CLJan 14, 2019
Towards Using Context-Dependent Symbols in CTC Without State-Tying Decision TreesJan Chorowski, Adrian Lancucki, Bartosz Kostka et al.
Deep neural acoustic models benefit from context-dependent (CD) modeling of output symbols. We consider direct training of CTC networks with CD outputs, and identify two issues. The first one is frame-level normalization of probabilities in CTC, which induces strong language modeling behavior that leads to overfitting and interference with external language models. The second one is poor generalization in the presence of numerous lexical units like triphones or tri-chars. We mitigate the former with utterance-level normalization of probabilities. The latter typically requires reducing the CD symbol inventory with state-tying decision trees, which have to be transferred from classical GMM-HMM systems. We replace the trees with a CD symbol embedding network, which saves parameters and ensures generalization to unseen and undersampled CD symbols. The embedding network is trained together with the rest of the acoustic model and removes one of the last cases in which neural systems have to be bootstrapped from GMM-HMM ones.
AIMay 16, 2017
Text-based Adventures of the Golovin AI AgentBartosz Kostka, Jaroslaw Kwiecien, Jakub Kowalski et al.
The domain of text-based adventure games has been recently established as a new challenge of creating the agent that is both able to understand natural language, and acts intelligently in text-described environments. In this paper, we present our approach to tackle the problem. Our agent, named Golovin, takes advantage of the limited game domain. We use genre-related corpora (including fantasy books and decompiled games) to create language models suitable to this domain. Moreover, we embed mechanisms that allow us to specify, and separately handle, important tasks as fighting opponents, managing inventory, and navigating on the game map. We validated usefulness of these mechanisms, measuring agent's performance on the set of 50 interactive fiction games. Finally, we show that our agent plays on a level comparable to the winner of the last year Text-Based Adventure AI Competition.