Mario Srouji

LG
h-index3
4papers
66citations
Novelty54%
AI Score29

4 Papers

6.9ROSep 23, 2022
SAFER: Safe Collision Avoidance using Focused and Efficient Trajectory Search with Reinforcement Learning

Mario Srouji, Hugues Thomas, Hubert Tsai et al.

Collision avoidance is key for mobile robots and agents to operate safely in the real world. In this work we present SAFER, an efficient and effective collision avoidance system that is able to improve safety by correcting the control commands sent by an operator. It combines real-world reinforcement learning (RL), search-based online trajectory planning, and automatic emergency intervention, e.g. automatic emergency braking (AEB). The goal of the RL is to learn an effective corrective control action that is used in a focused search for collision-free trajectories, and to reduce the frequency of triggering automatic emergency braking. This novel setup enables the RL policy to learn safely and directly on mobile robots in a real-world indoor environment, minimizing actual crashes even during training. Our real-world experiments show that, when compared with several baselines, our approach enjoys a higher average speed, lower crash rate, less emergency intervention, smaller computation overhead, and smoother overall control.

14.5RONov 30, 2024
ARMOR: Egocentric Perception for Humanoid Robot Collision Avoidance and Motion Planning

Daehwa Kim, Mario Srouji, Chen Chen et al.

Humanoid robots have significant gaps in their sensing and perception, making it hard to perform motion planning in dense environments. To address this, we introduce ARMOR, a novel egocentric perception system that integrates both hardware and software, specifically incorporating wearable-like depth sensors for humanoid robots. Our distributed perception approach enhances the robot's spatial awareness, and facilitates more agile motion planning. We also train a transformer-based imitation learning (IL) policy in simulation to perform dynamic collision avoidance, by leveraging around 86 hours worth of human realistic motions from the AMASS dataset. We show that our ARMOR perception is superior against a setup with multiple dense head-mounted, and externally mounted depth cameras, with a 63.7% reduction in collisions, and 78.7% improvement on success rate. We also compare our IL policy against a sampling-based motion planning expert cuRobo, showing 31.6% less collisions, 16.9% higher success rate, and 26x reduction in computational latency. Lastly, we deploy our ARMOR perception on our real-world GR1 humanoid from Fourier Intelligence. We are going to update the link to the source code, HW description, and 3D CAD files in the arXiv version of this text.

1.8LGJan 6, 2019
Recurrent Control Nets for Deep Reinforcement Learning

Vincent Liu, Ademi Adeniji, Nathaniel Lee et al.

Central Pattern Generators (CPGs) are biological neural circuits capable of producing coordinated rhythmic outputs in the absence of rhythmic input. As a result, they are responsible for most rhythmic motion in living organisms. This rhythmic control is broadly applicable to fields such as locomotive robotics and medical devices. In this paper, we explore the possibility of creating a self-sustaining CPG network for reinforcement learning that learns rhythmic motion more efficiently and across more general environments than the current multilayer perceptron (MLP) baseline models. Recent work introduces the Structured Control Net (SCN), which maintains linear and nonlinear modules for local and global control, respectively. Here, we show that time-sequence architectures such as Recurrent Neural Networks (RNNs) model CPGs effectively. Combining previous work with RNNs and SCNs, we introduce the Recurrent Control Net (RCN), which adds a linear component to the, RCNs match and exceed the performance of baseline MLPs and SCNs across all environment tasks. Our findings confirm existing intuitions for RNNs on reinforcement learning tasks, and demonstrate promise of SCN-like structures in reinforcement learning.

17.9LGFeb 22, 2018
Structured Control Nets for Deep Reinforcement Learning

Mario Srouji, Jian Zhang, Ruslan Salakhutdinov

In recent years, Deep Reinforcement Learning has made impressive advances in solving several important benchmark problems for sequential decision making. Many control applications use a generic multilayer perceptron (MLP) for non-vision parts of the policy network. In this work, we propose a new neural network architecture for the policy network representation that is simple yet effective. The proposed Structured Control Net (SCN) splits the generic MLP into two separate sub-modules: a nonlinear control module and a linear control module. Intuitively, the nonlinear control is for forward-looking and global control, while the linear control stabilizes the local dynamics around the residual of global control. We hypothesize that this will bring together the benefits of both linear and nonlinear policies: improve training sample efficiency, final episodic reward, and generalization of learned policy, while requiring a smaller network and being generally applicable to different training methods. We validated our hypothesis with competitive results on simulations from OpenAI MuJoCo, Roboschool, Atari, and a custom 2D urban driving environment, with various ablation and generalization tests, trained with multiple black-box and policy gradient training methods. The proposed architecture has the potential to improve upon broader control tasks by incorporating problem specific priors into the architecture. As a case study, we demonstrate much improved performance for locomotion tasks by emulating the biological central pattern generators (CPGs) as the nonlinear part of the architecture.