LGNov 16, 2022Code
XRBench: An Extended Reality (XR) Machine Learning Benchmark Suite for the MetaverseHyoukjun Kwon, Krishnakumar Nair, Jamin Seo et al.
Real-time multi-task multi-model (MTMM) workloads, a new form of deep learning inference workloads, are emerging for applications areas like extended reality (XR) to support metaverse use cases. These workloads combine user interactivity with computationally complex machine learning (ML) activities. Compared to standard ML applications, these ML workloads present unique difficulties and constraints. Real-time MTMM workloads impose heterogeneity and concurrency requirements on future ML systems and devices, necessitating the development of new capabilities. This paper begins with a discussion of the various characteristics of these real-time MTMM ML workloads and presents an ontology for evaluating the performance of future ML hardware for XR systems. Next, we present XRBENCH, a collection of MTMM ML tasks, models, and usage scenarios that execute these models in three representative ways: cascaded, concurrent, and cascaded-concurrent for XR use cases. Finally, we emphasize the need for new metrics that capture the requirements properly. We hope that our work will stimulate research and lead to the development of a new generation of ML systems for XR use cases. XRBench is available as an open-source project: https://github.com/XRBench
CVSep 27, 2023
Emu: Enhancing Image Generation Models Using Photogenic Needles in a HaystackXiaoliang Dai, Ji Hou, Chih-Yao Ma et al. · meta-ai
Training text-to-image models with web scale image-text pairs enables the generation of a wide range of visual concepts from text. However, these pre-trained models often face challenges when it comes to generating highly aesthetic images. This creates the need for aesthetic alignment post pre-training. In this paper, we propose quality-tuning to effectively guide a pre-trained model to exclusively generate highly visually appealing images, while maintaining generality across visual concepts. Our key insight is that supervised fine-tuning with a set of surprisingly small but extremely visually appealing images can significantly improve the generation quality. We pre-train a latent diffusion model on $1.1$ billion image-text pairs and fine-tune it with only a few thousand carefully selected high-quality images. The resulting model, Emu, achieves a win rate of $82.9\%$ compared with its pre-trained only counterpart. Compared to the state-of-the-art SDXLv1.0, Emu is preferred $68.4\%$ and $71.3\%$ of the time on visual appeal on the standard PartiPrompts and our Open User Input benchmark based on the real-world usage of text-to-image models. In addition, we show that quality-tuning is a generic approach that is also effective for other architectures, including pixel diffusion and masked generative transformer models.
CVMar 21, 2023
3D-CLFusion: Fast Text-to-3D Rendering with Contrastive Latent DiffusionYu-Jhe Li, Tao Xu, Ji Hou et al. · cmu
We tackle the task of text-to-3D creation with pre-trained latent-based NeRFs (NeRFs that generate 3D objects given input latent code). Recent works such as DreamFusion and Magic3D have shown great success in generating 3D content using NeRFs and text prompts, but the current approach of optimizing a NeRF for every text prompt is 1) extremely time-consuming and 2) often leads to low-resolution outputs. To address these challenges, we propose a novel method named 3D-CLFusion which leverages the pre-trained latent-based NeRFs and performs fast 3D content creation in less than a minute. In particular, we introduce a latent diffusion prior network for learning the w latent from the input CLIP text/image embeddings. This pipeline allows us to produce the w latent without further optimization during inference and the pre-trained NeRF is able to perform multi-view high-resolution 3D synthesis based on the latent. We note that the novelty of our model lies in that we introduce contrastive learning during training the diffusion prior which enables the generation of the valid view-invariant latent code. We demonstrate through experiments the effectiveness of our proposed view-invariant diffusion process for fast text-to-3D creation, e.g., 100 times faster than DreamFusion. We note that our model is able to serve as the role of a plug-and-play tool for text-to-3D with pre-trained NeRFs.
CVOct 17, 2022
Token Merging: Your ViT But FasterDaniel Bolya, Cheng-Yang Fu, Xiaoliang Dai et al.
We introduce Token Merging (ToMe), a simple method to increase the throughput of existing ViT models without needing to train. ToMe gradually combines similar tokens in a transformer using a general and light-weight matching algorithm that is as fast as pruning while being more accurate. Off-the-shelf, ToMe can 2x the throughput of state-of-the-art ViT-L @ 512 and ViT-H @ 518 models on images and 2.2x the throughput of ViT-L on video with only a 0.2-0.3% accuracy drop in each case. ToMe can also easily be applied during training, improving in practice training speed up to 2x for MAE fine-tuning on video. Training with ToMe further minimizes accuracy drop, leading to 2x the throughput of ViT-B on audio for only a 0.4% mAP drop. Qualitatively, we find that ToMe merges object parts into one token, even over multiple frames of video. Overall, ToMe's accuracy and speed are competitive with state-of-the-art on images, video, and audio.
CVSep 20, 2024
Imagine yourself: Tuning-Free Personalized Image GenerationZecheng He, Bo Sun, Felix Juefei-Xu et al. · meta-ai
Diffusion models have demonstrated remarkable efficacy across various image-to-image tasks. In this research, we introduce Imagine yourself, a state-of-the-art model designed for personalized image generation. Unlike conventional tuning-based personalization techniques, Imagine yourself operates as a tuning-free model, enabling all users to leverage a shared framework without individualized adjustments. Moreover, previous work met challenges balancing identity preservation, following complex prompts and preserving good visual quality, resulting in models having strong copy-paste effect of the reference images. Thus, they can hardly generate images following prompts that require significant changes to the reference image, \eg, changing facial expression, head and body poses, and the diversity of the generated images is low. To address these limitations, our proposed method introduces 1) a new synthetic paired data generation mechanism to encourage image diversity, 2) a fully parallel attention architecture with three text encoders and a fully trainable vision encoder to improve the text faithfulness, and 3) a novel coarse-to-fine multi-stage finetuning methodology that gradually pushes the boundary of visual quality. Our study demonstrates that Imagine yourself surpasses the state-of-the-art personalization model, exhibiting superior capabilities in identity preservation, visual quality, and text alignment. This model establishes a robust foundation for various personalization applications. Human evaluation results validate the model's SOTA superiority across all aspects (identity preservation, text faithfulness, and visual appeal) compared to the previous personalization models.
CVNov 12, 2022
3D-Aware Encoding for Style-based Neural Radiance FieldsYu-Jhe Li, Tao Xu, Bichen Wu et al. · cmu
We tackle the task of NeRF inversion for style-based neural radiance fields, (e.g., StyleNeRF). In the task, we aim to learn an inversion function to project an input image to the latent space of a NeRF generator and then synthesize novel views of the original image based on the latent code. Compared with GAN inversion for 2D generative models, NeRF inversion not only needs to 1) preserve the identity of the input image, but also 2) ensure 3D consistency in generated novel views. This requires the latent code obtained from the single-view image to be invariant across multiple views. To address this new challenge, we propose a two-stage encoder for style-based NeRF inversion. In the first stage, we introduce a base encoder that converts the input image to a latent code. To ensure the latent code is view-invariant and is able to synthesize 3D consistent novel view images, we utilize identity contrastive learning to train the base encoder. Second, to better preserve the identity of the input image, we introduce a refining encoder to refine the latent code and add finer details to the output image. Importantly note that the novelty of this model lies in the design of its first-stage encoder which produces the closest latent code lying on the latent manifold and thus the refinement in the second stage would be close to the NeRF manifold. Through extensive experiments, we demonstrate that our proposed two-stage encoder qualitatively and quantitatively exhibits superiority over the existing encoders for inversion in both image reconstruction and novel-view rendering.
CVOct 9, 2022
Open-Vocabulary Semantic Segmentation with Mask-adapted CLIPFeng Liang, Bichen Wu, Xiaoliang Dai et al.
Open-vocabulary semantic segmentation aims to segment an image into semantic regions according to text descriptions, which may not have been seen during training. Recent two-stage methods first generate class-agnostic mask proposals and then leverage pre-trained vision-language models, e.g., CLIP, to classify masked regions. We identify the performance bottleneck of this paradigm to be the pre-trained CLIP model, since it does not perform well on masked images. To address this, we propose to finetune CLIP on a collection of masked image regions and their corresponding text descriptions. We collect training data by mining an existing image-caption dataset (e.g., COCO Captions), using CLIP to match masked image regions to nouns in the image captions. Compared with the more precise and manually annotated segmentation labels with fixed classes (e.g., COCO-Stuff), we find our noisy but diverse dataset can better retain CLIP's generalization ability. Along with finetuning the entire model, we utilize the "blank" areas in masked images using a method we dub mask prompt tuning. Experiments demonstrate mask prompt tuning brings significant improvement without modifying any weights of CLIP, and it can further improve a fully finetuned model. In particular, when trained on COCO and evaluated on ADE20K-150, our best model achieves 29.6% mIoU, which is +8.5% higher than the previous state-of-the-art. For the first time, open-vocabulary generalist models match the performance of supervised specialist models in 2017 without dataset-specific adaptations.
CVJan 11, 2023
Pruning Compact ConvNets for Efficient InferenceSayan Ghosh, Karthik Prasad, Xiaoliang Dai et al. · oxford
Neural network pruning is frequently used to compress over-parameterized networks by large amounts, while incurring only marginal drops in generalization performance. However, the impact of pruning on networks that have been highly optimized for efficient inference has not received the same level of attention. In this paper, we analyze the effect of pruning for computer vision, and study state-of-the-art ConvNets, such as the FBNetV3 family of models. We show that model pruning approaches can be used to further optimize networks trained through NAS (Neural Architecture Search). The resulting family of pruned models can consistently obtain better performance than existing FBNetV3 models at the same level of computation, and thus provide state-of-the-art results when trading off between computational complexity and generalization performance on the ImageNet benchmark. In addition to better generalization performance, we also demonstrate that when limited computation resources are available, pruning FBNetV3 models incur only a fraction of GPU-hours involved in running a full-scale NAS.
CVMar 31, 2023
DIME-FM: DIstilling Multimodal and Efficient Foundation ModelsXimeng Sun, Pengchuan Zhang, Peizhao Zhang et al.
Large Vision-Language Foundation Models (VLFM), such as CLIP, ALIGN and Florence, are trained on large-scale datasets of image-caption pairs and achieve superior transferability and robustness on downstream tasks, but they are difficult to use in many practical applications due to their large size, high latency and fixed architectures. Unfortunately, recent work shows training a small custom VLFM for resource-limited applications is currently very difficult using public and smaller-scale data. In this paper, we introduce a new distillation mechanism (DIME-FM) that allows us to transfer the knowledge contained in large VLFMs to smaller, customized foundation models using a relatively small amount of inexpensive, unpaired images and sentences. We transfer the knowledge from the pre-trained CLIP-ViTL/14 model to a ViT-B/32 model, with only 40M public images and 28.4M unpaired public sentences. The resulting model "Distill-ViT-B/32" rivals the CLIP-ViT-B/32 model pre-trained on its private WiT dataset (400M image-text pairs): Distill-ViT-B/32 achieves similar results in terms of zero-shot and linear-probing performance on both ImageNet and the ELEVATER (20 image classification tasks) benchmarks. It also displays comparable robustness when evaluated on five datasets with natural distribution shifts from ImageNet.
CVSep 15, 2022
Hydra Attention: Efficient Attention with Many HeadsDaniel Bolya, Cheng-Yang Fu, Xiaoliang Dai et al.
While transformers have begun to dominate many tasks in vision, applying them to large images is still computationally difficult. A large reason for this is that self-attention scales quadratically with the number of tokens, which in turn, scales quadratically with the image size. On larger images (e.g., 1080p), over 60% of the total computation in the network is spent solely on creating and applying attention matrices. We take a step toward solving this issue by introducing Hydra Attention, an extremely efficient attention operation for Vision Transformers (ViTs). Paradoxically, this efficiency comes from taking multi-head attention to its extreme: by using as many attention heads as there are features, Hydra Attention is computationally linear in both tokens and features with no hidden constants, making it significantly faster than standard self-attention in an off-the-shelf ViT-B/16 by a factor of the token count. Moreover, Hydra Attention retains high accuracy on ImageNet and, in some cases, actually improves it.
CVOct 31, 2022
UmeTrack: Unified multi-view end-to-end hand tracking for VRShangchen Han, Po-chen Wu, Yubo Zhang et al.
Real-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producing root-relative (versus world space) 3D pose or rely on multiple stages such as generating heatmaps and kinematic optimization to obtain 3D pose. Moreover, the typical VR scenario, which involves multi-view tracking from wide \ac{fov} cameras is seldom addressed by these methods. In this paper, we present a unified end-to-end differentiable framework for multi-view, multi-frame hand tracking that directly predicts 3D hand pose in world space. We demonstrate the benefits of end-to-end differentiabilty by extending our framework with downstream tasks such as jitter reduction and pinch prediction. To demonstrate the efficacy of our model, we further present a new large-scale egocentric hand pose dataset that consists of both real and synthetic data. Experiments show that our system trained on this dataset handles various challenging interactive motions, and has been successfully applied to real-time VR applications.
CVNov 18, 2022
Castling-ViT: Compressing Self-Attention via Switching Towards Linear-Angular Attention at Vision Transformer InferenceHaoran You, Yunyang Xiong, Xiaoliang Dai et al.
Vision Transformers (ViTs) have shown impressive performance but still require a high computation cost as compared to convolutional neural networks (CNNs), one reason is that ViTs' attention measures global similarities and thus has a quadratic complexity with the number of input tokens. Existing efficient ViTs adopt local attention (e.g., Swin) or linear attention (e.g., Performer), which sacrifice ViTs' capabilities of capturing either global or local context. In this work, we ask an important research question: Can ViTs learn both global and local context while being more efficient during inference? To this end, we propose a framework called Castling-ViT, which trains ViTs using both linear-angular attention and masked softmax-based quadratic attention, but then switches to having only linear angular attention during ViT inference. Our Castling-ViT leverages angular kernels to measure the similarities between queries and keys via spectral angles. And we further simplify it with two techniques: (1) a novel linear-angular attention mechanism: we decompose the angular kernels into linear terms and high-order residuals, and only keep the linear terms; and (2) we adopt two parameterized modules to approximate high-order residuals: a depthwise convolution and an auxiliary masked softmax attention to help learn both global and local information, where the masks for softmax attention are regularized to gradually become zeros and thus incur no overhead during ViT inference. Extensive experiments and ablation studies on three tasks consistently validate the effectiveness of the proposed Castling-ViT, e.g., achieving up to a 1.8% higher accuracy or 40% MACs reduction on ImageNet classification and 1.2 higher mAP on COCO detection under comparable FLOPs, as compared to ViTs with vanilla softmax-based attentions.
CVApr 24, 2023
Auto-CARD: Efficient and Robust Codec Avatar Driving for Real-time Mobile TelepresenceYonggan Fu, Yuecheng Li, Chenghui Li et al.
Real-time and robust photorealistic avatars for telepresence in AR/VR have been highly desired for enabling immersive photorealistic telepresence. However, there still exists one key bottleneck: the considerable computational expense needed to accurately infer facial expressions captured from headset-mounted cameras with a quality level that can match the realism of the avatar's human appearance. To this end, we propose a framework called Auto-CARD, which for the first time enables real-time and robust driving of Codec Avatars when exclusively using merely on-device computing resources. This is achieved by minimizing two sources of redundancy. First, we develop a dedicated neural architecture search technique called AVE-NAS for avatar encoding in AR/VR, which explicitly boosts both the searched architectures' robustness in the presence of extreme facial expressions and hardware friendliness on fast evolving AR/VR headsets. Second, we leverage the temporal redundancy in consecutively captured images during continuous rendering and develop a mechanism dubbed LATEX to skip the computation of redundant frames. Specifically, we first identify an opportunity from the linearity of the latent space derived by the avatar decoder and then propose to perform adaptive latent extrapolation for redundant frames. For evaluation, we demonstrate the efficacy of our Auto-CARD framework in real-time Codec Avatar driving settings, where we achieve a 5.05x speed-up on Meta Quest 2 while maintaining a comparable or even better animation quality than state-of-the-art avatar encoder designs.
CVDec 5, 2022
INGeo: Accelerating Instant Neural Scene Reconstruction with Noisy Geometry PriorsChaojian Li, Bichen Wu, Albert Pumarola et al.
We present a method that accelerates reconstruction of 3D scenes and objects, aiming to enable instant reconstruction on edge devices such as mobile phones and AR/VR headsets. While recent works have accelerated scene reconstruction training to minute/second-level on high-end GPUs, there is still a large gap to the goal of instant training on edge devices which is yet highly desired in many emerging applications such as immersive AR/VR. To this end, this work aims to further accelerate training by leveraging geometry priors of the target scene. Our method proposes strategies to alleviate the noise of the imperfect geometry priors to accelerate the training speed on top of the highly optimized Instant-NGP. On the NeRF Synthetic dataset, our work uses half of the training iterations to reach an average test PSNR of >30.
CVDec 19, 2024Code
Llama Learns to Direct: DirectorLLM for Human-Centric Video GenerationKunpeng Song, Tingbo Hou, Zecheng He et al.
In this paper, we introduce DirectorLLM, a novel video generation model that employs a large language model (LLM) to orchestrate human poses within videos. As foundational text-to-video models rapidly evolve, the demand for high-quality human motion and interaction grows. To address this need and enhance the authenticity of human motions, we extend the LLM from a text generator to a video director and human motion simulator. Utilizing open-source resources from Llama 3, we train the DirectorLLM to generate detailed instructional signals, such as human poses, to guide video generation. This approach offloads the simulation of human motion from the video generator to the LLM, effectively creating informative outlines for human-centric scenes. These signals are used as conditions by the video renderer, facilitating more realistic and prompt-following video generation. As an independent LLM module, it can be applied to different video renderers, including UNet and DiT, with minimal effort. Experiments on automatic evaluation benchmarks and human evaluations show that our model outperforms existing ones in generating videos with higher human motion fidelity, improved prompt faithfulness, and enhanced rendered subject naturalness.
CVOct 17, 2024
Movie Gen: A Cast of Media Foundation ModelsAdam Polyak, Amit Zohar, Andrew Brown et al. · meta-ai
We present Movie Gen, a cast of foundation models that generates high-quality, 1080p HD videos with different aspect ratios and synchronized audio. We also show additional capabilities such as precise instruction-based video editing and generation of personalized videos based on a user's image. Our models set a new state-of-the-art on multiple tasks: text-to-video synthesis, video personalization, video editing, video-to-audio generation, and text-to-audio generation. Our largest video generation model is a 30B parameter transformer trained with a maximum context length of 73K video tokens, corresponding to a generated video of 16 seconds at 16 frames-per-second. We show multiple technical innovations and simplifications on the architecture, latent spaces, training objectives and recipes, data curation, evaluation protocols, parallelization techniques, and inference optimizations that allow us to reap the benefits of scaling pre-training data, model size, and training compute for training large scale media generation models. We hope this paper helps the research community to accelerate progress and innovation in media generation models. All videos from this paper are available at https://go.fb.me/MovieGenResearchVideos.
CVJan 7
REFA: Real-time Egocentric Facial Animations for Virtual RealityQiang Zhang, Tong Xiao, Haroun Habeeb et al.
We present a novel system for real-time tracking of facial expressions using egocentric views captured from a set of infrared cameras embedded in a virtual reality (VR) headset. Our technology facilitates any user to accurately drive the facial expressions of virtual characters in a non-intrusive manner and without the need of a lengthy calibration step. At the core of our system is a distillation based approach to train a machine learning model on heterogeneous data and labels coming form multiple sources, \eg synthetic and real images. As part of our dataset, we collected 18k diverse subjects using a lightweight capture setup consisting of a mobile phone and a custom VR headset with extra cameras. To process this data, we developed a robust differentiable rendering pipeline enabling us to automatically extract facial expression labels. Our system opens up new avenues for communication and expression in virtual environments, with applications in video conferencing, gaming, entertainment, and remote collaboration.
CVDec 6, 2023
Cache Me if You Can: Accelerating Diffusion Models through Block CachingFelix Wimbauer, Bichen Wu, Edgar Schoenfeld et al.
Diffusion models have recently revolutionized the field of image synthesis due to their ability to generate photorealistic images. However, one of the major drawbacks of diffusion models is that the image generation process is costly. A large image-to-image network has to be applied many times to iteratively refine an image from random noise. While many recent works propose techniques to reduce the number of required steps, they generally treat the underlying denoising network as a black box. In this work, we investigate the behavior of the layers within the network and find that 1) the layers' output changes smoothly over time, 2) the layers show distinct patterns of change, and 3) the change from step to step is often very small. We hypothesize that many layer computations in the denoising network are redundant. Leveraging this, we introduce block caching, in which we reuse outputs from layer blocks of previous steps to speed up inference. Furthermore, we propose a technique to automatically determine caching schedules based on each block's changes over timesteps. In our experiments, we show through FID, human evaluation and qualitative analysis that Block Caching allows to generate images with higher visual quality at the same computational cost. We demonstrate this for different state-of-the-art models (LDM and EMU) and solvers (DDIM and DPM).
CVApr 12, 2020Code
FBNetV2: Differentiable Neural Architecture Search for Spatial and Channel DimensionsAlvin Wan, Xiaoliang Dai, Peizhao Zhang et al.
Differentiable Neural Architecture Search (DNAS) has demonstrated great success in designing state-of-the-art, efficient neural networks. However, DARTS-based DNAS's search space is small when compared to other search methods', since all candidate network layers must be explicitly instantiated in memory. To address this bottleneck, we propose a memory and computationally efficient DNAS variant: DMaskingNAS. This algorithm expands the search space by up to $10^{14}\times$ over conventional DNAS, supporting searches over spatial and channel dimensions that are otherwise prohibitively expensive: input resolution and number of filters. We propose a masking mechanism for feature map reuse, so that memory and computational costs stay nearly constant as the search space expands. Furthermore, we employ effective shape propagation to maximize per-FLOP or per-parameter accuracy. The searched FBNetV2s yield state-of-the-art performance when compared with all previous architectures. With up to 421$\times$ less search cost, DMaskingNAS finds models with 0.9% higher accuracy, 15% fewer FLOPs than MobileNetV3-Small; and with similar accuracy but 20% fewer FLOPs than Efficient-B0. Furthermore, our FBNetV2 outperforms MobileNetV3 by 2.6% in accuracy, with equivalent model size. FBNetV2 models are open-sourced at https://github.com/facebookresearch/mobile-vision.
CVDec 29, 2023
FlowVid: Taming Imperfect Optical Flows for Consistent Video-to-Video SynthesisFeng Liang, Bichen Wu, Jialiang Wang et al.
Diffusion models have transformed the image-to-image (I2I) synthesis and are now permeating into videos. However, the advancement of video-to-video (V2V) synthesis has been hampered by the challenge of maintaining temporal consistency across video frames. This paper proposes a consistent V2V synthesis framework by jointly leveraging spatial conditions and temporal optical flow clues within the source video. Contrary to prior methods that strictly adhere to optical flow, our approach harnesses its benefits while handling the imperfection in flow estimation. We encode the optical flow via warping from the first frame and serve it as a supplementary reference in the diffusion model. This enables our model for video synthesis by editing the first frame with any prevalent I2I models and then propagating edits to successive frames. Our V2V model, FlowVid, demonstrates remarkable properties: (1) Flexibility: FlowVid works seamlessly with existing I2I models, facilitating various modifications, including stylization, object swaps, and local edits. (2) Efficiency: Generation of a 4-second video with 30 FPS and 512x512 resolution takes only 1.5 minutes, which is 3.1x, 7.2x, and 10.5x faster than CoDeF, Rerender, and TokenFlow, respectively. (3) High-quality: In user studies, our FlowVid is preferred 45.7% of the time, outperforming CoDeF (3.5%), Rerender (10.2%), and TokenFlow (40.4%).
CVDec 8, 2023
ControlRoom3D: Room Generation using Semantic Proxy RoomsJonas Schult, Sam Tsai, Lukas Höllein et al.
Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions. Yet, many of these automatically generated 3D meshes do not adhere to typical room layouts, compromising their plausibility, e.g., by placing several beds in one bedroom. To address these challenges, we present ControlRoom3D, a novel method to generate high-quality room meshes. Central to our approach is a user-defined 3D semantic proxy room that outlines a rough room layout based on semantic bounding boxes and a textual description of the overall room style. Our key insight is that when rendered to 2D, this 3D representation provides valuable geometric and semantic information to control powerful 2D models to generate 3D consistent textures and geometry that aligns well with the proxy room. Backed up by an extensive study including quantitative metrics and qualitative user evaluations, our method generates diverse and globally plausible 3D room meshes, thus empowering users to design 3D rooms effortlessly without specialized knowledge.
CVDec 13, 2024
LinGen: Towards High-Resolution Minute-Length Text-to-Video Generation with Linear Computational ComplexityHongjie Wang, Chih-Yao Ma, Yen-Cheng Liu et al.
Text-to-video generation enhances content creation but is highly computationally intensive: The computational cost of Diffusion Transformers (DiTs) scales quadratically in the number of pixels. This makes minute-length video generation extremely expensive, limiting most existing models to generating videos of only 10-20 seconds length. We propose a Linear-complexity text-to-video Generation (LinGen) framework whose cost scales linearly in the number of pixels. For the first time, LinGen enables high-resolution minute-length video generation on a single GPU without compromising quality. It replaces the computationally-dominant and quadratic-complexity block, self-attention, with a linear-complexity block called MATE, which consists of an MA-branch and a TE-branch. The MA-branch targets short-to-long-range correlations, combining a bidirectional Mamba2 block with our token rearrangement method, Rotary Major Scan, and our review tokens developed for long video generation. The TE-branch is a novel TEmporal Swin Attention block that focuses on temporal correlations between adjacent tokens and medium-range tokens. The MATE block addresses the adjacency preservation issue of Mamba and improves the consistency of generated videos significantly. Experimental results show that LinGen outperforms DiT (with a 75.6% win rate) in video quality with up to 15$\times$ (11.5$\times$) FLOPs (latency) reduction. Furthermore, both automatic metrics and human evaluation demonstrate our LinGen-4B yields comparable video quality to state-of-the-art models (with a 50.5%, 52.1%, 49.1% win rate with respect to Gen-3, LumaLabs, and Kling, respectively). This paves the way to hour-length movie generation and real-time interactive video generation. We provide 68s video generation results and more examples in our project website: https://lineargen.github.io/.
CVDec 9, 2023
Efficient Quantization Strategies for Latent Diffusion ModelsYuewei Yang, Xiaoliang Dai, Jialiang Wang et al.
Latent Diffusion Models (LDMs) capture the dynamic evolution of latent variables over time, blending patterns and multimodality in a generative system. Despite the proficiency of LDM in various applications, such as text-to-image generation, facilitated by robust text encoders and a variational autoencoder, the critical need to deploy large generative models on edge devices compels a search for more compact yet effective alternatives. Post Training Quantization (PTQ), a method to compress the operational size of deep learning models, encounters challenges when applied to LDM due to temporal and structural complexities. This study proposes a quantization strategy that efficiently quantize LDMs, leveraging Signal-to-Quantization-Noise Ratio (SQNR) as a pivotal metric for evaluation. By treating the quantization discrepancy as relative noise and identifying sensitive part(s) of a model, we propose an efficient quantization approach encompassing both global and local strategies. The global quantization process mitigates relative quantization noise by initiating higher-precision quantization on sensitive blocks, while local treatments address specific challenges in quantization-sensitive and time-sensitive modules. The outcomes of our experiments reveal that the implementation of both global and local treatments yields a highly efficient and effective Post Training Quantization (PTQ) of LDMs.
CVApr 24, 2025
Token-Shuffle: Towards High-Resolution Image Generation with Autoregressive ModelsXu Ma, Peize Sun, Haoyu Ma et al.
Autoregressive (AR) models, long dominant in language generation, are increasingly applied to image synthesis but are often considered less competitive than Diffusion-based models. A primary limitation is the substantial number of image tokens required for AR models, which constrains both training and inference efficiency, as well as image resolution. To address this, we present Token-Shuffle, a novel yet simple method that reduces the number of image tokens in Transformer. Our key insight is the dimensional redundancy of visual vocabularies in Multimodal Large Language Models (MLLMs), where low-dimensional visual codes from visual encoder are directly mapped to high-dimensional language vocabularies. Leveraging this, we consider two key operations: token-shuffle, which merges spatially local tokens along channel dimension to decrease the input token number, and token-unshuffle, which untangles the inferred tokens after Transformer blocks to restore the spatial arrangement for output. Jointly training with textual prompts, our strategy requires no additional pretrained text-encoder and enables MLLMs to support extremely high-resolution image synthesis in a unified next-token prediction way while maintaining efficient training and inference. For the first time, we push the boundary of AR text-to-image generation to a resolution of 2048x2048 with gratifying generation performance. In GenAI-benchmark, our 2.7B model achieves 0.77 overall score on hard prompts, outperforming AR models LlamaGen by 0.18 and diffusion models LDM by 0.15. Exhaustive large-scale human evaluations also demonstrate our prominent image generation ability in terms of text-alignment, visual flaw, and visual appearance. We hope that Token-Shuffle can serve as a foundational design for efficient high-resolution image generation within MLLMs.
CVFeb 4, 2025
Movie Weaver: Tuning-Free Multi-Concept Video Personalization with Anchored PromptsFeng Liang, Haoyu Ma, Zecheng He et al.
Video personalization, which generates customized videos using reference images, has gained significant attention. However, prior methods typically focus on single-concept personalization, limiting broader applications that require multi-concept integration. Attempts to extend these models to multiple concepts often lead to identity blending, which results in composite characters with fused attributes from multiple sources. This challenge arises due to the lack of a mechanism to link each concept with its specific reference image. We address this with anchored prompts, which embed image anchors as unique tokens within text prompts, guiding accurate referencing during generation. Additionally, we introduce concept embeddings to encode the order of reference images. Our approach, Movie Weaver, seamlessly weaves multiple concepts-including face, body, and animal images-into one video, allowing flexible combinations in a single model. The evaluation shows that Movie Weaver outperforms existing methods for multi-concept video personalization in identity preservation and overall quality.
CVJan 28
Non-Markov Multi-Round Conversational Image Generation with History-Conditioned MLLMsHaochen Zhang, Animesh Sinha, Felix Juefei-Xu et al.
Conversational image generation requires a model to follow user instructions across multiple rounds of interaction, grounded in interleaved text and images that accumulate as chat history. While recent multimodal large language models (MLLMs) can generate and edit images, most existing multi-turn benchmarks and training recipes are effectively Markov: the next output depends primarily on the most recent image, enabling shortcut solutions that ignore long-range history. In this work we formalize and target the more challenging non-Markov setting, where a user may refer back to earlier states, undo changes, or reference entities introduced several rounds ago. We present (i) non-Markov multi-round data construction strategies, including rollback-style editing that forces retrieval of earlier visual states and name-based multi-round personalization that binds names to appearances across rounds; (ii) a history-conditioned training and inference framework with token-level caching to prevent multi-round identity drift; and (iii) enabling improvements for high-fidelity image reconstruction and editable personalization, including a reconstruction-based DiT detokenizer and a multi-stage fine-tuning curriculum. We demonstrate that explicitly training for non-Markov interactions yields substantial improvements in multi-round consistency and instruction compliance, while maintaining strong single-round editing and personalization.
CVJul 1, 2025
Populate-A-Scene: Affordance-Aware Human Video GenerationMengyi Shan, Zecheng He, Haoyu Ma et al.
Can a video generation model be repurposed as an interactive world simulator? We explore the affordance perception potential of text-to-video models by teaching them to predict human-environment interaction. Given a scene image and a prompt describing human actions, we fine-tune the model to insert a person into the scene, while ensuring coherent behavior, appearance, harmonization, and scene affordance. Unlike prior work, we infer human affordance for video generation (i.e., where to insert a person and how they should behave) from a single scene image, without explicit conditions like bounding boxes or body poses. An in-depth study of cross-attention heatmaps demonstrates that we can uncover the inherent affordance perception of a pre-trained video model without labeled affordance datasets.
CVJun 16, 2024
An Analysis on Quantizing Diffusion TransformersYuewei Yang, Jialiang Wang, Xiaoliang Dai et al.
Diffusion Models (DMs) utilize an iterative denoising process to transform random noise into synthetic data. Initally proposed with a UNet structure, DMs excel at producing images that are virtually indistinguishable with or without conditioned text prompts. Later transformer-only structure is composed with DMs to achieve better performance. Though Latent Diffusion Models (LDMs) reduce the computational requirement by denoising in a latent space, it is extremely expensive to inference images for any operating devices due to the shear volume of parameters and feature sizes. Post Training Quantization (PTQ) offers an immediate remedy for a smaller storage size and more memory-efficient computation during inferencing. Prior works address PTQ of DMs on UNet structures have addressed the challenges in calibrating parameters for both activations and weights via moderate optimization. In this work, we pioneer an efficient PTQ on transformer-only structure without any optimization. By analysing challenges in quantizing activations and weights for diffusion transformers, we propose a single-step sampling calibration on activations and adapt group-wise quantization on weights for low-bit quantization. We demonstrate the efficiency and effectiveness of proposed methods with preliminary experiments on conditional image generation.
CVDec 17, 2021
Data Efficient Language-supervised Zero-shot Recognition with Optimal Transport DistillationBichen Wu, Ruizhe Cheng, Peizhao Zhang et al.
Traditional computer vision models are trained to predict a fixed set of predefined categories. Recently, natural language has been shown to be a broader and richer source of supervision that provides finer descriptions to visual concepts than supervised "gold" labels. Previous works, such as CLIP, use InfoNCE loss to train a model to predict the pairing between images and text captions. CLIP, however, is data hungry and requires more than 400M image-text pairs for training. The inefficiency can be partially attributed to the fact that the image-text pairs are noisy. To address this, we propose OTTER (Optimal TransporT distillation for Efficient zero-shot Recognition), which uses online entropic optimal transport to find a soft image-text match as labels for contrastive learning. Based on pretrained image and text encoders, models trained with OTTER achieve strong performance with only 3M image text pairs. Compared with InfoNCE loss, label smoothing, and knowledge distillation, OTTER consistently outperforms these baselines in zero shot evaluation on Google Open Images (19,958 classes) and multi-labeled ImageNet 10K (10032 classes) from Tencent ML-Images. Over 42 evaluations on 7 different dataset/architecture settings x 6 metrics, OTTER outperforms (32) or ties (2) all baselines in 34 of them.
CVNov 19, 2021
FBNetV5: Neural Architecture Search for Multiple Tasks in One RunBichen Wu, Chaojian Li, Hang Zhang et al.
Neural Architecture Search (NAS) has been widely adopted to design accurate and efficient image classification models. However, applying NAS to a new computer vision task still requires a huge amount of effort. This is because 1) previous NAS research has been over-prioritized on image classification while largely ignoring other tasks; 2) many NAS works focus on optimizing task-specific components that cannot be favorably transferred to other tasks; and 3) existing NAS methods are typically designed to be "proxyless" and require significant effort to be integrated with each new task's training pipelines. To tackle these challenges, we propose FBNetV5, a NAS framework that can search for neural architectures for a variety of vision tasks with much reduced computational cost and human effort. Specifically, we design 1) a search space that is simple yet inclusive and transferable; 2) a multitask search process that is disentangled with target tasks' training pipeline; and 3) an algorithm to simultaneously search for architectures for multiple tasks with a computational cost agnostic to the number of tasks. We evaluate the proposed FBNetV5 targeting three fundamental vision tasks -- image classification, object detection, and semantic segmentation. Models searched by FBNetV5 in a single run of search have outperformed the previous stateof-the-art in all the three tasks: image classification (e.g., +1.3% ImageNet top-1 accuracy under the same FLOPs as compared to FBNetV3), semantic segmentation (e.g., +1.8% higher ADE20K val. mIoU than SegFormer with 3.6x fewer FLOPs), and object detection (e.g., +1.1% COCO val. mAP with 1.2x fewer FLOPs as compared to YOLOX).
CVApr 18, 2021
Data-Efficient Language-Supervised Zero-Shot Learning with Self-DistillationRuizhe Cheng, Bichen Wu, Peizhao Zhang et al.
Traditional computer vision models are trained to predict a fixed set of predefined categories. Recently, natural language has been shown to be a broader and richer source of supervision that provides finer descriptions to visual concepts than supervised "gold" labels. Previous works, such as CLIP, use a simple pretraining task of predicting the pairings between images and text captions. CLIP, however, is data hungry and requires more than 400M image text pairs for training. We propose a data-efficient contrastive distillation method that uses soft labels to learn from noisy image-text pairs. Our model transfers knowledge from pretrained image and sentence encoders and achieves strong performance with only 3M image text pairs, 133x smaller than CLIP. Our method exceeds the previous SoTA of general zero-shot learning on ImageNet 21k+1k by 73% relatively with a ResNet50 image encoder and DeCLUTR text encoder. We also beat CLIP by 10.5% relatively on zero-shot evaluation on Google Open Images (19,958 classes).
CVFeb 18, 2021
Unbiased Teacher for Semi-Supervised Object DetectionYen-Cheng Liu, Chih-Yao Ma, Zijian He et al.
Semi-supervised learning, i.e., training networks with both labeled and unlabeled data, has made significant progress recently. However, existing works have primarily focused on image classification tasks and neglected object detection which requires more annotation effort. In this work, we revisit the Semi-Supervised Object Detection (SS-OD) and identify the pseudo-labeling bias issue in SS-OD. To address this, we introduce Unbiased Teacher, a simple yet effective approach that jointly trains a student and a gradually progressing teacher in a mutually-beneficial manner. Together with a class-balance loss to downweight overly confident pseudo-labels, Unbiased Teacher consistently improved state-of-the-art methods by significant margins on COCO-standard, COCO-additional, and VOC datasets. Specifically, Unbiased Teacher achieves 6.8 absolute mAP improvements against state-of-the-art method when using 1% of labeled data on MS-COCO, achieves around 10 mAP improvements against the supervised baseline when using only 0.5, 1, 2% of labeled data on MS-COCO.
CVDec 1, 2020
Low Bandwidth Video-Chat Compression using Deep Generative ModelsMaxime Oquab, Pierre Stock, Oran Gafni et al.
To unlock video chat for hundreds of millions of people hindered by poor connectivity or unaffordable data costs, we propose to authentically reconstruct faces on the receiver's device using facial landmarks extracted at the sender's side and transmitted over the network. In this context, we discuss and evaluate the benefits and disadvantages of several deep adversarial approaches. In particular, we explore quality and bandwidth trade-offs for approaches based on static landmarks, dynamic landmarks or segmentation maps. We design a mobile-compatible architecture based on the first order animation model of Siarohin et al. In addition, we leverage SPADE blocks to refine results in important areas such as the eyes and lips. We compress the networks down to about 3MB, allowing models to run in real time on iPhone 8 (CPU). This approach enables video calling at a few kbits per second, an order of magnitude lower than currently available alternatives.
SDNov 25, 2020
FBWave: Efficient and Scalable Neural Vocoders for Streaming Text-To-Speech on the EdgeBichen Wu, Qing He, Peizhao Zhang et al.
Nowadays more and more applications can benefit from edge-based text-to-speech (TTS). However, most existing TTS models are too computationally expensive and are not flexible enough to be deployed on the diverse variety of edge devices with their equally diverse computational capacities. To address this, we propose FBWave, a family of efficient and scalable neural vocoders that can achieve optimal performance-efficiency trade-offs for different edge devices. FBWave is a hybrid flow-based generative model that combines the advantages of autoregressive and non-autoregressive models. It produces high quality audio and supports streaming during inference while remaining highly computationally efficient. Our experiments show that FBWave can achieve similar audio quality to WaveRNN while reducing MACs by 40x. More efficient variants of FBWave can achieve up to 109x fewer MACs while still delivering acceptable audio quality. Audio demos are available at https://bichenwu09.github.io/vocoder_demos.
CVNov 22, 2020
FP-NAS: Fast Probabilistic Neural Architecture SearchZhicheng Yan, Xiaoliang Dai, Peizhao Zhang et al.
Differential Neural Architecture Search (NAS) requires all layer choices to be held in memory simultaneously; this limits the size of both search space and final architecture. In contrast, Probabilistic NAS, such as PARSEC, learns a distribution over high-performing architectures, and uses only as much memory as needed to train a single model. Nevertheless, it needs to sample many architectures, making it computationally expensive for searching in an extensive space. To solve these problems, we propose a sampling method adaptive to the distribution entropy, drawing more samples to encourage explorations at the beginning, and reducing samples as learning proceeds. Furthermore, to search fast in the multi-variate space, we propose a coarse-to-fine strategy by using a factorized distribution at the beginning which can reduce the number of architecture parameters by over an order of magnitude. We call this method Fast Probabilistic NAS (FP-NAS). Compared with PARSEC, it can sample 64% fewer architectures and search 2.1x faster. Compared with FBNetV2, FP-NAS is 1.9x - 3.5x faster, and the searched models outperform FBNetV2 models on ImageNet. FP-NAS allows us to expand the giant FBNetV2 space to be wider (i.e. larger channel choices) and deeper (i.e. more blocks), while adding Split-Attention block and enabling the search over the number of splits. When searching a model of size 0.4G FLOPS, FP-NAS is 132x faster than EfficientNet, and the searched FP-NAS-L0 model outperforms EfficientNet-B0 by 0.7% accuracy. Without using any architecture surrogate or scaling tricks, we directly search large models up to 1.0G FLOPS. Our FP-NAS-L2 model with simple distillation outperforms BigNAS-XL with advanced in-place distillation by 0.7% accuracy using similar FLOPS.
CVAug 27, 2020
One Shot 3D PhotographyJohannes Kopf, Kevin Matzen, Suhib Alsisan et al.
3D photography is a new medium that allows viewers to more fully experience a captured moment. In this work, we refer to a 3D photo as one that displays parallax induced by moving the viewpoint (as opposed to a stereo pair with a fixed viewpoint). 3D photos are static in time, like traditional photos, but are displayed with interactive parallax on mobile or desktop screens, as well as on Virtual Reality devices, where viewing it also includes stereo. We present an end-to-end system for creating and viewing 3D photos, and the algorithmic and design choices therein. Our 3D photos are captured in a single shot and processed directly on a mobile device. The method starts by estimating depth from the 2D input image using a new monocular depth estimation network that is optimized for mobile devices. It performs competitively to the state-of-the-art, but has lower latency and peak memory consumption and uses an order of magnitude fewer parameters. The resulting depth is lifted to a layered depth image, and new geometry is synthesized in parallax regions. We synthesize color texture and structures in the parallax regions as well, using an inpainting network, also optimized for mobile devices, on the LDI directly. Finally, we convert the result into a mesh-based representation that can be efficiently transmitted and rendered even on low-end devices and over poor network connections. Altogether, the processing takes just a few seconds on a mobile device, and the result can be instantly viewed and shared. We perform extensive quantitative evaluation to validate our system and compare its new components against the current state-of-the-art.
CVJul 17, 2020
Geometric Correspondence Fields: Learned Differentiable Rendering for 3D Pose Refinement in the WildAlexander Grabner, Yaming Wang, Peizhao Zhang et al.
We present a novel 3D pose refinement approach based on differentiable rendering for objects of arbitrary categories in the wild. In contrast to previous methods, we make two main contributions: First, instead of comparing real-world images and synthetic renderings in the RGB or mask space, we compare them in a feature space optimized for 3D pose refinement. Second, we introduce a novel differentiable renderer that learns to approximate the rasterization backward pass from data instead of relying on a hand-crafted algorithm. For this purpose, we predict deep cross-domain correspondences between RGB images and 3D model renderings in the form of what we call geometric correspondence fields. These correspondence fields serve as pixel-level gradients which are analytically propagated backward through the rendering pipeline to perform a gradient-based optimization directly on the 3D pose. In this way, we precisely align 3D models to objects in RGB images which results in significantly improved 3D pose estimates. We evaluate our approach on the challenging Pix3D dataset and achieve up to 55% relative improvement compared to state-of-the-art refinement methods in multiple metrics.
CVJun 5, 2020
Visual Transformers: Token-based Image Representation and Processing for Computer VisionBichen Wu, Chenfeng Xu, Xiaoliang Dai et al.
Computer vision has achieved remarkable success by (a) representing images as uniformly-arranged pixel arrays and (b) convolving highly-localized features. However, convolutions treat all image pixels equally regardless of importance; explicitly model all concepts across all images, regardless of content; and struggle to relate spatially-distant concepts. In this work, we challenge this paradigm by (a) representing images as semantic visual tokens and (b) running transformers to densely model token relationships. Critically, our Visual Transformer operates in a semantic token space, judiciously attending to different image parts based on context. This is in sharp contrast to pixel-space transformers that require orders-of-magnitude more compute. Using an advanced training recipe, our VTs significantly outperform their convolutional counterparts, raising ResNet accuracy on ImageNet top-1 by 4.6 to 7 points while using fewer FLOPs and parameters. For semantic segmentation on LIP and COCO-stuff, VT-based feature pyramid networks (FPN) achieve 0.35 points higher mIoU while reducing the FPN module's FLOPs by 6.5x.
CVJun 3, 2020
FBNetV3: Joint Architecture-Recipe Search using Predictor PretrainingXiaoliang Dai, Alvin Wan, Peizhao Zhang et al.
Neural Architecture Search (NAS) yields state-of-the-art neural networks that outperform their best manually-designed counterparts. However, previous NAS methods search for architectures under one set of training hyper-parameters (i.e., a training recipe), overlooking superior architecture-recipe combinations. To address this, we present Neural Architecture-Recipe Search (NARS) to search both (a) architectures and (b) their corresponding training recipes, simultaneously. NARS utilizes an accuracy predictor that scores architecture and training recipes jointly, guiding both sample selection and ranking. Furthermore, to compensate for the enlarged search space, we leverage "free" architecture statistics (e.g., FLOP count) to pretrain the predictor, significantly improving its sample efficiency and prediction reliability. After training the predictor via constrained iterative optimization, we run fast evolutionary searches in just CPU minutes to generate architecture-recipe pairs for a variety of resource constraints, called FBNetV3. FBNetV3 makes up a family of state-of-the-art compact neural networks that outperform both automatically and manually-designed competitors. For example, FBNetV3 matches both EfficientNet and ResNeSt accuracy on ImageNet with up to 2.0x and 7.1x fewer FLOPs, respectively. Furthermore, FBNetV3 yields significant performance gains for downstream object detection tasks, improving mAP despite 18% fewer FLOPs and 34% fewer parameters than EfficientNet-based equivalents.
LGNov 6, 2019
MLPerf Inference BenchmarkVijay Janapa Reddi, Christine Cheng, David Kanter et al.
Machine-learning (ML) hardware and software system demand is burgeoning. Driven by ML applications, the number of different ML inference systems has exploded. Over 100 organizations are building ML inference chips, and the systems that incorporate existing models span at least three orders of magnitude in power consumption and five orders of magnitude in performance; they range from embedded devices to data-center solutions. Fueling the hardware are a dozen or more software frameworks and libraries. The myriad combinations of ML hardware and ML software make assessing ML-system performance in an architecture-neutral, representative, and reproducible manner challenging. There is a clear need for industry-wide standard ML benchmarking and evaluation criteria. MLPerf Inference answers that call. In this paper, we present our benchmarking method for evaluating ML inference systems. Driven by more than 30 organizations as well as more than 200 ML engineers and practitioners, MLPerf prescribes a set of rules and best practices to ensure comparability across systems with wildly differing architectures. The first call for submissions garnered more than 600 reproducible inference-performance measurements from 14 organizations, representing over 30 systems that showcase a wide range of capabilities. The submissions attest to the benchmark's flexibility and adaptability.
CVDec 21, 2018
ChamNet: Towards Efficient Network Design through Platform-Aware Model AdaptationXiaoliang Dai, Peizhao Zhang, Bichen Wu et al.
This paper proposes an efficient neural network (NN) architecture design methodology called Chameleon that honors given resource constraints. Instead of developing new building blocks or using computationally-intensive reinforcement learning algorithms, our approach leverages existing efficient network building blocks and focuses on exploiting hardware traits and adapting computation resources to fit target latency and/or energy constraints. We formulate platform-aware NN architecture search in an optimization framework and propose a novel algorithm to search for optimal architectures aided by efficient accuracy and resource (latency and/or energy) predictors. At the core of our algorithm lies an accuracy predictor built atop Gaussian Process with Bayesian optimization for iterative sampling. With a one-time building cost for the predictors, our algorithm produces state-of-the-art model architectures on different platforms under given constraints in just minutes. Our results show that adapting computation resources to building blocks is critical to model performance. Without the addition of any bells and whistles, our models achieve significant accuracy improvements against state-of-the-art hand-crafted and automatically designed architectures. We achieve 73.8% and 75.3% top-1 accuracy on ImageNet at 20ms latency on a mobile CPU and DSP. At reduced latency, our models achieve up to 8.5% (4.8%) and 6.6% (9.3%) absolute top-1 accuracy improvements compared to MobileNetV2 and MnasNet, respectively, on a mobile CPU (DSP), and 2.7% (4.6%) and 5.6% (2.6%) accuracy gains over ResNet-101 and ResNet-152, respectively, on an Nvidia GPU (Intel CPU).
CVDec 9, 2018
FBNet: Hardware-Aware Efficient ConvNet Design via Differentiable Neural Architecture SearchBichen Wu, Xiaoliang Dai, Peizhao Zhang et al.
Designing accurate and efficient ConvNets for mobile devices is challenging because the design space is combinatorially large. Due to this, previous neural architecture search (NAS) methods are computationally expensive. ConvNet architecture optimality depends on factors such as input resolution and target devices. However, existing approaches are too expensive for case-by-case redesigns. Also, previous work focuses primarily on reducing FLOPs, but FLOP count does not always reflect actual latency. To address these, we propose a differentiable neural architecture search (DNAS) framework that uses gradient-based methods to optimize ConvNet architectures, avoiding enumerating and training individual architectures separately as in previous methods. FBNets, a family of models discovered by DNAS surpass state-of-the-art models both designed manually and generated automatically. FBNet-B achieves 74.1% top-1 accuracy on ImageNet with 295M FLOPs and 23.1 ms latency on a Samsung S8 phone, 2.4x smaller and 1.5x faster than MobileNetV2-1.3 with similar accuracy. Despite higher accuracy and lower latency than MnasNet, we estimate FBNet-B's search cost is 420x smaller than MnasNet's, at only 216 GPU-hours. Searched for different resolutions and channel sizes, FBNets achieve 1.5% to 6.4% higher accuracy than MobileNetV2. The smallest FBNet achieves 50.2% accuracy and 2.9 ms latency (345 frames per second) on a Samsung S8. Over a Samsung-optimized FBNet, the iPhone-X-optimized model achieves a 1.4x speedup on an iPhone X.
CVNov 30, 2018
Mixed Precision Quantization of ConvNets via Differentiable Neural Architecture SearchBichen Wu, Yanghan Wang, Peizhao Zhang et al.
Recent work in network quantization has substantially reduced the time and space complexity of neural network inference, enabling their deployment on embedded and mobile devices with limited computational and memory resources. However, existing quantization methods often represent all weights and activations with the same precision (bit-width). In this paper, we explore a new dimension of the design space: quantizing different layers with different bit-widths. We formulate this problem as a neural architecture search problem and propose a novel differentiable neural architecture search (DNAS) framework to efficiently explore its exponential search space with gradient-based optimization. Experiments show we surpass the state-of-the-art compression of ResNet on CIFAR-10 and ImageNet. Our quantized models with 21.1x smaller model size or 103.9x lower computational cost can still outperform baseline quantized or even full precision models.