Xinyu Jiang

CV
h-index20
13papers
69citations
Novelty49%
AI Score48

13 Papers

CVMay 25, 2022
Spotlights: Probing Shapes from Spherical Viewpoints

Jiaxin Wei, Lige Liu, Ran Cheng et al.

Recent years have witnessed the surge of learned representations that directly build upon point clouds. Though becoming increasingly expressive, most existing representations still struggle to generate ordered point sets. Inspired by spherical multi-view scanners, we propose a novel sampling model called Spotlights to represent a 3D shape as a compact 1D array of depth values. It simulates the configuration of cameras evenly distributed on a sphere, where each virtual camera casts light rays from its principal point through sample points on a small concentric spherical cap to probe for the possible intersections with the object surrounded by the sphere. The structured point cloud is hence given implicitly as a function of depths. We provide a detailed geometric analysis of this new sampling scheme and prove its effectiveness in the context of the point cloud completion task. Experimental results on both synthetic and real data demonstrate that our method achieves competitive accuracy and consistency while having a significantly reduced computational cost. Furthermore, we show superior performance on the downstream point cloud registration task over state-of-the-art completion methods.

CLSep 1, 2022
An Ion Exchange Mechanism Inspired Story Ending Generator for Different Characters

Xinyu Jiang, Qi Zhang, Chongyang Shi et al.

Story ending generation aims at generating reasonable endings for a given story context. Most existing studies in this area focus on generating coherent or diversified story endings, while they ignore that different characters may lead to different endings for a given story. In this paper, we propose a Character-oriented Story Ending Generator (CoSEG) to customize an ending for each character in a story. Specifically, we first propose a character modeling module to learn the personalities of characters from their descriptive experiences extracted from the story context. Then, inspired by the ion exchange mechanism in chemical reactions, we design a novel vector breaking/forming module to learn the intrinsic interactions between each character and the corresponding context through an analogical information exchange procedure. Finally, we leverage the attention mechanism to learn effective character-specific interactions and feed each interaction into a decoder to generate character-orient endings. Extensive experimental results and case studies demonstrate that CoSEG achieves significant improvements in the quality of generated endings compared with state-of-the-art methods, and it effectively customizes the endings for different characters.

CVMay 12, 2022
S3E-GNN: Sparse Spatial Scene Embedding with Graph Neural Networks for Camera Relocalization

Ran Cheng, Xinyu Jiang, Yuan Chen et al.

Camera relocalization is the key component of simultaneous localization and mapping (SLAM) systems. This paper proposes a learning-based approach, named Sparse Spatial Scene Embedding with Graph Neural Networks (S3E-GNN), as an end-to-end framework for efficient and robust camera relocalization. S3E-GNN consists of two modules. In the encoding module, a trained S3E network encodes RGB images into embedding codes to implicitly represent spatial and semantic embedding code. With embedding codes and the associated poses obtained from a SLAM system, each image is represented as a graph node in a pose graph. In the GNN query module, the pose graph is transformed to form a embedding-aggregated reference graph for camera relocalization. We collect various scene datasets in the challenging environments to perform experiments. Our results demonstrate that S3E-GNN method outperforms the traditional Bag-of-words (BoW) for camera relocalization due to learning-based embedding and GNN powered scene matching mechanism.

MTRL-SCIJul 24, 2023
Interpretable Ensemble Learning for Materials Property Prediction with Classical Interatomic Potentials: Carbon as an Example

Xinyu Jiang, Haofan Sun, Kamal Choudhary et al.

Machine learning (ML) is widely used to explore crystal materials and predict their properties. However, the training is time-consuming for deep-learning models, and the regression process is a black box that is hard to interpret. Also, the preprocess to transfer a crystal structure into the input of ML, called descriptor, needs to be designed carefully. To efficiently predict important properties of materials, we propose an approach based on ensemble learning consisting of regression trees to predict formation energy and elastic constants based on small-size datasets of carbon allotropes as an example. Without using any descriptor, the inputs are the properties calculated by molecular dynamics with 9 different classical interatomic potentials. Overall, the results from ensemble learning are more accurate than those from classical interatomic potentials, and ensemble learning can capture the relatively accurate properties from the 9 classical potentials as criteria for predicting the final properties.

ROMay 19, 2025Code
TeleOpBench: A Simulator-Centric Benchmark for Dual-Arm Dexterous Teleoperation

Hangyu Li, Qin Zhao, Haoran Xu et al.

Teleoperation is a cornerstone of embodied-robot learning, and bimanual dexterous teleoperation in particular provides rich demonstrations that are difficult to obtain with fully autonomous systems. While recent studies have proposed diverse hardware pipelines-ranging from inertial motion-capture gloves to exoskeletons and vision-based interfaces-there is still no unified benchmark that enables fair, reproducible comparison of these systems. In this paper, we introduce TeleOpBench, a simulator-centric benchmark tailored to bimanual dexterous teleoperation. TeleOpBench contains 30 high-fidelity task environments that span pick-and-place, tool use, and collaborative manipulation, covering a broad spectrum of kinematic and force-interaction difficulty. Within this benchmark we implement four representative teleoperation modalities-(i) MoCap, (ii) VR device, (iii) arm-hand exoskeletons, and (iv) monocular vision tracking-and evaluate them with a common protocol and metric suite. To validate that performance in simulation is predictive of real-world behavior, we conduct mirrored experiments on a physical dual-arm platform equipped with two 6-DoF dexterous hands. Across 10 held-out tasks we observe a strong correlation between simulator and hardware performance, confirming the external validity of TeleOpBench. TeleOpBench establishes a common yardstick for teleoperation research and provides an extensible platform for future algorithmic and hardware innovation. Codes is now available at https://github.com/cyjdlhy/TeleOpBench .

CVJul 2, 2025Code
Prompt Guidance and Human Proximal Perception for HOT Prediction with Regional Joint Loss

Yuxiao Wang, Yu Lei, Zhenao Wei et al.

The task of Human-Object conTact (HOT) detection involves identifying the specific areas of the human body that are touching objects. Nevertheless, current models are restricted to just one type of image, often leading to too much segmentation in areas with little interaction, and struggling to maintain category consistency within specific regions. To tackle this issue, a HOT framework, termed \textbf{P3HOT}, is proposed, which blends \textbf{P}rompt guidance and human \textbf{P}roximal \textbf{P}erception. To begin with, we utilize a semantic-driven prompt mechanism to direct the network's attention towards the relevant regions based on the correlation between image and text. Then a human proximal perception mechanism is employed to dynamically perceive key depth range around the human, using learnable parameters to effectively eliminate regions where interactions are not expected. Calculating depth resolves the uncertainty of the overlap between humans and objects in a 2D perspective, providing a quasi-3D viewpoint. Moreover, a Regional Joint Loss (RJLoss) has been created as a new loss to inhibit abnormal categories in the same area. A new evaluation metric called ``AD-Acc.'' is introduced to address the shortcomings of existing methods in addressing negative samples. Comprehensive experimental results demonstrate that our approach achieves state-of-the-art performance in four metrics across two benchmark datasets. Specifically, our model achieves an improvement of \textbf{0.7}$\uparrow$, \textbf{2.0}$\uparrow$, \textbf{1.6}$\uparrow$, and \textbf{11.0}$\uparrow$ in SC-Acc., mIoU, wIoU, and AD-Acc. metrics, respectively, on the HOT-Annotated dataset. The sources code are available at https://github.com/YuxiaoWang-AI/P3HOT.

AIMar 21
Modeling Epistemic Uncertainty in Social Perception via Rashomon Set Agents

Jinming Yang, Xinyu Jiang, Xinshan Jiao et al.

We present an LLM-driven multi-agent probabilistic modeling framework that demonstrates how differences in students' subjective social perceptions arise and evolve in real-world classroom settings, under constraints from an observed social network and limited questionnaire data. When social information is incomplete and the accuracy of perception differs between students, they can form different views of the same group structure from local cues they can access. Repeated peer communication and belief updates can gradually change these views and, over time, lead to stable group-level differences. To avoid assuming a global "god's-eye view," we assign each student an individualized subjective graph that shows which social ties they can perceive and how far information is reachable from their perspective. All judgments and interactions are restricted to this subjective graph: agents use retrieval-augmented generation (RAG) to access only local information and then form evaluations of peers' competence and social standing. We also add structural perturbations related to social-anxiety to represent consistent individual differences in the accuracy of social perception. During peer exchanges, agents share narrative assessments of classmates' academic performance and social position with uncertainty tags, and update beliefs probabilistically using LLM-based trust scores. Using the time series of six real exam scores as an exogenous reference, we run multi-step simulations to examine how epistemic uncertainty spreads through local interactions. Experiments show that, without relying on global information, the framework reproduces several collective dynamics consistent with real-world educational settings. The code is released at https://anonymous.4open.science/r/Rashomonomon-0126.

LGDec 1, 2025
A Fine Evaluation Method for Cube Copying Test for Early Detection of Alzheimer's Disease

Xinyu Jiang, Cuiyun Gao, Wenda Huang et al.

Background: Impairment of visual spatial cognitive function is the most common early clinical manifestation of Alzheimer's Disease (AD). When the Montreal Cognitive Assessment (MoCA) uses the "0/1" binary method ("pass/fail") to evaluate the visual spatial cognitive ability represented by the Cube Copying Test(CCT), the elder with less formal education generally score 0 point, resulting in serious bias in the evaluation results. Therefore, this study proposes a fine evaluation method for CCT based on dynamic handwriting feature extraction of DH-SCSM-BLA. method : The Cogni-CareV3.0 software independently developed by our team was used to collect dynamic handwriting data of CCT. Then, the spatial and motion features of segmented dynamic handwriting were extracted, and feature matrix with unequal dimensions were normalized. Finally, a bidirectional long short-term memory network model combined with attention mechanism (BiLSTM-Attention) was adopted for classification. Result: The experimental results showed that: The proposed method has significant superiority compared to similar studies, with a classification accuracy of 86.69%. The distribution of cube drawing ability scores has significant regularity for three aspects such as MCI patients and healthy control group, age, and levels of education. It was also found that score for each cognitive task including cube drawing ability score is negatively correlated with age. Score for each cognitive task including cube drawing ability score, but positively correlated with levels of education significantly. Conclusion: This study provides a relatively objective and comprehensive evaluation method for early screening and personalized intervention of visual spatial cognitive impairment.

CVNov 26, 2024
DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters

Mingze Sun, Junhao Chen, Junting Dong et al.

Recent advances in generative models have enabled high-quality 3D character reconstruction from multi-modal. However, animating these generated characters remains a challenging task, especially for complex elements like garments and hair, due to the lack of large-scale datasets and effective rigging methods. To address this gap, we curate AnimeRig, a large-scale dataset with detailed skeleton and skinning annotations. Building upon this, we propose DRiVE, a novel framework for generating and rigging 3D human characters with intricate structures. Unlike existing methods, DRiVE utilizes a 3D Gaussian representation, facilitating efficient animation and high-quality rendering. We further introduce GSDiff, a 3D Gaussian-based diffusion module that predicts joint positions as spatial distributions, overcoming the limitations of regression-based approaches. Extensive experiments demonstrate that DRiVE achieves precise rigging results, enabling realistic dynamics for clothing and hair, and surpassing previous methods in both quality and versatility. The code and dataset will be made public for academic use upon acceptance.

CVMar 28, 2024
Beyond Talking -- Generating Holistic 3D Human Dyadic Motion for Communication

Mingze Sun, Chao Xu, Xinyu Jiang et al.

In this paper, we introduce an innovative task focused on human communication, aiming to generate 3D holistic human motions for both speakers and listeners. Central to our approach is the incorporation of factorization to decouple audio features and the combination of textual semantic information, thereby facilitating the creation of more realistic and coordinated movements. We separately train VQ-VAEs with respect to the holistic motions of both speaker and listener. We consider the real-time mutual influence between the speaker and the listener and propose a novel chain-like transformer-based auto-regressive model specifically designed to characterize real-world communication scenarios effectively which can generate the motions of both the speaker and the listener simultaneously. These designs ensure that the results we generate are both coordinated and diverse. Our approach demonstrates state-of-the-art performance on two benchmark datasets. Furthermore, we introduce the HoCo holistic communication dataset, which is a valuable resource for future research. Our HoCo dataset and code will be released for research purposes upon acceptance.

CVDec 13, 2024
Precision-Enhanced Human-Object Contact Detection via Depth-Aware Perspective Interaction and Object Texture Restoration

Yuxiao Wang, Wenpeng Neng, Zhenao Wei et al.

Human-object contact (HOT) is designed to accurately identify the areas where humans and objects come into contact. Current methods frequently fail to account for scenarios where objects are frequently blocking the view, resulting in inaccurate identification of contact areas. To tackle this problem, we suggest using a perspective interaction HOT detector called PIHOT, which utilizes a depth map generation model to offer depth information of humans and objects related to the camera, thereby preventing false interaction detection. Furthermore, we use mask dilatation and object restoration techniques to restore the texture details in covered areas, improve the boundaries between objects, and enhance the perception of humans interacting with objects. Moreover, a spatial awareness perception is intended to concentrate on the characteristic features close to the points of contact. The experimental results show that the PIHOT algorithm achieves state-of-the-art performance on three benchmark datasets for HOT detection tasks. Compared to the most recent DHOT, our method enjoys an average improvement of 13%, 27.5%, 16%, and 18.5% on SC-Acc., C-Acc., mIoU, and wIoU metrics, respectively.

OCJun 16, 2024
City-LEO: Toward Transparent City Management Using LLM with End-to-End Optimization

Zihao Jiao, Mengyi Sha, Haoyu Zhang et al.

Existing operations research (OR) models and tools play indispensable roles in smart-city operations, yet their practical implementation is limited by the complexity of modeling and deficiencies in optimization proficiency. To generate more relevant and accurate solutions to users' requirements, we propose a large language model (LLM)-based agent ("City-LEO") that enhances the efficiency and transparency of city management through conversational interactions. Specifically, to accommodate diverse users' requirements and enhance computational tractability, City-LEO leverages LLM's logical reasoning capabilities on prior knowledge to scope down large-scale optimization problems efficiently. In the human-like decision process, City-LEO also incorporates End-to-end (E2E) model to synergize the prediction and optimization. The E2E framework be conducive to coping with environmental uncertainties and involving more query-relevant features, and then facilitates transparent and interpretable decision-making process. In case study, we employ City-LEO in the operations management of e-bike sharing (EBS) system. The numerical results demonstrate that City-LEO has superior performance when benchmarks against the full-scale optimization problem. With less computational time, City-LEO generates more satisfactory and relevant solutions to the users' requirements, and achieves lower global suboptimality without significantly compromising accuracy. In a broader sense, our proposed agent offers promise to develop LLM-embedded OR tools for smart-city operations management.

CVMar 4, 2024
FreeA: Human-object Interaction Detection using Free Annotation Labels

Qi Liu, Yuxiao Wang, Xinyu Jiang et al.

Recent human-object interaction (HOI) detection methods depend on extensively annotated image datasets, which require a significant amount of manpower. In this paper, we propose a novel self-adaptive, language-driven HOI detection method, termed FreeA. This method leverages the adaptability of the text-image model to generate latent HOI labels without requiring manual annotation. Specifically, FreeA aligns image features of human-object pairs with HOI text templates and employs a knowledge-based masking technique to decrease improbable interactions. Furthermore, FreeA implements a proposed method for matching interaction correlations to increase the probability of actions associated with a particular action, thereby improving the generated HOI labels. Experiments on two benchmark datasets showcase that FreeA achieves state-of-the-art performance among weakly supervised HOI competitors. Our proposal gets +\textbf{13.29} (\textbf{159\%$\uparrow$}) mAP and +\textbf{17.30} (\textbf{98\%$\uparrow$}) mAP than the newest ``Weakly'' supervised model, and +\textbf{7.19} (\textbf{28\%$\uparrow$}) mAP and +\textbf{14.69} (\textbf{34\%$\uparrow$}) mAP than the latest ``Weakly+'' supervised model, respectively, on HICO-DET and V-COCO datasets, more accurate in localizing and classifying the interactive actions. The source code will be made public.