Ruijie Zheng

LG
h-index44
26papers
1,846citations
Novelty63%
AI Score61

26 Papers

ROMar 18, 2025
GR00T N1: An Open Foundation Model for Generalist Humanoid Robots

Johan Bjorck, Fernando Castañeda, Nikita Cherniadev et al. · nvidia

General-purpose robots need a versatile body and an intelligent mind. Recent advancements in humanoid robots have shown great promise as a hardware platform for building generalist autonomy in the human world. A robot foundation model, trained on massive and diverse data sources, is essential for enabling the robots to reason about novel situations, robustly handle real-world variability, and rapidly learn new tasks. To this end, we introduce GR00T N1, an open foundation model for humanoid robots. GR00T N1 is a Vision-Language-Action (VLA) model with a dual-system architecture. The vision-language module (System 2) interprets the environment through vision and language instructions. The subsequent diffusion transformer module (System 1) generates fluid motor actions in real time. Both modules are tightly coupled and jointly trained end-to-end. We train GR00T N1 with a heterogeneous mixture of real-robot trajectories, human videos, and synthetically generated datasets. We show that our generalist robot model GR00T N1 outperforms the state-of-the-art imitation learning baselines on standard simulation benchmarks across multiple robot embodiments. Furthermore, we deploy our model on the Fourier GR-1 humanoid robot for language-conditioned bimanual manipulation tasks, achieving strong performance with high data efficiency.

LGOct 12, 2022Code
Efficient Adversarial Training without Attacking: Worst-Case-Aware Robust Reinforcement Learning

Yongyuan Liang, Yanchao Sun, Ruijie Zheng et al.

Recent studies reveal that a well-trained deep reinforcement learning (RL) policy can be particularly vulnerable to adversarial perturbations on input observations. Therefore, it is crucial to train RL agents that are robust against any attacks with a bounded budget. Existing robust training methods in deep RL either treat correlated steps separately, ignoring the robustness of long-term rewards, or train the agents and RL-based attacker together, doubling the computational burden and sample complexity of the training process. In this work, we propose a strong and efficient robust training framework for RL, named Worst-case-aware Robust RL (WocaR-RL) that directly estimates and optimizes the worst-case reward of a policy under bounded l_p attacks without requiring extra samples for learning an attacker. Experiments on multiple environments show that WocaR-RL achieves state-of-the-art performance under various strong attacks, and obtains significantly higher training efficiency than prior state-of-the-art robust training methods. The code of this work is available at https://github.com/umd-huang-lab/WocaR-RL.

LGSep 7, 2023Code
Adapting Static Fairness to Sequential Decision-Making: Bias Mitigation Strategies towards Equal Long-term Benefit Rate

Yuancheng Xu, Chenghao Deng, Yanchao Sun et al.

Decisions made by machine learning models can have lasting impacts, making long-term fairness a critical consideration. It has been observed that ignoring the long-term effect and directly applying fairness criterion in static settings can actually worsen bias over time. To address biases in sequential decision-making, we introduce a long-term fairness concept named Equal Long-term Benefit Rate (ELBERT). This concept is seamlessly integrated into a Markov Decision Process (MDP) to consider the future effects of actions on long-term fairness, thus providing a unified framework for fair sequential decision-making problems. ELBERT effectively addresses the temporal discrimination issues found in previous long-term fairness notions. Additionally, we demonstrate that the policy gradient of Long-term Benefit Rate can be analytically simplified to standard policy gradients. This simplification makes conventional policy optimization methods viable for reducing bias, leading to our bias mitigation approach ELBERT-PO. Extensive experiments across various diverse sequential decision-making environments consistently reveal that ELBERT-PO significantly diminishes bias while maintaining high utility. Code is available at https://github.com/umd-huang-lab/ELBERT.

LGOct 30, 2023
DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization

Guowei Xu, Ruijie Zheng, Yongyuan Liang et al. · tsinghua

Visual reinforcement learning (RL) has shown promise in continuous control tasks. Despite its progress, current algorithms are still unsatisfactory in virtually every aspect of the performance such as sample efficiency, asymptotic performance, and their robustness to the choice of random seeds. In this paper, we identify a major shortcoming in existing visual RL methods that is the agents often exhibit sustained inactivity during early training, thereby limiting their ability to explore effectively. Expanding upon this crucial observation, we additionally unveil a significant correlation between the agents' inclination towards motorically inactive exploration and the absence of neuronal activity within their policy networks. To quantify this inactivity, we adopt dormant ratio as a metric to measure inactivity in the RL agent's network. Empirically, we also recognize that the dormant ratio can act as a standalone indicator of an agent's activity level, regardless of the received reward signals. Leveraging the aforementioned insights, we introduce DrM, a method that uses three core mechanisms to guide agents' exploration-exploitation trade-offs by actively minimizing the dormant ratio. Experiments demonstrate that DrM achieves significant improvements in sample efficiency and asymptotic performance with no broken seeds (76 seeds in total) across three continuous control benchmark environments, including DeepMind Control Suite, MetaWorld, and Adroit. Most importantly, DrM is the first model-free algorithm that consistently solves tasks in both the Dog and Manipulator domains from the DeepMind Control Suite as well as three dexterous hand manipulation tasks without demonstrations in Adroit, all based on pixel observations.

AIJul 16, 2023
Is Imitation All You Need? Generalized Decision-Making with Dual-Phase Training

Yao Wei, Yanchao Sun, Ruijie Zheng et al.

We introduce DualMind, a generalist agent designed to tackle various decision-making tasks that addresses challenges posed by current methods, such as overfitting behaviors and dependence on task-specific fine-tuning. DualMind uses a novel "Dual-phase" training strategy that emulates how humans learn to act in the world. The model first learns fundamental common knowledge through a self-supervised objective tailored for control tasks and then learns how to make decisions based on different contexts through imitating behaviors conditioned on given prompts. DualMind can handle tasks across domains, scenes, and embodiments using just a single set of model weights and can execute zero-shot prompting without requiring task-specific fine-tuning. We evaluate DualMind on MetaWorld and Habitat through extensive experiments and demonstrate its superior generalizability compared to previous techniques, outperforming other generalist agents by over 50$\%$ and 70$\%$ on Habitat and MetaWorld, respectively. On the 45 tasks in MetaWorld, DualMind achieves over 30 tasks at a 90$\%$ success rate.

LGJun 22, 2023
TACO: Temporal Latent Action-Driven Contrastive Loss for Visual Reinforcement Learning

Ruijie Zheng, Xiyao Wang, Yanchao Sun et al.

Despite recent progress in reinforcement learning (RL) from raw pixel data, sample inefficiency continues to present a substantial obstacle. Prior works have attempted to address this challenge by creating self-supervised auxiliary tasks, aiming to enrich the agent's learned representations with control-relevant information for future state prediction. However, these objectives are often insufficient to learn representations that can represent the optimal policy or value function, and they often consider tasks with small, abstract discrete action spaces and thus overlook the importance of action representation learning in continuous control. In this paper, we introduce TACO: Temporal Action-driven Contrastive Learning, a simple yet powerful temporal contrastive learning approach that facilitates the concurrent acquisition of latent state and action representations for agents. TACO simultaneously learns a state and an action representation by optimizing the mutual information between representations of current states paired with action sequences and representations of the corresponding future states. Theoretically, TACO can be shown to learn state and action representations that encompass sufficient information for control, thereby improving sample efficiency. For online RL, TACO achieves 40% performance boost after one million environment interaction steps on average across nine challenging visual continuous control tasks from Deepmind Control Suite. In addition, we show that TACO can also serve as a plug-and-play module adding to existing offline visual RL methods to establish the new state-of-the-art performance for offline visual RL across offline datasets with varying quality.

LGJun 21, 2022
Certifiably Robust Policy Learning against Adversarial Communication in Multi-agent Systems

Yanchao Sun, Ruijie Zheng, Parisa Hassanzadeh et al.

Communication is important in many multi-agent reinforcement learning (MARL) problems for agents to share information and make good decisions. However, when deploying trained communicative agents in a real-world application where noise and potential attackers exist, the safety of communication-based policies becomes a severe issue that is underexplored. Specifically, if communication messages are manipulated by malicious attackers, agents relying on untrustworthy communication may take unsafe actions that lead to catastrophic consequences. Therefore, it is crucial to ensure that agents will not be misled by corrupted communication, while still benefiting from benign communication. In this work, we consider an environment with $N$ agents, where the attacker may arbitrarily change the communication from any $C<\frac{N-1}{2}$ agents to a victim agent. For this strong threat model, we propose a certifiable defense by constructing a message-ensemble policy that aggregates multiple randomly ablated message sets. Theoretical analysis shows that this message-ensemble policy can utilize benign communication while being certifiably robust to adversarial communication, regardless of the attacking algorithm. Experiments in multiple environments verify that our defense significantly improves the robustness of trained policies against various types of attacks.

ROFeb 17
World Action Models are Zero-shot Policies

Seonghyeon Ye, Yunhao Ge, Kaiyuan Zheng et al.

State-of-the-art Vision-Language-Action (VLA) models excel at semantic generalization but struggle to generalize to unseen physical motions in novel environments. We introduce DreamZero, a World Action Model (WAM) built upon a pretrained video diffusion backbone. Unlike VLAs, WAMs learn physical dynamics by predicting future world states and actions, using video as a dense representation of how the world evolves. By jointly modeling video and action, DreamZero learns diverse skills effectively from heterogeneous robot data without relying on repetitive demonstrations. This results in over 2x improvement in generalization to new tasks and environments compared to state-of-the-art VLAs in real robot experiments. Crucially, through model and system optimizations, we enable a 14B autoregressive video diffusion model to perform real-time closed-loop control at 7Hz. Finally, we demonstrate two forms of cross-embodiment transfer: video-only demonstrations from other robots or humans yield a relative improvement of over 42% on unseen task performance with just 10-20 minutes of data. More surprisingly, DreamZero enables few-shot embodiment adaptation, transferring to a new embodiment with only 30 minutes of play data while retaining zero-shot generalization.

LGFeb 2, 2023
Is Model Ensemble Necessary? Model-based RL via a Single Model with Lipschitz Regularized Value Function

Ruijie Zheng, Xiyao Wang, Huazhe Xu et al.

Probabilistic dynamics model ensemble is widely used in existing model-based reinforcement learning methods as it outperforms a single dynamics model in both asymptotic performance and sample efficiency. In this paper, we provide both practical and theoretical insights on the empirical success of the probabilistic dynamics model ensemble through the lens of Lipschitz continuity. We find that, for a value function, the stronger the Lipschitz condition is, the smaller the gap between the true dynamics- and learned dynamics-induced Bellman operators is, thus enabling the converged value function to be closer to the optimal value function. Hence, we hypothesize that the key functionality of the probabilistic dynamics model ensemble is to regularize the Lipschitz condition of the value function using generated samples. To test this hypothesis, we devise two practical robust training mechanisms through computing the adversarial noise and regularizing the value network's spectral norm to directly regularize the Lipschitz condition of the value functions. Empirical results show that combined with our mechanisms, model-based RL algorithms with a single dynamics model outperform those with an ensemble of probabilistic dynamics models. These findings not only support the theoretical insight, but also provide a practical solution for developing computationally efficient model-based RL algorithms.

LGJul 22, 2023
Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations

Yongyuan Liang, Yanchao Sun, Ruijie Zheng et al.

Deploying reinforcement learning (RL) systems requires robustness to uncertainty and model misspecification, yet prior robust RL methods typically only study noise introduced independently across time. However, practical sources of uncertainty are usually coupled across time. We formally introduce temporally-coupled perturbations, presenting a novel challenge for existing robust RL methods. To tackle this challenge, we propose GRAD, a novel game-theoretic approach that treats the temporally-coupled robust RL problem as a partially observable two-player zero-sum game. By finding an approximate equilibrium within this game, GRAD optimizes for general robustness against temporally-coupled perturbations. Experiments on continuous control tasks demonstrate that, compared with prior methods, our approach achieves a higher degree of robustness to various types of attacks on different attack domains, both in settings with temporally-coupled perturbations and decoupled perturbations.

ROFeb 6
DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos

Shenyuan Gao, William Liang, Kaiyuan Zheng et al.

Being able to simulate the outcomes of actions in varied environments will revolutionize the development of generalist agents at scale. However, modeling these world dynamics, especially for dexterous robotics tasks, poses significant challenges due to limited data coverage and scarce action labels. As an endeavor towards this end, we introduce DreamDojo, a foundation world model that learns diverse interactions and dexterous controls from 44k hours of egocentric human videos. Our data mixture represents the largest video dataset to date for world model pretraining, spanning a wide range of daily scenarios with diverse objects and skills. To address the scarcity of action labels, we introduce continuous latent actions as unified proxy actions, enhancing interaction knowledge transfer from unlabeled videos. After post-training on small-scale target robot data, DreamDojo demonstrates a strong understanding of physics and precise action controllability. We also devise a distillation pipeline that accelerates DreamDojo to a real-time speed of 10.81 FPS and further improves context consistency. Our work enables several important applications based on generative world models, including live teleoperation, policy evaluation, and model-based planning. Systematic evaluation on multiple challenging out-of-distribution (OOD) benchmarks verifies the significance of our method for simulating open-world, contact-rich tasks, paving the way for general-purpose robot world models.

LGOct 11, 2023
COPlanner: Plan to Roll Out Conservatively but to Explore Optimistically for Model-Based RL

Xiyao Wang, Ruijie Zheng, Yanchao Sun et al.

Dyna-style model-based reinforcement learning contains two phases: model rollouts to generate sample for policy learning and real environment exploration using current policy for dynamics model learning. However, due to the complex real-world environment, it is inevitable to learn an imperfect dynamics model with model prediction error, which can further mislead policy learning and result in sub-optimal solutions. In this paper, we propose $\texttt{COPlanner}$, a planning-driven framework for model-based methods to address the inaccurately learned dynamics model problem with conservative model rollouts and optimistic environment exploration. $\texttt{COPlanner}$ leverages an uncertainty-aware policy-guided model predictive control (UP-MPC) component to plan for multi-step uncertainty estimation. This estimated uncertainty then serves as a penalty during model rollouts and as a bonus during real environment exploration respectively, to choose actions. Consequently, $\texttt{COPlanner}$ can avoid model uncertain regions through conservative model rollouts, thereby alleviating the influence of model error. Simultaneously, it explores high-reward model uncertain regions to reduce model error actively through optimistic real environment exploration. $\texttt{COPlanner}$ is a plug-and-play framework that can be applied to any dyna-style model-based methods. Experimental results on a series of proprioceptive and visual continuous control tasks demonstrate that both sample efficiency and asymptotic performance of strong model-based methods are significantly improved combined with $\texttt{COPlanner}$.

LGFeb 16, 2024Code
PRISE: LLM-Style Sequence Compression for Learning Temporal Action Abstractions in Control

Ruijie Zheng, Ching-An Cheng, Hal Daumé et al.

Temporal action abstractions, along with belief state representations, are a powerful knowledge sharing mechanism for sequential decision making. In this work, we propose a novel view that treats inducing temporal action abstractions as a sequence compression problem. To do so, we bring a subtle but critical component of LLM training pipelines -- input tokenization via byte pair encoding (BPE) -- to the seemingly distant task of learning skills of variable time span in continuous control domains. We introduce an approach called Primitive Sequence Encoding (PRISE) that combines continuous action quantization with BPE to learn powerful action abstractions. We empirically show that high-level skills discovered by PRISE from a multitask set of robotic manipulation demonstrations significantly boost the performance of both multitask imitation learning as well as few-shot imitation learning on unseen tasks. Our code is released at https://github.com/FrankZheng2022/PRISE.

ROMay 19, 2025Code
DreamGen: Unlocking Generalization in Robot Learning through Video World Models

Joel Jang, Seonghyeon Ye, Zongyu Lin et al.

We introduce DreamGen, a simple yet highly effective 4-stage pipeline for training robot policies that generalize across behaviors and environments through neural trajectories - synthetic robot data generated from video world models. DreamGen leverages state-of-the-art image-to-video generative models, adapting them to the target robot embodiment to produce photorealistic synthetic videos of familiar or novel tasks in diverse environments. Since these models generate only videos, we recover pseudo-action sequences using either a latent action model or an inverse-dynamics model (IDM). Despite its simplicity, DreamGen unlocks strong behavior and environment generalization: a humanoid robot can perform 22 new behaviors in both seen and unseen environments, while requiring teleoperation data from only a single pick-and-place task in one environment. To evaluate the pipeline systematically, we introduce DreamGen Bench, a video generation benchmark that shows a strong correlation between benchmark performance and downstream policy success. Our work establishes a promising new axis for scaling robot learning well beyond manual data collection. Code available at https://github.com/NVIDIA/GR00T-Dreams.

LGOct 13, 2023
Progressively Efficient Learning

Ruijie Zheng, Khanh Nguyen, Hal Daumé et al.

Assistant AI agents should be capable of rapidly acquiring novel skills and adapting to new user preferences. Traditional frameworks like imitation learning and reinforcement learning do not facilitate this capability because they support only low-level, inefficient forms of communication. In contrast, humans communicate with progressive efficiency by defining and sharing abstract intentions. Reproducing similar capability in AI agents, we develop a novel learning framework named Communication-Efficient Interactive Learning (CEIL). By equipping a learning agent with an abstract, dynamic language and an intrinsic motivation to learn with minimal communication effort, CEIL leads to emergence of a human-like pattern where the learner and the teacher communicate progressively efficiently by exchanging increasingly more abstract intentions. CEIL demonstrates impressive performance and communication efficiency on a 2D MineCraft domain featuring long-horizon decision-making tasks. Agents trained with CEIL quickly master new tasks, outperforming non-hierarchical and hierarchical imitation learning by up to 50% and 20% in absolute success rate, respectively, given the same number of interactions with the teacher. Especially, the framework performs robustly with teachers modeled after human pragmatic communication behavior.

LGFeb 9, 2024Code
Premier-TACO is a Few-Shot Policy Learner: Pretraining Multitask Representation via Temporal Action-Driven Contrastive Loss

Ruijie Zheng, Yongyuan Liang, Xiyao Wang et al.

We present Premier-TACO, a multitask feature representation learning approach designed to improve few-shot policy learning efficiency in sequential decision-making tasks. Premier-TACO leverages a subset of multitask offline datasets for pretraining a general feature representation, which captures critical environmental dynamics and is fine-tuned using minimal expert demonstrations. It advances the temporal action contrastive learning (TACO) objective, known for state-of-the-art results in visual control tasks, by incorporating a novel negative example sampling strategy. This strategy is crucial in significantly boosting TACO's computational efficiency, making large-scale multitask offline pretraining feasible. Our extensive empirical evaluation in a diverse set of continuous control benchmarks including Deepmind Control Suite, MetaWorld, and LIBERO demonstrate Premier-TACO's effectiveness in pretraining visual representations, significantly enhancing few-shot imitation learning of novel tasks. Our code, pretraining data, as well as pretrained model checkpoints will be released at https://github.com/PremierTACO/premier-taco. Our project webpage is at https://premiertaco.github.io.

LGJun 9, 2021Code
Who Is the Strongest Enemy? Towards Optimal and Efficient Evasion Attacks in Deep RL

Yanchao Sun, Ruijie Zheng, Yongyuan Liang et al.

Evaluating the worst-case performance of a reinforcement learning (RL) agent under the strongest/optimal adversarial perturbations on state observations (within some constraints) is crucial for understanding the robustness of RL agents. However, finding the optimal adversary is challenging, in terms of both whether we can find the optimal attack and how efficiently we can find it. Existing works on adversarial RL either use heuristics-based methods that may not find the strongest adversary, or directly train an RL-based adversary by treating the agent as a part of the environment, which can find the optimal adversary but may become intractable in a large state space. This paper introduces a novel attacking method to find the optimal attacks through collaboration between a designed function named "actor" and an RL-based learner named "director". The actor crafts state perturbations for a given policy perturbation direction, and the director learns to propose the best policy perturbation directions. Our proposed algorithm, PA-AD, is theoretically optimal and significantly more efficient than prior RL-based works in environments with large state spaces. Empirical results show that our proposed PA-AD universally outperforms state-of-the-art attacking methods in various Atari and MuJoCo environments. By applying PA-AD to adversarial training, we achieve state-of-the-art empirical robustness in multiple tasks under strong adversaries. The codebase is released at https://github.com/umd-huang-lab/paad_adv_rl.

SDJan 30, 2021Code
Cortical Features for Defense Against Adversarial Audio Attacks

Ilya Kavalerov, Ruijie Zheng, Wojciech Czaja et al.

We propose using a computational model of the auditory cortex as a defense against adversarial attacks on audio. We apply several white-box iterative optimization-based adversarial attacks to an implementation of Amazon Alexa's HW network, and a modified version of this network with an integrated cortical representation, and show that the cortical features help defend against universal adversarial examples. At the same level of distortion, the adversarial noises found for the cortical network are always less effective for universal audio attacks. We make our code publicly available at https://github.com/ilyakava/py3fst.

RODec 13, 2024
TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic Policies

Ruijie Zheng, Yongyuan Liang, Shuaiyi Huang et al.

Although large vision-language-action (VLA) models pretrained on extensive robot datasets offer promising generalist policies for robotic learning, they still struggle with spatial-temporal dynamics in interactive robotics, making them less effective in handling complex tasks, such as manipulation. In this work, we introduce visual trace prompting, a simple yet effective approach to facilitate VLA models' spatial-temporal awareness for action prediction by encoding state-action trajectories visually. We develop a new TraceVLA model by finetuning OpenVLA on our own collected dataset of 150K robot manipulation trajectories using visual trace prompting. Evaluations of TraceVLA across 137 configurations in SimplerEnv and 4 tasks on a physical WidowX robot demonstrate state-of-the-art performance, outperforming OpenVLA by 10% on SimplerEnv and 3.5x on real-robot tasks and exhibiting robust generalization across diverse embodiments and scenarios. To further validate the effectiveness and generality of our method, we present a compact VLA model based on 4B Phi-3-Vision, pretrained on the Open-X-Embodiment and finetuned on our dataset, rivals the 7B OpenVLA baseline while significantly improving inference efficiency.

CVFeb 18, 2025
Magma: A Foundation Model for Multimodal AI Agents

Jianwei Yang, Reuben Tan, Qianhui Wu et al. · microsoft-research

We present Magma, a foundation model that serves multimodal AI agentic tasks in both the digital and physical worlds. Magma is a significant extension of vision-language (VL) models in that it not only retains the VL understanding ability (verbal intelligence) of the latter, but is also equipped with the ability to plan and act in the visual-spatial world (spatial-temporal intelligence) and complete agentic tasks ranging from UI navigation to robot manipulation. To endow the agentic capabilities, Magma is pretrained on large amounts of heterogeneous datasets spanning from images, videos to robotics data, where the actionable visual objects (e.g., clickable buttons in GUI) in images are labeled by Set-of-Mark (SoM) for action grounding, and the object movements (e.g., the trace of human hands or robotic arms) in videos are labeled by Trace-of-Mark (ToM) for action planning. Extensive experiments show that SoM and ToM reach great synergy and facilitate the acquisition of spatial-temporal intelligence for our Magma model, which is fundamental to a wide range of tasks as shown in Fig.1. In particular, Magma creates new state-of-the-art results on UI navigation and robotic manipulation tasks, outperforming previous models that are specifically tailored to these tasks. On image and video-related multimodal tasks, Magma also compares favorably to popular large multimodal models that are trained on much larger datasets. We make our model and code public for reproducibility at https://microsoft.github.io/Magma.

LGFeb 22, 2024
ACE : Off-Policy Actor-Critic with Causality-Aware Entropy Regularization

Tianying Ji, Yongyuan Liang, Yan Zeng et al. · tsinghua

The varying significance of distinct primitive behaviors during the policy learning process has been overlooked by prior model-free RL algorithms. Leveraging this insight, we explore the causal relationship between different action dimensions and rewards to evaluate the significance of various primitive behaviors during training. We introduce a causality-aware entropy term that effectively identifies and prioritizes actions with high potential impacts for efficient exploration. Furthermore, to prevent excessive focus on specific primitive behaviors, we analyze the gradient dormancy phenomenon and introduce a dormancy-guided reset mechanism to further enhance the efficacy of our method. Our proposed algorithm, ACE: Off-policy Actor-critic with Causality-aware Entropy regularization, demonstrates a substantial performance advantage across 29 diverse continuous control tasks spanning 7 domains compared to model-free RL baselines, which underscores the effectiveness, versatility, and efficient sample efficiency of our approach. Benchmark results and videos are available at https://ace-rl.github.io/.

ROMay 21, 2025
FLARE: Robot Learning with Implicit World Modeling

Ruijie Zheng, Jing Wang, Scott Reed et al.

We introduce $\textbf{F}$uture $\textbf{LA}$tent $\textbf{RE}$presentation Alignment ($\textbf{FLARE}$), a novel framework that integrates predictive latent world modeling into robot policy learning. By aligning features from a diffusion transformer with latent embeddings of future observations, $\textbf{FLARE}$ enables a diffusion transformer policy to anticipate latent representations of future observations, allowing it to reason about long-term consequences while generating actions. Remarkably lightweight, $\textbf{FLARE}$ requires only minimal architectural modifications -- adding a few tokens to standard vision-language-action (VLA) models -- yet delivers substantial performance gains. Across two challenging multitask simulation imitation learning benchmarks spanning single-arm and humanoid tabletop manipulation, $\textbf{FLARE}$ achieves state-of-the-art performance, outperforming prior policy learning baselines by up to 26%. Moreover, $\textbf{FLARE}$ unlocks the ability to co-train with human egocentric video demonstrations without action labels, significantly boosting policy generalization to a novel object with unseen geometry with as few as a single robot demonstration. Our results establish $\textbf{FLARE}$ as a general and scalable approach for combining implicit world modeling with high-frequency robotic control.

LGJul 3, 2025
A Forget-and-Grow Strategy for Deep Reinforcement Learning Scaling in Continuous Control

Zilin Kang, Chenyuan Hu, Yu Luo et al.

Deep reinforcement learning for continuous control has recently achieved impressive progress. However, existing methods often suffer from primacy bias, a tendency to overfit early experiences stored in the replay buffer, which limits an RL agent's sample efficiency and generalizability. In contrast, humans are less susceptible to such bias, partly due to infantile amnesia, where the formation of new neurons disrupts early memory traces, leading to the forgetting of initial experiences. Inspired by this dual processes of forgetting and growing in neuroscience, in this paper, we propose Forget and Grow (FoG), a new deep RL algorithm with two mechanisms introduced. First, Experience Replay Decay (ER Decay) "forgetting early experience", which balances memory by gradually reducing the influence of early experiences. Second, Network Expansion, "growing neural capacity", which enhances agents' capability to exploit the patterns of existing data by dynamically adding new parameters during training. Empirical results on four major continuous control benchmarks with more than 40 tasks demonstrate the superior performance of FoG against SoTA existing deep RL algorithms, including BRO, SimBa, and TD-MPC2.

ROMay 9, 2025
TREND: Tri-teaching for Robust Preference-based Reinforcement Learning with Demonstrations

Shuaiyi Huang, Mara Levy, Anubhav Gupta et al.

Preference feedback collected by human or VLM annotators is often noisy, presenting a significant challenge for preference-based reinforcement learning that relies on accurate preference labels. To address this challenge, we propose TREND, a novel framework that integrates few-shot expert demonstrations with a tri-teaching strategy for effective noise mitigation. Our method trains three reward models simultaneously, where each model views its small-loss preference pairs as useful knowledge and teaches such useful pairs to its peer network for updating the parameters. Remarkably, our approach requires as few as one to three expert demonstrations to achieve high performance. We evaluate TREND on various robotic manipulation tasks, achieving up to 90% success rates even with noise levels as high as 40%, highlighting its effective robustness in handling noisy preference feedback. Project page: https://shuaiyihuang.github.io/publications/TREND.

LGJun 12, 2025
Provably Learning from Language Feedback

Wanqiao Xu, Allen Nie, Ruijie Zheng et al.

Interactively learning from observation and language feedback is an increasingly studied area driven by the emergence of large language model (LLM) agents. While impressive empirical demonstrations have been shown, so far a principled framing of these decision problems remains lacking. In this paper, we formalize the Learning from Language Feedback (LLF) problem, assert sufficient assumptions to enable learning despite latent rewards, and introduce $\textit{transfer eluder dimension}$ as a complexity measure to characterize the hardness of LLF problems. We show that transfer eluder dimension captures the intuition that information in the feedback changes the learning complexity of the LLF problem. We demonstrate cases where learning from rich language feedback can be exponentially faster than learning from reward. We develop a no-regret algorithm, called $\texttt{HELiX}$, that provably solves LLF problems through sequential interactions, with performance guarantees that scale with the transfer eluder dimension of the problem. Across several empirical domains, we show that $\texttt{HELiX}$ performs well even when repeatedly prompting LLMs does not work reliably. Our contributions mark a first step towards designing principled interactive learning algorithms from generic language feedback.

LGJan 1, 2022
Transfer RL across Observation Feature Spaces via Model-Based Regularization

Yanchao Sun, Ruijie Zheng, Xiyao Wang et al.

In many reinforcement learning (RL) applications, the observation space is specified by human developers and restricted by physical realizations, and may thus be subject to dramatic changes over time (e.g. increased number of observable features). However, when the observation space changes, the previous policy will likely fail due to the mismatch of input features, and another policy must be trained from scratch, which is inefficient in terms of computation and sample complexity. Following theoretical insights, we propose a novel algorithm which extracts the latent-space dynamics in the source task, and transfers the dynamics model to the target task to use as a model-based regularizer. Our algorithm works for drastic changes of observation space (e.g. from vector-based observation to image-based observation), without any inter-task mapping or any prior knowledge of the target task. Empirical results show that our algorithm significantly improves the efficiency and stability of learning in the target task.