HPointLoc: Point-based Indoor Place Recognition using Synthetic RGB-D ImagesDmitry Yudin, Yaroslav Solomentsev, Ruslan Musaev et al.
We present a novel dataset named as HPointLoc, specially designed for exploring capabilities of visual place recognition in indoor environment and loop detection in simultaneous localization and mapping. The loop detection sub-task is especially relevant when a robot with an on-board RGB-D camera can drive past the same place (``Point") at different angles. The dataset is based on the popular Habitat simulator, in which it is possible to generate photorealistic indoor scenes using both own sensor data and open datasets, such as Matterport3D. To study the main stages of solving the place recognition problem on the HPointLoc dataset, we proposed a new modular approach named as PNTR. It first performs an image retrieval with the Patch-NetVLAD method, then extracts keypoints and matches them using R2D2, LoFTR or SuperPoint with SuperGlue, and finally performs a camera pose optimization step with TEASER++. Such a solution to the place recognition problem has not been previously studied in existing publications. The PNTR approach has shown the best quality metrics on the HPointLoc dataset and has a high potential for real use in localization systems for unmanned vehicles. The proposed dataset and framework are publicly available: https://github.com/metra4ok/HPointLoc.
Rethinking Voxelization and Classification for 3D Object DetectionYoushaa Murhij, Alexander Golodkov, Dmitry Yudin
The main challenge in 3D object detection from LiDAR point clouds is achieving real-time performance without affecting the reliability of the network. In other words, the detecting network must be confident enough about its predictions. In this paper, we present a solution to improve network inference speed and precision at the same time by implementing a fast dynamic voxelizer that works on fast pillar-based models in the same way a voxelizer works on slow voxel-based models. In addition, we propose a lightweight detection sub-head model for classifying predicted objects and filter out false detected objects that significantly improves model precision in a negligible time and computing cost. The developed code is publicly available at: https://github.com/YoushaaMurhij/RVCDet.
3.3QUANT-PHJun 20, 2022
Quantum-machine-learning channel discriminationAndrey Kardashin, Anna Vlasova, Anastasiia Pervishko et al.
In the problem of quantum channel discrimination, one distinguishes between a given number of quantum channels, which is done by sending an input state through a channel and measuring the output state. This work studies applications of variational quantum circuits and machine learning techniques for discriminating such channels. In particular, we explore (i) the practical implementation of embedding this task into the framework of variational quantum computing, (ii) training a quantum classifier based on variational quantum circuits, and (iii) applying the quantum kernel estimation technique. For testing these three channel discrimination approaches, we considered a pair of entanglement-breaking channels and the depolarizing channel with two different depolarization factors. For the approach (i), we address solving the quantum channel discrimination problem using widely discussed parallel and sequential strategies. We show the advantage of the latter in terms of better convergence with less quantum resources. Quantum channel discrimination with a variational quantum classifier (ii) allows one to operate even with random and mixed input states and simple variational circuits. The kernel-based classification approach (iii) is also found effective as it allows one to discriminate depolarizing channels associated not with just fixed values of the depolarization factor, but with ranges of it. Additionally, we discovered that a simple modification of one of the commonly used kernels significantly increases the efficiency of this approach. Finally, our numerical findings reveal that the performance of variational methods of channel discrimination depends on the trace of the product of the output states. These findings demonstrate that quantum machine learning can be used to discriminate channels, such as those representing physical noise processes.
SGN-CIRL: Scene Graph-based Navigation with Curriculum, Imitation, and Reinforcement LearningNikita Oskolkov, Huzhenyu Zhang, Dmitry Makarov et al.
The 3D scene graph models spatial relationships between objects, enabling the agent to efficiently navigate in a partially observable environment and predict the location of the target object.This paper proposes an original framework named SGN-CIRL (3D Scene Graph-Based Reinforcement Learning Navigation) for mapless reinforcement learning-based robot navigation with learnable representation of open-vocabulary 3D scene graph. To accelerate and stabilize the training of reinforcement learning-based algorithms, the framework also employs imitation learning and curriculum learning. The first one enables the agent to learn from demonstrations, while the second one structures the training process by gradually increasing task complexity from simple to more advanced scenarios. Numerical experiments conducted in the Isaac Sim environment showed that using a 3D scene graph for reinforcement learning significantly increased the success rate in difficult navigation cases. The code is open-sourced and available at: https://github.com/Xisonik/Aloha\_graph.
DyGEnc: Encoding a Sequence of Textual Scene Graphs to Reason and Answer Questions in Dynamic ScenesSergey Linok, Vadim Semenov, Anastasia Trunova et al.
The analysis of events in dynamic environments poses a fundamental challenge in the development of intelligent agents and robots capable of interacting with humans. Current approaches predominantly utilize visual models. However, these methods often capture information implicitly from images, lacking interpretable spatial-temporal object representations. To address this issue we introduce DyGEnc - a novel method for Encoding a Dynamic Graph. This method integrates compressed spatial-temporal structural observation representation with the cognitive capabilities of large language models. The purpose of this integration is to enable advanced question answering based on a sequence of textual scene graphs. Extended evaluations on the STAR and AGQA datasets indicate that DyGEnc outperforms existing visual methods by a large margin of 15-25% in addressing queries regarding the history of human-to-object interactions. Furthermore, the proposed method can be seamlessly extended to process raw input images utilizing foundational models for extracting explicit textual scene graphs, as substantiated by the results of a robotic experiment conducted with a wheeled manipulator platform. We hope that these findings will contribute to the implementation of robust and compressed graph-based robotic memory for long-horizon reasoning. Code is available at github.com/linukc/DyGEnc.
RCDINO: Enhancing Radar-Camera 3D Object Detection with DINOv2 Semantic FeaturesOlga Matykina, Dmitry Yudin
Three-dimensional object detection is essential for autonomous driving and robotics, relying on effective fusion of multimodal data from cameras and radar. This work proposes RCDINO, a multimodal transformer-based model that enhances visual backbone features by fusing them with semantically rich representations from the pretrained DINOv2 foundation model. This approach enriches visual representations and improves the model's detection performance while preserving compatibility with the baseline architecture. Experiments on the nuScenes dataset demonstrate that RCDINO achieves state-of-the-art performance among radar-camera models, with 56.4 NDS and 48.1 mAP. Our implementation is available at https://github.com/OlgaMatykina/RCDINO.