Hang Ye

CV
h-index23
14papers
190citations
Novelty58%
AI Score61

14 Papers

CVOct 10, 2022Code
Denoising Masked AutoEncoders Help Robust Classification

Quanlin Wu, Hang Ye, Yuntian Gu et al.

In this paper, we propose a new self-supervised method, which is called Denoising Masked AutoEncoders (DMAE), for learning certified robust classifiers of images. In DMAE, we corrupt each image by adding Gaussian noises to each pixel value and randomly masking several patches. A Transformer-based encoder-decoder model is then trained to reconstruct the original image from the corrupted one. In this learning paradigm, the encoder will learn to capture relevant semantics for the downstream tasks, which is also robust to Gaussian additive noises. We show that the pre-trained encoder can naturally be used as the base classifier in Gaussian smoothed models, where we can analytically compute the certified radius for any data point. Although the proposed method is simple, it yields significant performance improvement in downstream classification tasks. We show that the DMAE ViT-Base model, which just uses 1/10 parameters of the model developed in recent work arXiv:2206.10550, achieves competitive or better certified accuracy in various settings. The DMAE ViT-Large model significantly surpasses all previous results, establishing a new state-of-the-art on ImageNet dataset. We further demonstrate that the pre-trained model has good transferability to the CIFAR-10 dataset, suggesting its wide adaptability. Models and code are available at https://github.com/quanlin-wu/dmae.

CVJun 4
Resonant Minds: Closed-Loop Social Avatars with Theory of Mind

Jianxu Shangguan, Jing Xu, Hang Ye et al.

Creating lifelike digital humans with genuine social intelligence requires unifying cognitive reasoning and multimodal generation within a coherent framework. Current approaches treat these as separate tasks: Large Language Models excel at dialogue but lack embodied expression, while diffusion-based talking head models achieve visual fidelity but ignore social cognition. To bridge this gap, we propose a closed-loop dual-agent framework integrating perception, social reasoning, and expression into a continuous interaction cycle. The perception module analyzes partners' multimodal behaviors from video, while the social reasoning module infers hidden mental states through Theory of Mind and selects responses via an ensemble mechanism. The expression module then generates emotion-controllable dual-agent videos synthesizing both speaker speech and expression alongside listener reactive behaviors, capturing bidirectional dynamics absent in prior work. We construct a hierarchical Persona-Scenario dataset with psychologically grounded personas and private social goals to support evaluation under information asymmetry. Experiments on this dataset demonstrate competitive or superior performance on both dialogue quality and video generation metrics. Notably, our method surpasses even the full-information Script mode on key dialogue quality dimensions, suggesting that explicit mental state inference under uncertainty can elicit more thoughtful dialogue than unrestricted information access.

CVJul 22, 2022
Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection

Hang Ye, Wentao Zhu, Chunyu Wang et al.

While the voxel-based methods have achieved promising results for multi-person 3D pose estimation from multi-cameras, they suffer from heavy computation burdens, especially for large scenes. We present Faster VoxelPose to address the challenge by re-projecting the feature volume to the three two-dimensional coordinate planes and estimating X, Y, Z coordinates from them separately. To that end, we first localize each person by a 3D bounding box by estimating a 2D box and its height based on the volume features projected to the xy-plane and z-axis, respectively. Then for each person, we estimate partial joint coordinates from the three coordinate planes separately which are then fused to obtain the final 3D pose. The method is free from costly 3D-CNNs and improves the speed of VoxelPose by ten times and meanwhile achieves competitive accuracy as the state-of-the-art methods, proving its potential in real-time applications.

LGJun 22, 2022
Guided Diffusion Model for Adversarial Purification from Random Noise

Quanlin Wu, Hang Ye, Yuntian Gu

In this paper, we propose a novel guided diffusion purification approach to provide a strong defense against adversarial attacks. Our model achieves 89.62% robust accuracy under PGD-L_inf attack (eps = 8/255) on the CIFAR-10 dataset. We first explore the essential correlations between unguided diffusion models and randomized smoothing, enabling us to apply the models to certified robustness. The empirical results show that our models outperform randomized smoothing by 5% when the certified L2 radius r is larger than 0.5.

CRApr 18
NanoTag: Systems Support for Efficient Byte-Granular Overflow Detection on ARM MTE

Mingkai Li, Hang Ye, Joseph Devietti et al.

Memory safety bugs, such as buffer overflows and use-after-frees, are the leading causes of software safety issues in production. Software-based approaches, e.g., Address Sanitizer (ASAN), can detect such bugs with high precision, but with prohibitively high overhead. ARM's Memory Tagging Extension (MTE) offers a promising alternative to detect these bugs in hardware with a much lower overhead. In this paper, we perform a thorough investigation of the first production implementation of ARM MTE (Google Pixel 8) and observe that MTE can only achieve coarse precision in bug detection compared with software-based approaches such as ASAN, mainly due to its 16-byte tag granularity. To address this issue, we present NANOTAG, a system to probabilistically detect buffer overflows at byte granularity in unmodified MTE-enabled binaries with minimal changes to memory allocators, introducing an explicit detection-performance tradeoff for in-house testing. NANOTAG detects buffer overflows at byte granularity by setting up a tripwire for tag granules that may require intra-granule overflow detection. The memory access to the tripwire causes additional overflow detection in the software while using MTE's hardware to detect bugs for the rest of the accesses. We implement NANOTAG based on the Scudo Hardened Allocator, the default memory allocator on Android since Android 11. Our evaluation results across popular benchmarks and real-world case studies show that NANOTAG detects nearly as many memory safety bugs as ASAN while incurring similar run-time overhead to Scudo Hardened Allocator in MTE SYNC mode.

CVNov 8, 2023
Social Motion Prediction with Cognitive Hierarchies

Wentao Zhu, Jason Qin, Yuke Lou et al.

Humans exhibit a remarkable capacity for anticipating the actions of others and planning their own actions accordingly. In this study, we strive to replicate this ability by addressing the social motion prediction problem. We introduce a new benchmark, a novel formulation, and a cognition-inspired framework. We present Wusi, a 3D multi-person motion dataset under the context of team sports, which features intense and strategic human interactions and diverse pose distributions. By reformulating the problem from a multi-agent reinforcement learning perspective, we incorporate behavioral cloning and generative adversarial imitation learning to boost learning efficiency and generalization. Furthermore, we take into account the cognitive aspects of the human social action planning process and develop a cognitive hierarchy framework to predict strategic human social interactions. We conduct comprehensive experiments to validate the effectiveness of our proposed dataset and approach. Code and data are available at https://walter0807.github.io/Social-CH/.

ROMay 19
SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework

Tianshu Wu, Xiangqi Kong, Yue Chen et al.

Building humanoid robots capable of generalizable whole-body loco-manipulation in the real world remains a fundamental challenge. Existing methods either rely on laborious task-specific reward engineering, rigidly replay reference motions that fail to generalize, or depend on costly teleoperation that limits scalability. While human videos capture diverse human behaviors, motion priors inferred from them are inherently imperfect, suffering from occlusion, contact artifacts, and retargeting errors that render them unsuitable for direct policy learning. To address this, we present SUGAR, a scalable data-driven framework that converts diverse human videos into deployable humanoid loco-manipulation skills, without any task-specific reward engineering or reference-motion conditioning at inference. SUGAR proceeds in three stages. First, a fully automated pipeline extracts kinematic interaction priors including human-object motion trajectories and contact labels from unstructured human videos. Second, a privileged physics-based refiner uses a unified mimic reward and progressive state pool to transform imperfect priors into physically feasible, high-fidelity skills. Third, refined skills are distilled into a hierarchical autonomous policy consisting of a command generator and a command tracker. We evaluate SUGAR on six representative loco-manipulation tasks in simulation and real-world humanoid hardware. Our method substantially outperforms reference-tracking baselines, and performance scales clearly with the amount of human video data. It also achieves zero-shot real-world transfer with reliable closed-loop execution, autonomous failure recovery, and stable long-horizon performance under external perturbations. Project Page: https://tianshuwu.github.io/sugar-humanoid/

CVApr 9Code
Visually-grounded Humanoid Agents

Hang Ye, Xiaoxuan Ma, Fan Lu et al.

Digital human generation has been studied for decades and supports a wide range of real-world applications. However, most existing systems are passively animated, relying on privileged state or scripted control, which limits scalability to novel environments. We instead ask: how can digital humans actively behave using only visual observations and specified goals in novel scenes? Achieving this would enable populating any 3D environments with digital humans at scale that exhibit spontaneous, natural, goal-directed behaviors. To this end, we introduce Visually-grounded Humanoid Agents, a coupled two-layer (world-agent) paradigm that replicates humans at multiple levels: they look, perceive, reason, and behave like real people in real-world 3D scenes. The World Layer reconstructs semantically rich 3D Gaussian scenes from real-world videos via an occlusion-aware pipeline and accommodates animatable Gaussian-based human avatars. The Agent Layer transforms these avatars into autonomous humanoid agents, equipping them with first-person RGB-D perception and enabling them to perform accurate, embodied planning with spatial awareness and iterative reasoning, which is then executed at the low level as full-body actions to drive their behaviors in the scene. We further introduce a benchmark to evaluate humanoid-scene interaction in diverse reconstructed environments. Experiments show our agents achieve robust autonomous behavior, yielding higher task success rates and fewer collisions than ablations and state-of-the-art planning methods. This work enables active digital human population and advances human-centric embodied AI. Data, code, and models will be open-sourced.

LGJun 10, 2025Code
KARMA: A Multilevel Decomposition Hybrid Mamba Framework for Multivariate Long-Term Time Series Forecasting

Hang Ye, Gaoxiang Duan, Haoran Zeng et al.

Multivariate long-term and efficient time series forecasting is a key requirement for a variety of practical applications, and there are complex interleaving time dynamics in time series data that require decomposition modeling. Traditional time series decomposition methods are single and rely on fixed rules, which are insufficient for mining the potential information of the series and adapting to the dynamic characteristics of complex series. On the other hand, the Transformer-based models for time series forecasting struggle to effectively model long sequences and intricate dynamic relationships due to their high computational complexity. To overcome these limitations, we introduce KARMA, with an Adaptive Time Channel Decomposition module (ATCD) to dynamically extract trend and seasonal components. It further integrates a Hybrid Frequency-Time Decomposition module (HFTD) to further decompose Series into frequency-domain and time-domain. These components are coupled with multi-scale Mamba-based KarmaBlock to efficiently process global and local information in a coordinated manner. Experiments on eight real-world datasets from diverse domains well demonstrated that KARMA significantly outperforms mainstream baseline methods in both predictive accuracy and computational efficiency. Code and full results are available at this repository: https://github.com/yedadasd/KARMA

LGJun 7, 2024Code
CLoG: Benchmarking Continual Learning of Image Generation Models

Haotian Zhang, Junting Zhou, Haowei Lin et al.

Continual Learning (CL) poses a significant challenge in Artificial Intelligence, aiming to mirror the human ability to incrementally acquire knowledge and skills. While extensive research has focused on CL within the context of classification tasks, the advent of increasingly powerful generative models necessitates the exploration of Continual Learning of Generative models (CLoG). This paper advocates for shifting the research focus from classification-based CL to CLoG. We systematically identify the unique challenges presented by CLoG compared to traditional classification-based CL. We adapt three types of existing CL methodologies, replay-based, regularization-based, and parameter-isolation-based methods to generative tasks and introduce comprehensive benchmarks for CLoG that feature great diversity and broad task coverage. Our benchmarks and results yield intriguing insights that can be valuable for developing future CLoG methods. Additionally, we will release a codebase designed to facilitate easy benchmarking and experimentation in CLoG publicly at https://github.com/linhaowei1/CLoG. We believe that shifting the research focus to CLoG will benefit the continual learning community and illuminate the path for next-generation AI-generated content (AIGC) in a lifelong learning paradigm.

CLMar 17, 2025
HICD: Hallucination-Inducing via Attention Dispersion for Contrastive Decoding to Mitigate Hallucinations in Large Language Models

Xinyan Jiang, Hang Ye, Yongxin Zhu et al.

Large Language Models (LLMs) often generate hallucinations, producing outputs that are contextually inaccurate or factually incorrect. We introduce HICD, a novel method designed to induce hallucinations for contrastive decoding to mitigate hallucinations. Unlike existing contrastive decoding methods, HICD selects attention heads crucial to the model's prediction as inducing heads, then induces hallucinations by dispersing attention of these inducing heads and compares the hallucinated outputs with the original outputs to obtain the final result. Our approach significantly improves performance on tasks requiring contextual faithfulness, such as context completion, reading comprehension, and question answering. It also improves factuality in tasks requiring accurate knowledge recall. We demonstrate that our inducing heads selection and attention dispersion method leads to more "contrast-effective" hallucinations for contrastive decoding, outperforming other hallucination-inducing methods. Our findings provide a promising strategy for reducing hallucinations by inducing hallucinations in a controlled manner, enhancing the performance of LLMs in a wide range of tasks.

CVNov 27, 2024
GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data

Wentao Wang, Hang Ye, Fangzhou Hong et al.

Given a single in-the-wild human photo, it remains a challenging task to reconstruct a high-fidelity 3D human model. Existing methods face difficulties including a) the varying body proportions captured by in-the-wild human images; b) diverse personal belongings within the shot; and c) ambiguities in human postures and inconsistency in human textures. In addition, the scarcity of high-quality human data intensifies the challenge. To address these problems, we propose a Generalizable image-to-3D huMAN reconstruction framework, dubbed GeneMAN, building upon a comprehensive multi-source collection of high-quality human data, including 3D scans, multi-view videos, single photos, and our generated synthetic human data. GeneMAN encompasses three key modules. 1) Without relying on parametric human models (e.g., SMPL), GeneMAN first trains a human-specific text-to-image diffusion model and a view-conditioned diffusion model, serving as GeneMAN 2D human prior and 3D human prior for reconstruction, respectively. 2) With the help of the pretrained human prior models, the Geometry Initialization-&-Sculpting pipeline is leveraged to recover high-quality 3D human geometry given a single image. 3) To achieve high-fidelity 3D human textures, GeneMAN employs the Multi-Space Texture Refinement pipeline, consecutively refining textures in the latent and the pixel spaces. Extensive experimental results demonstrate that GeneMAN could generate high-quality 3D human models from a single image input, outperforming prior state-of-the-art methods. Notably, GeneMAN could reveal much better generalizability in dealing with in-the-wild images, often yielding high-quality 3D human models in natural poses with common items, regardless of the body proportions in the input images.

CVJul 3, 2025
RichControl: Structure- and Appearance-Rich Training-Free Spatial Control for Text-to-Image Generation

Liheng Zhang, Lexi Pang, Hang Ye et al.

Text-to-image (T2I) diffusion models have shown remarkable success in generating high-quality images from text prompts. Recent efforts extend these models to incorporate conditional images (e.g., canny edge) for fine-grained spatial control. Among them, feature injection methods have emerged as a training-free alternative to traditional fine-tuning-based approaches. However, they often suffer from structural misalignment, condition leakage, and visual artifacts, especially when the condition image diverges significantly from natural RGB distributions. Through an empirical analysis of existing methods, we identify a key limitation: the sampling schedule of condition features, previously unexplored, fails to account for the evolving interplay between structure preservation and domain alignment throughout diffusion steps. Inspired by this observation, we propose a flexible training-free framework that decouples the sampling schedule of condition features from the denoising process, and systematically investigate the spectrum of feature injection schedules for a higher-quality structure guidance in the feature space. Specifically, we find that condition features sampled from a single timestep are sufficient, yielding a simple yet efficient schedule that balances structure alignment and appearance quality. We further enhance the sampling process by introducing a restart refinement schedule, and improve the visual quality with an appearance-rich prompting strategy. Together, these designs enable training-free generation that is both structure-rich and appearance-rich. Extensive experiments show that our approach achieves state-of-the-art results across diverse zero-shot conditioning scenarios.

CVNov 29, 2024
FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling

Hang Ye, Xiaoxuan Ma, Hai Ci et al.

Achieving realistic animated human avatars requires accurate modeling of pose-dependent clothing deformations. Existing learning-based methods heavily rely on the Linear Blend Skinning (LBS) of minimally-clothed human models like SMPL to model deformation. However, they struggle to handle loose clothing, such as long dresses, where the canonicalization process becomes ill-defined when the clothing is far from the body, leading to disjointed and fragmented results. To overcome this limitation, we propose FreeCloth, a novel hybrid framework to model challenging clothed humans. Our core idea is to use dedicated strategies to model different regions, depending on whether they are close to or distant from the body. Specifically, we segment the human body into three categories: unclothed, deformed, and generated. We simply replicate unclothed regions that require no deformation. For deformed regions close to the body, we leverage LBS to handle the deformation. As for the generated regions, which correspond to loose clothing areas, we introduce a novel free-form, part-aware generator to model them, as they are less affected by movements. This free-form generation paradigm brings enhanced flexibility and expressiveness to our hybrid framework, enabling it to capture the intricate geometric details of challenging loose clothing, such as skirts and dresses. Experimental results on the benchmark dataset featuring loose clothing demonstrate that FreeCloth achieves state-of-the-art performance with superior visual fidelity and realism, particularly in the most challenging cases.