CVMay 10
BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object ExtractionAlessio Mazzucchelli, Maria Naranjo-Almeida, Jorge Bustos-Sanchez et al.
Most Gaussian Splatting techniques that provide a 3D semantic representation of the scene do not optimize the underlying 3D geometry, making object-level editing or asset extraction challenging. Recent methods, such as COBGS, Trace3D, ObjectGS, acknowledge this limitation and propose approaches that modify the scene's geometry to represent the underlying semantics. We advance this concept further by proposing a novel solution that provides near perfect boundaries in object extraction. We do so by introducing two new losses in the optimization that take care of: 1) a loss that modifies the geometry of visible Gaussians to respect semantic boundaries, and 2) a loss that adjusts the geometry of non-visible Gaussians that appear once the object is extracted. Our first loss propagates gradients directly through the rasterization, allowing for seamless integration within the optimization of the Gaussian parameters. The second loss also propagates gradients to Gaussian parameters but does so without passing through the rasterization, enabling modification of the scene's geometry even when little transmittance reaches a Gaussian (partial or non-visible). Exhaustive comparisons with 12 state of the art methods across 4 datasets, using six metrics, demonstrate that our approach produces overall the best boundary segmentation to date.
CVJul 3, 2025Code
IMASHRIMP: Automatic White Shrimp (Penaeus vannamei) Biometrical Analysis from Laboratory Images Using Computer Vision and Deep LearningAbiam Remache González, Meriem Chagour, Timon Bijan Rüth et al.
This paper introduces IMASHRIMP, an adapted system for the automated morphological analysis of white shrimp (Penaeus vannamei}, aimed at optimizing genetic selection tasks in aquaculture. Existing deep learning and computer vision techniques were modified to address the specific challenges of shrimp morphology analysis from RGBD images. IMASHRIMP incorporates two discrimination modules, based on a modified ResNet-50 architecture, to classify images by the point of view and determine rostrum integrity. It is proposed a "two-factor authentication (human and IA)" system, it reduces human error in view classification from 0.97% to 0% and in rostrum detection from 12.46% to 3.64%. Additionally, a pose estimation module was adapted from VitPose to predict 23 key points on the shrimp's skeleton, with separate networks for lateral and dorsal views. A morphological regression module, using a Support Vector Machine (SVM) model, was integrated to convert pixel measurements to centimeter units. Experimental results show that the system effectively reduces human error, achieving a mean average precision (mAP) of 97.94% for pose estimation and a pixel-to-centimeter conversion error of 0.07 (+/- 0.1) cm. IMASHRIMP demonstrates the potential to automate and accelerate shrimp morphological analysis, enhancing the efficiency of genetic selection and contributing to more sustainable aquaculture practices.The code are available at https://github.com/AbiamRemacheGonzalez/ImaShrimp-public
CVMar 3
VIRGi: View-dependent Instant Recoloring of 3D Gaussians SplatsAlessio Mazzucchelli, Ivan Ojeda-Martin, Fernando Rivas-Manzaneque et al.
3D Gaussian Splatting (3DGS) has recently transformed the fields of novel view synthesis and 3D reconstruction due to its ability to accurately model complex 3D scenes and its unprecedented rendering performance. However, a significant challenge persists: the absence of an efficient and photorealistic method for editing the appearance of the scene's content. In this paper we introduce VIRGi, a novel approach for rapidly editing the color of scenes modeled by 3DGS while preserving view-dependent effects such as specular highlights. Key to our method are a novel architecture that separates color into diffuse and view-dependent components, and a multi-view training strategy that integrates image patches from multiple viewpoints. Improving over the conventional single-view batch training, our 3DGS representation provides more accurate reconstruction and serves as a solid representation for the recoloring task. For 3DGS recoloring, we then introduce a rapid scheme requiring only one manually edited image of the scene from the end-user. By fine-tuning the weights of a single MLP, alongside a module for single-shot segmentation of the editable area, the color edits are seamlessly propagated to the entire scene in just two seconds, facilitating real-time interaction and providing control over the strength of the view-dependent effects. An exhaustive validation on diverse datasets demonstrates significant quantitative and qualitative advancements over competitors based on Neural Radiance Fields representations.
CVDec 10, 2019
SKD: Keypoint Detection for Point Clouds using Saliency EstimationGeorgi Tinchev, Adrian Penate-Sanchez, Maurice Fallon
We present SKD, a novel keypoint detector that uses saliency to determine the best candidates from a point cloud for tasks such as registration and reconstruction. The approach can be applied to any differentiable deep learning descriptor by using the gradients of that descriptor with respect to the 3D position of the input points as a measure of their saliency. The saliency is combined with the original descriptor and context information in a neural network, which is trained to learn robust keypoint candidates. The key intuition behind this approach is that keypoints are not extracted solely as a result of the geometry surrounding a point, but also take into account the descriptor's response. The approach was evaluated on two large LIDAR datasets - the Oxford RobotCar dataset and the KITTI dataset, where we obtain up to 50% improvement over the state-of-the-art in both matchability and repeatability. When performing sparse matching with the keypoints computed by our method we achieve a higher inlier ratio and faster convergence.
ROFeb 26, 2019
Learning to See the Wood for the Trees: Deep Laser Localization in Urban and Natural Environments on a CPUGeorgi Tinchev, Adrian Penate-Sanchez, Maurice Fallon
Localization in challenging, natural environments such as forests or woodlands is an important capability for many applications from guiding a robot navigating along a forest trail to monitoring vegetation growth with handheld sensors. In this work we explore laser-based localization in both urban and natural environments, which is suitable for online applications. We propose a deep learning approach capable of learning meaningful descriptors directly from 3D point clouds by comparing triplets (anchor, positive and negative examples). The approach learns a feature space representation for a set of segmented point clouds that are matched between a current and previous observations. Our learning method is tailored towards loop closure detection resulting in a small model which can be deployed using only a CPU. The proposed learning method would allow the full pipeline to run on robots with limited computational payload such as drones, quadrupeds or UGVs.
CVNov 2, 2018
3D Pick & Mix: Object Part Blending in Joint Shape and Image ManifoldsAdrian Penate-Sanchez, Lourdes Agapito
We present 3D Pick & Mix, a new 3D shape retrieval system that provides users with a new level of freedom to explore 3D shape and Internet image collections by introducing the ability to reason about objects at the level of their constituent parts. While classic retrieval systems can only formulate simple searches such as "find the 3D model that is most similar to the input image" our new approach can formulate advanced and semantically meaningful search queries such as: "find me the 3D model that best combines the design of the legs of the chair in image 1 but with no armrests, like the chair in image 2". Many applications could benefit from such rich queries, users could browse through catalogues of furniture and pick and mix parts, combining for example the legs of a chair from one shop and the armrests from another shop.