CVMar 28, 2022Code
REGTR: End-to-end Point Cloud Correspondences with TransformersZi Jian Yew, Gim Hee Lee
Despite recent success in incorporating learning into point cloud registration, many works focus on learning feature descriptors and continue to rely on nearest-neighbor feature matching and outlier filtering through RANSAC to obtain the final set of correspondences for pose estimation. In this work, we conjecture that attention mechanisms can replace the role of explicit feature matching and RANSAC, and thus propose an end-to-end framework to directly predict the final set of correspondences. We use a network architecture consisting primarily of transformer layers containing self and cross attentions, and train it to predict the probability each point lies in the overlapping region and its corresponding position in the other point cloud. The required rigid transformation can then be estimated directly from the predicted correspondences without further post-processing. Despite its simplicity, our approach achieves state-of-the-art performance on 3DMatch and ModelNet benchmarks. Our source code can be found at https://github.com/yewzijian/RegTR .
CVMar 25, 2023Code
NeRF-DS: Neural Radiance Fields for Dynamic Specular ObjectsZhiwen Yan, Chen Li, Gim Hee Lee
Dynamic Neural Radiance Field (NeRF) is a powerful algorithm capable of rendering photo-realistic novel view images from a monocular RGB video of a dynamic scene. Although it warps moving points across frames from the observation spaces to a common canonical space for rendering, dynamic NeRF does not model the change of the reflected color during the warping. As a result, this approach often fails drastically on challenging specular objects in motion. We address this limitation by reformulating the neural radiance field function to be conditioned on surface position and orientation in the observation space. This allows the specular surface at different poses to keep the different reflected colors when mapped to the common canonical space. Additionally, we add the mask of moving objects to guide the deformation field. As the specular surface changes color during motion, the mask mitigates the problem of failure to find temporal correspondences with only RGB supervision. We evaluate our model based on the novel view synthesis quality with a self-collected dataset of different moving specular objects in realistic environments. The experimental results demonstrate that our method significantly improves the reconstruction quality of moving specular objects from monocular RGB videos compared to the existing NeRF models. Our code and data are available at the project website https://github.com/JokerYan/NeRF-DS.
93.1CVMay 29
Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video GenerationHanlin Chen, Jiaxin Wei, Xibin Song et al.
Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual response. However, maintaining visual fidelity and 3D consistency over long autoregressive rollouts remains challenging. Existing 3D-aware methods often suffer from catastrophic drift due to two impediments: information loss from \textit{Latent--RGB Cycling}, where generated latents are repeatedly decoded to RGB and re-encoded for future conditioning, and the training--inference gap induced by the \textit{error-free hypothesis}, where clean training memory fails to match prediction-corrupted inference memory. To address these challenges, we present \textbf{Robust Dreamer}, a memory-augmented framework built around how to design 3D memory and how to use it robustly. First, we introduce \textbf{Latent Gaussian Memory}, which anchors diffusion latents inherited from the generation process to Gaussian primitives and recalls them via latent-space Gaussian splatting. This provides dense, geometry-aware, view-aligned conditioning while avoiding accumulated degradation from repeated VAE conversion. Second, we propose \textbf{Deviation Learning with Dynamic Deviation Archive}, which synthesizes rollout-induced latent deviations through a one-step approximation, stores them by autoregressive stage and denoising timestamp, and injects them into historical memory during training. This exposes the generator to realistic corrupted memory states and teaches internal correction before inference. Experiments on ScanNet, DL3DV, and OmniWorldGame demonstrate state-of-the-art long-horizon performance.
CVMar 25, 2023Code
DBARF: Deep Bundle-Adjusting Generalizable Neural Radiance FieldsYu Chen, Gim Hee Lee
Recent works such as BARF and GARF can bundle adjust camera poses with neural radiance fields (NeRF) which is based on coordinate-MLPs. Despite the impressive results, these methods cannot be applied to Generalizable NeRFs (GeNeRFs) which require image feature extractions that are often based on more complicated 3D CNN or transformer architectures. In this work, we first analyze the difficulties of jointly optimizing camera poses with GeNeRFs, and then further propose our DBARF to tackle these issues. Our DBARF which bundle adjusts camera poses by taking a cost feature map as an implicit cost function can be jointly trained with GeNeRFs in a self-supervised manner. Unlike BARF and its follow-up works, which can only be applied to per-scene optimized NeRFs and need accurate initial camera poses with the exception of forward-facing scenes, our method can generalize across scenes and does not require any good initialization. Experiments show the effectiveness and generalization ability of our DBARF when evaluated on real-world datasets. Our code is available at \url{https://aibluefisher.github.io/dbarf}.
CVSep 20, 2023Code
Generalized Few-Shot Point Cloud Segmentation Via Geometric WordsYating Xu, Conghui Hu, Na Zhao et al.
Existing fully-supervised point cloud segmentation methods suffer in the dynamic testing environment with emerging new classes. Few-shot point cloud segmentation algorithms address this problem by learning to adapt to new classes at the sacrifice of segmentation accuracy for the base classes, which severely impedes its practicality. This largely motivates us to present the first attempt at a more practical paradigm of generalized few-shot point cloud segmentation, which requires the model to generalize to new categories with only a few support point clouds and simultaneously retain the capability to segment base classes. We propose the geometric words to represent geometric components shared between the base and novel classes, and incorporate them into a novel geometric-aware semantic representation to facilitate better generalization to the new classes without forgetting the old ones. Moreover, we introduce geometric prototypes to guide the segmentation with geometric prior knowledge. Extensive experiments on S3DIS and ScanNet consistently illustrate the superior performance of our method over baseline methods. Our code is available at: https://github.com/Pixie8888/GFS-3DSeg_GWs.
CVApr 6, 2022
Style-Hallucinated Dual Consistency Learning for Domain Generalized Semantic SegmentationYuyang Zhao, Zhun Zhong, Na Zhao et al.
In this paper, we study the task of synthetic-to-real domain generalized semantic segmentation, which aims to learn a model that is robust to unseen real-world scenes using only synthetic data. The large domain shift between synthetic and real-world data, including the limited source environmental variations and the large distribution gap between synthetic and real-world data, significantly hinders the model performance on unseen real-world scenes. In this work, we propose the Style-HAllucinated Dual consistEncy learning (SHADE) framework to handle such domain shift. Specifically, SHADE is constructed based on two consistency constraints, Style Consistency (SC) and Retrospection Consistency (RC). SC enriches the source situations and encourages the model to learn consistent representation across style-diversified samples. RC leverages real-world knowledge to prevent the model from overfitting to synthetic data and thus largely keeps the representation consistent between the synthetic and real-world models. Furthermore, we present a novel style hallucination module (SHM) to generate style-diversified samples that are essential to consistency learning. SHM selects basis styles from the source distribution, enabling the model to dynamically generate diverse and realistic samples during training. Experiments show that our SHADE yields significant improvement and outperforms state-of-the-art methods by 5.05% and 8.35% on the average mIoU of three real-world datasets on single- and multi-source settings, respectively.
CVJul 11, 2022
Adversarial Style Augmentation for Domain Generalized Urban-Scene SegmentationZhun Zhong, Yuyang Zhao, Gim Hee Lee et al.
In this paper, we consider the problem of domain generalization in semantic segmentation, which aims to learn a robust model using only labeled synthetic (source) data. The model is expected to perform well on unseen real (target) domains. Our study finds that the image style variation can largely influence the model's performance and the style features can be well represented by the channel-wise mean and standard deviation of images. Inspired by this, we propose a novel adversarial style augmentation (AdvStyle) approach, which can dynamically generate hard stylized images during training and thus can effectively prevent the model from overfitting on the source domain. Specifically, AdvStyle regards the style feature as a learnable parameter and updates it by adversarial training. The learned adversarial style feature is used to construct an adversarial image for robust model training. AdvStyle is easy to implement and can be readily applied to different models. Experiments on two synthetic-to-real semantic segmentation benchmarks demonstrate that AdvStyle can significantly improve the model performance on unseen real domains and show that we can achieve the state of the art. Moreover, AdvStyle can be employed to domain generalized image classification and produces a clear improvement on the considered datasets.
CVJul 20, 2022Code
Feature Representation Learning for Unsupervised Cross-domain Image RetrievalConghui Hu, Gim Hee Lee
Current supervised cross-domain image retrieval methods can achieve excellent performance. However, the cost of data collection and labeling imposes an intractable barrier to practical deployment in real applications. In this paper, we investigate the unsupervised cross-domain image retrieval task, where class labels and pairing annotations are no longer a prerequisite for training. This is an extremely challenging task because there is no supervision for both in-domain feature representation learning and cross-domain alignment. We address both challenges by introducing: 1) a new cluster-wise contrastive learning mechanism to help extract class semantic-aware features, and 2) a novel distance-of-distance loss to effectively measure and minimize the domain discrepancy without any external supervision. Experiments on the Office-Home and DomainNet datasets consistently show the superior image retrieval accuracies of our framework over state-of-the-art approaches. Our source code can be found at https://github.com/conghuihu/UCDIR.
CVMar 27, 2023Code
ScarceNet: Animal Pose Estimation with Scarce AnnotationsChen Li, Gim Hee Lee
Animal pose estimation is an important but under-explored task due to the lack of labeled data. In this paper, we tackle the task of animal pose estimation with scarce annotations, where only a small set of labeled data and unlabeled images are available. At the core of the solution to this problem setting is the use of the unlabeled data to compensate for the lack of well-labeled animal pose data. To this end, we propose the ScarceNet, a pseudo label-based approach to generate artificial labels for the unlabeled images. The pseudo labels, which are generated with a model trained with the small set of labeled images, are generally noisy and can hurt the performance when directly used for training. To solve this problem, we first use a small-loss trick to select reliable pseudo labels. Although effective, the selection process is improvident since numerous high-loss samples are left unused. We further propose to identify reusable samples from the high-loss samples based on an agreement check. Pseudo labels are re-generated to provide supervision for those reusable samples. Lastly, we introduce a student-teacher framework to enforce a consistency constraint since there are still samples that are neither reliable nor reusable. By combining the reliable pseudo label selection with the reusable sample re-labeling and the consistency constraint, we can make full use of the unlabeled data. We evaluate our approach on the challenging AP-10K dataset, where our approach outperforms existing semi-supervised approaches by a large margin. We also test on the TigDog dataset, where our approach can achieve better performance than domain adaptation based approaches when only very few annotations are available. Our code is available at the project website.
CVAug 18, 2023Code
DReg-NeRF: Deep Registration for Neural Radiance FieldsYu Chen, Gim Hee Lee
Although Neural Radiance Fields (NeRF) is popular in the computer vision community recently, registering multiple NeRFs has yet to gain much attention. Unlike the existing work, NeRF2NeRF, which is based on traditional optimization methods and needs human annotated keypoints, we propose DReg-NeRF to solve the NeRF registration problem on object-centric scenes without human intervention. After training NeRF models, our DReg-NeRF first extracts features from the occupancy grid in NeRF. Subsequently, our DReg-NeRF utilizes a transformer architecture with self-attention and cross-attention layers to learn the relations between pairwise NeRF blocks. In contrast to state-of-the-art (SOTA) point cloud registration methods, the decoupled correspondences are supervised by surface fields without any ground truth overlapping labels. We construct a novel view synthesis dataset with 1,700+ 3D objects obtained from Objaverse to train our network. When evaluated on the test set, our proposed method beats the SOTA point cloud registration methods by a large margin, with a mean $\text{RPE}=9.67^{\circ}$ and a mean $\text{RTE}=0.038$. Our code is available at https://github.com/AIBluefisher/DReg-NeRF.
CVSep 20, 2023Code
Towards Robust Few-shot Point Cloud Semantic SegmentationYating Xu, Na Zhao, Gim Hee Lee
Few-shot point cloud semantic segmentation aims to train a model to quickly adapt to new unseen classes with only a handful of support set samples. However, the noise-free assumption in the support set can be easily violated in many practical real-world settings. In this paper, we focus on improving the robustness of few-shot point cloud segmentation under the detrimental influence of noisy support sets during testing time. To this end, we first propose a Component-level Clean Noise Separation (CCNS) representation learning to learn discriminative feature representations that separates the clean samples of the target classes from the noisy samples. Leveraging the well separated clean and noisy support samples from our CCNS, we further propose a Multi-scale Degree-based Noise Suppression (MDNS) scheme to remove the noisy shots from the support set. We conduct extensive experiments on various noise settings on two benchmark datasets. Our results show that the combination of CCNS and MDNS significantly improves the performance. Our code is available at https://github.com/Pixie8888/R3DFSSeg.
CVAug 31, 2023Code
GHuNeRF: Generalizable Human NeRF from a Monocular VideoChen Li, Jiahao Lin, Gim Hee Lee
In this paper, we tackle the challenging task of learning a generalizable human NeRF model from a monocular video. Although existing generalizable human NeRFs have achieved impressive results, they require muti-view images or videos which might not be always available. On the other hand, some works on free-viewpoint rendering of human from monocular videos cannot be generalized to unseen identities. In view of these limitations, we propose GHuNeRF to learn a generalizable human NeRF model from a monocular video of the human performer. We first introduce a visibility-aware aggregation scheme to compute vertex-wise features, which is used to construct a 3D feature volume. The feature volume can only represent the overall geometry of the human performer with insufficient accuracy due to the limited resolution. To solve this, we further enhance the volume feature with temporally aligned point-wise features using an attention mechanism. Finally, the enhanced feature is used for predicting density and color for each sampled point. A surface-guided sampling strategy is also adopted to improve the efficiency for both training and inference. We validate our approach on the widely-used ZJU-MoCap dataset, where we achieve comparable performance with existing multi-view video based approaches. We also test on the monocular People-Snapshot dataset and achieve better performance than existing works when only monocular video is used. Our code is available at the project website.
99.4CVMay 21
SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning AgentsYu Yang, Yue Liao, Jianbiao Mei et al.
Long-horizon action-conditioned video generation aims to synthesize temporally coherent videos that follow complex action instructions over extended horizons, requiring procedural ordering, persistent action execution, and scene consistency beyond conventional TI2V's short-term fidelity. Existing single-shot video generation models typically operate in an open-loop manner, leading to incomplete action execution, hallucinated motions, and temporal drift. To address this, we propose SPIRAL, a closed-loop framework that performs sequential planning and iterative reflection for action-conditioned long-horizon video generation. Specifically, SPIRAL instantiates a think-act-reflect process: a PlanAgent decomposes high-level goals into sub-actions, which condition a VideoGenerator to synthesize each segment alongside a memory context, while a CriticAgent evaluates intermediate video segments to provide corrective feedback for iterative refinement. This closed-loop design further supports self-evolution by utilizing PlanAgent-proposed actions and CriticAgent-derived rewards for GRPO-based post-training to enhance the video generator's long-horizon consistency. Moreover, we introduce ActVideoGen-Dataset for task-specific training, and establish ActVideoGen-Bench as a dedicated evaluation suite for measuring action quality and temporal coherence. Experiments across multiple TI2V backbones alongside the self-evolving strategy show consistent gains on ActVideoGen-Bench and VBench, demonstrating the effectiveness of SPIRAL.
30.8CVJun 1
SCAPO: Self-Supervised Category-Level Articulated Pose Estimation from a Single 3D ObservationCan Zhang, Gim Hee Lee
Existing methods for category-level object articulation from a single 3D observation often rely on dense supervision, multi-frame inputs, or CAD templates, and still struggle to disentangle geometry from articulation or to recover explicit joint parameters. We propose SCAPO, a self-supervised framework that estimates canonical geometry, rigid part segmentation, and joint pivots, axes, and articulation states from a single RGB-D observation without ground-truth labels or category-specific models. Our SCAPO first uses an SE(3)-equivariant vector-neuron autoencoder to factor out global pose and align diverse instances into a shared canonical space. On this aligned shape, a joint-aware blend-skinning module is then designed to model part motion. We learn this representation through cycle reconstruction between observed and canonical shapes and cross-space alignment with a learnable canonical template that decouples shared category geometry from instance-specific residual shape. Experiments on synthetic and real articulated-object datasets show that our SCAPO recovers consistent part structure and accurate articulation parameters and outperforms all self-supervised baselines.
CVAug 20, 2023Code
GeT: Generative Target Structure Debiasing for Domain AdaptationCan Zhang, Gim Hee Lee
Domain adaptation (DA) aims to transfer knowledge from a fully labeled source to a scarcely labeled or totally unlabeled target under domain shift. Recently, semi-supervised learning-based (SSL) techniques that leverage pseudo labeling have been increasingly used in DA. Despite the competitive performance, these pseudo labeling methods rely heavily on the source domain to generate pseudo labels for the target domain and therefore still suffer considerably from source data bias. Moreover, class distribution bias in the target domain is also often ignored in the pseudo label generation and thus leading to further deterioration of performance. In this paper, we propose GeT that learns a non-bias target embedding distribution with high quality pseudo labels. Specifically, we formulate an online target generative classifier to induce the target distribution into distinctive Gaussian components weighted by their class priors to mitigate source data bias and enhance target class discriminability. We further propose a structure similarity regularization framework to alleviate target class distribution bias and further improve target class discriminability. Experimental results show that our proposed GeT is effective and achieves consistent improvements under various DA settings with and without class distribution bias. Our code is available at: https://lulusindazc.github.io/getproject/.
CVSep 15, 2023
Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform MotionWeng Fei Low, Gim Hee Lee
Event cameras offer many advantages over standard cameras due to their distinctive principle of operation: low power, low latency, high temporal resolution and high dynamic range. Nonetheless, the success of many downstream visual applications also hinges on an efficient and effective scene representation, where Neural Radiance Field (NeRF) is seen as the leading candidate. Such promise and potential of event cameras and NeRF inspired recent works to investigate on the reconstruction of NeRF from moving event cameras. However, these works are mainly limited in terms of the dependence on dense and low-noise event streams, as well as generalization to arbitrary contrast threshold values and camera speed profiles. In this work, we propose Robust e-NeRF, a novel method to directly and robustly reconstruct NeRFs from moving event cameras under various real-world conditions, especially from sparse and noisy events generated under non-uniform motion. It consists of two key components: a realistic event generation model that accounts for various intrinsic parameters (e.g. time-independent, asymmetric threshold and refractory period) and non-idealities (e.g. pixel-to-pixel threshold variation), as well as a complementary pair of normalized reconstruction losses that can effectively generalize to arbitrary speed profiles and intrinsic parameter values without such prior knowledge. Experiments on real and novel realistically simulated sequences verify our effectiveness. Our code, synthetic dataset and improved event simulator are public.
CVOct 24, 2023Code
GNeSF: Generalizable Neural Semantic FieldsHanlin Chen, Chen Li, Mengqi Guo et al.
3D scene segmentation based on neural implicit representation has emerged recently with the advantage of training only on 2D supervision. However, existing approaches still requires expensive per-scene optimization that prohibits generalization to novel scenes during inference. To circumvent this problem, we introduce a generalizable 3D segmentation framework based on implicit representation. Specifically, our framework takes in multi-view image features and semantic maps as the inputs instead of only spatial information to avoid overfitting to scene-specific geometric and semantic information. We propose a novel soft voting mechanism to aggregate the 2D semantic information from different views for each 3D point. In addition to the image features, view difference information is also encoded in our framework to predict the voting scores. Intuitively, this allows the semantic information from nearby views to contribute more compared to distant ones. Furthermore, a visibility module is also designed to detect and filter out detrimental information from occluded views. Due to the generalizability of our proposed method, we can synthesize semantic maps or conduct 3D semantic segmentation for novel scenes with solely 2D semantic supervision. Experimental results show that our approach achieves comparable performance with scene-specific approaches. More importantly, our approach can even outperform existing strong supervision-based approaches with only 2D annotations. Our source code is available at: https://github.com/HLinChen/GNeSF.
CVNov 24, 2023
Animate124: Animating One Image to 4D Dynamic SceneYuyang Zhao, Zhiwen Yan, Enze Xie et al.
We introduce Animate124 (Animate-one-image-to-4D), the first work to animate a single in-the-wild image into 3D video through textual motion descriptions, an underexplored problem with significant applications. Our 4D generation leverages an advanced 4D grid dynamic Neural Radiance Field (NeRF) model, optimized in three distinct stages using multiple diffusion priors. Initially, a static model is optimized using the reference image, guided by 2D and 3D diffusion priors, which serves as the initialization for the dynamic NeRF. Subsequently, a video diffusion model is employed to learn the motion specific to the subject. However, the object in the 3D videos tends to drift away from the reference image over time. This drift is mainly due to the misalignment between the text prompt and the reference image in the video diffusion model. In the final stage, a personalized diffusion prior is therefore utilized to address the semantic drift. As the pioneering image-text-to-4D generation framework, our method demonstrates significant advancements over existing baselines, evidenced by comprehensive quantitative and qualitative assessments.
CVMar 20, 2023
ContraNeRF: Generalizable Neural Radiance Fields for Synthetic-to-real Novel View Synthesis via Contrastive LearningHao Yang, Lanqing Hong, Aoxue Li et al.
Although many recent works have investigated generalizable NeRF-based novel view synthesis for unseen scenes, they seldom consider the synthetic-to-real generalization, which is desired in many practical applications. In this work, we first investigate the effects of synthetic data in synthetic-to-real novel view synthesis and surprisingly observe that models trained with synthetic data tend to produce sharper but less accurate volume densities. For pixels where the volume densities are correct, fine-grained details will be obtained. Otherwise, severe artifacts will be produced. To maintain the advantages of using synthetic data while avoiding its negative effects, we propose to introduce geometry-aware contrastive learning to learn multi-view consistent features with geometric constraints. Meanwhile, we adopt cross-view attention to further enhance the geometry perception of features by querying features across input views. Experiments demonstrate that under the synthetic-to-real setting, our method can render images with higher quality and better fine-grained details, outperforming existing generalizable novel view synthesis methods in terms of PSNR, SSIM, and LPIPS. When trained on real data, our method also achieves state-of-the-art results.
CVJul 19, 2022
Rethinking IoU-based Optimization for Single-stage 3D Object DetectionHualian Sheng, Sijia Cai, Na Zhao et al.
Since Intersection-over-Union (IoU) based optimization maintains the consistency of the final IoU prediction metric and losses, it has been widely used in both regression and classification branches of single-stage 2D object detectors. Recently, several 3D object detection methods adopt IoU-based optimization and directly replace the 2D IoU with 3D IoU. However, such a direct computation in 3D is very costly due to the complex implementation and inefficient backward operations. Moreover, 3D IoU-based optimization is sub-optimal as it is sensitive to rotation and thus can cause training instability and detection performance deterioration. In this paper, we propose a novel Rotation-Decoupled IoU (RDIoU) method that can mitigate the rotation-sensitivity issue, and produce more efficient optimization objectives compared with 3D IoU during the training stage. Specifically, our RDIoU simplifies the complex interactions of regression parameters by decoupling the rotation variable as an independent term, yet preserving the geometry of 3D IoU. By incorporating RDIoU into both the regression and classification branches, the network is encouraged to learn more precise bounding boxes and concurrently overcome the misalignment issue between classification and regression. Extensive experiments on the benchmark KITTI and Waymo Open Dataset validate that our RDIoU method can bring substantial improvement for the single-stage 3D object detection.
CVMay 9, 2022
Incremental-DETR: Incremental Few-Shot Object Detection via Self-Supervised LearningNa Dong, Yongqiang Zhang, Mingli Ding et al.
Incremental few-shot object detection aims at detecting novel classes without forgetting knowledge of the base classes with only a few labeled training data from the novel classes. Most related prior works are on incremental object detection that rely on the availability of abundant training samples per novel class that substantially limits the scalability to real-world setting where novel data can be scarce. In this paper, we propose the Incremental-DETR that does incremental few-shot object detection via fine-tuning and self-supervised learning on the DETR object detector. To alleviate severe over-fitting with few novel class data, we first fine-tune the class-specific components of DETR with self-supervision from additional object proposals generated using Selective Search as pseudo labels. We further introduce an incremental few-shot fine-tuning strategy with knowledge distillation on the class-specific components of DETR to encourage the network in detecting novel classes without forgetting the base classes. Extensive experiments conducted on standard incremental object detection and incremental few-shot object detection settings show that our approach significantly outperforms state-of-the-art methods by a large margin.
CVDec 18, 2022
Style-Hallucinated Dual Consistency Learning: A Unified Framework for Visual Domain GeneralizationYuyang Zhao, Zhun Zhong, Na Zhao et al.
Domain shift widely exists in the visual world, while modern deep neural networks commonly suffer from severe performance degradation under domain shift due to the poor generalization ability, which limits the real-world applications. The domain shift mainly lies in the limited source environmental variations and the large distribution gap between source and unseen target data. To this end, we propose a unified framework, Style-HAllucinated Dual consistEncy learning (SHADE), to handle such domain shift in various visual tasks. Specifically, SHADE is constructed based on two consistency constraints, Style Consistency (SC) and Retrospection Consistency (RC). SC enriches the source situations and encourages the model to learn consistent representation across style-diversified samples. RC leverages general visual knowledge to prevent the model from overfitting to source data and thus largely keeps the representation consistent between the source and general visual models. Furthermore, we present a novel style hallucination module (SHM) to generate style-diversified samples that are essential to consistency learning. SHM selects basis styles from the source distribution, enabling the model to dynamically generate diverse and realistic samples during training. Extensive experiments demonstrate that our versatile SHADE can significantly enhance the generalization in various visual recognition tasks, including image classification, semantic segmentation and object detection, with different models, i.e., ConvNets and Transformer.
CVJul 25, 2023
Weakly-supervised 3D Pose Transfer with KeypointsJinnan Chen, Chen Li, Gim Hee Lee
The main challenges of 3D pose transfer are: 1) Lack of paired training data with different characters performing the same pose; 2) Disentangling pose and shape information from the target mesh; 3) Difficulty in applying to meshes with different topologies. We thus propose a novel weakly-supervised keypoint-based framework to overcome these difficulties. Specifically, we use a topology-agnostic keypoint detector with inverse kinematics to compute transformations between the source and target meshes. Our method only requires supervision on the keypoints, can be applied to meshes with different topologies and is shape-invariant for the target which allows extraction of pose-only information from the target meshes without transferring shape information. We further design a cycle reconstruction to perform self-supervised pose transfer without the need for ground truth deformed mesh with the same pose and shape as the target and source, respectively. We evaluate our approach on benchmark human and animal datasets, where we achieve superior performance compared to the state-of-the-art unsupervised approaches and even comparable performance with the fully supervised approaches. We test on the more challenging Mixamo dataset to verify our approach's ability in handling meshes with different topologies and complex clothes. Cross-dataset evaluation further shows the strong generalization ability of our approach.
CVSep 26, 2024Code
Deblur e-NeRF: NeRF from Motion-Blurred Events under High-speed or Low-light ConditionsWeng Fei Low, Gim Hee Lee
The stark contrast in the design philosophy of an event camera makes it particularly ideal for operating under high-speed, high dynamic range and low-light conditions, where standard cameras underperform. Nonetheless, event cameras still suffer from some amount of motion blur, especially under these challenging conditions, in contrary to what most think. This is attributed to the limited bandwidth of the event sensor pixel, which is mostly proportional to the light intensity. Thus, to ensure that event cameras can truly excel in such conditions where it has an edge over standard cameras, it is crucial to account for event motion blur in downstream applications, especially reconstruction. However, none of the recent works on reconstructing Neural Radiance Fields (NeRFs) from events, nor event simulators, have considered the full effects of event motion blur. To this end, we propose, Deblur e-NeRF, a novel method to directly and effectively reconstruct blur-minimal NeRFs from motion-blurred events generated under high-speed motion or low-light conditions. The core component of this work is a physically-accurate pixel bandwidth model proposed to account for event motion blur under arbitrary speed and lighting conditions. We also introduce a novel threshold-normalized total variation loss to improve the regularization of large textureless patches. Experiments on real and novel realistically simulated sequences verify our effectiveness. Our code, event simulator and synthetic event dataset will be open-sourced.
CVDec 6, 2022
Open World DETR: Transformer based Open World Object DetectionNa Dong, Yongqiang Zhang, Mingli Ding et al.
Open world object detection aims at detecting objects that are absent in the object classes of the training data as unknown objects without explicit supervision. Furthermore, the exact classes of the unknown objects must be identified without catastrophic forgetting of the previous known classes when the corresponding annotations of unknown objects are given incrementally. In this paper, we propose a two-stage training approach named Open World DETR for open world object detection based on Deformable DETR. In the first stage, we pre-train a model on the current annotated data to detect objects from the current known classes, and concurrently train an additional binary classifier to classify predictions into foreground or background classes. This helps the model to build an unbiased feature representations that can facilitate the detection of unknown classes in subsequent process. In the second stage, we fine-tune the class-specific components of the model with a multi-view self-labeling strategy and a consistency constraint. Furthermore, we alleviate catastrophic forgetting when the annotations of the unknown classes becomes available incrementally by using knowledge distillation and exemplar replay. Experimental results on PASCAL VOC and MS-COCO show that our proposed method outperforms other state-of-the-art open world object detection methods by a large margin.
CVJul 29, 2022
Minimal Neural Atlas: Parameterizing Complex Surfaces with Minimal Charts and DistortionWeng Fei Low, Gim Hee Lee
Explicit neural surface representations allow for exact and efficient extraction of the encoded surface at arbitrary precision, as well as analytic derivation of differential geometric properties such as surface normal and curvature. Such desirable properties, which are absent in its implicit counterpart, makes it ideal for various applications in computer vision, graphics and robotics. However, SOTA works are limited in terms of the topology it can effectively describe, distortion it introduces to reconstruct complex surfaces and model efficiency. In this work, we present Minimal Neural Atlas, a novel atlas-based explicit neural surface representation. At its core is a fully learnable parametric domain, given by an implicit probabilistic occupancy field defined on an open square of the parametric space. In contrast, prior works generally predefine the parametric domain. The added flexibility enables charts to admit arbitrary topology and boundary. Thus, our representation can learn a minimal atlas of 3 charts with distortion-minimal parameterization for surfaces of arbitrary topology, including closed and open surfaces with arbitrary connected components. Our experiments support the hypotheses and show that our reconstructions are more accurate in terms of the overall geometry, due to the separation of concerns on topology and geometry.
CVOct 11, 2023
Optimizing the Placement of Roadside LiDARs for Autonomous DrivingWentao Jiang, Hao Xiang, Xinyu Cai et al.
Multi-agent cooperative perception is an increasingly popular topic in the field of autonomous driving, where roadside LiDARs play an essential role. However, how to optimize the placement of roadside LiDARs is a crucial but often overlooked problem. This paper proposes an approach to optimize the placement of roadside LiDARs by selecting optimized positions within the scene for better perception performance. To efficiently obtain the best combination of locations, a greedy algorithm based on perceptual gain is proposed, which selects the location that can maximize the perceptual gain sequentially. We define perceptual gain as the increased perceptual capability when a new LiDAR is placed. To obtain the perception capability, we propose a perception predictor that learns to evaluate LiDAR placement using only a single point cloud frame. A dataset named Roadside-Opt is created using the CARLA simulator to facilitate research on the roadside LiDAR placement problem.
CVNov 28, 2023
Multi-Scale 3D Gaussian Splatting for Anti-Aliased RenderingZhiwen Yan, Weng Fei Low, Yu Chen et al.
3D Gaussians have recently emerged as a highly efficient representation for 3D reconstruction and rendering. Despite its high rendering quality and speed at high resolutions, they both deteriorate drastically when rendered at lower resolutions or from far away camera position. During low resolution or far away rendering, the pixel size of the image can fall below the Nyquist frequency compared to the screen size of each splatted 3D Gaussian and leads to aliasing effect. The rendering is also drastically slowed down by the sequential alpha blending of more splatted Gaussians per pixel. To address these issues, we propose a multi-scale 3D Gaussian splatting algorithm, which maintains Gaussians at different scales to represent the same scene. Higher-resolution images are rendered with more small Gaussians, and lower-resolution images are rendered with fewer larger Gaussians. With similar training time, our algorithm can achieve 13\%-66\% PSNR and 160\%-2400\% rendering speed improvement at 4$\times$-128$\times$ scale rendering on Mip-NeRF360 dataset compared to the single scale 3D Gaussian splitting. Our code and more results are available on our project website https://jokeryan.github.io/projects/ms-gs/
CVJan 28, 2023
AdaSfM: From Coarse Global to Fine Incremental Adaptive Structure from MotionYu Chen, Zihao Yu, Shu Song et al.
Despite the impressive results achieved by many existing Structure from Motion (SfM) approaches, there is still a need to improve the robustness, accuracy, and efficiency on large-scale scenes with many outlier matches and sparse view graphs. In this paper, we propose AdaSfM: a coarse-to-fine adaptive SfM approach that is scalable to large-scale and challenging datasets. Our approach first does a coarse global SfM which improves the reliability of the view graph by leveraging measurements from low-cost sensors such as Inertial Measurement Units (IMUs) and wheel encoders. Subsequently, the view graph is divided into sub-scenes that are refined in parallel by a fine local incremental SfM regularised by the result from the coarse global SfM to improve the camera registration accuracy and alleviate scene drifts. Finally, our approach uses a threshold-adaptive strategy to align all local reconstructions to the coordinate frame of global SfM. Extensive experiments on large-scale benchmark datasets show that our approach achieves state-of-the-art accuracy and efficiency.
CVJul 18, 2023
NU-MCC: Multiview Compressive Coding with Neighborhood Decoder and Repulsive UDFStefan Lionar, Xiangyu Xu, Min Lin et al.
Remarkable progress has been made in 3D reconstruction from single-view RGB-D inputs. MCC is the current state-of-the-art method in this field, which achieves unprecedented success by combining vision Transformers with large-scale training. However, we identified two key limitations of MCC: 1) The Transformer decoder is inefficient in handling large number of query points; 2) The 3D representation struggles to recover high-fidelity details. In this paper, we propose a new approach called NU-MCC that addresses these limitations. NU-MCC includes two key innovations: a Neighborhood decoder and a Repulsive Unsigned Distance Function (Repulsive UDF). First, our Neighborhood decoder introduces center points as an efficient proxy of input visual features, allowing each query point to only attend to a small neighborhood. This design not only results in much faster inference speed but also enables the exploitation of finer-scale visual features for improved recovery of 3D textures. Second, our Repulsive UDF is a novel alternative to the occupancy field used in MCC, significantly improving the quality of 3D object reconstruction. Compared to standard UDFs that suffer from holes in results, our proposed Repulsive UDF can achieve more complete surface reconstruction. Experimental results demonstrate that NU-MCC is able to learn a strong 3D representation, significantly advancing the state of the art in single-view 3D reconstruction. Particularly, it outperforms MCC by 9.7% in terms of the F1-score on the CO3D-v2 dataset with more than 5x faster running speed.
CVDec 9, 2022
Synthetic-to-Real Domain Generalized Semantic Segmentation for 3D Indoor Point CloudsYuyang Zhao, Na Zhao, Gim Hee Lee
Semantic segmentation in 3D indoor scenes has achieved remarkable performance under the supervision of large-scale annotated data. However, previous works rely on the assumption that the training and testing data are of the same distribution, which may suffer from performance degradation when evaluated on the out-of-distribution scenes. To alleviate the annotation cost and the performance degradation, this paper introduces the synthetic-to-real domain generalization setting to this task. Specifically, the domain gap between synthetic and real-world point cloud data mainly lies in the different layouts and point patterns. To address these problems, we first propose a clustering instance mix (CINMix) augmentation technique to diversify the layouts of the source data. In addition, we augment the point patterns of the source data and introduce non-parametric multi-prototypes to ameliorate the intra-class variance enlarged by the augmented point patterns. The multi-prototypes can model the intra-class variance and rectify the global classifier in both training and inference stages. Experiments on the synthetic-to-real benchmark demonstrate that both CINMix and multi-prototypes can narrow the distribution gap and thus improve the generalization ability on real-world datasets.
CVMay 18, 2022
VRAG: Region Attention Graphs for Content-Based Video RetrievalKennard Ng, Ser-Nam Lim, Gim Hee Lee
Content-based Video Retrieval (CBVR) is used on media-sharing platforms for applications such as video recommendation and filtering. To manage databases that scale to billions of videos, video-level approaches that use fixed-size embeddings are preferred due to their efficiency. In this paper, we introduce Video Region Attention Graph Networks (VRAG) that improves the state-of-the-art of video-level methods. We represent videos at a finer granularity via region-level features and encode video spatio-temporal dynamics through region-level relations. Our VRAG captures the relationships between regions based on their semantic content via self-attention and the permutation invariant aggregation of Graph Convolution. In addition, we show that the performance gap between video-level and frame-level methods can be reduced by segmenting videos into shots and using shot embeddings for video retrieval. We evaluate our VRAG over several video retrieval tasks and achieve a new state-of-the-art for video-level retrieval. Furthermore, our shot-level VRAG shows higher retrieval precision than other existing video-level methods, and closer performance to frame-level methods at faster evaluation speeds. Finally, our code will be made publicly available.
CVMay 26, 2022
CA-UDA: Class-Aware Unsupervised Domain Adaptation with Optimal Assignment and Pseudo-Label RefinementCan Zhang, Gim Hee Lee
Recent works on unsupervised domain adaptation (UDA) focus on the selection of good pseudo-labels as surrogates for the missing labels in the target data. However, source domain bias that deteriorates the pseudo-labels can still exist since the shared network of the source and target domains are typically used for the pseudo-label selections. The suboptimal feature space source-to-target domain alignment can also result in unsatisfactory performance. In this paper, we propose CA-UDA to improve the quality of the pseudo-labels and UDA results with optimal assignment, a pseudo-label refinement strategy and class-aware domain alignment. We use an auxiliary network to mitigate the source domain bias for pseudo-label refinement. Our intuition is that the underlying semantics in the target domain can be fully exploited to help refine the pseudo-labels that are inferred from the source features under domain shift. Furthermore, our optimal assignment can optimally align features in the source-to-target domains and our class-aware domain alignment can simultaneously close the domain gap while preserving the classification decision boundaries. Extensive experiments on several benchmark datasets show that our method can achieve state-of-the-art performance in the image classification task.
CVDec 21, 2022
UNIKD: UNcertainty-filtered Incremental Knowledge Distillation for Neural Implicit RepresentationMengqi Guo, Chen Li, Hanlin Chen et al.
Recent neural implicit representations (NIRs) have achieved great success in the tasks of 3D reconstruction and novel view synthesis. However, they require the images of a scene from different camera views to be available for one-time training. This is expensive especially for scenarios with large-scale scenes and limited data storage. In view of this, we explore the task of incremental learning for NIRs in this work. We design a student-teacher framework to mitigate the catastrophic forgetting problem. Specifically, we iterate the process of using the student as the teacher at the end of each time step and let the teacher guide the training of the student in the next step. As a result, the student network is able to learn new information from the streaming data and retain old knowledge from the teacher network simultaneously. Although intuitive, naively applying the student-teacher pipeline does not work well in our task. Not all information from the teacher network is helpful since it is only trained with the old data. To alleviate this problem, we further introduce a random inquirer and an uncertainty-based filter to filter useful information. Our proposed method is general and thus can be adapted to different implicit representations such as neural radiance field (NeRF) and neural surface field. Extensive experimental results for both 3D reconstruction and novel view synthesis demonstrate the effectiveness of our approach compared to different baselines.
CVDec 9, 2022
Motion and Context-Aware Audio-Visual Conditioned Video PredictionYating Xu, Conghui Hu, Gim Hee Lee
The existing state-of-the-art method for audio-visual conditioned video prediction uses the latent codes of the audio-visual frames from a multimodal stochastic network and a frame encoder to predict the next visual frame. However, a direct inference of per-pixel intensity for the next visual frame is extremely challenging because of the high-dimensional image space. To this end, we decouple the audio-visual conditioned video prediction into motion and appearance modeling. The multimodal motion estimation predicts future optical flow based on the audio-motion correlation. The visual branch recalls from the motion memory built from the audio features to enable better long term prediction. We further propose context-aware refinement to address the diminishing of the global appearance context in the long-term continuous warping. The global appearance context is extracted by the context encoder and manipulated by motion-conditioned affine transformation before fusion with features of warped frames. Experimental results show that our method achieves competitive results on existing benchmarks.
CVDec 3, 2025Code
Motion4D: Learning 3D-Consistent Motion and Semantics for 4D Scene UnderstandingHaoran Zhou, Gim Hee Lee
Recent advancements in foundation models for 2D vision have substantially improved the analysis of dynamic scenes from monocular videos. However, despite their strong generalization capabilities, these models often lack 3D consistency, a fundamental requirement for understanding scene geometry and motion, thereby causing severe spatial misalignment and temporal flickering in complex 3D environments. In this paper, we present Motion4D, a novel framework that addresses these challenges by integrating 2D priors from foundation models into a unified 4D Gaussian Splatting representation. Our method features a two-part iterative optimization framework: 1) Sequential optimization, which updates motion and semantic fields in consecutive stages to maintain local consistency, and 2) Global optimization, which jointly refines all attributes for long-term coherence. To enhance motion accuracy, we introduce a 3D confidence map that dynamically adjusts the motion priors, and an adaptive resampling process that inserts new Gaussians into under-represented regions based on per-pixel RGB and semantic errors. Furthermore, we enhance semantic coherence through an iterative refinement process that resolves semantic inconsistencies by alternately optimizing the semantic fields and updating prompts of SAM2. Extensive evaluations demonstrate that our Motion4D significantly outperforms both 2D foundation models and existing 3D-based approaches across diverse scene understanding tasks, including point-based tracking, video object segmentation, and novel view synthesis. Our code is available at https://hrzhou2.github.io/motion4d-web/.
CVMay 22, 2024Code
DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian ConsensusYu Chen, Gim Hee Lee
The recent advances in 3D Gaussian Splatting (3DGS) show promising results on the novel view synthesis (NVS) task. With its superior rendering performance and high-fidelity rendering quality, 3DGS is excelling at its previous NeRF counterparts. The most recent 3DGS method focuses either on improving the instability of rendering efficiency or reducing the model size. On the other hand, the training efficiency of 3DGS on large-scale scenes has not gained much attention. In this work, we propose DoGaussian, a method that trains 3DGS distributedly. Our method first decomposes a scene into K blocks and then introduces the Alternating Direction Method of Multipliers (ADMM) into the training procedure of 3DGS. During training, our DOGS maintains one global 3DGS model on the master node and K local 3DGS models on the slave nodes. The K local 3DGS models are dropped after training and we only query the global 3DGS model during inference. The training time is reduced by scene decomposition, and the training convergence and stability are guaranteed through the consensus on the shared 3D Gaussians. Our method accelerates the training of 3DGS by 6+ times when evaluated on large-scale scenes while concurrently achieving state-of-the-art rendering quality. Our code is publicly available at https://github.com/AIBluefisher/DOGS.
CVNov 28, 2023
SCALAR-NeRF: SCAlable LARge-scale Neural Radiance Fields for Scene ReconstructionYu Chen, Gim Hee Lee
In this work, we introduce SCALAR-NeRF, a novel framework tailored for scalable large-scale neural scene reconstruction. We structure the neural representation as an encoder-decoder architecture, where the encoder processes 3D point coordinates to produce encoded features, and the decoder generates geometric values that include volume densities of signed distances and colors. Our approach first trains a coarse global model on the entire image dataset. Subsequently, we partition the images into smaller blocks using KMeans with each block being modeled by a dedicated local model. We enhance the overlapping regions across different blocks by scaling up the bounding boxes of each local block. Notably, the decoder from the global model is shared across distinct blocks and therefore promoting alignment in the feature space of local encoders. We propose an effective and efficient methodology to fuse the outputs from these local models to attain the final reconstruction. Employing this refined coarse-to-fine strategy, our method outperforms state-of-the-art NeRF methods and demonstrates scalability for large-scale scene reconstruction. The code will be available on our project page at https://aibluefisher.github.io/SCALAR-NeRF/
CVMar 7, 2022
Weakly Supervised Learning of Keypoints for 6D Object Pose EstimationMeng Tian, Gim Hee Lee
State-of-the-art approaches for 6D object pose estimation require large amounts of labeled data to train the deep networks. However, the acquisition of 6D object pose annotations is tedious and labor-intensive in large quantity. To alleviate this problem, we propose a weakly supervised 6D object pose estimation approach based on 2D keypoint detection. Our method trains only on image pairs with known relative transformations between their viewpoints. Specifically, we assign a set of arbitrarily chosen 3D keypoints to represent each unknown target 3D object and learn a network to detect their 2D projections that comply with the relative camera viewpoints. During inference, our network first infers the 2D keypoints from the query image and a given labeled reference image. We then use these 2D keypoints and the arbitrarily chosen 3D keypoints retained from training to infer the 6D object pose. Extensive experiments demonstrate that our approach achieves comparable performance with state-of-the-art fully supervised approaches.
CVJul 22, 2024
TreeSBA: Tree-Transformer for Self-Supervised Sequential Brick AssemblyMengqi Guo, Chen Li, Yuyang Zhao et al.
Inferring step-wise actions to assemble 3D objects with primitive bricks from images is a challenging task due to complex constraints and the vast number of possible combinations. Recent studies have demonstrated promising results on sequential LEGO brick assembly through the utilization of LEGO-Graph modeling to predict sequential actions. However, existing approaches are class-specific and require significant computational and 3D annotation resources. In this work, we first propose a computationally efficient breadth-first search (BFS) LEGO-Tree structure to model the sequential assembly actions by considering connections between consecutive layers. Based on the LEGO-Tree structure, we then design a class-agnostic tree-transformer framework to predict the sequential assembly actions from the input multi-view images. A major challenge of the sequential brick assembly task is that the step-wise action labels are costly and tedious to obtain in practice. We mitigate this problem by leveraging synthetic-to-real transfer learning. Specifically, our model is first pre-trained on synthetic data with full supervision from the available action labels. We then circumvent the requirement for action labels in the real data by proposing an action-to-silhouette projection that replaces action labels with input image silhouettes for self-supervision. Without any annotation on the real data, our model outperforms existing methods with 3D supervision by 7.8% and 11.3% in mIoU on the MNIST and ModelNet Construction datasets, respectively.
CVApr 17, 2024Code
Closely Interactive Human Reconstruction with Proxemics and Physics-Guided AdaptionBuzhen Huang, Chen Li, Chongyang Xu et al.
Existing multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration, but overlook the modeling of close interactions. In this work, we tackle the task of reconstructing closely interactive humans from a monocular video. The main challenge of this task comes from insufficient visual information caused by depth ambiguity and severe inter-person occlusion. In view of this, we propose to leverage knowledge from proxemic behavior and physics to compensate the lack of visual information. This is based on the observation that human interaction has specific patterns following the social proxemics. Specifically, we first design a latent representation based on Vector Quantised-Variational AutoEncoder (VQ-VAE) to model human interaction. A proxemics and physics guided diffusion model is then introduced to denoise the initial distribution. We design the diffusion model as dual branch with each branch representing one individual such that the interaction can be modeled via cross attention. With the learned priors of VQ-VAE and physical constraint as the additional information, our proposed approach is capable of estimating accurate poses that are also proxemics and physics plausible. Experimental results on Hi4D, 3DPW, and CHI3D demonstrate that our method outperforms existing approaches. The code is available at \url{https://github.com/boycehbz/HumanInteraction}.
LGAug 25, 2024
Condensed Data Expansion Using Model Inversion for Knowledge DistillationKuluhan Binici, Shivam Aggarwal, Cihan Acar et al.
Condensed datasets offer a compact representation of larger datasets, but training models directly on them or using them to enhance model performance through knowledge distillation (KD) can result in suboptimal outcomes due to limited information. To address this, we propose a method that expands condensed datasets using model inversion, a technique for generating synthetic data based on the impressions of a pre-trained model on its training data. This approach is particularly well-suited for KD scenarios, as the teacher model is already pre-trained and retains knowledge of the original training data. By creating synthetic data that complements the condensed samples, we enrich the training set and better approximate the underlying data distribution, leading to improvements in student model accuracy during knowledge distillation. Our method demonstrates significant gains in KD accuracy compared to using condensed datasets alone and outperforms standard model inversion-based KD methods by up to 11.4% across various datasets and model architectures. Importantly, it remains effective even when using as few as one condensed sample per class, and can also enhance performance in few-shot scenarios where only limited real data samples are available.
CVDec 7, 2024Code
Street Gaussians without 3D Object TrackerRuida Zhang, Chengxi Li, Chenyangguang Zhang et al.
Realistic scene reconstruction in driving scenarios poses significant challenges due to fast-moving objects. Most existing methods rely on labor-intensive manual labeling of object poses to reconstruct dynamic objects in canonical space and move them based on these poses during rendering. While some approaches attempt to use 3D object trackers to replace manual annotations, the limited generalization of 3D trackers -- caused by the scarcity of large-scale 3D datasets -- results in inferior reconstructions in real-world settings. In contrast, 2D foundation models demonstrate strong generalization capabilities. To eliminate the reliance on 3D trackers and enhance robustness across diverse environments, we propose a stable object tracking module by leveraging associations from 2D deep trackers within a 3D object fusion strategy. We address inevitable tracking errors by further introducing a motion learning strategy in an implicit feature space that autonomously corrects trajectory errors and recovers missed detections. Experimental results on Waymo-NOTR and KITTI show that our method outperforms existing approaches. Our code will be released on https://lolrudy.github.io/No3DTrackSG/.
CVOct 28, 2024Code
MVSDet: Multi-View Indoor 3D Object Detection via Efficient Plane SweepsYating Xu, Chen Li, Gim Hee Lee
The key challenge of multi-view indoor 3D object detection is to infer accurate geometry information from images for precise 3D detection. Previous method relies on NeRF for geometry reasoning. However, the geometry extracted from NeRF is generally inaccurate, which leads to sub-optimal detection performance. In this paper, we propose MVSDet which utilizes plane sweep for geometry-aware 3D object detection. To circumvent the requirement for a large number of depth planes for accurate depth prediction, we design a probabilistic sampling and soft weighting mechanism to decide the placement of pixel features on the 3D volume. We select multiple locations that score top in the probability volume for each pixel and use their probability score to indicate the confidence. We further apply recent pixel-aligned Gaussian Splatting to regularize depth prediction and improve detection performance with little computation overhead. Extensive experiments on ScanNet and ARKitScenes datasets are conducted to show the superiority of our model. Our code is available at https://github.com/Pixie8888/MVSDet.
CVNov 14, 2023
Rethink Cross-Modal Fusion in Weakly-Supervised Audio-Visual Video ParsingYating Xu, Conghui Hu, Gim Hee Lee
Existing works on weakly-supervised audio-visual video parsing adopt hybrid attention network (HAN) as the multi-modal embedding to capture the cross-modal context. It embeds the audio and visual modalities with a shared network, where the cross-attention is performed at the input. However, such an early fusion method highly entangles the two non-fully correlated modalities and leads to sub-optimal performance in detecting single-modality events. To deal with this problem, we propose the messenger-guided mid-fusion transformer to reduce the uncorrelated cross-modal context in the fusion. The messengers condense the full cross-modal context into a compact representation to only preserve useful cross-modal information. Furthermore, due to the fact that microphones capture audio events from all directions, while cameras only record visual events within a restricted field of view, there is a more frequent occurrence of unaligned cross-modal context from audio for visual event predictions. We thus propose cross-audio prediction consistency to suppress the impact of irrelevant audio information on visual event prediction. Experiments consistently illustrate the superior performance of our framework compared to existing state-of-the-art methods.
71.0CVMar 19
Generalized Hand-Object Pose Estimation with Occlusion AwarenessHui Yang, Wei Sun, Jian Liu et al.
Generalized 3D hand-object pose estimation from a single RGB image remains challenging due to the large variations in object appearances and interaction patterns, especially under heavy occlusion. We propose GenHOI, a framework for generalized hand-object pose estimation with occlusion awareness. GenHOI integrates hierarchical semantic knowledge with hand priors to enhance model generalization under challenging occlusion conditions. Specifically, we introduce a hierarchical semantic prompt that encodes object states, hand configurations, and interaction patterns via textual descriptions. This enables the model to learn abstract high-level representations of hand-object interactions for generalization to unseen objects and novel interactions while compensating for missing or ambiguous visual cues. To enable robust occlusion reasoning, we adopt a multi-modal masked modeling strategy over RGB images, predicted point clouds, and textual descriptions. Moreover, we leverage hand priors as stable spatial references to extract implicit interaction constraints. This allows reliable pose inference even under significant variations in object shapes and interaction patterns. Extensive experiments on the challenging DexYCB and HO3Dv2 benchmarks demonstrate that our method achieves state-of-the-art performance in hand-object pose estimation.
CVFeb 2
HandMCM: Multi-modal Point Cloud-based Correspondence State Space Model for 3D Hand Pose EstimationWencan Cheng, Gim Hee Lee
3D hand pose estimation that involves accurate estimation of 3D human hand keypoint locations is crucial for many human-computer interaction applications such as augmented reality. However, this task poses significant challenges due to self-occlusion of the hands and occlusions caused by interactions with objects. In this paper, we propose HandMCM to address these challenges. Our HandMCM is a novel method based on the powerful state space model (Mamba). By incorporating modules for local information injection/filtering and correspondence modeling, the proposed correspondence Mamba effectively learns the highly dynamic kinematic topology of keypoints across various occlusion scenarios. Moreover, by integrating multi-modal image features, we enhance the robustness and representational capacity of the input, leading to more accurate hand pose estimation. Empirical evaluations on three benchmark datasets demonstrate that our model significantly outperforms current state-of-the-art methods, particularly in challenging scenarios involving severe occlusions. These results highlight the potential of our approach to advance the accuracy and reliability of 3D hand pose estimation in practical applications.
85.0CVMay 12
Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface ReconstructionJiahe Li, Jiawei Zhang, Xiao Bai et al.
Surface reconstruction with differentiable rendering has achieved impressive performance in recent years, yet the pervasive photometric ambiguities have strictly bottlenecked existing approaches. This paper presents AmbiSuR, a framework that explores an intrinsic solution upon Gaussian Splatting for the photometric ambiguity-robust surface 3D reconstruction with high performance. Starting by revisiting the foundation, our investigation uncovers two built-in primitive-wise ambiguities in representation, while revealing an intrinsic potential for ambiguity self-indication in Gaussian Splatting. Stemming from these, a photometric disambiguation is first introduced, constraining ill-posed geometry solution for definite surface formation. Then, we propose an ambiguity indication module that unleashes the self-indication potential to identify and further guide correcting underconstrained reconstructions. Extensive experiments demonstrate our superior surface reconstructions compared to existing methods across various challenging scenarios, excelling in broad compatibility. Project: https://fictionarry.github.io/AmbiSuR-Proj/ .
56.8CVMar 31
MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian SplattingHaoran Zhou, Gim Hee Lee
Realistic reconstruction of dynamic 4D scenes from monocular videos is essential for understanding the physical world. Despite recent progress in neural rendering, existing methods often struggle to recover accurate 3D geometry and temporally consistent motion in complex environments. To address these challenges, we propose MotionScale, a 4D Gaussian Splatting framework that scales efficiently to large scenes and extended sequences while maintaining high-fidelity structural and motion coherence. At the core of our approach is a scalable motion field parameterized by cluster-centric basis transformations that adaptively expand to capture diverse and evolving motion patterns. To ensure robust reconstruction over long durations, we introduce a progressive optimization strategy comprising two decoupled propagation stages: 1) A background extension stage that adapts to newly visible regions, refines camera poses, and explicitly models transient shadows; 2) A foreground propagation stage that enforces motion consistency through a specialized three-stage refinement process. Extensive experiments on challenging real-world benchmarks demonstrate that MotionScale significantly outperforms state-of-the-art methods in both reconstruction quality and temporal stability. Project page: https://hrzhou2.github.io/motion-scale-web/.
CVMar 4
EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene UnderstandingSeungjun Lee, Zihan Wang, Yunsong Wang et al.
Understanding a 3D scene immediately with its exploration is essential for embodied tasks, where an agent must construct and comprehend the 3D scene in an online and nearly real-time manner. In this study, we propose EmbodiedSplat, an online feed-forward 3DGS for open-vocabulary scene understanding that enables simultaneous online 3D reconstruction and 3D semantic understanding from the streaming images. Unlike existing open-vocabulary 3DGS methods which are typically restricted to either offline or per-scene optimization setting, our objectives are two-fold: 1) Reconstructs the semantic-embedded 3DGS of the entire scene from over 300 streaming images in an online manner. 2) Highly generalizable to novel scenes with feed-forward design and supports nearly real-time 3D semantic reconstruction when combined with real-time 2D models. To achieve these objectives, we propose an Online Sparse Coefficients Field with a CLIP Global Codebook where it binds the 2D CLIP embeddings to each 3D Gaussian while minimizing memory consumption and preserving the full semantic generalizability of CLIP. Furthermore, we generate 3D geometric-aware CLIP features by aggregating the partial point cloud of 3DGS through 3D U-Net to compensate the 3D geometric prior to 2D-oriented language embeddings. Extensive experiments on diverse indoor datasets, including ScanNet, ScanNet++, and Replica, demonstrate both the effectiveness and efficiency of our method. Check out our project page in https://0nandon.github.io/EmbodiedSplat/.