Suthee Ruangwises

CR
15papers
254citations
Novelty41%
AI Score51

15 Papers

30.5CRMar 17
Simulating Virtual Players for UNO without Computers

Suthee Ruangwises, Kazumasa Shinagawa

UNO is a popular multiplayer card game. In each turn, a player has to play a card in their hand having the same number or color as the most recently played card. When having few people, adding virtual players to play the game can easily be done in UNO video games. However, this is a challenging task for physical UNO without computers. In this paper, we propose an unconventional protocol that can simulate virtual players using nothing but physical UNO cards. In particular, our protocol can uniformly select a valid card to play from each virtual player's hand at random, or report that none exists, without revealing the rest of its hand. The protocol can also be applied to simulate virtual players in other turn-based card or tile games where each player has to select a valid card or tile to play in each turn.

8.5CRMar 19
A Complexity Hierarchy of Shuffles in Card-Based Protocols

Tomoki Ono, Suthee Ruangwises

Card-based cryptography uses physical playing cards to construct protocols for secure multi-party computation. Existing card-based protocols employ various types of shuffles, some of which are easy to implement in practice while others are considerably more complex. In this paper, we classify shuffle operations into several levels according to their implementation complexity. We motivate this hierarchy from both practical and theoretical perspectives, and prove separation results between several levels by showing that certain shuffles cannot be realized using only operations from lower levels. Finally, we propose a new complexity measure for evaluating card-based protocols based on this hierarchy.

60.5CCMar 17
Wataridori is NP-Complete

Suthee Ruangwises

Wataridori is a pencil puzzle that involves drawing paths in a rectangular grid to connect circles into pairs while satisfying several constraints. In this paper, we prove that deciding whether a given Wataridori puzzle has a solution is NP-complete via a reduction from Numberlink, another pencil puzzle that has previously been proved NP-complete.

21.1CRMar 17
Balance-Based Cryptography: Physically Computing Any Boolean Function

Suthee Ruangwises

Secure multi-party computation is an area in cryptography which studies how multiple parties can compare their private information without revealing it. Besides digital protocols, many unconventional protocols for secure multi-party computation using physical objects have also been developed. The vast majority of them use playing cards as the main tools. In 2024, Kaneko et al. introduced the use of a balance scale and coins in zero-knowledge proof protocols for pencil puzzles. In this paper, we extend the use of these tools to secure multi-party computation. In particular, we develop four protocols that can securely compute any $n$-variable Boolean function using a balance scale and coins.

65.3COApr 21
Cyclic Equalizability Characterized by Parikh Vectors

Sarunyu Thongjarast, Sarit Pasiphol, Suthee Ruangwises

Cyclic equalizability is a notion introduced by Shinagawa and Nuida in 2025, in the study of card-based cryptography. Informally, a collection of words is cyclically equalizable if, by inserting the same letters at the same positions in all words, they can be transformed into words that are cyclic shifts of one another. Shinagawa and Nuida showed that two binary words of equal length are cyclically equalizable if and only if they have the same Hamming weight. They also posed the problem of characterizing cyclic equalizability over larger alphabets. In this paper, we completely characterize cyclic equalizability for two words over an arbitrary finite alphabet by proving that two words are cyclically equalizable if and only if they have the same Parikh vector.

CRFeb 20, 2022
How to Physically Verify a Rectangle in a Grid: A Physical ZKP for Shikaku

Suthee Ruangwises, Toshiya Itoh

Shikaku is a pencil puzzle consisting of a rectangular grid, with some cells containing a number. The player has to partition the grid into rectangles such that each rectangle contains exactly one number equal to the area of that rectangle. In this paper, we propose two physical zero-knowledge proof protocols for Shikaku using a deck of playing cards, which allow a prover to physically show that he/she knows a solution of the puzzle without revealing it. Most importantly, in our second protocol we develop a general technique to physically verify a rectangle-shaped area with a certain size in a rectangular grid, which can be used to verify other problems with similar constraints.

CRDec 22, 2021
Physical ZKP for Makaro Using a Standard Deck of Cards

Suthee Ruangwises, Toshiya Itoh

Makaro is a logic puzzle with an objective to fill numbers into a rectangular grid to satisfy certain conditions. In 2018, Bultel et al. developed a physical zero-knowledge proof (ZKP) protocol for Makaro using a deck of cards, which allows a prover to physically convince a verifier that he/she knows a solution of the puzzle without revealing it. However, their protocol requires several identical copies of some cards, making it impractical as a deck of playing cards found in everyday life typically consists of all different cards. In this paper, we propose a new ZKP protocol for Makaro that can be implemented using a standard deck (a deck consisting of all different cards). Our protocol also uses asymptotically less cards than the protocol of Bultel et al. Most importantly, we develop a general method to encode a number with a sequence of all different cards. This allows us to securely compute several numerical functions using a standard deck, such as verifying that two given numbers are different and verifying that a number is the largest one among the given numbers.

CCJun 26, 2021
An Improved Physical ZKP for Nonogram and Nonogram Color

Suthee Ruangwises

Nonogram is a pencil puzzle consisting of a rectangular white grid where the player has to paint some cells black according to given constraints. In 2010, Chien and Hon constructed a physical card-based zero-knowledge proof protocol for Nonogram, which enables a prover to physically show that he/she knows a solution of the puzzle without revealing it. However, their protocol requires special tools such as scratch-off cards and a sealing machine, making it impractical to implement in real world. The protocol also has a nonzero soundness error. In this paper, we develop a more practical card-based protocol for Nonogram with perfect soundness that uses only regular paper cards. We also show how to modify our protocol to make it support Nonogram Color, a generalization of Nonogram where the player has to paint the cells with multiple colors.

CRJun 25, 2021
Two Standard Decks of Playing Cards are Sufficient for a ZKP for Sudoku

Suthee Ruangwises

Sudoku is a famous logic puzzle where the player has to fill a number between 1 and 9 into each empty cell of a $9 \times 9$ grid such that every number appears exactly once in each row, each column, and each $3 \times 3$ block. In 2020, Sasaki et al. developed a physical card-based protocol of zero-knowledge proof (ZKP) for Sudoku, which enables a prover to convince a verifier that he/she knows a solution of the puzzle without revealing it. Their protocol uses 90 cards, but requires nine identical copies of some cards, which cannot be found in a standard deck of playing cards (consisting of 52 different cards and two jokers). Hence, nine identical standard decks are required to perform that protocol, making the protocol not very practical. In this paper, we propose a new ZKP protocol for Sudoku that can be performed using only two standard decks of playing cards, regardless of whether the two decks are identical or different. In general, we also develop the first ZKP protocol for a generalized $n \times n$ Sudoku that can be performed using a deck of all different cards.

CRNov 5, 2020
Using Five Cards to Encode Each Integer in $\mathbb{Z}/6\mathbb{Z}$

Suthee Ruangwises

Research in secure multi-party computation using a deck of playing cards, often called card-based cryptography, dates back to 1989 when Den Boer introduced the "five-card trick" to compute the logical AND function. Since then, many protocols to compute different functions have been developed. In this paper, we propose a new encoding scheme that uses five cards to encode each integer in $\mathbb{Z}/6\mathbb{Z}$. Using this encoding scheme, we develop protocols that can copy a commitment with 13 cards, add two integers with 10 cards, and multiply two integers with 14 cards. All of our protocols are the currently best known protocols in terms of the required number of cards. Our encoding scheme can be generalized to encode integers in $\mathbb{Z}/n\mathbb{Z}$ for other values of $n$ as well.

CRNov 3, 2020
Physical ZKP for Connected Spanning Subgraph: Applications to Bridges Puzzle and Other Problems

Suthee Ruangwises, Toshiya Itoh

An undirected graph $G$ is known to both the prover $P$ and the verifier $V$, but only $P$ knows a subgraph $H$ of $G$. Without revealing any information about $H$, $P$ wants to convince $V$ that $H$ is a connected spanning subgraph of $G$, i.e. $H$ is connected and contains all vertices of $G$. In this paper, we propose an unconventional zero-knowledge proof protocol using a physical deck of cards, which enables $P$ to physically show that $H$ satisfies the condition without revealing it. We also show applications of this protocol to verify solutions of three well-known NP-complete problems: the Hamiltonian cycle problem, the maximum leaf spanning tree problem, and a popular logic puzzle called Bridges.

CRSep 21, 2020
Physical Zero-Knowledge Proof for Ripple Effect

Suthee Ruangwises, Toshiya Itoh

Ripple Effect is a logic puzzle where the player has to fill numbers into empty cells in a rectangular grid. The grid is divided into rooms, and each room must contain consecutive integers starting from 1 to its size. Also, if two cells in the same row or column contain the same number $x$, there must be a space of at least $x$ cells separating the two cells. In this paper, we develop a physical zero-knowledge proof for the Ripple Effect puzzle using a deck of cards, which allows a prover to convince a verifier that he/she knows a solution without revealing it. In particular, given a secret number $x$ and a list of numbers, our protocol can physically verify that $x$ does not appear among the first $x$ numbers in the list without revealing $x$ or any number in the list.

CRFeb 4, 2020
Physical Zero-Knowledge Proof for Numberlink Puzzle and $k$ Vertex-Disjoint Paths Problem

Suthee Ruangwises, Toshiya Itoh

Numberlink is a logic puzzle with an objective to connect all pairs of cells with the same number by non-crossing paths in a rectangular grid. In this paper, we propose a physical protocol of zero-knowledge proof for Numberlink using a deck of cards, which allows a prover to convince a verifier that he/she knows a solution without revealing it. In particular, the protocol shows how to physically count the number of elements in a list that are equal to a given secret value without revealing that value, the positions of elements in the list that are equal to it, or the value of any other element in the list. Finally, we show that our protocol can be modified to verify a solution of the well-known $k$ vertex-disjoint paths problem, both the undirected and directed settings.

CRNov 14, 2019
Securely Computing the $n$-Variable Equality Function with $2n$ Cards

Suthee Ruangwises, Toshiya Itoh

Research in the area of secure multi-party computation using a deck of playing cards, often called card-based cryptography, started from the introduction of the five-card trick protocol to compute the logical AND function by den Boer in 1989. Since then, many card-based protocols to compute various functions have been developed. In this paper, we propose two new protocols that securely compute the $n$-variable equality function (determining whether all inputs are equal) $E: \{0,1\}^n \rightarrow \{0,1\}$ using $2n$ cards. The first protocol can be generalized to compute any doubly symmetric function $f: \{0,1\}^n \rightarrow \mathbb{Z}$ using $2n$ cards, and any symmetric function $f: \{0,1\}^n \rightarrow \mathbb{Z}$ using $2n+2$ cards. The second protocol can be generalized to compute the $k$-candidate $n$-variable equality function $E: (\mathbb{Z}/k\mathbb{Z})^n \rightarrow \{0,1\}$ using $2 \lceil \lg k \rceil n$ cards.

CROct 1, 2018
AND Protocols Using Only Uniform Shuffles

Suthee Ruangwises, Toshiya Itoh

Secure multi-party computation using a deck of playing cards has been a subject of research since the "five-card trick" introduced by den Boer in 1989. One of the main problems in card-based cryptography is to design committed-format protocols to compute a Boolean AND operation subject to different runtime and shuffle restrictions by using as few cards as possible. In this paper, we introduce two AND protocols that use only uniform shuffles. The first one requires four cards and is a restart-free Las Vegas protocol with finite expected runtime. The second one requires five cards and always terminates in finite time.