MotionDiffuse: Text-Driven Human Motion Generation with Diffusion ModelMingyuan Zhang, Zhongang Cai, Liang Pan et al.
Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions conditioned on natural languages. However, it remains challenging to achieve diverse and fine-grained motion generation with various text inputs. To address this problem, we propose MotionDiffuse, the first diffusion model-based text-driven motion generation framework, which demonstrates several desired properties over existing methods. 1) Probabilistic Mapping. Instead of a deterministic language-motion mapping, MotionDiffuse generates motions through a series of denoising steps in which variations are injected. 2) Realistic Synthesis. MotionDiffuse excels at modeling complicated data distribution and generating vivid motion sequences. 3) Multi-Level Manipulation. MotionDiffuse responds to fine-grained instructions on body parts, and arbitrary-length motion synthesis with time-varied text prompts. Our experiments show MotionDiffuse outperforms existing SoTA methods by convincing margins on text-driven motion generation and action-conditioned motion generation. A qualitative analysis further demonstrates MotionDiffuse's controllability for comprehensive motion generation. Homepage: https://mingyuan-zhang.github.io/projects/MotionDiffuse.html
ReMoDiffuse: Retrieval-Augmented Motion Diffusion ModelMingyuan Zhang, Xinying Guo, Liang Pan et al.
3D human motion generation is crucial for creative industry. Recent advances rely on generative models with domain knowledge for text-driven motion generation, leading to substantial progress in capturing common motions. However, the performance on more diverse motions remains unsatisfactory. In this work, we propose ReMoDiffuse, a diffusion-model-based motion generation framework that integrates a retrieval mechanism to refine the denoising process. ReMoDiffuse enhances the generalizability and diversity of text-driven motion generation with three key designs: 1) Hybrid Retrieval finds appropriate references from the database in terms of both semantic and kinematic similarities. 2) Semantic-Modulated Transformer selectively absorbs retrieval knowledge, adapting to the difference between retrieved samples and the target motion sequence. 3) Condition Mixture better utilizes the retrieval database during inference, overcoming the scale sensitivity in classifier-free guidance. Extensive experiments demonstrate that ReMoDiffuse outperforms state-of-the-art methods by balancing both text-motion consistency and motion quality, especially for more diverse motion generation.
AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D AvatarsFangzhou Hong, Mingyuan Zhang, Liang Pan et al.
3D avatar creation plays a crucial role in the digital age. However, the whole production process is prohibitively time-consuming and labor-intensive. To democratize this technology to a larger audience, we propose AvatarCLIP, a zero-shot text-driven framework for 3D avatar generation and animation. Unlike professional software that requires expert knowledge, AvatarCLIP empowers layman users to customize a 3D avatar with the desired shape and texture, and drive the avatar with the described motions using solely natural languages. Our key insight is to take advantage of the powerful vision-language model CLIP for supervising neural human generation, in terms of 3D geometry, texture and animation. Specifically, driven by natural language descriptions, we initialize 3D human geometry generation with a shape VAE network. Based on the generated 3D human shapes, a volume rendering model is utilized to further facilitate geometry sculpting and texture generation. Moreover, by leveraging the priors learned in the motion VAE, a CLIP-guided reference-based motion synthesis method is proposed for the animation of the generated 3D avatar. Extensive qualitative and quantitative experiments validate the effectiveness and generalizability of AvatarCLIP on a wide range of avatars. Remarkably, AvatarCLIP can generate unseen 3D avatars with novel animations, achieving superior zero-shot capability.
10.4CVFeb 24, 2023
On-Device Unsupervised Image SegmentationJunhuan Yang, Yi Sheng, Yuzhou Zhang et al.
Along with the breakthrough of convolutional neural networks, learning-based segmentation has emerged in many research works. Most of them are based on supervised learning, requiring plenty of annotated data; however, to support segmentation, a label for each pixel is required, which is obviously expensive. As a result, the issue of lacking annotated segmentation data commonly exists. Continuous learning is a promising way to deal with this issue; however, it still has high demands on human labor for annotation. What's more, privacy is highly required in segmentation data for real-world applications, which further calls for on-device learning. In this paper, we aim to resolve the above issue in an alternative way: Instead of supervised segmentation, we propose to develop efficient unsupervised segmentation that can be executed on edge devices. Based on our observation that segmentation can obtain high performance when pixels are mapped to a high-dimension space, we for the first time bring brain-inspired hyperdimensional computing (HDC) to the segmentation task. We build the HDC-based unsupervised segmentation framework, namely "SegHDC". In SegHDC, we devise a novel encoding approach that follows the Manhattan distance. A clustering algorithm is further developed on top of the encoded high-dimension vectors to obtain segmentation results. Experimental results show SegHDC can significantly surpass neural network-based unsupervised segmentation. On a standard segmentation dataset, DSB2018, SegHDC can achieve a 28.0% improvement in Intersection over Union (IoU) score; meanwhile, it achieves over 300x speedup on Raspberry PI. What's more, for a larger size image in the BBBC005 dataset, the existing approach cannot be accommodated to Raspberry PI due to out of memory; on the other hand, SegHDC can obtain segmentation results within 3 minutes while achieving a 0.9587 IoU score.
FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and EditingMingyuan Zhang, Huirong Li, Zhongang Cai et al.
Text-driven motion generation has achieved substantial progress with the emergence of diffusion models. However, existing methods still struggle to generate complex motion sequences that correspond to fine-grained descriptions, depicting detailed and accurate spatio-temporal actions. This lack of fine controllability limits the usage of motion generation to a larger audience. To tackle these challenges, we present FineMoGen, a diffusion-based motion generation and editing framework that can synthesize fine-grained motions, with spatial-temporal composition to the user instructions. Specifically, FineMoGen builds upon diffusion model with a novel transformer architecture dubbed Spatio-Temporal Mixture Attention (SAMI). SAMI optimizes the generation of the global attention template from two perspectives: 1) explicitly modeling the constraints of spatio-temporal composition; and 2) utilizing sparsely-activated mixture-of-experts to adaptively extract fine-grained features. To facilitate a large-scale study on this new fine-grained motion generation task, we contribute the HuMMan-MoGen dataset, which consists of 2,968 videos and 102,336 fine-grained spatio-temporal descriptions. Extensive experiments validate that FineMoGen exhibits superior motion generation quality over state-of-the-art methods. Notably, FineMoGen further enables zero-shot motion editing capabilities with the aid of modern large language models (LLM), which faithfully manipulates motion sequences with fine-grained instructions. Project Page: https://mingyuan-zhang.github.io/projects/FineMoGen.html
21.8CVDec 7, 2023
Digital Life Project: Autonomous 3D Characters with Social IntelligenceZhongang Cai, Jianping Jiang, Zhongfei Qing et al.
In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulating life in a digital environment. Our framework comprises two primary components: 1) SocioMind: a meticulously crafted digital brain that models personalities with systematic few-shot exemplars, incorporates a reflection process based on psychology principles, and emulates autonomy by initiating dialogue topics; 2) MoMat-MoGen: a text-driven motion synthesis paradigm for controlling the character's digital body. It integrates motion matching, a proven industry technique to ensure motion quality, with cutting-edge advancements in motion generation for diversity. Extensive experiments demonstrate that each module achieves state-of-the-art performance in its respective domain. Collectively, they enable virtual characters to initiate and sustain dialogues autonomously, while evolving their socio-psychological states. Concurrently, these characters can perform contextually relevant bodily movements. Additionally, a motion captioning module further allows the virtual character to recognize and appropriately respond to human players' actions. Homepage: https://digital-life-project.com/
21.8NIMay 10, 2023
NeRF2: Neural Radio-Frequency Radiance FieldsXiaopeng Zhao, Zhenlin An, Qingrui Pan et al.
Although Maxwell discovered the physical laws of electromagnetic waves 160 years ago, how to precisely model the propagation of an RF signal in an electrically large and complex environment remains a long-standing problem. The difficulty is in the complex interactions between the RF signal and the obstacles (e.g., reflection, diffraction, etc.). Inspired by the great success of using a neural network to describe the optical field in computer vision, we propose a neural radio-frequency radiance field, NeRF$^\textbf{2}$, which represents a continuous volumetric scene function that makes sense of an RF signal's propagation. Particularly, after training with a few signal measurements, NeRF$^\textbf{2}$ can tell how/what signal is received at any position when it knows the position of a transmitter. As a physical-layer neural network, NeRF$^\textbf{2}$ can take advantage of the learned statistic model plus the physical model of ray tracing to generate a synthetic dataset that meets the training demands of application-layer artificial neural networks (ANNs). Thus, we can boost the performance of ANNs by the proposed turbo-learning, which mixes the true and synthetic datasets to intensify the training. Our experiment results show that turbo-learning can enhance performance with an approximate 50% increase. We also demonstrate the power of NeRF$^\textbf{2}$ in the field of indoor localization and 5G MIMO.
4.0ROFeb 23, 2022
Visual-Tactile Sensing for Real-time Liquid Volume Estimation in GraspingFan Zhu, Ruixing Jia, Lei Yang et al.
We propose a deep visuo-tactile model for realtime estimation of the liquid inside a deformable container in a proprioceptive way.We fuse two sensory modalities, i.e., the raw visual inputs from the RGB camera and the tactile cues from our specific tactile sensor without any extra sensor calibrations.The robotic system is well controlled and adjusted based on the estimation model in real time. The main contributions and novelties of our work are listed as follows: 1) Explore a proprioceptive way for liquid volume estimation by developing an end-to-end predictive model with multi-modal convolutional networks, which achieve a high precision with an error of around 2 ml in the experimental validation. 2) Propose a multi-task learning architecture which comprehensively considers the losses from both classification and regression tasks, and comparatively evaluate the performance of each variant on the collected data and actual robotic platform. 3) Utilize the proprioceptive robotic system to accurately serve and control the requested volume of liquid, which is continuously flowing into a deformable container in real time. 4) Adaptively adjust the grasping plan to achieve more stable grasping and manipulation according to the real-time liquid volume prediction.
8.7LGFeb 11, 2022
Automated Architecture Search for Brain-inspired Hyperdimensional ComputingJunhuan Yang, Yi Sheng, Sizhe Zhang et al.
This paper represents the first effort to explore an automated architecture search for hyperdimensional computing (HDC), a type of brain-inspired neural network. Currently, HDC design is largely carried out in an application-specific ad-hoc manner, which significantly limits its application. Furthermore, the approach leads to inferior accuracy and efficiency, which suggests that HDC cannot perform competitively against deep neural networks. Herein, we present a thorough study to formulate an HDC architecture search space. On top of the search space, we apply reinforcement-learning to automatically explore the HDC architectures. The searched HDC architectures show competitive performance on case studies involving a drug discovery dataset and a language recognition task. On the Clintox dataset, which tries to learn features from developed drugs that passed/failed clinical trials for toxicity reasons, the searched HDC architecture obtains the state-of-the-art ROC-AUC scores, which are 0.80% higher than the manually designed HDC and 9.75% higher than conventional neural networks. Similar results are achieved on the language recognition task, with 1.27% higher performance than conventional methods.
3.1LGOct 19, 2021
Robust Event Classification Using Imperfect Real-world PMU DataYunchuan Liu, Lei Yang, Amir Ghasemkhani et al.
This paper studies robust event classification using imperfect real-world phasor measurement unit (PMU) data. By analyzing the real-world PMU data, we find it is challenging to directly use this dataset for event classifiers due to the low data quality observed in PMU measurements and event logs. To address these challenges, we develop a novel machine learning framework for training robust event classifiers, which consists of three main steps: data preprocessing, fine-grained event data extraction, and feature engineering. Specifically, the data preprocessing step addresses the data quality issues of PMU measurements (e.g., bad data and missing data); in the fine-grained event data extraction step, a model-free event detection method is developed to accurately localize the events from the inaccurate event timestamps in the event logs; and the feature engineering step constructs the event features based on the patterns of different event types, in order to improve the performance and the interpretability of the event classifiers. Based on the proposed framework, we develop a workflow for event classification using the real-world PMU data streaming into the system in real-time. Using the proposed framework, robust event classifiers can be efficiently trained based on many off-the-shelf lightweight machine learning models. Numerical experiments using the real-world dataset from the Western Interconnection of the U.S power transmission grid show that the event classifiers trained under the proposed framework can achieve high classification accuracy while being robust against low-quality data.