Andrey Kolobov

RO
h-index24
27papers
888citations
Novelty50%
AI Score56

27 Papers

ROJun 30, 2023
Goal Representations for Instruction Following: A Semi-Supervised Language Interface to Control

Vivek Myers, Andre He, Kuan Fang et al. · berkeley, stanford

Our goal is for robots to follow natural language instructions like "put the towel next to the microwave." But getting large amounts of labeled data, i.e. data that contains demonstrations of tasks labeled with the language instruction, is prohibitive. In contrast, obtaining policies that respond to image goals is much easier, because any autonomous trial or demonstration can be labeled in hindsight with its final state as the goal. In this work, we contribute a method that taps into joint image- and goal- conditioned policies with language using only a small amount of language data. Prior work has made progress on this using vision-language models or by jointly training language-goal-conditioned policies, but so far neither method has scaled effectively to real-world robot tasks without significant human annotation. Our method achieves robust performance in the real world by learning an embedding from the labeled data that aligns language not to the goal image, but rather to the desired change between the start and goal images that the instruction corresponds to. We then train a policy on this embedding: the policy benefits from all the unlabeled data, but the aligned embedding provides an interface for language to steer the policy. We show instruction following across a variety of manipulation tasks in different scenes, with generalization to language instructions outside of the labeled data. Videos and code for our approach can be found on our website: https://rail-berkeley.github.io/grif/ .

ROAug 15, 2022
MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control

Nolan Wagener, Andrey Kolobov, Felipe Vieira Frujeri et al. · microsoft-research

Simulated humanoids are an appealing research domain due to their physical capabilities. Nonetheless, they are also challenging to control, as a policy must drive an unstable, discontinuous, and high-dimensional physical system. One widely studied approach is to utilize motion capture (MoCap) data to teach the humanoid agent low-level skills (e.g., standing, walking, and running) that can then be re-used to synthesize high-level behaviors. However, even with MoCap data, controlling simulated humanoids remains very hard, as MoCap data offers only kinematic information. Finding physical control inputs to realize the demonstrated motions requires computationally intensive methods like reinforcement learning. Thus, despite the publicly available MoCap data, its utility has been limited to institutions with large-scale compute. In this work, we dramatically lower the barrier for productive research on this topic by training and releasing high-quality agents that can track over three hours of MoCap data for a simulated humanoid in the dm_control physics-based environment. We release MoCapAct (Motion Capture with Actions), a dataset of these expert agents and their rollouts, which contain proprioceptive observations and actions. We demonstrate the utility of MoCapAct by using it to train a single hierarchical policy capable of tracking the entire MoCap dataset within dm_control and show the learned low-level component can be re-used to efficiently learn downstream high-level tasks. Finally, we use MoCapAct to train an autoregressive GPT model and show that it can control a simulated humanoid to perform natural motion completion given a motion prompt. Videos of the results and links to the code and dataset are available at https://microsoft.github.io/MoCapAct.

ROMar 15, 2023
PLEX: Making the Most of the Available Data for Robotic Manipulation Pretraining

Garrett Thomas, Ching-An Cheng, Ricky Loynd et al. · microsoft-research

A rich representation is key to general robotic manipulation, but existing approaches to representation learning require large amounts of multimodal demonstrations. In this work we propose PLEX, a transformer-based architecture that learns from a small amount of task-agnostic visuomotor trajectories and a much larger amount of task-conditioned object manipulation videos -- a type of data available in quantity. PLEX uses visuomotor trajectories to induce a latent feature space and to learn task-agnostic manipulation routines, while diverse video-only demonstrations teach PLEX how to plan in the induced latent feature space for a wide variety of tasks. Experiments showcase PLEX's generalization on Meta-World and SOTA performance in challenging Robosuite environments. In particular, using relative positional encoding in PLEX's transformers greatly helps in low-data regimes of learning from human-collected demonstrations. The paper's accompanying code and data are available at https://microsoft.github.io/PLEX.

LGMar 19, 2022
The Sandbox Environment for Generalizable Agent Research (SEGAR)

R Devon Hjelm, Bogdan Mazoure, Florian Golemo et al. · mila

A broad challenge of research on generalization for sequential decision-making tasks in interactive environments is designing benchmarks that clearly landmark progress. While there has been notable headway, current benchmarks either do not provide suitable exposure nor intuitive control of the underlying factors, are not easy-to-implement, customizable, or extensible, or are computationally expensive to run. We built the Sandbox Environment for Generalizable Agent Research (SEGAR) with all of these things in mind. SEGAR improves the ease and accountability of generalization research in RL, as generalization objectives can be easy designed by specifying task distributions, which in turns allows the researcher to measure the nature of the generalization objective. We present an overview of SEGAR and how it contributes to these goals, as well as experiments that demonstrate a few types of research questions SEGAR can help answer.

ROOct 26, 2023
Interactive Robot Learning from Verbal Correction

Huihan Liu, Alice Chen, Yuke Zhu et al.

The ability to learn and refine behavior after deployment has become ever more important for robots as we design them to operate in unstructured environments like households. In this work, we design a new learning system based on large language model (LLM), OLAF, that allows everyday users to teach a robot using verbal corrections when the robot makes mistakes, e.g., by saying "Stop what you're doing. You should move closer to the cup." A key feature of OLAF is its ability to update the robot's visuomotor neural policy based on the verbal feedback to avoid repeating mistakes in the future. This is in contrast to existing LLM-based robotic systems, which only follow verbal commands or corrections but not learn from them. We demonstrate the efficacy of our design in experiments where a user teaches a robot to perform long-horizon manipulation tasks both in simulation and on physical hardware, achieving on average 20.0% improvement in policy success rate. Videos and more results are at https://ut-austin-rpl.github.io/olaf/

LGJun 5, 2023
Survival Instinct in Offline Reinforcement Learning

Anqi Li, Dipendra Misra, Andrey Kolobov et al.

We present a novel observation about the behavior of offline reinforcement learning (RL) algorithms: on many benchmark datasets, offline RL can produce well-performing and safe policies even when trained with "wrong" reward labels, such as those that are zero everywhere or are negatives of the true rewards. This phenomenon cannot be easily explained by offline RL's return maximization objective. Moreover, it gives offline RL a degree of robustness that is uncharacteristic of its online RL counterparts, which are known to be sensitive to reward design. We demonstrate that this surprising robustness property is attributable to an interplay between the notion of pessimism in offline RL algorithms and certain implicit biases in common data collection practices. As we prove in this work, pessimism endows the agent with a "survival instinct", i.e., an incentive to stay within the data support in the long term, while the limited and biased data coverage further constrains the set of survival policies. Formally, given a reward class -- which may not even contain the true reward -- we identify conditions on the training data distribution that enable offline RL to learn a near-optimal and safe policy from any reward within the class. We argue that the survival instinct should be taken into account when interpreting results from existing offline RL benchmarks and when creating future ones. Our empirical and theoretical results suggest a new paradigm for RL, whereby an agent is nudged to learn a desirable behavior with imperfect reward but purposely biased data coverage.

LGJun 1, 2023
Improving Offline RL by Blending Heuristics

Sinong Geng, Aldo Pacchiano, Andrey Kolobov et al.

We propose Heuristic Blending (HUBL), a simple performance-improving technique for a broad class of offline RL algorithms based on value bootstrapping. HUBL modifies the Bellman operators used in these algorithms, partially replacing the bootstrapped values with heuristic ones that are estimated with Monte-Carlo returns. For trajectories with higher returns, HUBL relies more on the heuristic values and less on bootstrapping; otherwise, it leans more heavily on bootstrapping. HUBL is very easy to combine with many existing offline RL implementations by relabeling the offline datasets with adjusted rewards and discount factors. We derive a theory that explains HUBL's effect on offline RL as reducing offline RL's complexity and thus increasing its finite-sample performance. Furthermore, we empirically demonstrate that HUBL consistently improves the policy quality of four state-of-the-art bootstrapping-based offline RL algorithms (ATAC, CQL, TD3+BC, and IQL), by 9% on average over 27 datasets of the D4RL and Meta-World benchmarks.

75.5ROMar 18
Offload or Overload: A Platform Measurement Study of Mobile Robotic Manipulation Workloads

Sara Pohland, Xenofon Foukas, Ganesh Ananthanarayanan et al.

Mobile robotic manipulation--the ability of robots to navigate spaces and interact with objects--is a core capability of physical AI. Foundation models have led to breakthroughs in their performance, but at a significant computational cost. We present the first measurement study of mobile robotic manipulation workloads across onboard, edge, and cloud GPU platforms. We find that the full workload stack is infeasible to run on smaller onboard GPUs, while larger onboard GPUs drain robot batteries several hours faster. Offloading alleviates these constraints but introduces its own challenges, as additional network latency degrades task accuracy, and the bandwidth requirement makes naive cloud offloading impractical. Finally, we quantify opportunities and pitfalls of sharing compute across robot fleets. We believe our measurement study will be crucial to designing inference systems for mobile robots.

81.0ROMar 16
Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learning

Patrick Yin, Tyler Westenbroek, Zhengyu Zhang et al.

Reinforcement learning in massively parallel physics simulations has driven major progress in sim-to-real robot learning. However, current approaches remain brittle and task-specific, relying on extensive per-task engineering to design rewards, curricula, and demonstrations. Even with this engineering, they often fail on long-horizon, contact-rich manipulation tasks and do not meaningfully scale with compute, as performance quickly saturates when training revisits the same narrow regions of state space. We introduce \Method, a simple and scalable framework that enables on-policy reinforcement learning to robustly solve a broad class of dexterous manipulation tasks using a single reward function, fixed algorithm hyperparameters, no curricula, and no human demonstrations. Our key insight is that long-horizon exploration can be dramatically simplified by using simulator resets to systematically expose the RL algorithm to the diverse set of robot-object interactions which underlie dexterous manipulation. \Method\ programmatically generates such resets with minimal human input, converting additional compute directly into broader behavioral coverage and continued performance gains. We show that \Method\ gracefully scales to long-horizon dexterous manipulation tasks beyond the capabilities of existing approaches and is able to learn robust policies over significantly wider ranges of initial conditions than baselines. Finally, we distill \Method \ into visuomotor policies which display robust retrying behavior and substantially higher success rates than baselines when transferred to the real world zero-shot. Project webpage: https://omnireset.github.io

ROFeb 5
Benchmarking Affordance Generalization with BusyBox

Dean Fortier, Timothy Adamson, Tess Hellebrekers et al.

Vision-Language-Action (VLA) models have been attracting the attention of researchers and practitioners thanks to their promise of generalization. Although single-task policies still offer competitive performance, VLAs are increasingly able to handle commands and environments unseen in their training set. While generalization in vision and language space is undoubtedly important for robust versatile behaviors, a key meta-skill VLAs need to possess is affordance generalization -- the ability to manipulate new objects with familiar physical features. In this work, we present BusyBox, a physical benchmark for systematic semi-automatic evaluation of VLAs' affordance generalization. BusyBox consists of 6 modules with switches, sliders, wires, buttons, a display, and a dial. The modules can be swapped and rotated to create a multitude of BusyBox variations with different visual appearances but the same set of affordances. We empirically demonstrate that generalization across BusyBox variants is highly challenging even for strong open-weights VLAs such as $π_{0.5}$ and GR00T-N1.6. To encourage the research community to evaluate their own VLAs on BusyBox and to propose new affordance generalization experiments, we have designed BusyBox to be easy to build in most robotics labs. We release the full set of CAD files for 3D-printing its parts as well as a bill of materials for (optionally) assembling its electronics. We also publish a dataset of language-annotated demonstrations that we collected using the common bimanual Mobile Aloha robot on the canonical BusyBox configuration. All of the released materials are available at https://microsoft.github.io/BusyBox.

LGFeb 16, 2024Code
PRISE: LLM-Style Sequence Compression for Learning Temporal Action Abstractions in Control

Ruijie Zheng, Ching-An Cheng, Hal Daumé et al.

Temporal action abstractions, along with belief state representations, are a powerful knowledge sharing mechanism for sequential decision making. In this work, we propose a novel view that treats inducing temporal action abstractions as a sequence compression problem. To do so, we bring a subtle but critical component of LLM training pipelines -- input tokenization via byte pair encoding (BPE) -- to the seemingly distant task of learning skills of variable time span in continuous control domains. We introduce an approach called Primitive Sequence Encoding (PRISE) that combines continuous action quantization with BPE to learn powerful action abstractions. We empirically show that high-level skills discovered by PRISE from a multitask set of robotic manipulation demonstrations significantly boost the performance of both multitask imitation learning as well as few-shot imitation learning on unseen tasks. Our code is released at https://github.com/FrankZheng2022/PRISE.

ROMay 24, 2018Code
Autonomous Thermalling as a Partially Observable Markov Decision Process (Extended Version)

Iain Guilliard, Richard Rogahn, Jim Piavis et al.

Small uninhabited aerial vehicles (sUAVs) commonly rely on active propulsion to stay airborne, which limits flight time and range. To address this, autonomous soaring seeks to utilize free atmospheric energy in the form of updrafts (thermals). However, their irregular nature at low altitudes makes them hard to exploit for existing methods. We model autonomous thermalling as a POMDP and present a receding-horizon controller based on it. We implement it as part of ArduPlane, a popular open-source autopilot, and compare it to an existing alternative in a series of live flight tests involving two sUAVs thermalling simultaneously, with our POMDP-based controller showing a significant advantage.

RODec 13, 2024
TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic Policies

Ruijie Zheng, Yongyuan Liang, Shuaiyi Huang et al.

Although large vision-language-action (VLA) models pretrained on extensive robot datasets offer promising generalist policies for robotic learning, they still struggle with spatial-temporal dynamics in interactive robotics, making them less effective in handling complex tasks, such as manipulation. In this work, we introduce visual trace prompting, a simple yet effective approach to facilitate VLA models' spatial-temporal awareness for action prediction by encoding state-action trajectories visually. We develop a new TraceVLA model by finetuning OpenVLA on our own collected dataset of 150K robot manipulation trajectories using visual trace prompting. Evaluations of TraceVLA across 137 configurations in SimplerEnv and 4 tasks on a physical WidowX robot demonstrate state-of-the-art performance, outperforming OpenVLA by 10% on SimplerEnv and 3.5x on real-robot tasks and exhibiting robust generalization across diverse embodiments and scenarios. To further validate the effectiveness and generality of our method, we present a compact VLA model based on 4B Phi-3-Vision, pretrained on the Open-X-Embodiment and finetuned on our dataset, rivals the 7B OpenVLA baseline while significantly improving inference efficiency.

AIDec 11, 2023
LLF-Bench: Benchmark for Interactive Learning from Language Feedback

Ching-An Cheng, Andrey Kolobov, Dipendra Misra et al.

We introduce a new benchmark, LLF-Bench (Learning from Language Feedback Benchmark; pronounced as "elf-bench"), to evaluate the ability of AI agents to interactively learn from natural language feedback and instructions. Learning from language feedback (LLF) is essential for people, largely because the rich information this feedback provides can help a learner avoid much of trial and error and thereby speed up the learning process. Large Language Models (LLMs) have recently enabled AI agents to comprehend natural language -- and hence AI agents can potentially benefit from language feedback during learning like humans do. But existing interactive benchmarks do not assess this crucial capability: they either use numeric reward feedback or require no learning at all (only planning or information retrieval). LLF-Bench is designed to fill this omission. LLF-Bench is a diverse collection of sequential decision-making tasks that includes user recommendation, poem writing, navigation, and robot control. The objective of an agent is to interactively solve these tasks based on their natural-language instructions and the feedback received after taking actions. Crucially, to ensure that the agent actually "learns" from the feedback, LLF-Bench implements several randomization techniques (such as paraphrasing and environment randomization) to ensure that the task isn't familiar to the agent and that the agent is robust to various verbalizations. In addition, LLF-Bench provides a unified OpenAI Gym interface for all its tasks and allows the users to easily configure the information the feedback conveys (among suggestion, explanation, and instantaneous performance) to study how agents respond to different types of feedback. Together, these features make LLF-Bench a unique research platform for developing and testing LLF agents.

RONov 7, 2025
TwinVLA: Data-Efficient Bimanual Manipulation with Twin Single-Arm Vision-Language-Action Models

Hokyun Im, Euijin Jeong, Jianlong Fu et al.

Vision-language-action models (VLAs) trained on large-scale robotic datasets have demonstrated strong performance on manipulation tasks, including bimanual tasks. However, because most public datasets focus on single-arm demonstrations, adapting VLAs for bimanual tasks typically requires substantial additional bimanual data and fine-tuning. To address this challenge, we introduce TwinVLA, a modular framework that composes two copies of a pretrained single-arm VLA into a coordinated bimanual VLA. Unlike monolithic cross-embodiment models trained on mixtures of single-arm and bimanual data, TwinVLA improves both data efficiency and performance by composing pretrained single-arm policies. Across diverse bimanual tasks in real-world and simulation settings, TwinVLA outperforms a comparably-sized monolithic RDT-1B model without requiring any bimanual pretraining. Furthermore, it narrows the gap to state-of-the-art model, $π_0$ which rely on extensive proprietary bimanual data and compute cost. These results establish our modular composition approach as a data-efficient and scalable path toward high-performance bimanual manipulation, leveraging public single-arm data.

CVMay 8, 2025
SITE: towards Spatial Intelligence Thorough Evaluation

Wenqi Wang, Reuben Tan, Pengyue Zhu et al.

Spatial intelligence (SI) represents a cognitive ability encompassing the visualization, manipulation, and reasoning about spatial relationships, underpinning disciplines from neuroscience to robotics. We introduce SITE, a benchmark dataset towards SI Thorough Evaluation in a standardized format of multi-choice visual question-answering, designed to assess large vision-language models' spatial intelligence across diverse visual modalities (single-image, multi-image, and video) and SI factors (figural to environmental scales, spatial visualization and orientation, intrinsic and extrinsic, static and dynamic). Our approach to curating the benchmark combines a bottom-up survey about 31 existing datasets and a top-down strategy drawing upon three classification systems in cognitive science, which prompt us to design two novel types of tasks about view-taking and dynamic scenes. Extensive experiments reveal that leading models fall behind human experts especially in spatial orientation, a fundamental SI factor. Moreover, we demonstrate a positive correlation between a model's spatial reasoning proficiency and its performance on an embodied AI task.

ROMar 5
Latent Policy Steering through One-Step Flow Policies

Hokyun Im, Andrey Kolobov, Jianlong Fu et al.

Offline reinforcement learning (RL) allows robots to learn from offline datasets without risky exploration. Yet, offline RL's performance often hinges on a brittle trade-off between (1) return maximization, which can push policies outside the dataset support, and (2) behavioral constraints, which typically require sensitive hyperparameter tuning. Latent steering offers a structural way to stay within the dataset support during RL, but existing offline adaptations commonly approximate action values using latent-space critics learned via indirect distillation, which can lose information and hinder convergence. We propose Latent Policy Steering (LPS), which enables high-fidelity latent policy improvement by backpropagating original-action-space Q-gradients through a differentiable one-step MeanFlow policy to update a latent-action-space actor. By eliminating proxy latent critics, LPS allows an original-action-space critic to guide end-to-end latent-space optimization, while the one-step MeanFlow policy serves as a behavior-constrained generative prior. This decoupling yields a robust method that works out-of-the-box with minimal tuning. Across OGBench and real-world robotic tasks, LPS achieves state-of-the-art performance and consistently outperforms behavioral cloning and strong latent steering baselines.

LGJan 18, 2024
WindSeer: Real-time volumetric wind prediction over complex terrain aboard a small UAV

Florian Achermann, Thomas Stastny, Bogdan Danciu et al.

Real-time high-resolution wind predictions are beneficial for various applications including safe manned and unmanned aviation. Current weather models require too much compute and lack the necessary predictive capabilities as they are valid only at the scale of multiple kilometers and hours - much lower spatial and temporal resolutions than these applications require. Our work, for the first time, demonstrates the ability to predict low-altitude wind in real-time on limited-compute devices, from only sparse measurement data. We train a neural network, WindSeer, using only synthetic data from computational fluid dynamics simulations and show that it can successfully predict real wind fields over terrain with known topography from just a few noisy and spatially clustered wind measurements. WindSeer can generate accurate predictions at different resolutions and domain sizes on previously unseen topography without retraining. We demonstrate that the model successfully predicts historical wind data collected by weather stations and wind measured onboard drones.

LGJun 5, 2021
Heuristic-Guided Reinforcement Learning

Ching-An Cheng, Andrey Kolobov, Adith Swaminathan

We provide a framework for accelerating reinforcement learning (RL) algorithms by heuristics constructed from domain knowledge or offline data. Tabula rasa RL algorithms require environment interactions or computation that scales with the horizon of the sequential decision-making task. Using our framework, we show how heuristic-guided RL induces a much shorter-horizon subproblem that provably solves the original task. Our framework can be viewed as a horizon-based regularization for controlling bias and variance in RL under a finite interaction budget. On the theoretical side, we characterize properties of a good heuristic and its impact on RL acceleration. In particular, we introduce the novel concept of an improvable heuristic, a heuristic that allows an RL agent to extrapolate beyond its prior knowledge. On the empirical side, we instantiate our framework to accelerate several state-of-the-art algorithms in simulated robotic control tasks and procedurally generated games. Our framework complements the rich literature on warm-starting RL with expert demonstrations or exploratory datasets, and introduces a principled method for injecting prior knowledge into RL.

LGJun 4, 2021
Cross-Trajectory Representation Learning for Zero-Shot Generalization in RL

Bogdan Mazoure, Ahmed M. Ahmed, Patrick MacAlpine et al.

A highly desirable property of a reinforcement learning (RL) agent -- and a major difficulty for deep RL approaches -- is the ability to generalize policies learned on a few tasks over a high-dimensional observation space to similar tasks not seen during training. Many promising approaches to this challenge consider RL as a process of training two functions simultaneously: a complex nonlinear encoder that maps high-dimensional observations to a latent representation space, and a simple linear policy over this space. We posit that a superior encoder for zero-shot generalization in RL can be trained by using solely an auxiliary SSL objective if the training process encourages the encoder to map behaviorally similar observations to similar representations, as reward-based signal can cause overfitting in the encoder (Raileanu et al., 2021). We propose Cross-Trajectory Representation Learning (CTRL), a method that runs within an RL agent and conditions its encoder to recognize behavioral similarity in observations by applying a novel SSL objective to pairs of trajectories from the agent's policies. CTRL can be viewed as having the same effect as inducing a pseudo-bisimulation metric but, crucially, avoids the use of rewards and associated overfitting risks. Our experiments ablate various components of CTRL and demonstrate that in combination with PPO it achieves better generalization performance on the challenging Procgen benchmark suite (Cobbe et al., 2020).

LGMar 29, 2021
Measuring Sample Efficiency and Generalization in Reinforcement Learning Benchmarks: NeurIPS 2020 Procgen Benchmark

Sharada Mohanty, Jyotish Poonganam, Adrien Gaidon et al.

The NeurIPS 2020 Procgen Competition was designed as a centralized benchmark with clearly defined tasks for measuring Sample Efficiency and Generalization in Reinforcement Learning. Generalization remains one of the most fundamental challenges in deep reinforcement learning, and yet we do not have enough benchmarks to measure the progress of the community on Generalization in Reinforcement Learning. We present the design of a centralized benchmark for Reinforcement Learning which can help measure Sample Efficiency and Generalization in Reinforcement Learning by doing end to end evaluation of the training and rollout phases of thousands of user submitted code bases in a scalable way. We designed the benchmark on top of the already existing Procgen Benchmark by defining clear tasks and standardizing the end to end evaluation setups. The design aims to maximize the flexibility available for researchers who wish to design future iterations of such benchmarks, and yet imposes necessary practical constraints to allow for a system like this to scale. This paper presents the competition setup and the details and analysis of the top solutions identified through this setup in context of 2020 iteration of the competition at NeurIPS.

LGJul 1, 2020
Policy Improvement via Imitation of Multiple Oracles

Ching-An Cheng, Andrey Kolobov, Alekh Agarwal

Despite its promise, reinforcement learning's real-world adoption has been hampered by the need for costly exploration to learn a good policy. Imitation learning (IL) mitigates this shortcoming by using an oracle policy during training as a bootstrap to accelerate the learning process. However, in many practical situations, the learner has access to multiple suboptimal oracles, which may provide conflicting advice in a state. The existing IL literature provides a limited treatment of such scenarios. Whereas in the single-oracle case, the return of the oracle's policy provides an obvious benchmark for the learner to compete against, neither such a benchmark nor principled ways of outperforming it are known for the multi-oracle setting. In this paper, we propose the state-wise maximum of the oracle policies' values as a natural baseline to resolve conflicting advice from multiple oracles. Using a reduction of policy optimization to online learning, we introduce a novel IL algorithm MAMBA, which can provably learn a policy competitive with this benchmark. In particular, MAMBA optimizes policies by using a gradient estimator in the style of generalized advantage estimation (GAE). Our theoretical analysis shows that this design makes MAMBA robust and enables it to outperform the oracle policies by a larger margin than the IL state of the art, even in the single-oracle case. In an evaluation against standard policy gradient with GAE and AggreVaTe(D), we showcase MAMBA's ability to leverage demonstrations both from a single and from multiple weak oracles, and significantly speed up policy optimization.

LGJun 22, 2020
Safe Reinforcement Learning via Curriculum Induction

Matteo Turchetta, Andrey Kolobov, Shital Shah et al.

In safety-critical applications, autonomous agents may need to learn in an environment where mistakes can be very costly. In such settings, the agent needs to behave safely not only after but also while learning. To achieve this, existing safe reinforcement learning methods make an agent rely on priors that let it avoid dangerous situations during exploration with high probability, but both the probabilistic guarantees and the smoothness assumptions inherent in the priors are not viable in many scenarios of interest such as autonomous driving. This paper presents an alternative approach inspired by human teaching, where an agent learns under the supervision of an automatic instructor that saves the agent from violating constraints during learning. In this model, we introduce the monitor that neither needs to know how to do well at the task the agent is learning nor needs to know how the environment works. Instead, it has a library of reset controllers that it activates when the agent starts behaving dangerously, preventing it from doing damage. Crucially, the choices of which reset controller to apply in which situation affect the speed of agent learning. Based on observing agents' progress, the teacher itself learns a policy for choosing the reset controllers, a curriculum, to optimize the agent's final policy reward. Our experiments use this framework in two environments to induce curricula for safe and efficient learning.

LGFeb 27, 2020
Online Learning for Active Cache Synchronization

Andrey Kolobov, Sébastien Bubeck, Julian Zimmert

Existing multi-armed bandit (MAB) models make two implicit assumptions: an arm generates a payoff only when it is played, and the agent observes every payoff that is generated. This paper introduces synchronization bandits, a MAB variant where all arms generate costs at all times, but the agent observes an arm's instantaneous cost only when the arm is played. Synchronization MABs are inspired by online caching scenarios such as Web crawling, where an arm corresponds to a cached item and playing the arm means downloading its fresh copy from a server. We present MirrorSync, an online learning algorithm for synchronization bandits, establish an adversarial regret of $O(T^{2/3})$ for it, and show how to make it practical.

ROFeb 22, 2018
ArduSoar: an Open-Source Thermalling Controller for Resource-Constrained Autopilots

Samuel Tabor, Iain Guilliard, Andrey Kolobov

Autonomous soaring capability has the potential to significantly increase time aloft for fixed-wing UAVs. In this paper, we introduce ArduSoar, the first soaring controller integrated into a major autopilot software suite for small UAVs. We describe ArduSoar from the algorithmic standpoint, outline its integration with the ArduPlane autopilot, discuss parameter tuning for it, and conduct a series of flight tests on real sUAVs that show ArduSoar's robustness even in highly non-ideal atmospheric conditions.

AIMay 3, 2015
Metareasoning for Planning Under Uncertainty

Christopher H. Lin, Andrey Kolobov, Ece Kamar et al.

The conventional model for online planning under uncertainty assumes that an agent can stop and plan without incurring costs for the time spent planning. However, planning time is not free in most real-world settings. For example, an autonomous drone is subject to nature's forces, like gravity, even while it thinks, and must either pay a price for counteracting these forces to stay in place, or grapple with the state change caused by acquiescing to them. Policy optimization in these settings requires metareasoning---a process that trades off the cost of planning and the potential policy improvement that can be achieved. We formalize and analyze the metareasoning problem for Markov Decision Processes (MDPs). Our work subsumes previously studied special cases of metareasoning and shows that in the general case, metareasoning is at most polynomially harder than solving MDPs with any given algorithm that disregards the cost of thinking. For reasons we discuss, optimal general metareasoning turns out to be impractical, motivating approximations. We present approximate metareasoning procedures which rely on special properties of the BRTDP planning algorithm and explore the effectiveness of our methods on a variety of problems.

AIOct 16, 2012
A Theory of Goal-Oriented MDPs with Dead Ends

Andrey Kolobov, Mausam, Daniel Weld

Stochastic Shortest Path (SSP) MDPs is a problem class widely studied in AI, especially in probabilistic planning. They describe a wide range of scenarios but make the restrictive assumption that the goal is reachable from any state, i.e., that dead-end states do not exist. Because of this, SSPs are unable to model various scenarios that may have catastrophic events (e.g., an airplane possibly crashing if it flies into a storm). Even though MDP algorithms have been used for solving problems with dead ends, a principled theory of SSP extensions that would allow dead ends, including theoretically sound algorithms for solving such MDPs, has been lacking. In this paper, we propose three new MDP classes that admit dead ends under increasingly weaker assumptions. We present Value Iteration-based as well as the more efficient heuristic search algorithms for optimally solving each class, and explore theoretical relationships between these classes. We also conduct a preliminary empirical study comparing the performance of our algorithms on different MDP classes, especially on scenarios with unavoidable dead ends.