID of 3.100, significantly improving over the previous state-of-the-art score of 5.154.

ROFeb 18, 2025
GSCE: A Prompt Framework with Enhanced Reasoning for Reliable LLM-driven Drone Control

Wenhao Wang, Yanyan Li, Long Jiao et al.

The integration of Large Language Models (LLMs) into robotic control, including drones, has the potential to revolutionize autonomous systems. Research studies have demonstrated that LLMs can be leveraged to support robotic operations. However, when facing tasks with complex reasoning, concerns and challenges are raised about the reliability of solutions produced by LLMs. In this paper, we propose a prompt framework with enhanced reasoning to enable reliable LLM-driven control for drones. Our framework consists of novel technical components designed using Guidelines, Skill APIs, Constraints, and Examples, namely GSCE. GSCE is featured by its reliable and constraint-compliant code generation. We performed thorough experiments using GSCE for the control of drones with a wide level of task complexities. Our experiment results demonstrate that GSCE can significantly improve task success rates and completeness compared to baseline approaches, highlighting its potential for reliable LLM-driven autonomous drone systems.

AIDec 4, 2024
Large Language Models show both individual and collective creativity comparable to humans

Luning Sun, Yuzhuo Yuan, Yuan Yao et al. · cambridge

Artificial intelligence has, so far, largely automated routine tasks, but what does it mean for the future of work if Large Language Models (LLMs) show creativity comparable to humans? To measure the creativity of LLMs holistically, the current study uses 13 creative tasks spanning three domains. We benchmark the LLMs against individual humans, and also take a novel approach by comparing them to the collective creativity of groups of humans. We find that the best LLMs (Claude and GPT-4) rank in the 52nd percentile against humans, and overall LLMs excel in divergent thinking and problem solving but lag in creative writing. When questioned 10 times, an LLM's collective creativity is equivalent to 8-10 humans. When more responses are requested, two additional responses of LLMs equal one extra human. Ultimately, LLMs, when optimally applied, may compete with a small group of humans in the future of work.

CVNov 27, 2024
SmileSplat: Generalizable Gaussian Splats for Unconstrained Sparse Images

Yanyan Li, Yixin Fang, Federico Tombari et al.

Sparse Multi-view Images can be Learned to predict explicit radiance fields via Generalizable Gaussian Splatting approaches, which can achieve wider application prospects in real-life when ground-truth camera parameters are not required as inputs. In this paper, a novel generalizable Gaussian Splatting method, SmileSplat, is proposed to reconstruct pixel-aligned Gaussian surfels for diverse scenarios only requiring unconstrained sparse multi-view images. First, Gaussian surfels are predicted based on the multi-head Gaussian regression decoder, which can are represented with less degree-of-freedom but have better multi-view consistency. Furthermore, the normal vectors of Gaussian surfel are enhanced based on high-quality of normal priors. Second, the Gaussians and camera parameters (both extrinsic and intrinsic) are optimized to obtain high-quality Gaussian radiance fields for novel view synthesis tasks based on the proposed Bundle-Adjusting Gaussian Splatting module. Extensive experiments on novel view rendering and depth map prediction tasks are conducted on public datasets, demonstrating that the proposed method achieves state-of-the-art performance in various 3D vision tasks. More information can be found on our project page (https://yanyan-li.github.io/project/gs/smilesplat)

CVMar 11, 2025
MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction

Chenfeng Hou, Qi Xun Yeo, Mengqi Guo et al.

3D Gaussian Splatting (3DGS) has gained significant attention for its high-quality rendering capabilities, ultra-fast training, and inference speeds. However, when we apply 3DGS to surface reconstruction tasks, especially in environments with dynamic objects and distractors, the method suffers from floating artifacts and color errors due to inconsistency from different viewpoints. To address this challenge, we propose Multi-View Consistency Gaussian Splatting for the domain of Robust Surface Reconstruction (\textbf{MVGSR}), which takes advantage of lightweight Gaussian models and a {heuristics-guided distractor masking} strategy for robust surface reconstruction in non-static environments. Compared to existing methods that rely on MLPs for distractor segmentation strategies, our approach separates distractors from static scene elements by comparing multi-view feature consistency, allowing us to obtain precise distractor masks early in training. Furthermore, we introduce a pruning measure based on multi-view contributions to reset transmittance, effectively reducing floating artifacts. Finally, a multi-view consistency loss is applied to achieve high-quality performance in surface reconstruction tasks. Experimental results demonstrate that MVGSR achieves competitive geometric accuracy and rendering fidelity compared to the state-of-the-art surface reconstruction algorithms. More information is available on our project page (https://mvgsr.github.io).

CVDec 5, 2024
Learnable Infinite Taylor Gaussian for Dynamic View Rendering

Bingbing Hu, Yanyan Li, Rui Xie et al.

Capturing the temporal evolution of Gaussian properties such as position, rotation, and scale is a challenging task due to the vast number of time-varying parameters and the limited photometric data available, which generally results in convergence issues, making it difficult to find an optimal solution. While feeding all inputs into an end-to-end neural network can effectively model complex temporal dynamics, this approach lacks explicit supervision and struggles to generate high-quality transformation fields. On the other hand, using time-conditioned polynomial functions to model Gaussian trajectories and orientations provides a more explicit and interpretable solution, but requires significant handcrafted effort and lacks generalizability across diverse scenes. To overcome these limitations, this paper introduces a novel approach based on a learnable infinite Taylor Formula to model the temporal evolution of Gaussians. This method offers both the flexibility of an implicit network-based approach and the interpretability of explicit polynomial functions, allowing for more robust and generalizable modeling of Gaussian dynamics across various dynamic scenes. Extensive experiments on dynamic novel view rendering tasks are conducted on public datasets, demonstrating that the proposed method achieves state-of-the-art performance in this domain. More information is available on our project page(https://ellisonking.github.io/TaylorGaussian).

CVMar 20, 2025
4D Gaussian Splatting SLAM

Yanyan Li, Youxu Fang, Zunjie Zhu et al.

Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing only static environments, this paper proposes an efficient architecture that incrementally tracks camera poses and establishes the 4D Gaussian radiance fields in unknown scenarios by using a sequence of RGB-D images. First, by generating motion masks, we obtain static and dynamic priors for each pixel. To eliminate the influence of static scenes and improve the efficiency on learning the motion of dynamic objects, we classify the Gaussian primitives into static and dynamic Gaussian sets, while the sparse control points along with an MLP is utilized to model the transformation fields of the dynamic Gaussians. To more accurately learn the motion of dynamic Gaussians, a novel 2D optical flow map reconstruction algorithm is designed to render optical flows of dynamic objects between neighbor images, which are further used to supervise the 4D Gaussian radiance fields along with traditional photometric and geometric constraints. In experiments, qualitative and quantitative evaluation results show that the proposed method achieves robust tracking and high-quality view synthesis performance in real-world environments.

CVAug 6, 2025
RiemanLine: Riemannian Manifold Representation of 3D Lines for Factor Graph Optimization

Yanyan Li, Ze Yang, Keisuke Tateno et al.

Minimal parametrization of 3D lines plays a critical role in camera localization and structural mapping. Existing representations in robotics and computer vision predominantly handle independent lines, overlooking structural regularities such as sets of parallel lines that are pervasive in man-made environments. This paper introduces \textbf{RiemanLine}, a unified minimal representation for 3D lines formulated on Riemannian manifolds that jointly accommodates both individual lines and parallel-line groups. Our key idea is to decouple each line landmark into global and local components: a shared vanishing direction optimized on the unit sphere $\mathcal{S}^2$, and scaled normal vectors constrained on orthogonal subspaces, enabling compact encoding of structural regularities. For $n$ parallel lines, the proposed representation reduces the parameter space from $4n$ (orthonormal form) to $2n+2$, naturally embedding parallelism without explicit constraints. We further integrate this parameterization into a factor graph framework, allowing global direction alignment and local reprojection optimization within a unified manifold-based bundle adjustment. Extensive experiments on ICL-NUIM, TartanAir, and synthetic benchmarks demonstrate that our method achieves significantly more accurate pose estimation and line reconstruction, while reducing parameter dimensionality and improving convergence stability.

CVAug 5, 2025
Statistical Confidence Rescoring for Robust 3D Scene Graph Generation from Multi-View Images

Qi Xun Yeo, Yanyan Li, Gim Hee Lee

Modern 3D semantic scene graph estimation methods utilize ground truth 3D annotations to accurately predict target objects, predicates, and relationships. In the absence of given 3D ground truth representations, we explore leveraging only multi-view RGB images to tackle this task. To attain robust features for accurate scene graph estimation, we must overcome the noisy reconstructed pseudo point-based geometry from predicted depth maps and reduce the amount of background noise present in multi-view image features. The key is to enrich node and edge features with accurate semantic and spatial information and through neighboring relations. We obtain semantic masks to guide feature aggregation to filter background features and design a novel method to incorporate neighboring node information to aid robustness of our scene graph estimates. Furthermore, we leverage on explicit statistical priors calculated from the training summary statistics to refine node and edge predictions based on their one-hop neighborhood. Our experiments show that our method outperforms current methods purely using multi-view images as the initial input. Our project page is available at https://qixun1.github.io/projects/SCRSSG.

CVSep 30, 2021
Semantic Dense Reconstruction with Consistent Scene Segments

Yingcai Wan, Yanyan Li, Yingxuan You et al.

In this paper, a method for dense semantic 3D scene reconstruction from an RGB-D sequence is proposed to solve high-level scene understanding tasks. First, each RGB-D pair is consistently segmented into 2D semantic maps based on a camera tracking backbone that propagates objects' labels with high probabilities from full scans to corresponding ones of partial views. Then a dense 3D mesh model of an unknown environment is incrementally generated from the input RGB-D sequence. Benefiting from 2D consistent semantic segments and the 3D model, a novel semantic projection block (SP-Block) is proposed to extract deep feature volumes from 2D segments of different views. Moreover, the semantic volumes are fused into deep volumes from a point cloud encoder to make the final semantic segmentation. Extensive experimental evaluations on public datasets show that our system achieves accurate 3D dense reconstruction and state-of-the-art semantic prediction performances simultaneously.

LGSep 24, 2021
Adversarial Neural Trip Recommendation

Linlang Jiang, Jingbo Zhou, Tong Xu et al.

Trip recommender system, which targets at recommending a trip consisting of several ordered Points of Interest (POIs), has long been treated as an important application for many location-based services. Currently, most prior arts generate trips following pre-defined objectives based on constraint programming, which may fail to reflect the complex latent patterns hidden in the human mobility data. And most of these methods are usually difficult to respond in real time when the number of POIs is large. To that end, we propose an Adversarial Neural Trip Recommendation (ANT) framework to tackle the above challenges. First of all, we devise a novel attention-based encoder-decoder trip generator that can learn the correlations among POIs and generate well-designed trips under given constraints. Another novelty of ANT relies on an adversarial learning strategy integrating with reinforcement learning to guide the trip generator to produce high-quality trips. For this purpose, we introduce a discriminator, which distinguishes the generated trips from real-life trips taken by users, to provide reward signals to optimize the generator. Moreover, we devise a novel pre-train schema based on learning from demonstration, which speeds up the convergence to achieve a sufficient-and-efficient training process. Extensive experiments on four real-world datasets validate the effectiveness and efficiency of our proposed ANT framework, which demonstrates that ANT could remarkably outperform the state-of-the-art baselines with short response time.

CRFeb 23, 2021
A Survey on Amazon Alexa Attack Surfaces

Yanyan Li, Sara Kim, Eric Sy

Since being launched in 2014, Alexa, Amazon's versatile cloud-based voice service, is now active in over 100 million households worldwide. Alexa's user-friendly, personalized vocal experience offers customers a more natural way of interacting with cutting-edge technology by allowing the ability to directly dictate commands to the assistant. Now in the present year, the Alexa service is more accessible than ever, available on hundreds of millions of devices from not only Amazon but third-party device manufacturers. Unfortunately, that success has also been the source of concern and controversy. The success of Alexa is based on its effortless usability, but in turn, that has led to a lack of sufficient security. This paper surveys various attacks against Amazon Alexa ecosystem including attacks against the frontend voice capturing and the cloud backend voice command recognition and processing. Overall, we have identified six attack surfaces covering the lifecycle of Alexa voice interaction that spans several stages including voice data collection, transmission, processing and storage. We also discuss the potential mitigation solutions for each attack surface to better improve Alexa or other voice assistants in terms of security and privacy.

ROAug 5, 2020
Structure-SLAM: Low-Drift Monocular SLAM in Indoor Environments

Yanyan Li, Nikolas Brasch, Yida Wang et al.

In this paper a low-drift monocular SLAM method is proposed targeting indoor scenarios, where monocular SLAM often fails due to the lack of textured surfaces. Our approach decouples rotation and translation estimation of the tracking process to reduce the long-term drift in indoor environments. In order to take full advantage of the available geometric information in the scene, surface normals are predicted by a convolutional neural network from each input RGB image in real-time. First, a drift-free rotation is estimated based on lines and surface normals using spherical mean-shift clustering, leveraging the weak Manhattan World assumption. Then translation is computed from point and line features. Finally, the estimated poses are refined with a map-to-frame optimization strategy. The proposed method outperforms the state of the art on common SLAM benchmarks such as ICL-NUIM and TUM RGB-D.