CVSep 9, 2022Code
TEACH: Temporal Action Composition for 3D HumansNikos Athanasiou, Mathis Petrovich, Michael J. Black et al.
Given a series of natural language descriptions, our task is to generate 3D human motions that correspond semantically to the text, and follow the temporal order of the instructions. In particular, our goal is to enable the synthesis of a series of actions, which we refer to as temporal action composition. The current state of the art in text-conditioned motion synthesis only takes a single action or a single sentence as input. This is partially due to lack of suitable training data containing action sequences, but also due to the computational complexity of their non-autoregressive model formulation, which does not scale well to long sequences. In this work, we address both issues. First, we exploit the recent BABEL motion-text collection, which has a wide range of labeled actions, many of which occur in a sequence with transitions between them. Next, we design a Transformer-based approach that operates non-autoregressively within an action, but autoregressively within the sequence of actions. This hierarchical formulation proves effective in our experiments when compared with multiple baselines. Our approach, called TEACH for "TEmporal Action Compositions for Human motions", produces realistic human motions for a wide variety of actions and temporal compositions from language descriptions. To encourage work on this new task, we make our code available for research purposes at our $\href{teach.is.tue.mpg.de}{\text{website}}$.
CVAug 28, 2023
CoVR-2: Automatic Data Construction for Composed Video RetrievalLucas Ventura, Antoine Yang, Cordelia Schmid et al. · deepmind
Composed Image Retrieval (CoIR) has recently gained popularity as a task that considers both text and image queries together, to search for relevant images in a database. Most CoIR approaches require manually annotated datasets, comprising image-text-image triplets, where the text describes a modification from the query image to the target image. However, manual curation of CoIR triplets is expensive and prevents scalability. In this work, we instead propose a scalable automatic dataset creation methodology that generates triplets given video-caption pairs, while also expanding the scope of the task to include composed video retrieval (CoVR). To this end, we mine paired videos with a similar caption from a large database, and leverage a large language model to generate the corresponding modification text. Applying this methodology to the extensive WebVid2M collection, we automatically construct our WebVid-CoVR dataset, resulting in 1.6 million triplets. Moreover, we introduce a new benchmark for CoVR with a manually annotated evaluation set, along with baseline results. We further validate that our methodology is equally applicable to image-caption pairs, by generating 3.3 million CoIR training triplets using the Conceptual Captions dataset. Our model builds on BLIP-2 pretraining, adapting it to composed video (or image) retrieval, and incorporates an additional caption retrieval loss to exploit extra supervision beyond the triplet. We provide extensive ablations to analyze the design choices on our new CoVR benchmark. Our experiments also demonstrate that training a CoVR model on our datasets effectively transfers to CoIR, leading to improved state-of-the-art performance in the zero-shot setup on the CIRR, FashionIQ, and CIRCO benchmarks. Our code, datasets, and models are publicly available at https://imagine.enpc.fr/~ventural/covr/.
CVApr 25, 2022
TEMOS: Generating diverse human motions from textual descriptionsMathis Petrovich, Michael J. Black, Gül Varol
We address the problem of generating diverse 3D human motions from textual descriptions. This challenging task requires joint modeling of both modalities: understanding and extracting useful human-centric information from the text, and then generating plausible and realistic sequences of human poses. In contrast to most previous work which focuses on generating a single, deterministic, motion from a textual description, we design a variational approach that can produce multiple diverse human motions. We propose TEMOS, a text-conditioned generative model leveraging variational autoencoder (VAE) training with human motion data, in combination with a text encoder that produces distribution parameters compatible with the VAE latent space. We show the TEMOS framework can produce both skeleton-based animations as in prior work, as well more expressive SMPL body motions. We evaluate our approach on the KIT Motion-Language benchmark and, despite being relatively straightforward, demonstrate significant improvements over the state of the art. Code and models are available on our webpage.
CVAug 4, 2022
Automatic dense annotation of large-vocabulary sign language videosLiliane Momeni, Hannah Bull, K R Prajwal et al. · cambridge, oxford
Recently, sign language researchers have turned to sign language interpreted TV broadcasts, comprising (i) a video of continuous signing and (ii) subtitles corresponding to the audio content, as a readily available and large-scale source of training data. One key challenge in the usability of such data is the lack of sign annotations. Previous work exploiting such weakly-aligned data only found sparse correspondences between keywords in the subtitle and individual signs. In this work, we propose a simple, scalable framework to vastly increase the density of automatic annotations. Our contributions are the following: (1) we significantly improve previous annotation methods by making use of synonyms and subtitle-signing alignment; (2) we show the value of pseudo-labelling from a sign recognition model as a way of sign spotting; (3) we propose a novel approach for increasing our annotations of known and unknown classes based on in-domain exemplars; (4) on the BOBSL BSL sign language corpus, we increase the number of confident automatic annotations from 670K to 5M. We make these annotations publicly available to support the sign language research community.
CVMay 9, 2022
Scaling up sign spotting through sign language dictionariesGül Varol, Liliane Momeni, Samuel Albanie et al. · cambridge
The focus of this work is $\textit{sign spotting}$ - given a video of an isolated sign, our task is to identify $\textit{whether}$ and $\textit{where}$ it has been signed in a continuous, co-articulated sign language video. To achieve this sign spotting task, we train a model using multiple types of available supervision by: (1) $\textit{watching}$ existing footage which is sparsely labelled using mouthing cues; (2) $\textit{reading}$ associated subtitles (readily available translations of the signed content) which provide additional $\textit{weak-supervision}$; (3) $\textit{looking up}$ words (for which no co-articulated labelled examples are available) in visual sign language dictionaries to enable novel sign spotting. These three tasks are integrated into a unified learning framework using the principles of Noise Contrastive Estimation and Multiple Instance Learning. We validate the effectiveness of our approach on low-shot sign spotting benchmarks. In addition, we contribute a machine-readable British Sign Language (BSL) dictionary dataset of isolated signs, BSLDict, to facilitate study of this task. The dataset, models and code are available at our project page.
CVNov 16, 2022
Weakly-supervised Fingerspelling Recognition in British Sign Language VideosK R Prajwal, Hannah Bull, Liliane Momeni et al. · cambridge, oxford
The goal of this work is to detect and recognize sequences of letters signed using fingerspelling in British Sign Language (BSL). Previous fingerspelling recognition methods have not focused on BSL, which has a very different signing alphabet (e.g., two-handed instead of one-handed) to American Sign Language (ASL). They also use manual annotations for training. In contrast to previous methods, our method only uses weak annotations from subtitles for training. We localize potential instances of fingerspelling using a simple feature similarity method, then automatically annotate these instances by querying subtitle words and searching for corresponding mouthing cues from the signer. We propose a Transformer architecture adapted to this task, with a multiple-hypothesis CTC loss function to learn from alternative annotation possibilities. We employ a multi-stage training approach, where we make use of an initial version of our trained model to extend and enhance our training data before re-training again to achieve better performance. Through extensive evaluations, we verify our method for automatic annotation and our model architecture. Moreover, we provide a human expert annotated test set of 5K video clips for evaluating BSL fingerspelling recognition methods to support sign language research.
CVMay 17, 2022
A CLIP-Hitchhiker's Guide to Long Video RetrievalMax Bain, Arsha Nagrani, Gül Varol et al.
Our goal in this paper is the adaptation of image-text models for long video retrieval. Recent works have demonstrated state-of-the-art performance in video retrieval by adopting CLIP, effectively hitchhiking on the image-text representation for video tasks. However, there has been limited success in learning temporal aggregation that outperform mean-pooling the image-level representations extracted per frame by CLIP. We find that the simple yet effective baseline of weighted-mean of frame embeddings via query-scoring is a significant improvement above all prior temporal modelling attempts and mean-pooling. In doing so, we provide an improved baseline for others to compare to and demonstrate state-of-the-art performance of this simple baseline on a suite of long video retrieval benchmarks.
CVApr 20, 2023
SINC: Spatial Composition of 3D Human Motions for Simultaneous Action GenerationNikos Athanasiou, Mathis Petrovich, Michael J. Black et al.
Our goal is to synthesize 3D human motions given textual inputs describing simultaneous actions, for example 'waving hand' while 'walking' at the same time. We refer to generating such simultaneous movements as performing 'spatial compositions'. In contrast to temporal compositions that seek to transition from one action to another, spatial compositing requires understanding which body parts are involved in which action, to be able to move them simultaneously. Motivated by the observation that the correspondence between actions and body parts is encoded in powerful language models, we extract this knowledge by prompting GPT-3 with text such as "what are the body parts involved in the action <action name>?", while also providing the parts list and few-shot examples. Given this action-part mapping, we combine body parts from two motions together and establish the first automated method to spatially compose two actions. However, training data with compositional actions is always limited by the combinatorics. Hence, we further create synthetic data with this approach, and use it to train a new state-of-the-art text-to-motion generation model, called SINC ("SImultaneous actioN Compositions for 3D human motions"). In our experiments, that training with such GPT-guided synthetic data improves spatial composition generation over baselines. Our code is publicly available at https://sinc.is.tue.mpg.de/.
CVMar 29, 2023
AutoAD: Movie Description in ContextTengda Han, Max Bain, Arsha Nagrani et al.
The objective of this paper is an automatic Audio Description (AD) model that ingests movies and outputs AD in text form. Generating high-quality movie AD is challenging due to the dependency of the descriptions on context, and the limited amount of training data available. In this work, we leverage the power of pretrained foundation models, such as GPT and CLIP, and only train a mapping network that bridges the two models for visually-conditioned text generation. In order to obtain high-quality AD, we make the following four contributions: (i) we incorporate context from the movie clip, AD from previous clips, as well as the subtitles; (ii) we address the lack of training data by pretraining on large-scale datasets, where visual or contextual information is unavailable, e.g. text-only AD without movies or visual captioning datasets without context; (iii) we improve on the currently available AD datasets, by removing label noise in the MAD dataset, and adding character naming information; and (iv) we obtain strong results on the movie AD task compared with previous methods.
CVMar 30, 2023
Going Beyond Nouns With Vision & Language Models Using Synthetic DataPaola Cascante-Bonilla, Khaled Shehada, James Seale Smith et al.
Large-scale pre-trained Vision & Language (VL) models have shown remarkable performance in many applications, enabling replacing a fixed set of supported classes with zero-shot open vocabulary reasoning over (almost arbitrary) natural language prompts. However, recent works have uncovered a fundamental weakness of these models. For example, their difficulty to understand Visual Language Concepts (VLC) that go 'beyond nouns' such as the meaning of non-object words (e.g., attributes, actions, relations, states, etc.), or difficulty in performing compositional reasoning such as understanding the significance of the order of the words in a sentence. In this work, we investigate to which extent purely synthetic data could be leveraged to teach these models to overcome such shortcomings without compromising their zero-shot capabilities. We contribute Synthetic Visual Concepts (SyViC) - a million-scale synthetic dataset and data generation codebase allowing to generate additional suitable data to improve VLC understanding and compositional reasoning of VL models. Additionally, we propose a general VL finetuning strategy for effectively leveraging SyViC towards achieving these improvements. Our extensive experiments and ablations on VL-Checklist, Winoground, and ARO benchmarks demonstrate that it is possible to adapt strong pre-trained VL models with synthetic data significantly enhancing their VLC understanding (e.g. by 9.9% on ARO and 4.3% on VL-Checklist) with under 1% drop in their zero-shot accuracy.
CVOct 10, 2023
AutoAD II: The Sequel -- Who, When, and What in Movie Audio DescriptionTengda Han, Max Bain, Arsha Nagrani et al.
Audio Description (AD) is the task of generating descriptions of visual content, at suitable time intervals, for the benefit of visually impaired audiences. For movies, this presents notable challenges -- AD must occur only during existing pauses in dialogue, should refer to characters by name, and ought to aid understanding of the storyline as a whole. To this end, we develop a new model for automatically generating movie AD, given CLIP visual features of the frames, the cast list, and the temporal locations of the speech; addressing all three of the 'who', 'when', and 'what' questions: (i) who -- we introduce a character bank consisting of the character's name, the actor that played the part, and a CLIP feature of their face, for the principal cast of each movie, and demonstrate how this can be used to improve naming in the generated AD; (ii) when -- we investigate several models for determining whether an AD should be generated for a time interval or not, based on the visual content of the interval and its neighbours; and (iii) what -- we implement a new vision-language model for this task, that can ingest the proposals from the character bank, whilst conditioning on the visual features using cross-attention, and demonstrate how this improves over previous architectures for AD text generation in an apples-to-apples comparison.
CVJul 22, 2024
AutoAD-Zero: A Training-Free Framework for Zero-Shot Audio DescriptionJunyu Xie, Tengda Han, Max Bain et al.
Our objective is to generate Audio Descriptions (ADs) for both movies and TV series in a training-free manner. We use the power of off-the-shelf Visual-Language Models (VLMs) and Large Language Models (LLMs), and develop visual and text prompting strategies for this task. Our contributions are three-fold: (i) We demonstrate that a VLM can successfully name and refer to characters if directly prompted with character information through visual indications without requiring any fine-tuning; (ii) A two-stage process is developed to generate ADs, with the first stage asking the VLM to comprehensively describe the video, followed by a second stage utilising a LLM to summarise dense textual information into one succinct AD sentence; (iii) A new dataset for TV audio description is formulated. Our approach, named AutoAD-Zero, demonstrates outstanding performance (even competitive with some models fine-tuned on ground truth ADs) in AD generation for both movies and TV series, achieving state-of-the-art CRITIC scores.
CVAug 1, 2024
MotionFix: Text-Driven 3D Human Motion EditingNikos Athanasiou, Alpár Cseke, Markos Diomataris et al.
The focus of this paper is on 3D motion editing. Given a 3D human motion and a textual description of the desired modification, our goal is to generate an edited motion as described by the text. The key challenges include the scarcity of training data and the need to design a model that accurately edits the source motion. In this paper, we address both challenges. We propose a methodology to semi-automatically collect a dataset of triplets comprising (i) a source motion, (ii) a target motion, and (iii) an edit text, introducing the new MotionFix dataset. Access to this data allows us to train a conditional diffusion model, TMED, that takes both the source motion and the edit text as input. We develop several baselines to evaluate our model, comparing it against models trained solely on text-motion pair datasets, and demonstrate the superior performance of our model trained on triplets. We also introduce new retrieval-based metrics for motion editing, establishing a benchmark on the evaluation set of MotionFix. Our results are promising, paving the way for further research in fine-grained motion generation. Code, models, and data are available at https://motionfix.is.tue.mpg.de/ .
CLDec 8, 2025
Segment, Embed, and Align: A Universal Recipe for Aligning Subtitles to SigningZifan Jiang, Youngjoon Jang, Liliane Momeni et al.
The goal of this work is to develop a universal approach for aligning subtitles (i.e., spoken language text with corresponding timestamps) to continuous sign language videos. Prior approaches typically rely on end-to-end training tied to a specific language or dataset, which limits their generality. In contrast, our method Segment, Embed, and Align (SEA) provides a single framework that works across multiple languages and domains. SEA leverages two pretrained models: the first to segment a video frame sequence into individual signs and the second to embed the video clip of each sign into a shared latent space with text. Alignment is subsequently performed with a lightweight dynamic programming procedure that runs efficiently on CPUs within a minute, even for hour-long episodes. SEA is flexible and can adapt to a wide range of scenarios, utilizing resources from small lexicons to large continuous corpora. Experiments on four sign language datasets demonstrate state-of-the-art alignment performance, highlighting the potential of SEA to generate high-quality parallel data for advancing sign language processing. SEA's code and models are openly available.
CVDec 8, 2025
Lost in Translation, Found in Embeddings: Sign Language Translation and AlignmentYoungjoon Jang, Liliane Momeni, Zifan Jiang et al.
Our aim is to develop a unified model for sign language understanding, that performs sign language translation (SLT) and sign-subtitle alignment (SSA). Together, these two tasks enable the conversion of continuous signing videos into spoken language text and also the temporal alignment of signing with subtitles -- both essential for practical communication, large-scale corpus construction, and educational applications. To achieve this, our approach is built upon three components: (i) a lightweight visual backbone that captures manual and non-manual cues from human keypoints and lip-region images while preserving signer privacy; (ii) a Sliding Perceiver mapping network that aggregates consecutive visual features into word-level embeddings to bridge the vision-text gap; and (iii) a multi-task scalable training strategy that jointly optimises SLT and SSA, reinforcing both linguistic and temporal alignment. To promote cross-linguistic generalisation, we pretrain our model on large-scale sign-text corpora covering British Sign Language (BSL) and American Sign Language (ASL) from the BOBSL and YouTube-SL-25 datasets. With this multilingual pretraining and strong model design, we achieve state-of-the-art results on the challenging BOBSL (BSL) dataset for both SLT and SSA. Our model also demonstrates robust zero-shot generalisation and finetuned SLT performance on How2Sign (ASL), highlighting the potential of scalable translation across different sign languages.
CVApr 1, 2025Code
Shot-by-Shot: Film-Grammar-Aware Training-Free Audio Description GenerationJunyu Xie, Tengda Han, Max Bain et al.
Our objective is the automatic generation of Audio Descriptions (ADs) for edited video material, such as movies and TV series. To achieve this, we propose a two-stage framework that leverages "shots" as the fundamental units of video understanding. This includes extending temporal context to neighbouring shots and incorporating film grammar devices, such as shot scales and thread structures, to guide AD generation. Our method is compatible with both open-source and proprietary Visual-Language Models (VLMs), integrating expert knowledge from add-on modules without requiring additional training of the VLMs. We achieve state-of-the-art performance among all prior training-free approaches and even surpass fine-tuned methods on several benchmarks. To evaluate the quality of predicted ADs, we introduce a new evaluation measure -- an action score -- specifically targeted to assessing this important aspect of AD. Additionally, we propose a novel evaluation protocol that treats automatic frameworks as AD generation assistants and asks them to generate multiple candidate ADs for selection.
CVNov 7, 2025
Dense Motion CaptioningShiyao Xu, Benedetta Liberatori, Gül Varol et al.
Recent advances in 3D human motion and language integration have primarily focused on text-to-motion generation, leaving the task of motion understanding relatively unexplored. We introduce Dense Motion Captioning, a novel task that aims to temporally localize and caption actions within 3D human motion sequences. Current datasets fall short in providing detailed temporal annotations and predominantly consist of short sequences featuring few actions. To overcome these limitations, we present the Complex Motion Dataset (CompMo), the first large-scale dataset featuring richly annotated, complex motion sequences with precise temporal boundaries. Built through a carefully designed data generation pipeline, CompMo includes 60,000 motion sequences, each composed of multiple actions ranging from at least two to ten, accurately annotated with their temporal extents. We further present DEMO, a model that integrates a large language model with a simple motion adapter, trained to generate dense, temporally grounded captions. Our experiments show that DEMO substantially outperforms existing methods on CompMo as well as on adapted benchmarks, establishing a robust baseline for future research in 3D motion understanding and captioning.
CVMar 31, 2025Code
Chapter-Llama: Efficient Chaptering in Hour-Long Videos with LLMsLucas Ventura, Antoine Yang, Cordelia Schmid et al. · deepmind
We address the task of video chaptering, i.e., partitioning a long video timeline into semantic units and generating corresponding chapter titles. While relatively underexplored, automatic chaptering has the potential to enable efficient navigation and content retrieval in long-form videos. In this paper, we achieve strong chaptering performance on hour-long videos by efficiently addressing the problem in the text domain with our 'Chapter-Llama' framework. Specifically, we leverage a pretrained large language model (LLM) with large context window, and feed as input (i) speech transcripts and (ii) captions describing video frames, along with their respective timestamps. Given the inefficiency of exhaustively captioning all frames, we propose a lightweight speech-guided frame selection strategy based on speech transcript content, and experimentally demonstrate remarkable advantages. We train the LLM to output timestamps for the chapter boundaries, as well as free-form chapter titles. This simple yet powerful approach scales to processing one-hour long videos in a single forward pass. Our results demonstrate substantial improvements (e.g., 45.3 vs 26.7 F1 score) over the state of the art on the recent VidChapters-7M benchmark. To promote further research, we release our code and models at our project page.
CVJan 16, 2024Code
Multi-Track Timeline Control for Text-Driven 3D Human Motion GenerationMathis Petrovich, Or Litany, Umar Iqbal et al.
Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text prompt as input lacks the fine-grained control needed by animators, such as composing multiple actions and defining precise durations for parts of the motion. To address this, we introduce the new problem of timeline control for text-driven motion synthesis, which provides an intuitive, yet fine-grained, input interface for users. Instead of a single prompt, users can specify a multi-track timeline of multiple prompts organized in temporal intervals that may overlap. This enables specifying the exact timings of each action and composing multiple actions in sequence or at overlapping intervals. To generate composite animations from a multi-track timeline, we propose a new test-time denoising method. This method can be integrated with any pre-trained motion diffusion model to synthesize realistic motions that accurately reflect the timeline. At every step of denoising, our method processes each timeline interval (text prompt) individually, subsequently aggregating the predictions with consideration for the specific body parts engaged in each action. Experimental comparisons and ablations validate that our method produces realistic motions that respect the semantics and timing of given text prompts. Our code and models are publicly available at https://mathis.petrovich.fr/stmc.
CVApr 22, 2024
AutoAD III: The Prequel -- Back to the PixelsTengda Han, Max Bain, Arsha Nagrani et al.
Generating Audio Description (AD) for movies is a challenging task that requires fine-grained visual understanding and an awareness of the characters and their names. Currently, visual language models for AD generation are limited by a lack of suitable training data, and also their evaluation is hampered by using performance measures not specialized to the AD domain. In this paper, we make three contributions: (i) We propose two approaches for constructing AD datasets with aligned video data, and build training and evaluation datasets using these. These datasets will be publicly released; (ii) We develop a Q-former-based architecture which ingests raw video and generates AD, using frozen pre-trained visual encoders and large language models; and (iii) We provide new evaluation metrics to benchmark AD quality that are well-matched to human performance. Taken together, we improve the state of the art on AD generation.
CVApr 26, 2024
Learning text-to-video retrieval from image captioningLucas Ventura, Cordelia Schmid, Gül Varol
We describe a protocol to study text-to-video retrieval training with unlabeled videos, where we assume (i) no access to labels for any videos, i.e., no access to the set of ground-truth captions, but (ii) access to labeled images in the form of text. Using image expert models is a realistic scenario given that annotating images is cheaper therefore scalable, in contrast to expensive video labeling schemes. Recently, zero-shot image experts such as CLIP have established a new strong baseline for video understanding tasks. In this paper, we make use of this progress and instantiate the image experts from two types of models: a text-to-image retrieval model to provide an initial backbone, and image captioning models to provide supervision signal into unlabeled videos. We show that automatically labeling video frames with image captioning allows text-to-video retrieval training. This process adapts the features to the target domain at no manual annotation cost, consequently outperforming the strong zero-shot CLIP baseline. During training, we sample captions from multiple video frames that best match the visual content, and perform a temporal pooling over frame representations by scoring frames according to their relevance to each caption. We conduct extensive ablations to provide insights and demonstrate the effectiveness of this simple framework by outperforming the CLIP zero-shot baselines on text-to-video retrieval on three standard datasets, namely ActivityNet, MSR-VTT, and MSVD.
CVJan 16, 2025
Lost in Translation, Found in Context: Sign Language Translation with Contextual CuesYoungjoon Jang, Haran Raajesh, Liliane Momeni et al.
Our objective is to translate continuous sign language into spoken language text. Inspired by the way human interpreters rely on context for accurate translation, we incorporate additional contextual cues together with the signing video, into a new translation framework. Specifically, besides visual sign recognition features that encode the input video, we integrate complementary textual information from (i) captions describing the background show, (ii) translation of previous sentences, as well as (iii) pseudo-glosses transcribing the signing. These are automatically extracted and inputted along with the visual features to a pre-trained large language model (LLM), which we fine-tune to generate spoken language translations in text form. Through extensive ablation studies, we show the positive contribution of each input cue to the translation performance. We train and evaluate our approach on BOBSL -- the largest British Sign Language dataset currently available. We show that our contextual approach significantly enhances the quality of the translations compared to previously reported results on BOBSL, and also to state-of-the-art methods that we implement as baselines. Furthermore, we demonstrate the generality of our approach by applying it also to How2Sign, an American Sign Language dataset, and achieve competitive results.
CVMay 16, 2024
A Tale of Two Languages: Large-Vocabulary Continuous Sign Language Recognition from Spoken Language SupervisionCharles Raude, K R Prajwal, Liliane Momeni et al. · cambridge, oxford
In this work, our goals are two fold: large-vocabulary continuous sign language recognition (CSLR), and sign language retrieval. To this end, we introduce a multi-task Transformer model, CSLR2, that is able to ingest a signing sequence and output in a joint embedding space between signed language and spoken language text. To enable CSLR evaluation in the large-vocabulary setting, we introduce new dataset annotations that have been manually collected. These provide continuous sign-level annotations for six hours of test videos, and will be made publicly available. We demonstrate that by a careful choice of loss functions, training the model for both the CSLR and retrieval tasks is mutually beneficial in terms of performance -- retrieval improves CSLR performance by providing context, while CSLR improves retrieval with more fine-grained supervision. We further show the benefits of leveraging weak and noisy supervision from large-vocabulary datasets such as BOBSL, namely sign-level pseudo-labels, and English subtitles. Our model significantly outperforms the previous state of the art on both tasks.
CVOct 29, 2025
More than a Moment: Towards Coherent Sequences of Audio DescriptionsEshika Khandelwal, Junyu Xie, Tengda Han et al.
Audio Descriptions (ADs) convey essential on-screen information, allowing visually impaired audiences to follow videos. To be effective, ADs must form a coherent sequence that helps listeners to visualise the unfolding scene, rather than describing isolated moments. However, most automatic methods generate each AD independently, often resulting in repetitive, incoherent descriptions. To address this, we propose a training-free method, CoherentAD, that first generates multiple candidate descriptions for each AD time interval, and then performs auto-regressive selection across the sequence to form a coherent and informative narrative. To evaluate AD sequences holistically, we introduce a sequence-level metric, StoryRecall, which measures how well the predicted ADs convey the ground truth narrative, alongside repetition metrics that capture the redundancy across consecutive AD outputs. Our method produces coherent AD sequences with enhanced narrative understanding, outperforming prior approaches that rely on independent generations.
CVAug 31, 2025
InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web VideosYangsong Zhang, Abdul Ahad Butt, Gül Varol et al.
Human motion generation has shown great advances thanks to the recent diffusion models trained on large-scale motion capture data. Most of existing works, however, currently target animation of isolated people in empty scenes. Meanwhile, synthesizing realistic human-object interactions in complex 3D scenes remains a critical challenge in computer graphics and robotics. One obstacle towards generating versatile high-fidelity human-object interactions is the lack of large-scale datasets with diverse object manipulations. Indeed, existing motion capture data is typically restricted to single people and manipulations of limited sets of objects. To address this issue, we propose an automatic motion extraction pipeline and use it to collect interaction-rich human motions. Our new dataset InterPose contains 73.8K sequences of 3D human motions and corresponding text captions automatically obtained from 45.8K videos with human-object interactions. We perform extensive experiments and demonstrate InterPose to bring significant improvements to state-of-the-art methods for human motion generation. Moreover, using InterPose we develop an LLM-based agent enabling zero-shot animation of people interacting with diverse objects and scenes.
CVAug 21, 2025
Text-Driven 3D Hand Motion Generation from Sign Language DataLéore Bensabath, Mathis Petrovich, Gül Varol
Our goal is to train a generative model of 3D hand motions, conditioned on natural language descriptions specifying motion characteristics such as handshapes, locations, finger/hand/arm movements. To this end, we automatically build pairs of 3D hand motions and their associated textual labels with unprecedented scale. Specifically, we leverage a large-scale sign language video dataset, along with noisy pseudo-annotated sign categories, which we translate into hand motion descriptions via an LLM that utilizes a dictionary of sign attributes, as well as our complementary motion-script cues. This data enables training a text-conditioned hand motion diffusion model HandMDM, that is robust across domains such as unseen sign categories from the same sign language, but also signs from another sign language and non-sign hand movements. We contribute extensive experimental investigation of these scenarios and will make our trained models and data publicly available to support future research in this relatively new field.
CVMay 2, 2023
TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion SynthesisMathis Petrovich, Michael J. Black, Gül Varol
In this paper, we present TMR, a simple yet effective approach for text to 3D human motion retrieval. While previous work has only treated retrieval as a proxy evaluation metric, we tackle it as a standalone task. Our method extends the state-of-the-art text-to-motion synthesis model TEMOS, and incorporates a contrastive loss to better structure the cross-modal latent space. We show that maintaining the motion generation loss, along with the contrastive training, is crucial to obtain good performance. We introduce a benchmark for evaluation and provide an in-depth analysis by reporting results on several protocols. Our extensive experiments on the KIT-ML and HumanML3D datasets show that TMR outperforms the prior work by a significant margin, for example reducing the median rank from 54 to 19. Finally, we showcase the potential of our approach on moment retrieval. Our code and models are publicly available at https://mathis.petrovich.fr/tmr.
CVJan 7, 2022
Sign Language Video Retrieval with Free-Form Textual QueriesAmanda Duarte, Samuel Albanie, Xavier Giró-i-Nieto et al.
Systems that can efficiently search collections of sign language videos have been highlighted as a useful application of sign language technology. However, the problem of searching videos beyond individual keywords has received limited attention in the literature. To address this gap, in this work we introduce the task of sign language retrieval with free-form textual queries: given a written query (e.g., a sentence) and a large collection of sign language videos, the objective is to find the signing video in the collection that best matches the written query. We propose to tackle this task by learning cross-modal embeddings on the recently introduced large-scale How2Sign dataset of American Sign Language (ASL). We identify that a key bottleneck in the performance of the system is the quality of the sign video embedding which suffers from a scarcity of labeled training data. We, therefore, propose SPOT-ALIGN, a framework for interleaving iterative rounds of sign spotting and feature alignment to expand the scope and scale of available training data. We validate the effectiveness of SPOT-ALIGN for learning a robust sign video embedding through improvements in both sign recognition and the proposed video retrieval task.
CVNov 5, 2021
BBC-Oxford British Sign Language DatasetSamuel Albanie, Gül Varol, Liliane Momeni et al.
In this work, we introduce the BBC-Oxford British Sign Language (BOBSL) dataset, a large-scale video collection of British Sign Language (BSL). BOBSL is an extended and publicly released dataset based on the BSL-1K dataset introduced in previous work. We describe the motivation for the dataset, together with statistics and available annotations. We conduct experiments to provide baselines for the tasks of sign recognition, sign language alignment, and sign language translation. Finally, we describe several strengths and limitations of the data from the perspectives of machine learning and linguistics, note sources of bias present in the dataset, and discuss potential applications of BOBSL in the context of sign language technology. The dataset is available at https://www.robots.ox.ac.uk/~vgg/data/bobsl/.
CVAug 16, 2021
Towards unconstrained joint hand-object reconstruction from RGB videosYana Hasson, Gül Varol, Ivan Laptev et al.
Our work aims to obtain 3D reconstruction of hands and manipulated objects from monocular videos. Reconstructing hand-object manipulations holds a great potential for robotics and learning from human demonstrations. The supervised learning approach to this problem, however, requires 3D supervision and remains limited to constrained laboratory settings and simulators for which 3D ground truth is available. In this paper we first propose a learning-free fitting approach for hand-object reconstruction which can seamlessly handle two-hand object interactions. Our method relies on cues obtained with common methods for object detection, hand pose estimation and instance segmentation. We quantitatively evaluate our approach and show that it can be applied to datasets with varying levels of difficulty for which training data is unavailable.
CVMay 6, 2021
Aligning Subtitles in Sign Language VideosHannah Bull, Triantafyllos Afouras, Gül Varol et al.
The goal of this work is to temporally align asynchronous subtitles in sign language videos. In particular, we focus on sign-language interpreted TV broadcast data comprising (i) a video of continuous signing, and (ii) subtitles corresponding to the audio content. Previous work exploiting such weakly-aligned data only considered finding keyword-sign correspondences, whereas we aim to localise a complete subtitle text in continuous signing. We propose a Transformer architecture tailored for this task, which we train on manually annotated alignments covering over 15K subtitles that span 17.7 hours of video. We use BERT subtitle embeddings and CNN video representations learned for sign recognition to encode the two signals, which interact through a series of attention layers. Our model outputs frame-level predictions, i.e., for each video frame, whether it belongs to the queried subtitle or not. Through extensive evaluations, we show substantial improvements over existing alignment baselines that do not make use of subtitle text embeddings for learning. Our automatic alignment model opens up possibilities for advancing machine translation of sign languages via providing continuously synchronized video-text data.
CVApr 28, 2021
Sign Segmentation with Changepoint-Modulated Pseudo-LabellingKatrin Renz, Nicolaj C. Stache, Neil Fox et al.
The objective of this work is to find temporal boundaries between signs in continuous sign language. Motivated by the paucity of annotation available for this task, we propose a simple yet effective algorithm to improve segmentation performance on unlabelled signing footage from a domain of interest. We make the following contributions: (1) We motivate and introduce the task of source-free domain adaptation for sign language segmentation, in which labelled source data is available for an initial training phase, but is not available during adaptation. (2) We propose the Changepoint-Modulated Pseudo-Labelling (CMPL) algorithm to leverage cues from abrupt changes in motion-sensitive feature space to improve pseudo-labelling quality for adaptation. (3) We showcase the effectiveness of our approach for category-agnostic sign segmentation, transferring from the BSLCORPUS to the BSL-1K and RWTH-PHOENIX-Weather 2014 datasets, where we outperform the prior state of the art.
CVApr 12, 2021
Action-Conditioned 3D Human Motion Synthesis with Transformer VAEMathis Petrovich, Michael J. Black, Gül Varol
We tackle the problem of action-conditioned generation of realistic and diverse human motion sequences. In contrast to methods that complete, or extend, motion sequences, this task does not require an initial pose or sequence. Here we learn an action-aware latent representation for human motions by training a generative variational autoencoder (VAE). By sampling from this latent space and querying a certain duration through a series of positional encodings, we synthesize variable-length motion sequences conditioned on a categorical action. Specifically, we design a Transformer-based architecture, ACTOR, for encoding and decoding a sequence of parametric SMPL human body models estimated from action recognition datasets. We evaluate our approach on the NTU RGB+D, HumanAct12 and UESTC datasets and show improvements over the state of the art. Furthermore, we present two use cases: improving action recognition through adding our synthesized data to training, and motion denoising. Code and models are available on our project page.
CVApr 1, 2021
Frozen in Time: A Joint Video and Image Encoder for End-to-End RetrievalMax Bain, Arsha Nagrani, Gül Varol et al.
Our objective in this work is video-text retrieval - in particular a joint embedding that enables efficient text-to-video retrieval. The challenges in this area include the design of the visual architecture and the nature of the training data, in that the available large scale video-text training datasets, such as HowTo100M, are noisy and hence competitive performance is achieved only at scale through large amounts of compute. We address both these challenges in this paper. We propose an end-to-end trainable model that is designed to take advantage of both large-scale image and video captioning datasets. Our model is an adaptation and extension of the recent ViT and Timesformer architectures, and consists of attention in both space and time. The model is flexible and can be trained on both image and video text datasets, either independently or in conjunction. It is trained with a curriculum learning schedule that begins by treating images as 'frozen' snapshots of video, and then gradually learns to attend to increasing temporal context when trained on video datasets. We also provide a new video-text pretraining dataset WebVid-2M, comprised of over two million videos with weak captions scraped from the internet. Despite training on datasets that are an order of magnitude smaller, we show that this approach yields state-of-the-art results on standard downstream video-retrieval benchmarks including MSR-VTT, MSVD, DiDeMo and LSMDC.
CVMar 30, 2021
Read and Attend: Temporal Localisation in Sign Language VideosGül Varol, Liliane Momeni, Samuel Albanie et al.
The objective of this work is to annotate sign instances across a broad vocabulary in continuous sign language. We train a Transformer model to ingest a continuous signing stream and output a sequence of written tokens on a large-scale collection of signing footage with weakly-aligned subtitles. We show that through this training it acquires the ability to attend to a large vocabulary of sign instances in the input sequence, enabling their localisation. Our contributions are as follows: (1) we demonstrate the ability to leverage large quantities of continuous signing videos with weakly-aligned subtitles to localise signs in continuous sign language; (2) we employ the learned attention to automatically generate hundreds of thousands of annotations for a large sign vocabulary; (3) we collect a set of 37K manually verified sign instances across a vocabulary of 950 sign classes to support our study of sign language recognition; (4) by training on the newly annotated data from our method, we outperform the prior state of the art on the BSL-1K sign language recognition benchmark.
CVNov 25, 2020
Sign language segmentation with temporal convolutional networksKatrin Renz, Nicolaj C. Stache, Samuel Albanie et al.
The objective of this work is to determine the location of temporal boundaries between signs in continuous sign language videos. Our approach employs 3D convolutional neural network representations with iterative temporal segment refinement to resolve ambiguities between sign boundary cues. We demonstrate the effectiveness of our approach on the BSLCORPUS, PHOENIX14 and BSL-1K datasets, showing considerable improvement over the prior state of the art and the ability to generalise to new signers, languages and domains.
CVOct 8, 2020
Watch, read and lookup: learning to spot signs from multiple supervisorsLiliane Momeni, Gül Varol, Samuel Albanie et al.
The focus of this work is sign spotting - given a video of an isolated sign, our task is to identify whether and where it has been signed in a continuous, co-articulated sign language video. To achieve this sign spotting task, we train a model using multiple types of available supervision by: (1) watching existing sparsely labelled footage; (2) reading associated subtitles (readily available translations of the signed content) which provide additional weak-supervision; (3) looking up words (for which no co-articulated labelled examples are available) in visual sign language dictionaries to enable novel sign spotting. These three tasks are integrated into a unified learning framework using the principles of Noise Contrastive Estimation and Multiple Instance Learning. We validate the effectiveness of our approach on low-shot sign spotting benchmarks. In addition, we contribute a machine-readable British Sign Language (BSL) dictionary dataset of isolated signs, BSLDict, to facilitate study of this task. The dataset, models and code are available at our project page.
CVJul 23, 2020
BSL-1K: Scaling up co-articulated sign language recognition using mouthing cuesSamuel Albanie, Gül Varol, Liliane Momeni et al.
Recent progress in fine-grained gesture and action classification, and machine translation, point to the possibility of automated sign language recognition becoming a reality. A key stumbling block in making progress towards this goal is a lack of appropriate training data, stemming from the high complexity of sign annotation and a limited supply of qualified annotators. In this work, we introduce a new scalable approach to data collection for sign recognition in continuous videos. We make use of weakly-aligned subtitles for broadcast footage together with a keyword spotting method to automatically localise sign-instances for a vocabulary of 1,000 signs in 1,000 hours of video. We make the following contributions: (1) We show how to use mouthing cues from signers to obtain high-quality annotations from video data - the result is the BSL-1K dataset, a collection of British Sign Language (BSL) signs of unprecedented scale; (2) We show that we can use BSL-1K to train strong sign recognition models for co-articulated signs in BSL and that these models additionally form excellent pretraining for other sign languages and benchmarks - we exceed the state of the art on both the MSASL and WLASL benchmarks. Finally, (3) we propose new large-scale evaluation sets for the tasks of sign recognition and sign spotting and provide baselines which we hope will serve to stimulate research in this area.
CVDec 9, 2019
Synthetic Humans for Action Recognition from Unseen ViewpointsGül Varol, Ivan Laptev, Cordelia Schmid et al.
Although synthetic training data has been shown to be beneficial for tasks such as human pose estimation, its use for RGB human action recognition is relatively unexplored. Our goal in this work is to answer the question whether synthetic humans can improve the performance of human action recognition, with a particular focus on generalization to unseen viewpoints. We make use of the recent advances in monocular 3D human body reconstruction from real action sequences to automatically render synthetic training videos for the action labels. We make the following contributions: (i) we investigate the extent of variations and augmentations that are beneficial to improving performance at new viewpoints. We consider changes in body shape and clothing for individuals, as well as more action relevant augmentations such as non-uniform frame sampling, and interpolating between the motion of individuals performing the same action; (ii) We introduce a new data generation methodology, SURREACT, that allows training of spatio-temporal CNNs for action classification; (iii) We substantially improve the state-of-the-art action recognition performance on the NTU RGB+D and UESTC standard human action multi-view benchmarks; Finally, (iv) we extend the augmentation approach to in-the-wild videos from a subset of the Kinetics dataset to investigate the case when only one-shot training data is available, and demonstrate improvements in this case as well.
CVApr 11, 2019
Learning joint reconstruction of hands and manipulated objectsYana Hasson, Gül Varol, Dimitrios Tzionas et al.
Estimating hand-object manipulations is essential for interpreting and imitating human actions. Previous work has made significant progress towards reconstruction of hand poses and object shapes in isolation. Yet, reconstructing hands and objects during manipulation is a more challenging task due to significant occlusions of both the hand and object. While presenting challenges, manipulations may also simplify the problem since the physics of contact restricts the space of valid hand-object configurations. For example, during manipulation, the hand and object should be in contact but not interpenetrate. In this work, we regularize the joint reconstruction of hands and objects with manipulation constraints. We present an end-to-end learnable model that exploits a novel contact loss that favors physically plausible hand-object constellations. Our approach improves grasp quality metrics over baselines, using RGB images as input. To train and evaluate the model, we also propose a new large-scale synthetic dataset, ObMan, with hand-object manipulations. We demonstrate the transferability of ObMan-trained models to real data.
CVApr 13, 2018
BodyNet: Volumetric Inference of 3D Human Body ShapesGül Varol, Duygu Ceylan, Bryan Russell et al.
Human shape estimation is an important task for video editing, animation and fashion industry. Predicting 3D human body shape from natural images, however, is highly challenging due to factors such as variation in human bodies, clothing and viewpoint. Prior methods addressing this problem typically attempt to fit parametric body models with certain priors on pose and shape. In this work we argue for an alternative representation and propose BodyNet, a neural network for direct inference of volumetric body shape from a single image. BodyNet is an end-to-end trainable network that benefits from (i) a volumetric 3D loss, (ii) a multi-view re-projection loss, and (iii) intermediate supervision of 2D pose, 2D body part segmentation, and 3D pose. Each of them results in performance improvement as demonstrated by our experiments. To evaluate the method, we fit the SMPL model to our network output and show state-of-the-art results on the SURREAL and Unite the People datasets, outperforming recent approaches. Besides achieving state-of-the-art performance, our method also enables volumetric body-part segmentation.
CVJan 5, 2017
Learning from Synthetic HumansGül Varol, Javier Romero, Xavier Martin et al.
Estimating human pose, shape, and motion from images and videos are fundamental challenges with many applications. Recent advances in 2D human pose estimation use large amounts of manually-labeled training data for learning convolutional neural networks (CNNs). Such data is time consuming to acquire and difficult to extend. Moreover, manual labeling of 3D pose, depth and motion is impractical. In this work we present SURREAL (Synthetic hUmans foR REAL tasks): a new large-scale dataset with synthetically-generated but realistic images of people rendered from 3D sequences of human motion capture data. We generate more than 6 million frames together with ground truth pose, depth maps, and segmentation masks. We show that CNNs trained on our synthetic dataset allow for accurate human depth estimation and human part segmentation in real RGB images. Our results and the new dataset open up new possibilities for advancing person analysis using cheap and large-scale synthetic data.
CVApr 15, 2016
Long-term Temporal Convolutions for Action RecognitionGül Varol, Ivan Laptev, Cordelia Schmid
Typical human actions last several seconds and exhibit characteristic spatio-temporal structure. Recent methods attempt to capture this structure and learn action representations with convolutional neural networks. Such representations, however, are typically learned at the level of a few video frames failing to model actions at their full temporal extent. In this work we learn video representations using neural networks with long-term temporal convolutions (LTC). We demonstrate that LTC-CNN models with increased temporal extents improve the accuracy of action recognition. We also study the impact of different low-level representations, such as raw values of video pixels and optical flow vector fields and demonstrate the importance of high-quality optical flow estimation for learning accurate action models. We report state-of-the-art results on two challenging benchmarks for human action recognition UCF101 (92.7%) and HMDB51 (67.2%).
CVApr 6, 2016
Hollywood in Homes: Crowdsourcing Data Collection for Activity UnderstandingGunnar A. Sigurdsson, Gül Varol, Xiaolong Wang et al.
Computer vision has a great potential to help our daily lives by searching for lost keys, watering flowers or reminding us to take a pill. To succeed with such tasks, computer vision methods need to be trained from real and diverse examples of our daily dynamic scenes. While most of such scenes are not particularly exciting, they typically do not appear on YouTube, in movies or TV broadcasts. So how do we collect sufficiently many diverse but boring samples representing our lives? We propose a novel Hollywood in Homes approach to collect such data. Instead of shooting videos in the lab, we ensure diversity by distributing and crowdsourcing the whole process of video creation from script writing to video recording and annotation. Following this procedure we collect a new dataset, Charades, with hundreds of people recording videos in their own homes, acting out casual everyday activities. The dataset is composed of 9,848 annotated videos with an average length of 30 seconds, showing activities of 267 people from three continents. Each video is annotated by multiple free-text descriptions, action labels, action intervals and classes of interacted objects. In total, Charades provides 27,847 video descriptions, 66,500 temporally localized intervals for 157 action classes and 41,104 labels for 46 object classes. Using this rich data, we evaluate and provide baseline results for several tasks including action recognition and automatic description generation. We believe that the realism, diversity, and casual nature of this dataset will present unique challenges and new opportunities for computer vision community.