18.2CLApr 7, 2025
Fast Controlled Generation from Language Models with Adaptive Weighted Rejection SamplingBenjamin Lipkin, Benjamin LeBrun, Jacob Hoover Vigly et al.
The dominant approach to generating from language models subject to some constraint is locally constrained decoding (LCD), incrementally sampling tokens at each time step such that the constraint is never violated. Typically, this is achieved through token masking: looping over the vocabulary and excluding non-conforming tokens. There are two important problems with this approach. (i) Evaluating the constraint on every token can be prohibitively expensive -- LM vocabularies often exceed $100,000$ tokens. (ii) LCD can distort the global distribution over strings, sampling tokens based only on local information, even if they lead down dead-end paths. This work introduces a new algorithm that addresses both these problems. First, to avoid evaluating a constraint on the full vocabulary at each step of generation, we propose an adaptive rejection sampling algorithm that typically requires orders of magnitude fewer constraint evaluations. Second, we show how this algorithm can be extended to produce low-variance, unbiased estimates of importance weights at a very small additional cost -- estimates that can be soundly used within previously proposed sequential Monte Carlo algorithms to correct for the myopic behavior of local constraint enforcement. Through extensive empirical evaluation in text-to-SQL, molecular synthesis, goal inference, pattern matching, and JSON domains, we show that our approach is superior to state-of-the-art baselines, supporting a broader class of constraints and improving both runtime and performance. Additional theoretical and empirical analyses show that our method's runtime efficiency is driven by its dynamic use of computation, scaling with the divergence between the unconstrained and constrained LM, and as a consequence, runtime improvements are greater for better models.
24.9AIJul 27, 2021
Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and PlanningPedro A. Tsividis, Joao Loula, Jake Burga et al.
Reinforcement learning (RL) studies how an agent comes to achieve reward in an environment through interactions over time. Recent advances in machine RL have surpassed human expertise at the world's oldest board games and many classic video games, but they require vast quantities of experience to learn successfully -- none of today's algorithms account for the human ability to learn so many different tasks, so quickly. Here we propose a new approach to this challenge based on a particularly strong form of model-based RL which we call Theory-Based Reinforcement Learning, because it uses human-like intuitive theories -- rich, abstract, causal models of physical objects, intentional agents, and their interactions -- to explore and model an environment, and plan effectively to achieve task goals. We instantiate the approach in a video game playing agent called EMPA (the Exploring, Modeling, and Planning Agent), which performs Bayesian inference to learn probabilistic generative models expressed as programs for a game-engine simulator, and runs internal simulations over these models to support efficient object-based, relational exploration and heuristic planning. EMPA closely matches human learning efficiency on a suite of 90 challenging Atari-style video games, learning new games in just minutes of game play and generalizing robustly to new game situations and new levels. The model also captures fine-grained structure in people's exploration trajectories and learning dynamics. Its design and behavior suggest a way forward for building more general human-like AI systems.
32.9CLJul 19, 2018
Rearranging the Familiar: Testing Compositional Generalization in Recurrent NetworksJoão Loula, Marco Baroni, Brenden M. Lake
Systematic compositionality is the ability to recombine meaningful units with regular and predictable outcomes, and it's seen as key to humans' capacity for generalization in language. Recent work has studied systematic compositionality in modern seq2seq models using generalization to novel navigation instructions in a grounded environment as a probing tool, requiring models to quickly bootstrap the meaning of new words. We extend this framework here to settings where the model needs only to recombine well-trained functional words (such as "around" and "right") in novel contexts. Our findings confirm and strengthen the earlier ones: seq2seq models can be impressively good at generalizing to novel combinations of previously-seen input, but only when they receive extensive training on the specific pattern to be generalized (e.g., generalizing from many examples of "X around right" to "jump around right"), while failing when generalization requires novel application of compositional rules (e.g., inferring the meaning of "around right" from those of "right" and "around").