CVJul 3, 2025Code
IMASHRIMP: Automatic White Shrimp (Penaeus vannamei) Biometrical Analysis from Laboratory Images Using Computer Vision and Deep LearningAbiam Remache González, Meriem Chagour, Timon Bijan Rüth et al.
This paper introduces IMASHRIMP, an adapted system for the automated morphological analysis of white shrimp (Penaeus vannamei}, aimed at optimizing genetic selection tasks in aquaculture. Existing deep learning and computer vision techniques were modified to address the specific challenges of shrimp morphology analysis from RGBD images. IMASHRIMP incorporates two discrimination modules, based on a modified ResNet-50 architecture, to classify images by the point of view and determine rostrum integrity. It is proposed a "two-factor authentication (human and IA)" system, it reduces human error in view classification from 0.97% to 0% and in rostrum detection from 12.46% to 3.64%. Additionally, a pose estimation module was adapted from VitPose to predict 23 key points on the shrimp's skeleton, with separate networks for lateral and dorsal views. A morphological regression module, using a Support Vector Machine (SVM) model, was integrated to convert pixel measurements to centimeter units. Experimental results show that the system effectively reduces human error, achieving a mean average precision (mAP) of 97.94% for pose estimation and a pixel-to-centimeter conversion error of 0.07 (+/- 0.1) cm. IMASHRIMP demonstrates the potential to automate and accelerate shrimp morphological analysis, enhancing the efficiency of genetic selection and contributing to more sustainable aquaculture practices.The code are available at https://github.com/AbiamRemacheGonzalez/ImaShrimp-public
MMSep 3, 2012
Approximate Similarity Search for Online Multimedia Services on Distributed CPU-GPU PlatformsGeorge Teodoro, Eduardo Valle, Nathan Mariano et al.
Similarity search in high-dimentional spaces is a pivotal operation found a variety of database applications. Recently, there has been an increase interest in similarity search for online content-based multimedia services. Those services, however, introduce new challenges with respect to the very large volumes of data that have to be indexed/searched, and the need to minimize response times observed by the end-users. Additionally, those users dynamically interact with the systems creating fluctuating query request rates, requiring the search algorithm to adapt in order to better utilize the underline hardware to reduce response times. In order to address these challenges, we introduce hypercurves, a flexible framework for answering approximate k-nearest neighbor (kNN) queries for very large multimedia databases, aiming at online content-based multimedia services. Hypercurves executes on hybrid CPU--GPU environments, and is able to employ those devices cooperatively to support massive query request rates. In order to keep the response times optimal as the request rates vary, it employs a novel dynamic scheduler to partition the work between CPU and GPU. Hypercurves was throughly evaluated using a large database of multimedia descriptors. Its cooperative CPU--GPU execution achieved performance improvements of up to 30x when compared to the single CPU-core version. The dynamic work partition mechanism reduces the observed query response times in about 50% when compared to the best static CPU--GPU task partition configuration. In addition, Hypercurves achieves superlinear scalability in distributed (multi-node) executions, while keeping a high guarantee of equivalence with its sequential version --- thanks to the proof of probabilistic equivalence, which supported its aggressive parallelization design.