5.3LGMar 27, 2023
Learning An Active Inference Model of Driver Perception and Control: Application to Vehicle Car-FollowingRan Wei, Anthony D. McDonald, Alfredo Garcia et al.
In this paper we introduce a general estimation methodology for learning a model of human perception and control in a sensorimotor control task based upon a finite set of demonstrations. The model's structure consists of i the agent's internal representation of how the environment and associated observations evolve as a result of control actions and ii the agent's preferences over observable outcomes. We consider a model's structure specification consistent with active inference, a theory of human perception and behavior from cognitive science. According to active inference, the agent acts upon the world so as to minimize surprise defined as a measure of the extent to which an agent's current sensory observations differ from its preferred sensory observations. We propose a bi-level optimization approach to estimation which relies on a structural assumption on prior distributions that parameterize the statistical accuracy of the human agent's model of the environment. To illustrate the proposed methodology, we present the estimation of a model for car-following behavior based upon a naturalistic dataset. Overall, the results indicate that learning active inference models of human perception and control from data is a promising alternative to black-box models of driving.
10.3RONov 10, 2023
Resolving uncertainty on the fly: Modeling adaptive driving behavior as active inferenceJohan Engström, Ran Wei, Anthony McDonald et al.
Understanding adaptive human driving behavior, in particular how drivers manage uncertainty, is of key importance for developing simulated human driver models that can be used in the evaluation and development of autonomous vehicles. However, existing traffic psychology models of adaptive driving behavior either lack computational rigor or only address specific scenarios and/or behavioral phenomena. While models developed in the fields of machine learning and robotics can effectively learn adaptive driving behavior from data, due to their black box nature, they offer little or no explanation of the mechanisms underlying the adaptive behavior. Thus, a generalizable, interpretable, computational model of adaptive human driving behavior is still lacking. This paper proposes such a model based on active inference, a behavioral modeling framework originating in computational neuroscience. The model offers a principled solution to how humans trade progress against caution through policy selection based on the single mandate to minimize expected free energy. This casts goal-seeking and information-seeking (uncertainty-resolving) behavior under a single objective function, allowing the model to seamlessly resolve uncertainty as a means to obtain its goals. We apply the model in two apparently disparate driving scenarios that require managing uncertainty, (1) driving past an occluding object and (2) visual time sharing between driving and a secondary task, and show how human-like adaptive driving behavior emerges from the single principle of expected free energy minimization.
13.0LGOct 20, 2025
Do LLMs Recognize Your Latent Preferences? A Benchmark for Latent Information Discovery in Personalized InteractionIoannis Tsaknakis, Bingqing Song, Shuyu Gan et al.
Large Language Models (LLMs) excel at producing broadly relevant text, but this generality becomes a limitation when user-specific preferences are required, such as recommending restaurants or planning travel. In these scenarios, users rarely articulate every preference explicitly; instead, much of what they care about remains latent, waiting to be inferred. This raises a fundamental question: Can LLMs uncover and reason about such latent information through conversation? We address this problem by introducing a unified benchmark for evaluating latent information discovery - the ability of LLMs to reveal and utilize hidden user attributes through multi-turn interaction. The benchmark spans three progressively realistic settings: the classic 20 Questions game, Personalized Question Answering, and Personalized Text Summarization. All tasks share a tri-agent framework (User, Assistant, Judge) enabling turn-level evaluation of elicitation and adaptation. Our results reveal that while LLMs can indeed surface latent information through dialogue, their success varies dramatically with context: from 32% to 98%, depending on task complexity, topic, and number of hidden attributes. This benchmark provides the first systematic framework for studying latent information discovery in personalized interaction, highlighting that effective preference inference remains an open frontier for building truly adaptive AI systems.
1.2LGAug 2, 2020
Structural Estimation of Partially Observable Markov Decision ProcessesYanling Chang, Alfredo Garcia, Zhide Wang et al.
In many practical settings control decisions must be made under partial/imperfect information about the evolution of a relevant state variable. Partially Observable Markov Decision Processes (POMDPs) is a relatively well-developed framework for modeling and analyzing such problems. In this paper we consider the structural estimation of the primitives of a POMDP model based upon the observable history of the process. We analyze the structural properties of POMDP model with random rewards and specify conditions under which the model is identifiable without knowledge of the state dynamics. We consider a soft policy gradient algorithm to compute a maximum likelihood estimator and provide a finite-time characterization of convergence to a stationary point. We illustrate the estimation methodology with an application to optimal equipment replacement. In this context, replacement decisions must be made under partial/imperfect information on the true state (i.e. condition of the equipment). We use synthetic and real data to highlight the robustness of the proposed methodology and characterize the potential for misspecification when partial state observability is ignored.