CLJul 2, 2025
Chart Question Answering from Real-World Analytical NarrativesMaeve Hutchinson, Radu Jianu, Aidan Slingsby et al.
We present a new dataset for chart question answering (CQA) constructed from visualization notebooks. The dataset features real-world, multi-view charts paired with natural language questions grounded in analytical narratives. Unlike prior benchmarks, our data reflects ecologically valid reasoning workflows. Benchmarking state-of-the-art multimodal large language models reveals a significant performance gap, with GPT-4.1 achieving an accuracy of 69.3%, underscoring the challenges posed by this more authentic CQA setting.
HCJun 19, 2025
Capturing Visualization Design RationaleMaeve Hutchinson, Radu Jianu, Aidan Slingsby et al.
Prior natural language datasets for data visualization have focused on tasks such as visualization literacy assessment, insight generation, and visualization generation from natural language instructions. These studies often rely on controlled setups with purpose-built visualizations and artificially constructed questions. As a result, they tend to prioritize the interpretation of visualizations, focusing on decoding visualizations rather than understanding their encoding. In this paper, we present a new dataset and methodology for probing visualization design rationale through natural language. We leverage a unique source of real-world visualizations and natural language narratives: literate visualization notebooks created by students as part of a data visualization course. These notebooks combine visual artifacts with design exposition, in which students make explicit the rationale behind their design decisions. We also use large language models (LLMs) to generate and categorize question-answer-rationale triples from the narratives and articulations in the notebooks. We then carefully validate the triples and curate a dataset that captures and distills the visualization design choices and corresponding rationales of the students.
HCFeb 5, 2024
Feature-Action Design Patterns for Storytelling Visualizations with Time Series DataSaiful Khan, Scott Jones, Benjamin Bach et al.
We present a method to create storytelling visualization with time series data. Many personal decisions nowadays rely on access to dynamic data regularly, as we have seen during the COVID-19 pandemic. It is thus desirable to construct storytelling visualization for dynamic data that is selected by an individual for a specific context. Because of the need to tell data-dependent stories, predefined storyboards based on known data cannot accommodate dynamic data easily nor scale up to many different individuals and contexts. Motivated initially by the need to communicate time series data during the COVID-19 pandemic, we developed a novel computer-assisted method for meta-authoring of stories, which enables the design of storyboards that include feature-action patterns in anticipation of potential features that may appear in dynamically arrived or selected data. In addition to meta-storyboards involving COVID-19 data, we also present storyboards for telling stories about progress in a machine learning workflow. Our approach is complementary to traditional methods for authoring storytelling visualization, and provides an efficient means to construct data-dependent storyboards for different data-streams of similar contexts.
GRAug 1, 2019
Design by Immersion: A Transdisciplinary Approach to Problem-Driven VisualizationsKyle Wm. Hall, Adam J. Bradley, Uta Hinrichs et al.
While previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call design by immersion, which provides an alternative perspective on problem-driven visualization work. Design by immersion embeds transdisciplinary experiences at the center of the visualization process by having visualization researchers participate in the work of the target domain (or domain experts participate in visualization research). Based on our own combined experiences of working on cross-disciplinary, problem-driven visualization projects, we present six case studies that expose the opportunities that design by immersion enables, including (1) exploring new domain-inspired visualization design spaces, (2) enriching domain understanding through personal experiences, and (3) building strong transdisciplinary relationships. Furthermore, we illustrate how the process of design by immersion opens up a diverse set of design activities that can be combined in different ways depending on the type of collaboration, project, and goals. Finally, we discuss the challenges and potential pitfalls of design by immersion.