2.3SPMar 28, 2022
On handwriting pressure normalization for interoperability of different acquisition stylusMarcos Faundez-Zanuy, Olga Brotons-Rufes, Carles Paul-Recarens et al.
In this paper, we present a pressure characterization and normalization procedure for online handwritten acquisition. Normalization process has been tested in biometric recognition experiments (identification and verification) using online signature database MCYT, which consists of the signatures from 330 users. The goal is to analyze the real mismatch scenarios where users are enrolled with one stylus and then, later on, they produce some testing samples using a different stylus model with different pressure response. Experimental results show: 1) a saturation behavior in pressure signal 2) different dynamic ranges in the different stylus studied 3) improved biometric recognition accuracy by means of pressure signal normalization as well as a performance degradation in mismatched conditions 4) interoperability between different stylus can be obtained by means of pressure normalization. Normalization produces an improvement in signature identification rates higher than 7% (absolute value) when compared with mismatched scenarios.
5.1HCDec 9, 2022
The RPM3D project: 3D Kinematics for Remote Patient MonitoringAlicia Fornés, Asma Bensalah, Cristina Carmona-Duarte et al.
This project explores the feasibility of remote patient monitoring based on the analysis of 3D movements captured with smartwatches. We base our analysis on the Kinematic Theory of Rapid Human Movement. We have validated our research in a real case scenario for stroke rehabilitation at the Guttmann Institute5 (neurorehabilitation hospital), showing promising results. Our work could have a great impact in remote healthcare applications, improving the medical efficiency and reducing the healthcare costs. Future steps include more clinical validation, developing multi-modal analysis architectures (analysing data from sensors, images, audio, etc.), and exploring the application of our technology to monitor other neurodegenerative diseases.
1.5CVJan 16
Telling Human and Machine Handwriting ApartLuis A. Leiva, Moises Diaz, Nuwan T. Attygalle et al.
Handwriting movements can be leveraged as a unique form of behavioral biometrics, to verify whether a real user is operating a device or application. This task can be framed as a reverse Turing test in which a computer has to detect if an input instance has been generated by a human or artificially. To tackle this task, we study ten public datasets of handwritten symbols (isolated characters, digits, gestures, pointing traces, and signatures) that are artificially reproduced using seven different synthesizers, including, among others, the Kinematic Theory (Sigma h model), generative adversarial networks, Transformers, and Diffusion models. We train a shallow recurrent neural network that achieves excellent performance (98.3 percent Area Under the ROC Curve (AUC) score and 1.4 percent equal error rate on average across all synthesizers and datasets) using nonfeaturized trajectory data as input. In few-shot settings, we show that our classifier achieves such an excellent performance when trained on just 10 percent of the data, as evaluated on the remaining 90% of the data as a test set. We further challenge our classifier in out-of-domain settings, and observe very competitive results as well. Our work has implications for computerized systems that need to verify human presence, and adds an additional layer of security to keep attackers at bay.
23.8CVMay 22, 2024
A Perspective Analysis of Handwritten Signature TechnologyMoises Diaz, Miguel A. Ferrer, Donato Impedovo et al.
Handwritten signatures are biometric traits at the center of debate in the scientific community. Over the last 40 years, the interest in signature studies has grown steadily, having as its main reference the application of automatic signature verification, as previously published reviews in 1989, 2000, and 2008 bear witness. Ever since, and over the last 10 years, the application of handwritten signature technology has strongly evolved, and much research has focused on the possibility of applying systems based on handwritten signature analysis and processing to a multitude of new fields. After several years of haphazard growth of this research area, it is time to assess its current developments for their applicability in order to draw a structured way forward. This perspective reports a systematic review of the last 10 years of the literature on handwritten signatures with respect to the new scenario, focusing on the most promising domains of research and trying to elicit possible future research directions in this subject.
17.3CVJan 27, 2024
iDeLog: Iterative Dual Spatial and Kinematic Extraction of Sigma-Lognormal ParametersMiguel A. Ferrer, Moises Diaz, Cristina Carmona-Duarte et al.
The Kinematic Theory of rapid movements and its associated Sigma-Lognormal model have been extensively used in a large variety of applications. While the physical and biological meaning of the model have been widely tested and validated for rapid movements, some shortcomings have been detected when it is used with continuous long and complex movements. To alleviate such drawbacks, and inspired by the motor equivalence theory and a conceivable visual feedback, this paper proposes a novel framework to extract the Sigma-Lognormal parameters, namely iDeLog. Specifically, iDeLog consists of two steps. The first one, influenced by the motor equivalence model, separately derives an initial action plan defined by a set of virtual points and angles from the trajectory and a sequence of lognormals from the velocity. In the second step, based on a hypothetical visual feedback compatible with an open-loop motor control, the virtual target points of the action plan are iteratively moved to improve the matching between the observed and reconstructed trajectory and velocity. During experiments conducted with handwritten signatures, iDeLog obtained promising results as compared to the previous development of the Sigma-Lognormal.
2.0CVJan 29, 2024
Synthesis of 3D on-air signatures with the Sigma-Lognormal modelMiguel A. Ferrer, Moises Diaz, Cristina Carmona-Duarte et al.
Signature synthesis is a computation technique that generates artificial specimens which can support decision making in automatic signature verification. A lot of work has been dedicated to this subject, which centres on synthesizing dynamic and static two-dimensional handwriting on canvas. This paper proposes a framework to generate synthetic 3D on-air signatures exploiting the lognormality principle, which mimics the complex neuromotor control processes at play as the fingertip moves. Addressing the usual cases involving the development of artificial individuals and duplicated samples, this paper contributes to the synthesis of: (1) the trajectory and velocity of entirely 3D new signatures; (2) kinematic information when only the 3D trajectory of the signature is known, and (3) duplicate samples of 3D real signatures. Validation was conducted by generating synthetic 3D signature databases mimicking real ones and showing that automatic signature verifications of genuine and skilled forgeries report performances similar to those of real and synthetic databases. We also observed that training 3D automatic signature verifiers with duplicates can reduce errors. We further demonstrated that our proposal is also valid for synthesizing 3D air writing and gestures. Finally, a perception test confirmed the human likeness of the generated specimens. The databases generated are publicly available, only for research purposes, at .
2.0CVJan 29, 2024
Extending the kinematic theory of rapid movements with new primitivesMiguel A. Ferrer, Moises Diaz, Jose J. Quintana et al.
The Kinematic Theory of rapid movements, and its associated Sigma-Lognormal, model 2D spatiotemporal trajectories. It is constructed mainly as a temporal overlap of curves between virtual target points. Specifically, it uses an arc and a lognormal as primitives for the representation of the trajectory and velocity, respectively. This paper proposes developing this model, in what we call the Kinematic Theory Transform, which establishes a mathematical framework that allows further primitives to be used. Mainly, we evaluate Euler curves to link virtual target points and Gaussian, Beta, Gamma, Double-bounded lognormal, and Generalized Extreme Value functions to model the bell-shaped velocity profile. Using these primitives, we report reconstruction results with spatiotemporal trajectories executed by human beings, animals, and anthropomorphic robots.
1.2NCJan 27, 2024
Sigma-lognormal modeling of speechC. Carmona-Duarte, M. A. Ferrer, R. Plamondon et al.
Human movement studies and analyses have been fundamental in many scientific domains, ranging from neuroscience to education, pattern recognition to robotics, health care to sports, and beyond. Previous speech motor models were proposed to understand how speech movement is produced and how the resulting speech varies when some parameters are changed. However, the inverse approach, in which the muscular response parameters and the subject's age are derived from real continuous speech, is not possible with such models. Instead, in the handwriting field, the kinematic theory of rapid human movements and its associated Sigma-lognormal model have been applied successfully to obtain the muscular response parameters. This work presents a speech kinematics based model that can be used to study, analyze, and reconstruct complex speech kinematics in a simplified manner. A method based on the kinematic theory of rapid human movements and its associated Sigma lognormal model are applied to describe and to parameterize the asymptotic impulse response of the neuromuscular networks involved in speech as a response to a neuromotor command. The method used to carry out transformations from formants to a movement observation is also presented. Experiments carried out with the (English) VTR TIMIT database and the (German) Saarbrucken Voice Database, including people of different ages, with and without laryngeal pathologies, corroborate the link between the extracted parameters and aging, on the one hand, and the proportion between the first and second formants required in applying the kinematic theory of rapid human movements, on the other. The results should drive innovative developments in the modeling and understanding of speech kinematics.
23.6CRFeb 24, 2022
Handwriting Biometrics: Applications and Future Trends in e-Security and e-HealthMarcos Faundez-Zanuy, Julian Fierrez, Miguel A. Ferrer et al.
Background- This paper summarizes the state-of-the-art and applications based on online handwritting signals with special emphasis on e-security and e-health fields. Methods- In particular, we focus on the main achievements and challenges that should be addressed by the scientific community, providing a guide document for future research. Conclusions- Among all the points discussed in this article, we remark the importance of considering security, health, and metadata from a joint perspective. This is especially critical due to the double use possibilities of these behavioral signals.
Human or Machine? It Is Not What You Write, But How You Write ItLuis A. Leiva, Moises Diaz, Miguel A. Ferrer et al.
Online fraud often involves identity theft. Since most security measures are weak or can be spoofed, we investigate a more nuanced and less explored avenue: behavioral biometrics via handwriting movements. This kind of data can be used to verify whether a user is operating a device or a computer application, so it is important to distinguish between human and machine-generated movements reliably. For this purpose, we study handwritten symbols (isolated characters, digits, gestures, and signatures) produced by humans and machines, and compare and contrast several deep learning models. We find that if symbols are presented as static images, they can fool state-of-the-art classifiers (near 75% accuracy in the best case) but can be distinguished with remarkable accuracy if they are presented as temporal sequences (95% accuracy in the average case). We conclude that an accurate detection of fake movements has more to do with how users write, rather than what they write. Our work has implications for computerized systems that need to authenticate or verify legitimate human users, and provides an additional layer of security to keep attackers at bay.
3.3HCMay 27, 2020
Omnis Prædictio: Estimating the Full Spectrum of Human Performance with Stroke GesturesLuis A. Leiva, Radu-Daniel Vatavu, Daniel Martín-Albo et al.
Designing effective, usable, and widely adoptable stroke gesture commands for graphical user interfaces is a challenging task that traditionally involves multiple iterative rounds of prototyping, implementation, and follow-up user studies and controlled experiments for evaluation, verification, and validation. An alternative approach is to employ theoretical models of human performance, which can deliver practitioners with insightful information right from the earliest stages of user interface design. However, very few aspects of the large spectrum of human performance with stroke gesture input have been investigated and modeled so far, leaving researchers and practitioners of gesture-based user interface design with a very narrow range of predictable measures of human performance, mostly focused on estimating production time, of which extremely few cases delivered accompanying software tools to assist modeling. We address this problem by introducing "Omnis Praedictio" (Omnis for short), a generic technique and companion web tool that provides accurate user-independent estimations of any numerical stroke gesture feature, including custom features specified in code. Our experimental results on three public datasets show that our model estimations correlate on average r > .9 with groundtruth data. Omnis also enables researchers and practitioners to understand human performance with stroke gestures on many levels and, consequently, raises the bar for human performance models and estimation techniques for stroke gesture input.