ROJun 2, 2021
OctoPath: An OcTree Based Self-Supervised Learning Approach to Local Trajectory Planning for Mobile RobotsBogdan Trasnea, Cosmin Ginerica, Mihai Zaha et al.
Autonomous mobile robots are usually faced with challenging situations when driving in complex environments. Namely, they have to recognize the static and dynamic obstacles, plan the driving path and execute their motion. For addressing the issue of perception and path planning, in this paper, we introduce OctoPath , which is an encoder-decoder deep neural network, trained in a self-supervised manner to predict the local optimal trajectory for the ego-vehicle. Using the discretization provided by a 3D octree environment model, our approach reformulates trajectory prediction as a classification problem with a configurable resolution. During training, OctoPath minimizes the error between the predicted and the manually driven trajectories in a given training dataset. This allows us to avoid the pitfall of regression-based trajectory estimation, in which there is an infinite state space for the output trajectory points. Environment sensing is performed using a 40-channel mechanical LiDAR sensor, fused with an inertial measurement unit and wheels odometry for state estimation. The experiments are performed both in simulation and real-life, using our own developed GridSim simulator and RovisLab's Autonomous Mobile Test Unit platform. We evaluate the predictions of OctoPath in different driving scenarios, both indoor and outdoor, while benchmarking our system against a baseline hybrid A-Star algorithm and a regression-based supervised learning method, as well as against a CNN learning-based optimal path planning method.
AISep 20, 2019
AIBA: An AI Model for Behavior Arbitration in Autonomous DrivingBogdan Trasnea, Claudiu Pozna, Sorin Grigorescu
Driving in dynamically changing traffic is a highly challenging task for autonomous vehicles, especially in crowded urban roadways. The Artificial Intelligence (AI) system of a driverless car must be able to arbitrate between different driving strategies in order to properly plan the car's path, based on an understandable traffic scene model. In this paper, an AI behavior arbitration algorithm for Autonomous Driving (AD) is proposed. The method, coined AIBA (AI Behavior Arbitration), has been developed in two stages: (i) human driving scene description and understanding and (ii) formal modelling. The description of the scene is achieved by mimicking a human cognition model, while the modelling part is based on a formal representation which approximates the human driver understanding process. The advantage of the formal representation is that the functional safety of the system can be analytically inferred. The performance of the algorithm has been evaluated in Virtual Test Drive (VTD), a comprehensive traffic simulator, and in GridSim, a vehicle kinematics engine for prototypes.
ROJan 16, 2019
GridSim: A Vehicle Kinematics Engine for Deep Neuroevolutionary Control in Autonomous DrivingBogdan Trasnea, Andrei Vasilcoi, Claudiu Pozna et al.
Current state of the art solutions in the control of an autonomous vehicle mainly use supervised end-to-end learning, or decoupled perception, planning and action pipelines. Another possible solution is deep reinforcement learning, but such a method requires that the agent interacts with its surroundings in a simulated environment. In this paper we introduce GridSim, which is an autonomous driving simulator engine running a car-like robot architecture to generate occupancy grids from simulated sensors. We use GridSim to study the performance of two deep learning approaches, deep reinforcement learning and driving behavioral learning through genetic algorithms. The deep network encodes the desired behavior in a two elements fitness function describing a maximum travel distance and a maximum forward speed, bounded to a specific interval. The algorithms are evaluated on simulated highways, curved roads and inner-city scenarios, all including different driving limitations.