Kaixuan Ji

LG
h-index9
9papers
2,131citations
Novelty64%
AI Score52

9 Papers

17.9CLJul 14, 2022Code
Parameter-Efficient Prompt Tuning Makes Generalized and Calibrated Neural Text Retrievers

Weng Lam Tam, Xiao Liu, Kaixuan Ji et al. · tsinghua

Prompt tuning attempts to update few task-specific parameters in pre-trained models. It has achieved comparable performance to fine-tuning of the full parameter set on both language understanding and generation tasks. In this work, we study the problem of prompt tuning for neural text retrievers. We introduce parameter-efficient prompt tuning for text retrieval across in-domain, cross-domain, and cross-topic settings. Through an extensive analysis, we show that the strategy can mitigate the two issues -- parameter-inefficiency and weak generalizability -- faced by fine-tuning based retrieval methods. Notably, it can significantly improve the out-of-domain zero-shot generalization of the retrieval models. By updating only 0.1% of the model parameters, the prompt tuning strategy can help retrieval models achieve better generalization performance than traditional methods in which all parameters are updated. Finally, to facilitate research on retrievers' cross-topic generalizability, we curate and release an academic retrieval dataset with 18K query-results pairs in 87 topics, making it the largest topic-specific one to date.

1.7CLOct 16, 2023
Mastering the Task of Open Information Extraction with Large Language Models and Consistent Reasoning Environment

Ji Qi, Kaixuan Ji, Xiaozhi Wang et al. · tsinghua

Open Information Extraction (OIE) aims to extract objective structured knowledge from natural texts, which has attracted growing attention to build dedicated models with human experience. As the large language models (LLMs) have exhibited remarkable in-context learning capabilities, a question arises as to whether the task of OIE can be effectively tackled with this paradigm? In this paper, we explore solving the OIE problem by constructing an appropriate reasoning environment for LLMs. Specifically, we first propose a method to effectively estimate the discrepancy of syntactic distribution between a LLM and test samples, which can serve as correlation evidence for preparing positive demonstrations. Upon the evidence, we introduce a simple yet effective mechanism to establish the reasoning environment for LLMs on specific tasks. Without bells and whistles, experimental results on the standard CaRB benchmark demonstrate that our $6$-shot approach outperforms state-of-the-art supervised method, achieving an $55.3$ $F_1$ score. Further experiments on TACRED and ACE05 show that our method can naturally generalize to other information extraction tasks, resulting in improvements of $5.7$ and $6.8$ $F_1$ scores, respectively.

53.8LGJan 2, 2024Code
Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models

Zixiang Chen, Yihe Deng, Huizhuo Yuan et al.

Harnessing the power of human-annotated data through Supervised Fine-Tuning (SFT) is pivotal for advancing Large Language Models (LLMs). In this paper, we delve into the prospect of growing a strong LLM out of a weak one without the need for acquiring additional human-annotated data. We propose a new fine-tuning method called Self-Play fIne-tuNing (SPIN), which starts from a supervised fine-tuned model. At the heart of SPIN lies a self-play mechanism, where the LLM refines its capability by playing against instances of itself. More specifically, the LLM generates its own training data from its previous iterations, refining its policy by discerning these self-generated responses from those obtained from human-annotated data. Our method progressively elevates the LLM from a nascent model to a formidable one, unlocking the full potential of human-annotated demonstration data for SFT. Theoretically, we prove that the global optimum to the training objective function of our method is achieved only when the LLM policy aligns with the target data distribution. Empirically, we evaluate our method on several benchmark datasets including the HuggingFace Open LLM Leaderboard, MT-Bench, and datasets from Big-Bench. Our results show that SPIN can significantly improve the LLM's performance across a variety of benchmarks and even outperform models trained through direct preference optimization (DPO) supplemented with extra GPT-4 preference data. This sheds light on the promise of self-play, enabling the achievement of human-level performance in LLMs without the need for expert opponents. Codes are available at https://github.com/uclaml/SPIN.

44.2LGMay 1, 2024Code
Self-Play Preference Optimization for Language Model Alignment

Yue Wu, Zhiqing Sun, Huizhuo Yuan et al. · cmu

Standard reinforcement learning from human feedback (RLHF) approaches relying on parametric models like the Bradley-Terry model fall short in capturing the intransitivity and irrationality in human preferences. Recent advancements suggest that directly working with preference probabilities can yield a more accurate reflection of human preferences, enabling more flexible and accurate language model alignment. In this paper, we propose a self-play-based method for language model alignment, which treats the problem as a constant-sum two-player game aimed at identifying the Nash equilibrium policy. Our approach, dubbed Self-Play Preference Optimization (SPPO), utilizes iterative policy updates to provably approximate the Nash equilibrium. Additionally, we propose a new SPPO objective which is both strongly motivated by theory and is simple and effective in practice. In our experiments, using only 60k prompts (without responses) from the UltraFeedback dataset and without any prompt augmentation, by leveraging a pre-trained preference model PairRM with only 0.4B parameters, SPPO can obtain a model from fine-tuning Mistral-7B-Instruct-v0.2 that achieves the state-of-the-art length-controlled win-rate of 28.53% against GPT-4-Turbo on AlpacaEval 2.0. It also outperforms the (iterative) DPO and IPO on MT-Bench, Arena-Hard, and the Open LLM Leaderboard. Starting from a stronger base model Llama-3-8B-Instruct, we are able to achieve a length-controlled win rate of 38.77%. Notably, the strong performance of SPPO is achieved without additional external supervision (e.g., responses, preferences, etc.) from GPT-4 or other stronger language models. Codes are available at https://github.com/uclaml/SPPO.

1.5CVOct 16, 2023
VidCoM: Fast Video Comprehension through Large Language Models with Multimodal Tools

Ji Qi, Kaixuan Ji, Jifan Yu et al.

Building models that comprehends videos and responds specific user instructions is a practical and challenging topic, as it requires mastery of both vision understanding and knowledge reasoning. Compared to language and image modalities, training efficiency remains a serious problem as existing studies train models on massive sparse videos paired with brief descriptions. In this paper, we introduce \textbf{VidCoM}, a fast adaptive framework that leverages Large Language Models (LLMs) to reason about videos using lightweight visual tools. Specifically, we reveal that the key to responding to specific instructions is focusing on relevant video events, and utilize two visual tools, structured scene graph generation and descriptive image caption generation, to gather and represent the event information. Thus, a LLM enriched with world knowledge is adopted as the reasoning agent to achieve the responses by performing multiple reasoning steps on specific video events. To address the difficulty of LLMs identifying video events, we further propose an Instruction-oriented Video Events Recognition (InsOVER) algorithm. This algorithm locates the corresponding video events based on an efficient Hungarian matching between decompositions of linguistic instructions and video events, thereby enabling LLMs to interact effectively with extended videos. Extensive experiments on two typical video comprehension tasks show that the proposed tuning-free framework outperforms the pre-trained models including Flamingo-80B, to achieve the state-of-the-art performance. Our source code and system will be publicly available.

27.8CLOct 14, 2021Code
P-Tuning v2: Prompt Tuning Can Be Comparable to Fine-tuning Universally Across Scales and Tasks

Xiao Liu, Kaixuan Ji, Yicheng Fu et al.

Prompt tuning, which only tunes continuous prompts with a frozen language model, substantially reduces per-task storage and memory usage at training. However, in the context of NLU, prior work reveals that prompt tuning does not perform well for normal-sized pretrained models. We also find that existing methods of prompt tuning cannot handle hard sequence labeling tasks, indicating a lack of universality. We present a novel empirical finding that properly optimized prompt tuning can be universally effective across a wide range of model scales and NLU tasks. It matches the performance of finetuning while having only 0.1%-3% tuned parameters. Our method P-Tuning v2 is an implementation of Deep Prompt Tuning \cite{li2021prefix,qin2021learning} optimized and adapted for NLU. Given the universality and simplicity of P-Tuning v2, we believe it can serve as an alternative to finetuning and a strong baseline for future research.Our code and data are released at https://github.com/THUDM/P-tuning-v2.

28.0LGFeb 14, 2024
Reinforcement Learning from Human Feedback with Active Queries

Kaixuan Ji, Jiafan He, Quanquan Gu

Aligning large language models (LLM) with human preference plays a key role in building modern generative models and can be achieved by reinforcement learning from human feedback (RLHF). Despite their superior performance, current RLHF approaches often require a large amount of human-labelled preference data, which is expensive to collect. In this paper, inspired by the success of active learning, we address this problem by proposing query-efficient RLHF methods. We first formalize the alignment problem as a contextual dueling bandit problem and design an active-query-based proximal policy optimization (APPO) algorithm with an $\tilde{O}(d^2/Δ)$ instance-dependent regret bound and an $\tilde{O}(d^2/Δ^2)$ query complexity, where $d$ is the dimension of feature space and $Δ$ is the sub-optimality gap over all the contexts. We then propose ADPO, a practical version of our algorithm based on direct preference optimization (DPO) and apply it to fine-tuning LLMs. Our experiments show that ADPO, while only making about half of queries for human preference, matches the performance of the state-of-the-art DPO method.

13.0LGOct 3, 2025
Best-of-Majority: Minimax-Optimal Strategy for Pass@$k$ Inference Scaling

Qiwei Di, Kaixuan Ji, Xuheng Li et al.

LLM inference often generates a batch of candidates for a prompt and selects one via strategies like majority voting or Best-of- N (BoN). For difficult tasks, this single-shot selection often underperforms. Consequently, evaluations commonly report Pass@$k$: the agent may submit up to $k$ responses, and only the best of them is used when computing regret. Motivated by this, we study inference scaling in the more general Pass@$k$ inference setting, and prove that neither majority voting nor BoN exhibits the desirable scaling with $k$ and the sampling budget $N$. Combining the advantages of majority voting and BoN, we propose a new inference strategy called Best-of-Majority (BoM), with a pivotal step that restricts the candidates to the responses with high frequency in the $N$ samples before selecting the top-$k$ rewards. We prove that when the sampling budget is $N=\tildeΩ(C^*)$, the regret of BoM is $O(ε_{\mathrm{opt}}+\sqrt{ε_{\mathrm{RM}}^2C^*/k})$, where $C^*$ is the coverage coefficient, $ε_{\mathrm{RM}}$ is the estimation error of the reward model, and $ε_{\mathrm{opt}}$ is the estimation error of reward at the optimal response. We further establish a matching lower bound, certifying that our algorithm is minimax optimal. Beyond optimality, BoM has a key advantage: unlike majority voting and BoN, its performance does not degrade when increasing $N$. Experimental results of inference on math problems show BoM outperforming both majority voting and BoN.

9.8LGMay 15, 2023
Horizon-free Reinforcement Learning in Adversarial Linear Mixture MDPs

Kaixuan Ji, Qingyue Zhao, Jiafan He et al.

Recent studies have shown that episodic reinforcement learning (RL) is no harder than bandits when the total reward is bounded by $1$, and proved regret bounds that have a polylogarithmic dependence on the planning horizon $H$. However, it remains an open question that if such results can be carried over to adversarial RL, where the reward is adversarially chosen at each episode. In this paper, we answer this question affirmatively by proposing the first horizon-free policy search algorithm. To tackle the challenges caused by exploration and adversarially chosen reward, our algorithm employs (1) a variance-uncertainty-aware weighted least square estimator for the transition kernel; and (2) an occupancy measure-based technique for the online search of a \emph{stochastic} policy. We show that our algorithm achieves an $\tilde{O}\big((d+\log (|\mathcal{S}|^2 |\mathcal{A}|))\sqrt{K}\big)$ regret with full-information feedback, where $d$ is the dimension of a known feature mapping linearly parametrizing the unknown transition kernel of the MDP, $K$ is the number of episodes, $|\mathcal{S}|$ and $|\mathcal{A}|$ are the cardinalities of the state and action spaces. We also provide hardness results and regret lower bounds to justify the near optimality of our algorithm and the unavoidability of $\log|\mathcal{S}|$ and $\log|\mathcal{A}|$ in the regret bound.