Hojoon Lee

LG
h-index44
28papers
354citations
Novelty47%
AI Score59

28 Papers

91.9ROJun 4Code
PHUMA: Physically Reliable Humanoid Locomotion Dataset

Kyungmin Lee, Sibeen Kim, Youngdo Lee et al.

Motion imitation is a promising approach for humanoid locomotion, enabling agents to acquire humanlike behaviors. Existing methods typically rely on high-quality motion capture datasets such as AMASS, but these are scarce and expensive, limiting scalability and diversity. Recent studies attempt to scale data collection by converting large-scale internet videos, exemplified by Humanoid-X. However, they often suffer from physical artifacts such as floating, penetration, and foot skating, which hinder stable imitation. To address this, we introduce PHUMA, a Physically Reliable HUMAnoid locomotion dataset produced by a two-stage pipeline combining physics-aware curation and physics-constrained retargeting, aggregating both motion capture and internet video into a physically reliable, 73-hour corpus. On motion tracking benchmarks, PHUMA-trained policies achieve higher success rates than those trained on AMASS and Humanoid-X, and successfully transfer zero-shot to a real Unitree G1. The code is available at https://davian-robotics.github.io/PHUMA.

LGJun 19, 2023Code
PLASTIC: Improving Input and Label Plasticity for Sample Efficient Reinforcement Learning

Hojoon Lee, Hanseul Cho, Hyunseung Kim et al.

In Reinforcement Learning (RL), enhancing sample efficiency is crucial, particularly in scenarios when data acquisition is costly and risky. In principle, off-policy RL algorithms can improve sample efficiency by allowing multiple updates per environment interaction. However, these multiple updates often lead the model to overfit to earlier interactions, which is referred to as the loss of plasticity. Our study investigates the underlying causes of this phenomenon by dividing plasticity into two aspects. Input plasticity, which denotes the model's adaptability to changing input data, and label plasticity, which denotes the model's adaptability to evolving input-output relationships. Synthetic experiments on the CIFAR-10 dataset reveal that finding smoother minima of loss landscape enhances input plasticity, whereas refined gradient propagation improves label plasticity. Leveraging these findings, we introduce the PLASTIC algorithm, which harmoniously combines techniques to address both concerns. With minimal architectural modifications, PLASTIC achieves competitive performance on benchmarks including Atari-100k and Deepmind Control Suite. This result emphasizes the importance of preserving the model's plasticity to elevate the sample efficiency in RL. The code is available at https://github.com/dojeon-ai/plastic.

AIApr 27, 2022Code
DraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena Games

Hojoon Lee, Dongyoon Hwang, Hyunseung Kim et al.

This paper presents a personalized character recommendation system for Multiplayer Online Battle Arena (MOBA) games which are considered as one of the most popular online video game genres around the world. When playing MOBA games, players go through a draft stage, where they alternately select a virtual character to play. When drafting, players select characters by not only considering their character preferences, but also the synergy and competence of their team's character combination. However, the complexity of drafting induces difficulties for beginners to choose the appropriate characters based on the characters of their team while considering their own champion preferences. To alleviate this problem, we propose DraftRec, a novel hierarchical model which recommends characters by considering each player's champion preferences and the interaction between the players. DraftRec consists of two networks: the player network and the match network. The player network captures the individual player's champion preference, and the match network integrates the complex relationship between the players and their respective champions. We train and evaluate our model from a manually collected 280,000 matches of League of Legends and a publicly available 50,000 matches of Dota2. Empirically, our method achieved state-of-the-art performance in character recommendation and match outcome prediction task. Furthermore, a comprehensive user survey confirms that DraftRec provides convincing and satisfying recommendations. Our code and dataset are available at https://github.com/dojeon-ai/DraftRec.

LGJun 9, 2023Code
On the Importance of Feature Decorrelation for Unsupervised Representation Learning in Reinforcement Learning

Hojoon Lee, Koanho Lee, Dongyoon Hwang et al.

Recently, unsupervised representation learning (URL) has improved the sample efficiency of Reinforcement Learning (RL) by pretraining a model from a large unlabeled dataset. The underlying principle of these methods is to learn temporally predictive representations by predicting future states in the latent space. However, an important challenge of this approach is the representational collapse, where the subspace of the latent representations collapses into a low-dimensional manifold. To address this issue, we propose a novel URL framework that causally predicts future states while increasing the dimension of the latent manifold by decorrelating the features in the latent space. Through extensive empirical studies, we demonstrate that our framework effectively learns predictive representations without collapse, which significantly improves the sample efficiency of state-of-the-art URL methods on the Atari 100k benchmark. The code is available at https://github.com/dojeon-ai/SimTPR.

LGAug 21, 2023Code
ST-RAP: A Spatio-Temporal Framework for Real Estate Appraisal

Hojoon Lee, Hawon Jeong, Byungkun Lee et al.

In this paper, we introduce ST-RAP, a novel Spatio-Temporal framework for Real estate APpraisal. ST-RAP employs a hierarchical architecture with a heterogeneous graph neural network to encapsulate temporal dynamics and spatial relationships simultaneously. Through comprehensive experiments on a large-scale real estate dataset, ST-RAP outperforms previous methods, demonstrating the significant benefits of integrating spatial and temporal aspects in real estate appraisal. Our code and dataset are available at https://github.com/dojeon-ai/STRAP.

59.6LGJun 1
RDA: Reward Design Agent for Reinforcement Learning

Hojoon Lee, Ajay Subramanian, Ben Abbatematteo et al.

Reinforcement learning has enabled the acquisition of impressive robotic skills, but typically requires hand-crafted reward functions that are slow to design and difficult to align with human intentions. Recent work, such as Eureka, automates reward design by using an LLM to iteratively generate and refine reward code from task descriptions. However, they rely on coarse feedback signals such as success rate, which provide little semantic insight into the learned behavior. As a result, their trained policies achieve the final goal but are frequently poorly aligned with task instructions. We introduce the Reward Design Agent (RDA), a VLM-based agentic framework that injects semantic understanding into reward design. RDA decomposes tasks, visually evaluates trajectories, summarizes failure modes, and iteratively revises reward code to better align with task instructions. Across 12 tabletop manipulation tasks from ManiSkill and 4 whole-body manipulation tasks from HumanoidBench, RDA produces policies substantially more instruction-aligned than those of other baselines, while achieving comparable task success rates. Videos and the generated reward code are available on https://nitinkamra1992.github.io/reward-design-agent.

LGOct 31, 2023
Learning to Discover Skills through Guidance

Hyunseung Kim, Byungkun Lee, Hojoon Lee et al.

In the field of unsupervised skill discovery (USD), a major challenge is limited exploration, primarily due to substantial penalties when skills deviate from their initial trajectories. To enhance exploration, recent methodologies employ auxiliary rewards to maximize the epistemic uncertainty or entropy of states. However, we have identified that the effectiveness of these rewards declines as the environmental complexity rises. Therefore, we present a novel USD algorithm, skill discovery with guidance (DISCO-DANCE), which (1) selects the guide skill that possesses the highest potential to reach unexplored states, (2) guides other skills to follow guide skill, then (3) the guided skills are dispersed to maximize their discriminability in unexplored states. Empirical evaluation demonstrates that DISCO-DANCE outperforms other USD baselines in challenging environments, including two navigation benchmarks and a continuous control benchmark. Qualitative visualizations and code of DISCO-DANCE are available at https://mynsng.github.io/discodance.

SDOct 12, 2022
Enemy Spotted: in-game gun sound dataset for gunshot classification and localization

Junwoo Park, Youngwoo Cho, Gyuhyeon Sim et al.

Recently, deep learning-based methods have drawn huge attention due to their simple yet high performance without domain knowledge in sound classification and localization tasks. However, a lack of gun sounds in existing datasets has been a major obstacle to implementing a support system to spot criminals from their gunshots by leveraging deep learning models. Since the occurrence of gunshot is rare and unpredictable, it is impractical to collect gun sounds in the real world. As an alternative, gun sounds can be obtained from an FPS game that is designed to mimic real-world warfare. The recent FPS game offers a realistic environment where we can safely collect gunshot data while simulating even dangerous situations. By exploiting the advantage of the game environment, we construct a gunshot dataset, namely BGG, for the firearm classification and gunshot localization tasks. The BGG dataset consists of 37 different types of firearms, distances, and directions between the sound source and a receiver. We carefully verify that the in-game gunshot data has sufficient information to identify the location and type of gunshots by training several sound classification and localization baselines on the BGG dataset. Afterward, we demonstrate that the accuracy of real-world firearm classification and localization tasks can be enhanced by utilizing the BGG dataset.

92.0ROMar 25Code
ACG: Action Coherence Guidance for Flow-based Vision-Language-Action models

Minho Park, Kinam Kim, Junha Hyung et al.

Diffusion and flow matching models have emerged as powerful robot policies, enabling Vision-Language-Action (VLA) models to generalize across diverse scenes and instructions. Yet, when trained via imitation learning, their high generative capacity makes them sensitive to noise in human demonstrations: jerks, pauses, and jitter which reduce action coherence. Reduced action coherence causes instability and trajectory drift during deployment, failures that are catastrophic in fine-grained manipulation where precision is crucial. In this paper, we present Action Coherence Guidance (ACG) for VLA models, a training-free test-time guidance algorithm that improves action coherence and thereby yields performance gains. Evaluated on RoboCasa, DexMimicGen, and real-world SO-101 tasks, ACG consistently improves action coherence and boosts success rates across diverse manipulation tasks. Code and project page are available at https://github.com/DAVIAN-Robotics/ACG and https://DAVIAN-Robotics.github.io/ACG , respectively.

IRAug 22, 2023
Towards Validating Long-Term User Feedbacks in Interactive Recommendation Systems

Hojoon Lee, Dongyoon Hwang, Kyushik Min et al.

Interactive Recommender Systems (IRSs) have attracted a lot of attention, due to their ability to model interactive processes between users and recommender systems. Numerous approaches have adopted Reinforcement Learning (RL) algorithms, as these can directly maximize users' cumulative rewards. In IRS, researchers commonly utilize publicly available review datasets to compare and evaluate algorithms. However, user feedback provided in public datasets merely includes instant responses (e.g., a rating), with no inclusion of delayed responses (e.g., the dwell time and the lifetime value). Thus, the question remains whether these review datasets are an appropriate choice to evaluate the long-term effects of the IRS. In this work, we revisited experiments on IRS with review datasets and compared RL-based models with a simple reward model that greedily recommends the item with the highest one-step reward. Following extensive analysis, we can reveal three main findings: First, a simple greedy reward model consistently outperforms RL-based models in maximizing cumulative rewards. Second, applying higher weighting to long-term rewards leads to a degradation of recommendation performance. Third, user feedbacks have mere long-term effects on the benchmark datasets. Based on our findings, we conclude that a dataset has to be carefully verified and that a simple greedy baseline should be included for a proper evaluation of RL-based IRS approaches.

LGApr 11, 2022Code
JORLDY: a fully customizable open source framework for reinforcement learning

Kyushik Min, Hyunho Lee, Kwansu Shin et al.

Recently, Reinforcement Learning (RL) has been actively researched in both academic and industrial fields. However, there exist only a few RL frameworks which are developed for researchers or students who want to study RL. In response, we propose an open-source RL framework "Join Our Reinforcement Learning framework for Developing Yours" (JORLDY). JORLDY provides more than 20 widely used RL algorithms which are implemented with Pytorch. Also, JORLDY supports multiple RL environments which include OpenAI gym, Unity ML-Agents, Mujoco, Super Mario Bros and Procgen. Moreover, the algorithmic components such as agent, network, environment can be freely customized, so that the users can easily modify and append algorithmic components. We expect that JORLDY will support various RL research and contribute further advance the field of RL. The source code of JORLDY is provided on the following Github: https://github.com/kakaoenterprise/JORLDY

LGFeb 21, 2025Code
Hyperspherical Normalization for Scalable Deep Reinforcement Learning

Hojoon Lee, Youngdo Lee, Takuma Seno et al.

Scaling up the model size and computation has brought consistent performance improvements in supervised learning. However, this lesson often fails to apply to reinforcement learning (RL) because training the model on non-stationary data easily leads to overfitting and unstable optimization. In response, we introduce SimbaV2, a novel RL architecture designed to stabilize optimization by (i) constraining the growth of weight and feature norm by hyperspherical normalization; and (ii) using a distributional value estimation with reward scaling to maintain stable gradients under varying reward magnitudes. Using the soft actor-critic as a base algorithm, SimbaV2 scales up effectively with larger models and greater compute, achieving state-of-the-art performance on 57 continuous control tasks across 4 domains. The code is available at https://dojeon-ai.github.io/SimbaV2.

AIJul 1, 2025Code
Can Large Language Models Develop Strategic Reasoning? Post-training Insights from Learning Chess

Dongyoon Hwang, Hojoon Lee, Jaegul Choo et al.

While reinforcement learning (RL) for large language models (LLMs) has shown promise in mathematical reasoning, strategic reasoning for LLMs using RL remains largely unexplored. We investigate whether LLMs can develop strategic reasoning capabilities through RL in chess. To this end, we leverage a chess-pretrained action-value network to provide dense reward on the LLM's output move quality, which can be seen as a form of knowledge distillation. Our experiments show that our distillation-based dense rewards often outperform sparse binary rewards. However, surprisingly, all models plateau far below expert levels. We provide SFT and RL ablations on chess reasoning training and find evidence that this limitation stems from a deficit in the pretrained models' internal understanding of chess-a deficit which RL alone may not be able to fully overcome. The code is available at https://github.com/krafton-ai/Chess-R1.

LGJun 10, 2024Code
Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning

Donghu Kim, Hojoon Lee, Kyungmin Lee et al.

Recently, various pre-training methods have been introduced in vision-based Reinforcement Learning (RL). However, their generalization ability remains unclear due to evaluations being limited to in-distribution environments and non-unified experimental setups. To address this, we introduce the Atari Pre-training Benchmark (Atari-PB), which pre-trains a ResNet-50 model on 10 million transitions from 50 Atari games and evaluates it across diverse environment distributions. Our experiments show that pre-training objectives focused on learning task-agnostic features (e.g., identifying objects and understanding temporal dynamics) enhance generalization across different environments. In contrast, objectives focused on learning task-specific knowledge (e.g., identifying agents and fitting reward functions) improve performance in environments similar to the pre-training dataset but not in varied ones. We publicize our codes, datasets, and model checkpoints at https://github.com/dojeon-ai/Atari-PB.

LGJun 1, 2024Code
Slow and Steady Wins the Race: Maintaining Plasticity with Hare and Tortoise Networks

Hojoon Lee, Hyeonseo Cho, Hyunseung Kim et al.

This study investigates the loss of generalization ability in neural networks, revisiting warm-starting experiments from Ash & Adams. Our empirical analysis reveals that common methods designed to enhance plasticity by maintaining trainability provide limited benefits to generalization. While reinitializing the network can be effective, it also risks losing valuable prior knowledge. To this end, we introduce the Hare & Tortoise, inspired by the brain's complementary learning system. Hare & Tortoise consists of two components: the Hare network, which rapidly adapts to new information analogously to the hippocampus, and the Tortoise network, which gradually integrates knowledge akin to the neocortex. By periodically reinitializing the Hare network to the Tortoise's weights, our method preserves plasticity while retaining general knowledge. Hare & Tortoise can effectively maintain the network's ability to generalize, which improves advanced reinforcement learning algorithms on the Atari-100k benchmark. The code is available at https://github.com/dojeon-ai/hare-tortoise.

LGOct 13, 2024
SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning

Hojoon Lee, Dongyoon Hwang, Donghu Kim et al.

Recent advances in CV and NLP have been largely driven by scaling up the number of network parameters, despite traditional theories suggesting that larger networks are prone to overfitting. These large networks avoid overfitting by integrating components that induce a simplicity bias, guiding models toward simple and generalizable solutions. However, in deep RL, designing and scaling up networks have been less explored. Motivated by this opportunity, we present SimBa, an architecture designed to scale up parameters in deep RL by injecting a simplicity bias. SimBa consists of three components: (i) an observation normalization layer that standardizes inputs with running statistics, (ii) a residual feedforward block to provide a linear pathway from the input to output, and (iii) a layer normalization to control feature magnitudes. By scaling up parameters with SimBa, the sample efficiency of various deep RL algorithms-including off-policy, on-policy, and unsupervised methods-is consistently improved. Moreover, solely by integrating SimBa architecture into SAC, it matches or surpasses state-of-the-art deep RL methods with high computational efficiency across DMC, MyoSuite, and HumanoidBench. These results demonstrate SimBa's broad applicability and effectiveness across diverse RL algorithms and environments.

CVDec 9, 2025
Instance-Aware Test-Time Segmentation for Continual Domain Shifts

Seunghwan Lee, Inyoung Jung, Hojoon Lee et al.

Continual Test-Time Adaptation (CTTA) enables pre-trained models to adapt to continuously evolving domains. Existing methods have improved robustness but typically rely on fixed or batch-level thresholds, which cannot account for varying difficulty across classes and instances. This limitation is especially problematic in semantic segmentation, where each image requires dense, multi-class predictions. We propose an approach that adaptively adjusts pseudo labels to reflect the confidence distribution within each image and dynamically balances learning toward classes most affected by domain shifts. This fine-grained, class- and instance-aware adaptation produces more reliable supervision and mitigates error accumulation throughout continual adaptation. Extensive experiments across eight CTTA and TTA scenarios, including synthetic-to-real and long-term shifts, show that our method consistently outperforms state-of-the-art techniques, setting a new standard for semantic segmentation under evolving conditions.

LGApr 12, 2025
A Champion-level Vision-based Reinforcement Learning Agent for Competitive Racing in Gran Turismo 7

Hojoon Lee, Takuma Seno, Jun Jet Tai et al.

Deep reinforcement learning has achieved superhuman racing performance in high-fidelity simulators like Gran Turismo 7 (GT7). It typically utilizes global features that require instrumentation external to a car, such as precise localization of agents and opponents, limiting real-world applicability. To address this limitation, we introduce a vision-based autonomous racing agent that relies solely on ego-centric camera views and onboard sensor data, eliminating the need for precise localization during inference. This agent employs an asymmetric actor-critic framework: the actor uses a recurrent neural network with the sensor data local to the car to retain track layouts and opponent positions, while the critic accesses the global features during training. Evaluated in GT7, our agent consistently outperforms GT7's built-drivers. To our knowledge, this work presents the first vision-based autonomous racing agent to demonstrate champion-level performance in competitive racing scenarios.

81.5LGApr 6
FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control

Donghu Kim, Youngdo Lee, Minho Park et al.

Reinforcement learning (RL) is a core approach for robot control when expert demonstrations are unavailable. On-policy methods such as Proximal Policy Optimization (PPO) are widely used for their stability, but their reliance on narrowly distributed on-policy data limits accurate policy evaluation in high-dimensional state and action spaces. Off-policy methods can overcome this limitation by learning from a broader state-action distribution, yet suffer from slow convergence and instability, as fitting a value function over diverse data requires many gradient updates, causing critic errors to accumulate through bootstrapping. We present FlashSAC, a fast and stable off-policy RL algorithm built on Soft Actor-Critic. Motivated by scaling laws observed in supervised learning, FlashSAC sharply reduces gradient updates while compensating with larger models and higher data throughput. To maintain stability at increased scale, FlashSAC explicitly bounds weight, feature, and gradient norms, curbing critic error accumulation. Across over 60 tasks in 10 simulators, FlashSAC consistently outperforms PPO and strong off-policy baselines in both final performance and training efficiency, with the largest gains on high-dimensional tasks such as dexterous manipulation. In sim-to-real humanoid locomotion, FlashSAC reduces training time from hours to minutes, demonstrating the promise of off-policy RL for sim-to-real transfer.

41.1LGApr 1
FIRE: Frobenius-Isometry Reinitialization for Balancing the Stability-Plasticity Tradeoff

Isaac Han, Sangyeon Park, Seungwon Oh et al.

Deep neural networks trained on nonstationary data must balance stability (i.e., retaining prior knowledge) and plasticity (i.e., adapting to new tasks). Standard reinitialization methods, which reinitialize weights toward their original values, are widely used but difficult to tune: conservative reinitializations fail to restore plasticity, while aggressive ones erase useful knowledge. We propose FIRE, a principled reinitialization method that explicitly balances the stability-plasticity tradeoff. FIRE quantifies stability through Squared Frobenius Error (SFE), measuring proximity to past weights, and plasticity through Deviation from Isometry (DfI), reflecting weight isotropy. The reinitialization point is obtained by solving a constrained optimization problem, minimizing SFE subject to DfI being zero, which is efficiently approximated by Newton-Schulz iteration. FIRE is evaluated on continual visual learning (CIFAR-10 with ResNet-18), language modeling (OpenWebText with GPT-0.1B), and reinforcement learning (HumanoidBench with SAC and Atari games with DQN). Across all domains, FIRE consistently outperforms both naive training without intervention and standard reinitialization methods, demonstrating effective balancing of the stability-plasticity tradeoff.

CLJun 18, 2024
The Comparative Trap: Pairwise Comparisons Amplifies Biased Preferences of LLM Evaluators

Hawon Jeong, ChaeHun Park, Jimin Hong et al.

As large language models (LLMs) are increasingly used as evaluators for natural language generation tasks, ensuring unbiased assessments is essential. However, LLM evaluators often display biased preferences, such as favoring verbosity and authoritative tones. Our empirical analysis reveals that these biases are exacerbated in pairwise evaluation, where LLMs directly compare two outputs and easily prioritize superficial attributes. In contrast, pointwise evaluation, which assesses outputs independently, is less susceptible to such bias because each output is judged in isolation. To address the limitations of the pairwise evaluation, we introduce a novel evaluation method, PRePair, which integrates pointwise reasoning within a pairwise framework. PRePair effectively alleviates biased preference, improving performance on the adversarial benchmark (LLMBar) while outperforming pointwise evaluation on the standard benchmark (MT-Bench).

CVJun 10, 2024
Adapting Pretrained ViTs with Convolution Injector for Visuo-Motor Control

Dongyoon Hwang, Byungkun Lee, Hojoon Lee et al.

Vision Transformers (ViT), when paired with large-scale pretraining, have shown remarkable performance across various computer vision tasks, primarily due to their weak inductive bias. However, while such weak inductive bias aids in pretraining scalability, this may hinder the effective adaptation of ViTs for visuo-motor control tasks as a result of the absence of control-centric inductive biases. Such absent inductive biases include spatial locality and translation equivariance bias which convolutions naturally offer. To this end, we introduce Convolution Injector (CoIn), an add-on module that injects convolutions which are rich in locality and equivariance biases into a pretrained ViT for effective adaptation in visuo-motor control. We evaluate CoIn with three distinct types of pretrained ViTs (CLIP, MVP, VC-1) across 12 varied control tasks within three separate domains (Adroit, MetaWorld, DMC), and demonstrate that CoIn consistently enhances control task performance across all experimented environments and models, validating the effectiveness of providing pretrained ViTs with control-centric biases.

LGJun 1, 2024
Do's and Don'ts: Learning Desirable Skills with Instruction Videos

Hyunseung Kim, Byungkun Lee, Hojoon Lee et al.

Unsupervised skill discovery is a learning paradigm that aims to acquire diverse behaviors without explicit rewards. However, it faces challenges in learning complex behaviors and often leads to learning unsafe or undesirable behaviors. For instance, in various continuous control tasks, current unsupervised skill discovery methods succeed in learning basic locomotions like standing but struggle with learning more complex movements such as walking and running. Moreover, they may acquire unsafe behaviors like tripping and rolling or navigate to undesirable locations such as pitfalls or hazardous areas. In response, we present DoDont (Do's and Don'ts), an instruction-based skill discovery algorithm composed of two stages. First, in an instruction learning stage, DoDont leverages action-free instruction videos to train an instruction network to distinguish desirable transitions from undesirable ones. Then, in the skill learning stage, the instruction network adjusts the reward function of the skill discovery algorithm to weight the desired behaviors. Specifically, we integrate the instruction network into a distance-maximizing skill discovery algorithm, where the instruction network serves as the distance function. Empirically, with less than 8 instruction videos, DoDont effectively learns desirable behaviors and avoids undesirable ones across complex continuous control tasks. Code and videos are available at https://mynsng.github.io/dodont/

CRNov 5, 2021
Confidential Machine Learning Computation in Untrusted Environments: A Systems Security Perspective

Kha Dinh Duy, Taehyun Noh, Siwon Huh et al.

As machine learning (ML) technologies and applications are rapidly changing many computing domains, security issues associated with ML are also emerging. In the domain of systems security, many endeavors have been made to ensure ML model and data confidentiality. ML computations are often inevitably performed in untrusted environments and entail complex multi-party security requirements. Hence, researchers have leveraged the Trusted Execution Environments (TEEs) to build confidential ML computation systems. We conduct a systematic and comprehensive survey by classifying attack vectors and mitigation in confidential ML computation in untrusted environments, analyzing the complex security requirements in multi-party scenarios, and summarizing engineering challenges in confidential ML implementation. Lastly, we suggest future research directions based on our study.

CRNov 5, 2021
PIM-Enclave: Bringing Confidential Computation Inside Memory

Kha Dinh Duy, Hojoon Lee

Demand for data-intensive workloads and confidential computing are the prominent research directions shaping the future of cloud computing. Computer architectures are evolving to accommodate the computing of large data better. Protecting the computation of sensitive data is also an imperative yet challenging objective; processor-supported secure enclaves serve as the key element in confidential computing in the cloud. However, side-channel attacks are threatening their security boundaries. The current processor architectures consume a considerable portion of its cycles in moving data. Near data computation is a promising approach that minimizes redundant data movement by placing computation inside storage. In this paper, we present a novel design for Processing-In-Memory (PIM) as a data-intensive workload accelerator for confidential computing. Based on our observation that moving computation closer to memory can achieve efficiency of computation and confidentiality of the processed information simultaneously, we study the advantages of confidential computing \emph{inside} memory. We then explain our security model and programming model developed for PIM-based computation offloading. We construct our findings into a software-hardware co-design, which we call PIM-Enclave. Our design illustrates the advantages of PIM-based confidential computing acceleration. Our evaluation shows PIM-Enclave can provide a side-channel resistant secure computation offloading and run data-intensive applications with negligible performance overhead compared to baseline PIM model.

LGAug 17, 2021
MOI-Mixer: Improving MLP-Mixer with Multi Order Interactions in Sequential Recommendation

Hojoon Lee, Dongyoon Hwang, Sunghwan Hong et al.

Successful sequential recommendation systems rely on accurately capturing the user's short-term and long-term interest. Although Transformer-based models achieved state-of-the-art performance in the sequential recommendation task, they generally require quadratic memory and time complexity to the sequence length, making it difficult to extract the long-term interest of users. On the other hand, Multi-Layer Perceptrons (MLP)-based models, renowned for their linear memory and time complexity, have recently shown competitive results compared to Transformer in various tasks. Given the availability of a massive amount of the user's behavior history, the linear memory and time complexity of MLP-based models make them a promising alternative to explore in the sequential recommendation task. To this end, we adopted MLP-based models in sequential recommendation but consistently observed that MLP-based methods obtain lower performance than those of Transformer despite their computational benefits. From experiments, we observed that introducing explicit high-order interactions to MLP layers mitigates such performance gap. In response, we propose the Multi-Order Interaction (MOI) layer, which is capable of expressing an arbitrary order of interactions within the inputs while maintaining the memory and time complexity of the MLP layer. By replacing the MLP layer with the MOI layer, our model was able to achieve comparable performance with Transformer-based models while retaining the MLP-based models' computational benefits.

CRJul 3, 2018
Rethinking Misalignment to Raise the Bar for Heap Pointer Corruption

Daehee Jang, Jonghwan Kim, Minjoon Park et al.

Heap layout randomization renders a good portion of heap vulnerabilities unexploitable. However, some remnants of the vulnerabilities are still exploitable even under the randomized layout. According to our analysis, such heap exploits often abuse pointer-width allocation granularity to spray crafted pointers. To address this problem, we explore the efficacy of byte-granularity (the most fine-grained) heap randomization. Heap randomization, in general, has been a well-trodden area; however, the efficacy of byte-granularity randomization has never been fully explored as \emph{misalignment} raises various concerns. This paper unravels the pros and cons of byte-granularity heap randomization by conducting comprehensive analysis in three folds: (i) security effectiveness, (ii) performance impact, and (iii) compatibility analysis to measure deployment cost. Security discussion based on 20 CVE case studies suggests that byte-granularity heap randomization raises the bar against heap exploits more than we initially expected; as pointer spraying approach is becoming prevalent in modern heap exploits. Afterward, to demystify the skeptical concerns regarding misalignment, we conduct cycle-level microbenchmarks and report that the performance cost is highly concentrated to edge cases depending on L1-cache line. Based on such observations, we design and implement an allocator suited to optimize the performance cost of byte-granularity heap randomization; then evaluate the performance with the memory-intensive benchmark (SPEC2006). Finally, we discuss compatibility issues using Coreutils, Nginx, and ChakraCore.

CRMay 30, 2018
Lord of the x86 Rings: A Portable User Mode Privilege Separation Architecture on x86

Hojoon Lee, Chihyun Song, Brent Byunghoon Kang

Modern applications are increasingly advanced and complex, and inevitably contain exploitable software bugs despite the ongoing efforts. The applications today often involve processing of sensitive information. However, the lack of privilege separation within the user space leaves sensitive application secret such as cryptographic keys just as unprotected as a "hello world" string. Cutting-edge hardware-supported security features are being introduced. However, the features are often vendor-specific or lack compatibility with older generations of the processors. The situation leaves developers with no portable solution to incorporate protection for the sensitive application component. We propose LOTRx86, a fundamental and portable approach for user space privilege separation. Our approach creates a more privileged user execution layer called PrivUser through harnessing the underused intermediate privilege levels on the x86 architecture. The PrivUser memory space, a set of pages within process address space that are inaccessible to user mode, is a safe place for application secrets and routines that access them. We implement the LOTRx86 ABI that exports the privilege-based, accessing the protected application secret only requires a change in the privilege, eliminating the need for costly remote procedure calls or change in address space. We evaluated our platform by developing a proof-of-concept LOTRx86-enabled web server that employs our architecture to securely access its private key during SSL connection and thereby mitigating the HeartBleed vulnerability by design. We conducted a set of experiments including a performance measurement on the PoC on both Intel and AMD PCs, and confirmed that LOTRx86 incurs only a limited performance overhead.