CVDec 2, 2021
Optimization of phase-only holograms calculated with scaled diffraction calculation through deep neural networksYoshiyuki Ishii, Tomoyoshi Shimobaba, David Blinder et al.
Computer-generated holograms (CGHs) are used in holographic three-dimensional (3D) displays and holographic projections. The quality of the reconstructed images using phase-only CGHs is degraded because the amplitude of the reconstructed image is difficult to control. Iterative optimization methods such as the Gerchberg-Saxton (GS) algorithm are one option for improving image quality. They optimize CGHs in an iterative fashion to obtain a higher image quality. However, such iterative computation is time consuming, and the improvement in image quality is often stagnant. Recently, deep learning-based hologram computation has been proposed. Deep neural networks directly infer CGHs from input image data. However, it is limited to reconstructing images that are the same size as the hologram. In this study, we use deep learning to optimize phase-only CGHs generated using scaled diffraction computations and the random phase-free method. By combining the random phase-free method with the scaled diffraction computation, it is possible to handle a zoomable reconstructed image larger than the hologram. In comparison to the GS algorithm, the proposed method optimizes both high quality and speed.
MMJun 10, 2020
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)Andrew Perkis, Christian Timmerer, Sabina Baraković et al.
With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary differences regarding definitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters. The aim of this white paper is to provide a survey of definitions of immersion and presence which leads to a definition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Influencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments.
MLDec 11, 2018
From Adaptive Kernel Density Estimation to Sparse Mixture ModelsColas Schretter, Jianyong Sun, Peter Schelkens
We introduce a balloon estimator in a generalized expectation-maximization method for estimating all parameters of a Gaussian mixture model given one data sample per mixture component. Instead of limiting explicitly the model size, this regularization strategy yields low-complexity sparse models where the number of effective mixture components reduces with an increase of a smoothing probability parameter $\mathbf{P>0}$. This semi-parametric method bridges from non-parametric adaptive kernel density estimation (KDE) to parametric ordinary least-squares when $\mathbf{P=1}$. Experiments show that simpler sparse mixture models retain the level of details present in the adaptive KDE solution.