Gerard Llorach

HC
3papers
50citations
Novelty15%
AI Score14

3 Papers

HCApr 3, 2020
Comparison of a Head-Mounted Display and a Curved Screen in a Multi-Talker Audiovisual Listening Task

Gerard Llorach, Maartje M. E. Hendrikse, Giso Grimm et al.

Introduction: Virtual audiovisual technology and its methodology has yet to be established for psychoacoustic research. This study examined the effects of different audiovisual conditions on preference when listening to multi-talker conversations. The study's goal is to explore and assess audiovisual technologies in the context of hearing research. Methods: The participants listened to audiovisual conversations between four talkers. Two displays were tested and compared: a curved screen (CS) and a head-mounted display (HMD). Using three visual conditions (audio-only, virtual characters and video recordings), three groups of participants were tested: seventeen young normal-hearing, ten older normal-hearing, and ten older hearing-impaired listeners. Results: Open interviews showed that the CS was preferred over the HMD for older normal-hearing participants and that video recordings were the preferred visual condition. Young and older hearing-impaired participants did not show a preference between the CS and the HMD. Conclusions: CSs and video recordings should be the preferred audiovisual setup of laboratories and clinics, although HMDs and virtual characters can be used for hearing research when necessary and suitable.

MED-PHNov 16, 2018
Influence of visual cues on head and eye movements during listening tasks in multi-talker audiovisual environments with animated characters

Maartje M. E. Hendrikse, Gerard Llorach, Giso Grimm et al.

Recent studies of hearing aid benefits indicate that head movement behavior influences performance. To systematically assess these effects, movement behavior must be measured in realistic communication conditions. For this, the use of virtual audiovisual environments with animated characters as visual stimuli has been proposed. It is unclear, however, how these animations influence the head- and eye-movement behavior of subjects. Here, two listening tasks were carried out with a group of 14 young normal hearing subjects to investigate the influence of visual cues on head- and eye-movement behavior; on combined localization and speech intelligibility task performance; as well as on perceived speech intelligibility, perceived listening effort and the general impression of the audiovisual environments. Animated characters with different lip-syncing and gaze patterns were compared to an audio-only condition and to a video of real persons. Results show that movement behavior, task performance, and perception were all influenced by visual cues. The movement behavior of young normal hearing listeners in animation conditions with lip-syncing was similar to that in the video condition. These results in young normal hearing listeners are a first step towards using the animated characters to assess the influence of head movement behavior on hearing aid performance.

HCNov 14, 2018
Say Hi to Eliza. An Embodied Conversational Agent on the Web

Gerard Llorach, Josep Blat

The creation and support of Embodied Conversational Agents (ECAs) has been quite challenging, as features required might not be straight-forward to implement and to integrate in a single application. Furthermore, ECAs as desktop applications present drawbacks for both developers and users; the former have to develop for each device and operating system and the latter must install additional software, limiting their widespread use. In this paper we demonstrate how recent advances in web technologies show promising steps towards capable web-based ECAs, through some off-the-shelf technologies, in particular, the Web Speech API, Web Audio API, WebGL and Web Workers. We describe their integration into a simple fully functional web-based 3D ECA accessible from any modern device, with special attention to our novel work in the creation and support of the embodiment aspects.