Josep Blat

2papers

2 Papers

LGAug 27, 2021
A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation

Beatriz Cabrero Daniel, Ricardo Marques, Ludovic Hoyet et al.

Simulating crowds requires controlling a very large number of trajectories and is usually performed using crowd motion algorithms for which appropriate parameter values need to be found. The study of the relation between parametric values for simulation techniques and the quality of the resulting trajectories has been studied either through perceptual experiments or by comparison with real crowd trajectories. In this paper, we integrate both strategies. A quality metric, QF, is proposed to abstract from reference data while capturing the most salient features that affect the perception of trajectory realism. QF weights and combines cost functions that are based on several individual, local and global properties of trajectories. These trajectory features are selected from the literature and from interviews with experts. To validate the capacity of QF to capture perceived trajectory quality, we conduct an online experiment that demonstrates the high agreement between the automatic quality score and non-expert users. To further demonstrate the usefulness of QF, we use it in a data-free parameter tuning application able to tune any parametric microscopic crowd simulation model that outputs independent trajectories for characters. The learnt parameters for the tuned crowd motion model maintain the influence of the reference data which was used to weight the terms of QF.

HCNov 14, 2018
Say Hi to Eliza. An Embodied Conversational Agent on the Web

Gerard Llorach, Josep Blat

The creation and support of Embodied Conversational Agents (ECAs) has been quite challenging, as features required might not be straight-forward to implement and to integrate in a single application. Furthermore, ECAs as desktop applications present drawbacks for both developers and users; the former have to develop for each device and operating system and the latter must install additional software, limiting their widespread use. In this paper we demonstrate how recent advances in web technologies show promising steps towards capable web-based ECAs, through some off-the-shelf technologies, in particular, the Web Speech API, Web Audio API, WebGL and Web Workers. We describe their integration into a simple fully functional web-based 3D ECA accessible from any modern device, with special attention to our novel work in the creation and support of the embodiment aspects.