David Schneider

CV
h-index34
9papers
3,852citations
Novelty48%
AI Score38

9 Papers

20.8CVOct 23, 2022Code
Anticipative Feature Fusion Transformer for Multi-Modal Action Anticipation

Zeyun Zhong, David Schneider, Michael Voit et al.

Although human action anticipation is a task which is inherently multi-modal, state-of-the-art methods on well known action anticipation datasets leverage this data by applying ensemble methods and averaging scores of unimodal anticipation networks. In this work we introduce transformer based modality fusion techniques, which unify multi-modal data at an early stage. Our Anticipative Feature Fusion Transformer (AFFT) proves to be superior to popular score fusion approaches and presents state-of-the-art results outperforming previous methods on EpicKitchens-100 and EGTEA Gaze+. Our model is easily extensible and allows for adding new modalities without architectural changes. Consequently, we extracted audio features on EpicKitchens-100 which we add to the set of commonly used features in the community.

5.0CVMar 2, 2023Code
Towards Activated Muscle Group Estimation in the Wild

Kunyu Peng, David Schneider, Alina Roitberg et al.

In this paper, we tackle the new task of video-based Activated Muscle Group Estimation (AMGE) aiming at identifying active muscle regions during physical activity in the wild. To this intent, we provide the MuscleMap dataset featuring >15K video clips with 135 different activities and 20 labeled muscle groups. This dataset opens the vistas to multiple video-based applications in sports and rehabilitation medicine under flexible environment constraints. The proposed MuscleMap dataset is constructed with YouTube videos, specifically targeting High-Intensity Interval Training (HIIT) physical exercise in the wild. To make the AMGE model applicable in real-life situations, it is crucial to ensure that the model can generalize well to numerous types of physical activities not present during training and involving new combinations of activated muscles. To achieve this, our benchmark also covers an evaluation setting where the model is exposed to activity types excluded from the training set. Our experiments reveal that the generalizability of existing architectures adapted for the AMGE task remains a challenge. Therefore, we also propose a new approach, TransM3E, which employs a multi-modality feature fusion mechanism between both the video transformer model and the skeleton-based graph convolution model with novel cross-modal knowledge distillation executed on multi-classification tokens. The proposed method surpasses all popular video classification models when dealing with both, previously seen and new types of physical activities. The database and code can be found at https://github.com/KPeng9510/MuscleMap.

11.2CVApr 10, 2022
A Comparative Analysis of Decision-Level Fusion for Multimodal Driver Behaviour Understanding

Alina Roitberg, Kunyu Peng, Zdravko Marinov et al.

Visual recognition inside the vehicle cabin leads to safer driving and more intuitive human-vehicle interaction but such systems face substantial obstacles as they need to capture different granularities of driver behaviour while dealing with highly limited body visibility and changing illumination. Multimodal recognition mitigates a number of such issues: prediction outcomes of different sensors complement each other due to different modality-specific strengths and weaknesses. While several late fusion methods have been considered in previously published frameworks, they constantly feature different architecture backbones and building blocks making it very hard to isolate the role of the chosen late fusion strategy itself. This paper presents an empirical evaluation of different paradigms for decision-level late fusion in video-based driver observation. We compare seven different mechanisms for joining the results of single-modal classifiers which have been both popular, (e.g. score averaging) and not yet considered (e.g. rank-level fusion) in the context of driver observation evaluating them based on different criteria and benchmark settings. This is the first systematic study of strategies for fusing outcomes of multimodal predictors inside the vehicles, conducted with the goal to provide guidance for fusion scheme selection.

5.7CVApr 10, 2022
Is my Driver Observation Model Overconfident? Input-guided Calibration Networks for Reliable and Interpretable Confidence Estimates

Alina Roitberg, Kunyu Peng, David Schneider et al.

Driver observation models are rarely deployed under perfect conditions. In practice, illumination, camera placement and type differ from the ones present during training and unforeseen behaviours may occur at any time. While observing the human behind the steering wheel leads to more intuitive human-vehicle-interaction and safer driving, it requires recognition algorithms which do not only predict the correct driver state, but also determine their prediction quality through realistic and interpretable confidence measures. Reliable uncertainty estimates are crucial for building trust and are a serious obstacle for deploying activity recognition networks in real driving systems. In this work, we for the first time examine how well the confidence values of modern driver observation models indeed match the probability of the correct outcome and show that raw neural network-based approaches tend to significantly overestimate their prediction quality. To correct this misalignment between the confidence values and the actual uncertainty, we consider two strategies. First, we enhance two activity recognition models often used for driver observation with temperature scaling-an off-the-shelf method for confidence calibration in image classification. Then, we introduce Calibrated Action Recognition with Input Guidance (CARING)-a novel approach leveraging an additional neural network to learn scaling the confidences depending on the video representation. Extensive experiments on the Drive&Act dataset demonstrate that both strategies drastically improve the quality of model confidences, while our CARING model out-performs both, the original architectures and their temperature scaling enhancement, leading to best uncertainty estimates.

12.1CVDec 11, 2023Code
Navigating Open Set Scenarios for Skeleton-based Action Recognition

Kunyu Peng, Cheng Yin, Junwei Zheng et al.

In real-world scenarios, human actions often fall outside the distribution of training data, making it crucial for models to recognize known actions and reject unknown ones. However, using pure skeleton data in such open-set conditions poses challenges due to the lack of visual background cues and the distinct sparse structure of body pose sequences. In this paper, we tackle the unexplored Open-Set Skeleton-based Action Recognition (OS-SAR) task and formalize the benchmark on three skeleton-based datasets. We assess the performance of seven established open-set approaches on our task and identify their limits and critical generalization issues when dealing with skeleton information. To address these challenges, we propose a distance-based cross-modality ensemble method that leverages the cross-modal alignment of skeleton joints, bones, and velocities to achieve superior open-set recognition performance. We refer to the key idea as CrossMax - an approach that utilizes a novel cross-modality mean max discrepancy suppression mechanism to align latent spaces during training and a cross-modality distance-based logits refinement method during testing. CrossMax outperforms existing approaches and consistently yields state-of-the-art results across all datasets and backbones. The benchmark, code, and models will be released at https://github.com/KPeng9510/OS-SAR.

6.1MLJul 7
A Convex Approximation Framework for Neural Likelihood-Based Bayesian Inverse Problems

Fabian Schneider, Tapio Helin, Leila Taghizadeh

Many problems in science and engineering are difficult to model accurately, either due to unknown physical mechanisms, poorly quantified measurement uncertainty, or prohibitive computational costs of high-fidelity simulations. These challenges limit the applicability of classical probabilistic inference methods such as Markov chain Monte Carlo, especially in high-dimensional Bayesian inverse problems. As data from scientific experiments become increasingly available, machine learning methods offer a flexible alternative to explicit parametric modelling. We study neural likelihood approximation, where the goal is to learn the likelihood function directly from data without explicit knowledge of the underlying data-generating process. A common approach trains likelihood surrogates by minimizing the Kullback-Leibler divergence between the true posterior and an approximate posterior, which is equivalent to minimizing the expected negative log-likelihood. This work improves the theoretical foundations of neural likelihood approximation by alleviating limitations of restrictive model classes: we show that, by working with un-normalized potentials and folding normalization into the training objective, the resulting learning problem is strictly convex. We show that empirical minimizers of the resulting data-driven objective converge to the true likelihood as the sample size grows. Numerical experiments for the neural likelihood approximation are conducted for a deblurring and a non-linear PDE based imaging problem.

6.5CVDec 24, 2024Code
Mitigating Label Noise using Prompt-Based Hyperbolic Meta-Learning in Open-Set Domain Generalization

Kunyu Peng, Di Wen, Sarfraz M. Saquib et al.

Open-Set Domain Generalization (OSDG) is a challenging task requiring models to accurately predict familiar categories while minimizing confidence for unknown categories to effectively reject them in unseen domains. While the OSDG field has seen considerable advancements, the impact of label noise--a common issue in real-world datasets--has been largely overlooked. Label noise can mislead model optimization, thereby exacerbating the challenges of open-set recognition in novel domains. In this study, we take the first step towards addressing Open-Set Domain Generalization under Noisy Labels (OSDG-NL) by constructing dedicated benchmarks derived from widely used OSDG datasets, including PACS and DigitsDG. We evaluate baseline approaches by integrating techniques from both label denoising and OSDG methodologies, highlighting the limitations of existing strategies in handling label noise effectively. To address these limitations, we propose HyProMeta, a novel framework that integrates hyperbolic category prototypes for label noise-aware meta-learning alongside a learnable new-category agnostic prompt designed to enhance generalization to unseen classes. Our extensive experiments demonstrate the superior performance of HyProMeta compared to state-of-the-art methods across the newly established benchmarks. The source code of this work is released at https://github.com/KPeng9510/HyProMeta.

5.0CVMay 15, 2023Code
Exploring Few-Shot Adaptation for Activity Recognition on Diverse Domains

Kunyu Peng, Di Wen, David Schneider et al.

Domain adaptation is essential for activity recognition to ensure accurate and robust performance across diverse environments, sensor types, and data sources. Unsupervised domain adaptation methods have been extensively studied, yet, they require large-scale unlabeled data from the target domain. In this work, we focus on Few-Shot Domain Adaptation for Activity Recognition (FSDA-AR), which leverages a very small amount of labeled target videos to achieve effective adaptation. This approach is appealing for applications because it only needs a few or even one labeled example per class in the target domain, ideal for recognizing rare but critical activities. However, the existing FSDA-AR works mostly focus on the domain adaptation on sports videos, where the domain diversity is limited. We propose a new FSDA-AR benchmark using five established datasets considering the adaptation on more diverse and challenging domains. Our results demonstrate that FSDA-AR performs comparably to unsupervised domain adaptation with significantly fewer labeled target domain samples. We further propose a novel approach, RelaMiX, to better leverage the few labeled target domain samples as knowledge guidance. RelaMiX encompasses a temporal relational attention network with relation dropout, alongside a cross-domain information alignment mechanism. Furthermore, it integrates a mechanism for mixing features within a latent space by using the few-shot target domain samples. The proposed RelaMiX solution achieves state-of-the-art performance on all datasets within the FSDA-AR benchmark. To encourage future research of few-shot domain adaptation for activity recognition, our code will be publicly available at https://github.com/KPeng9510/RelaMiX.

13.5CVJul 12, 2021Code
Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Games

Alina Roitberg, David Schneider, Aulia Djamal et al.

Recognizing Activities of Daily Living (ADL) is a vital process for intelligent assistive robots, but collecting large annotated datasets requires time-consuming temporal labeling and raises privacy concerns, e.g., if the data is collected in a real household. In this work, we explore the concept of constructing training examples for ADL recognition by playing life simulation video games and introduce the SIMS4ACTION dataset created with the popular commercial game THE SIMS 4. We build Sims4Action by specifically executing actions-of-interest in a "top-down" manner, while the gaming circumstances allow us to freely switch between environments, camera angles and subject appearances. While ADL recognition on gaming data is interesting from the theoretical perspective, the key challenge arises from transferring it to the real-world applications, such as smart-homes or assistive robotics. To meet this requirement, Sims4Action is accompanied with a GamingToReal benchmark, where the models are evaluated on real videos derived from an existing ADL dataset. We integrate two modern algorithms for video-based activity recognition in our framework, revealing the value of life simulation video games as an inexpensive and far less intrusive source of training data. However, our results also indicate that tasks involving a mixture of gaming and real data are challenging, opening a new research direction. We will make our dataset publicly available at https://github.com/aroitberg/sims4action.