LGOct 12, 2023Code
Offline Retraining for Online RL: Decoupled Policy Learning to Mitigate Exploration BiasMax Sobol Mark, Archit Sharma, Fahim Tajwar et al. · stanford
It is desirable for policies to optimistically explore new states and behaviors during online reinforcement learning (RL) or fine-tuning, especially when prior offline data does not provide enough state coverage. However, exploration bonuses can bias the learned policy, and our experiments find that naive, yet standard use of such bonuses can fail to recover a performant policy. Concurrently, pessimistic training in offline RL has enabled recovery of performant policies from static datasets. Can we leverage offline RL to recover better policies from online interaction? We make a simple observation that a policy can be trained from scratch on all interaction data with pessimistic objectives, thereby decoupling the policies used for data collection and for evaluation. Specifically, we propose offline retraining, a policy extraction step at the end of online fine-tuning in our Offline-to-Online-to-Offline (OOO) framework for reinforcement learning (RL). An optimistic (exploration) policy is used to interact with the environment, and a separate pessimistic (exploitation) policy is trained on all the observed data for evaluation. Such decoupling can reduce any bias from online interaction (intrinsic rewards, primacy bias) in the evaluation policy, and can allow more exploratory behaviors during online interaction which in turn can generate better data for exploitation. OOO is complementary to several offline-to-online RL and online RL methods, and improves their average performance by 14% to 26% in our fine-tuning experiments, achieves state-of-the-art performance on several environments in the D4RL benchmarks, and improves online RL performance by 165% on two OpenAI gym environments. Further, OOO can enable fine-tuning from incomplete offline datasets where prior methods can fail to recover a performant policy. Implementation: https://github.com/MaxSobolMark/OOO
ROMar 15, 2022
Vision-Based Manipulators Need to Also See from Their HandsKyle Hsu, Moo Jin Kim, Rafael Rafailov et al. · stanford
We study how the choice of visual perspective affects learning and generalization in the context of physical manipulation from raw sensor observations. Compared with the more commonly used global third-person perspective, a hand-centric (eye-in-hand) perspective affords reduced observability, but we find that it consistently improves training efficiency and out-of-distribution generalization. These benefits hold across a variety of learning algorithms, experimental settings, and distribution shifts, and for both simulated and real robot apparatuses. However, this is only the case when hand-centric observability is sufficient; otherwise, including a third-person perspective is necessary for learning, but also harms out-of-distribution generalization. To mitigate this, we propose to regularize the third-person information stream via a variational information bottleneck. On six representative manipulation tasks with varying hand-centric observability adapted from the Meta-World benchmark, this results in a state-of-the-art reinforcement learning agent operating from both perspectives improving its out-of-distribution generalization on every task. While some practitioners have long put cameras in the hands of robots, our work systematically analyzes the benefits of doing so and provides simple and broadly applicable insights for improving end-to-end learned vision-based robotic manipulation.
CLJul 24, 2024
PERSONA: A Reproducible Testbed for Pluralistic AlignmentLouis Castricato, Nathan Lile, Rafael Rafailov et al. · microsoft-research, oxford
The rapid advancement of language models (LMs) necessitates robust alignment with diverse user values. However, current preference optimization approaches often fail to capture the plurality of user opinions, instead reinforcing majority viewpoints and marginalizing minority perspectives. We introduce PERSONA, a reproducible test bed designed to evaluate and improve pluralistic alignment of LMs. We procedurally generate diverse user profiles from US census data, resulting in 1,586 synthetic personas with varied demographic and idiosyncratic attributes. We then generate a large-scale evaluation dataset containing 3,868 prompts and 317,200 feedback pairs obtained from our synthetic personas. Leveraging this dataset, we systematically evaluate LM capabilities in role-playing diverse users, verified through human judges, and the establishment of both a benchmark, PERSONA Bench, for pluralistic alignment approaches as well as an extensive dataset to create new and future benchmarks. The full dataset and benchmarks are available here: https://www.synthlabs.ai/research/persona.
LGAug 15, 2024
D5RL: Diverse Datasets for Data-Driven Deep Reinforcement LearningRafael Rafailov, Kyle Hatch, Anikait Singh et al. · berkeley, stanford
Offline reinforcement learning algorithms hold the promise of enabling data-driven RL methods that do not require costly or dangerous real-world exploration and benefit from large pre-collected datasets. This in turn can facilitate real-world applications, as well as a more standardized approach to RL research. Furthermore, offline RL methods can provide effective initializations for online finetuning to overcome challenges with exploration. However, evaluating progress on offline RL algorithms requires effective and challenging benchmarks that capture properties of real-world tasks, provide a range of task difficulties, and cover a range of challenges both in terms of the parameters of the domain (e.g., length of the horizon, sparsity of rewards) and the parameters of the data (e.g., narrow demonstration data or broad exploratory data). While considerable progress in offline RL in recent years has been enabled by simpler benchmark tasks, the most widely used datasets are increasingly saturating in performance and may fail to reflect properties of realistic tasks. We propose a new benchmark for offline RL that focuses on realistic simulations of robotic manipulation and locomotion environments, based on models of real-world robotic systems, and comprising a variety of data sources, including scripted data, play-style data collected by human teleoperators, and other data sources. Our proposed benchmark covers state-based and image-based domains, and supports both offline RL and online fine-tuning evaluation, with some of the tasks specifically designed to require both pre-training and fine-tuning. We hope that our proposed benchmark will facilitate further progress on both offline RL and fine-tuning algorithms. Website with code, examples, tasks, and data is available at \url{https://sites.google.com/view/d5rl/}
CVNov 21, 2023
Diffusion Model Alignment Using Direct Preference OptimizationBram Wallace, Meihua Dang, Rafael Rafailov et al.
Large language models (LLMs) are fine-tuned using human comparison data with Reinforcement Learning from Human Feedback (RLHF) methods to make them better aligned with users' preferences. In contrast to LLMs, human preference learning has not been widely explored in text-to-image diffusion models; the best existing approach is to fine-tune a pretrained model using carefully curated high quality images and captions to improve visual appeal and text alignment. We propose Diffusion-DPO, a method to align diffusion models to human preferences by directly optimizing on human comparison data. Diffusion-DPO is adapted from the recently developed Direct Preference Optimization (DPO), a simpler alternative to RLHF which directly optimizes a policy that best satisfies human preferences under a classification objective. We re-formulate DPO to account for a diffusion model notion of likelihood, utilizing the evidence lower bound to derive a differentiable objective. Using the Pick-a-Pic dataset of 851K crowdsourced pairwise preferences, we fine-tune the base model of the state-of-the-art Stable Diffusion XL (SDXL)-1.0 model with Diffusion-DPO. Our fine-tuned base model significantly outperforms both base SDXL-1.0 and the larger SDXL-1.0 model consisting of an additional refinement model in human evaluation, improving visual appeal and prompt alignment. We also develop a variant that uses AI feedback and has comparable performance to training on human preferences, opening the door for scaling of diffusion model alignment methods.
CLOct 19, 2023
An Emulator for Fine-Tuning Large Language Models using Small Language ModelsEric Mitchell, Rafael Rafailov, Archit Sharma et al. · stanford
Widely used language models (LMs) are typically built by scaling up a two-stage training pipeline: a pre-training stage that uses a very large, diverse dataset of text and a fine-tuning (sometimes, 'alignment') stage that uses targeted examples or other specifications of desired behaviors. While it has been hypothesized that knowledge and skills come from pre-training, and fine-tuning mostly filters this knowledge and skillset, this intuition has not been extensively tested. To aid in doing so, we introduce a novel technique for decoupling the knowledge and skills gained in these two stages, enabling a direct answer to the question, "What would happen if we combined the knowledge learned by a large model during pre-training with the knowledge learned by a small model during fine-tuning (or vice versa)?" Using an RL-based framework derived from recent developments in learning from human preferences, we introduce emulated fine-tuning (EFT), a principled and practical method for sampling from a distribution that approximates (or 'emulates') the result of pre-training and fine-tuning at different scales. Our experiments with EFT show that scaling up fine-tuning tends to improve helpfulness, while scaling up pre-training tends to improve factuality. Beyond decoupling scale, we show that EFT enables test-time adjustment of competing behavioral traits like helpfulness and harmlessness without additional training. Finally, a special case of emulated fine-tuning, which we call LM up-scaling, avoids resource-intensive fine-tuning of large pre-trained models by ensembling them with small fine-tuned models, essentially emulating the result of fine-tuning the large pre-trained model. Up-scaling consistently improves helpfulness and factuality of instruction-following models in the Llama, Llama-2, and Falcon families, without additional hyperparameters or training.
CVJul 5, 2024Code
MJ-Bench: Is Your Multimodal Reward Model Really a Good Judge for Text-to-Image Generation?Zhaorun Chen, Yichao Du, Zichen Wen et al.
While text-to-image models like DALLE-3 and Stable Diffusion are rapidly proliferating, they often encounter challenges such as hallucination, bias, and the production of unsafe, low-quality output. To effectively address these issues, it is crucial to align these models with desired behaviors based on feedback from a multimodal judge. Despite their significance, current multimodal judges frequently undergo inadequate evaluation of their capabilities and limitations, potentially leading to misalignment and unsafe fine-tuning outcomes. To address this issue, we introduce MJ-Bench, a novel benchmark which incorporates a comprehensive preference dataset to evaluate multimodal judges in providing feedback for image generation models across four key perspectives: alignment, safety, image quality, and bias. Specifically, we evaluate a large variety of multimodal judges including smaller-sized CLIP-based scoring models, open-source VLMs (e.g. LLaVA family), and close-source VLMs (e.g. GPT-4o, Claude 3) on each decomposed subcategory of our preference dataset. Experiments reveal that close-source VLMs generally provide better feedback, with GPT-4o outperforming other judges in average. Compared with open-source VLMs, smaller-sized scoring models can provide better feedback regarding text-image alignment and image quality, while VLMs provide more accurate feedback regarding safety and generation bias due to their stronger reasoning capabilities. Further studies in feedback scale reveal that VLM judges can generally provide more accurate and stable feedback in natural language (Likert-scale) than numerical scales. Notably, human evaluations on end-to-end fine-tuned models using separate feedback from these multimodal judges provide similar conclusions, further confirming the effectiveness of MJ-Bench. All data, code, models are available at https://huggingface.co/MJ-Bench.
LGOct 20, 2023
Contrastive Preference Learning: Learning from Human Feedback without RLJoey Hejna, Rafael Rafailov, Harshit Sikchi et al.
Reinforcement Learning from Human Feedback (RLHF) has emerged as a popular paradigm for aligning models with human intent. Typically RLHF algorithms operate in two phases: first, use human preferences to learn a reward function and second, align the model by optimizing the learned reward via reinforcement learning (RL). This paradigm assumes that human preferences are distributed according to reward, but recent work suggests that they instead follow the regret under the user's optimal policy. Thus, learning a reward function from feedback is not only based on a flawed assumption of human preference, but also leads to unwieldy optimization challenges that stem from policy gradients or bootstrapping in the RL phase. Because of these optimization challenges, contemporary RLHF methods restrict themselves to contextual bandit settings (e.g., as in large language models) or limit observation dimensionality (e.g., state-based robotics). We overcome these limitations by introducing a new family of algorithms for optimizing behavior from human feedback using the regret-based model of human preferences. Using the principle of maximum entropy, we derive Contrastive Preference Learning (CPL), an algorithm for learning optimal policies from preferences without learning reward functions, circumventing the need for RL. CPL is fully off-policy, uses only a simple contrastive objective, and can be applied to arbitrary MDPs. This enables CPL to elegantly scale to high-dimensional and sequential RLHF problems while being simpler than prior methods.
LGJul 24, 2023
Contrastive Example-Based ControlKyle Hatch, Benjamin Eysenbach, Rafael Rafailov et al.
While many real-world problems that might benefit from reinforcement learning, these problems rarely fit into the MDP mold: interacting with the environment is often expensive and specifying reward functions is challenging. Motivated by these challenges, prior work has developed data-driven approaches that learn entirely from samples from the transition dynamics and examples of high-return states. These methods typically learn a reward function from high-return states, use that reward function to label the transitions, and then apply an offline RL algorithm to these transitions. While these methods can achieve good results on many tasks, they can be complex, often requiring regularization and temporal difference updates. In this paper, we propose a method for offline, example-based control that learns an implicit model of multi-step transitions, rather than a reward function. We show that this implicit model can represent the Q-values for the example-based control problem. Across a range of state-based and image-based offline control tasks, our method outperforms baselines that use learned reward functions; additional experiments demonstrate improved robustness and scaling with dataset size.
AIAug 13, 2024
Agent Q: Advanced Reasoning and Learning for Autonomous AI AgentsPranav Putta, Edmund Mills, Naman Garg et al.
Large Language Models (LLMs) have shown remarkable capabilities in natural language tasks requiring complex reasoning, yet their application in agentic, multi-step reasoning within interactive environments remains a difficult challenge. Traditional supervised pre-training on static datasets falls short in enabling autonomous agent capabilities needed to perform complex decision-making in dynamic settings like web navigation. Previous attempts to bridge this ga-through supervised fine-tuning on curated expert demonstrations-often suffer from compounding errors and limited exploration data, resulting in sub-optimal policy outcomes. To overcome these challenges, we propose a framework that combines guided Monte Carlo Tree Search (MCTS) search with a self-critique mechanism and iterative fine-tuning on agent interactions using an off-policy variant of the Direct Preference Optimization (DPO) algorithm. Our method allows LLM agents to learn effectively from both successful and unsuccessful trajectories, thereby improving their generalization in complex, multi-step reasoning tasks. We validate our approach in the WebShop environment-a simulated e-commerce platform where it consistently outperforms behavior cloning and reinforced fine-tuning baseline, and beats average human performance when equipped with the capability to do online search. In real-world booking scenarios, our methodology boosts Llama-3 70B model's zero-shot performance from 18.6% to 81.7% success rate (a 340% relative increase) after a single day of data collection and further to 95.4% with online search. We believe this represents a substantial leap forward in the capabilities of autonomous agents, paving the way for more sophisticated and reliable decision-making in real-world settings.
LGFeb 18, 2024Code
Aligning Modalities in Vision Large Language Models via Preference Fine-tuningYiyang Zhou, Chenhang Cui, Rafael Rafailov et al.
Instruction-following Vision Large Language Models (VLLMs) have achieved significant progress recently on a variety of tasks. These approaches merge strong pre-trained vision models and large language models (LLMs). Since these components are trained separately, the learned representations need to be aligned with joint training on additional image-language pairs. This procedure is not perfect and can cause the model to hallucinate - provide answers that do not accurately reflect the image, even when the core LLM is highly factual and the vision backbone has sufficiently complete representations. In this work, we frame the hallucination problem as an alignment issue, tackle it with preference tuning. Specifically, we propose POVID to generate feedback data with AI models. We use ground-truth instructions as the preferred response and a two-stage approach to generate dispreferred data. First, we prompt GPT-4V to inject plausible hallucinations into the correct answer. Second, we distort the image to trigger the inherent hallucination behavior of the VLLM. This is an automated approach, which does not rely on human data generation or require a perfect expert, which makes it easily scalable. Finally, both of these generation strategies are integrated into an RLHF pipeline via Direct Preference Optimization. In experiments across broad benchmarks, we show that we can not only reduce hallucinations, but improve model performance across standard benchmarks, outperforming prior approaches. Our data and code are available at https://github.com/YiyangZhou/POVID.
LGFeb 24, 2025Code
Big-Math: A Large-Scale, High-Quality Math Dataset for Reinforcement Learning in Language ModelsAlon Albalak, Duy Phung, Nathan Lile et al.
Increasing interest in reasoning models has led math to become a prominent testing ground for algorithmic and methodological improvements. However, existing open math datasets either contain a small collection of high-quality, human-written problems or a large corpus of machine-generated problems of uncertain quality, forcing researchers to choose between quality and quantity. In this work, we present Big-Math, a dataset of over 250,000 high-quality math questions with verifiable answers, purposefully made for reinforcement learning (RL). To create Big-Math, we rigorously filter, clean, and curate openly available datasets, extracting questions that satisfy our three desiderata: (1) problems with uniquely verifiable solutions, (2) problems that are open-ended, (3) and problems with a closed-form solution. To ensure the quality of Big-Math, we manually verify each step in our filtering process. Based on the findings from our filtering process, we introduce 47,000 new questions with verified answers, Big-Math-Reformulated: closed-ended questions (i.e. multiple choice questions) that have been reformulated as open-ended questions through a systematic reformulation algorithm. Compared to the most commonly used existing open-source datasets for math reasoning, GSM8k and MATH, Big-Math is an order of magnitude larger, while our rigorous filtering ensures that we maintain the questions most suitable for RL. We also provide a rigorous analysis of the dataset, finding that Big-Math contains a high degree of diversity across problem domains, and incorporates a wide range of problem difficulties, enabling a wide range of downstream uses for models of varying capabilities and training requirements. By bridging the gap between data quality and quantity, Big-Math establish a robust foundation for advancing reasoning in LLMs.
CVFeb 3, 2025Code
MJ-VIDEO: Fine-Grained Benchmarking and Rewarding Video Preferences in Video GenerationHaibo Tong, Zhaoyang Wang, Zhaorun Chen et al.
Recent advancements in video generation have significantly improved the ability to synthesize videos from text instructions. However, existing models still struggle with key challenges such as instruction misalignment, content hallucination, safety concerns, and bias. Addressing these limitations, we introduce MJ-BENCH-VIDEO, a large-scale video preference benchmark designed to evaluate video generation across five critical aspects: Alignment, Safety, Fineness, Coherence & Consistency, and Bias & Fairness. This benchmark incorporates 28 fine-grained criteria to provide a comprehensive evaluation of video preference. Building upon this dataset, we propose MJ-VIDEO, a Mixture-of-Experts (MoE)-based video reward model designed to deliver fine-grained reward. MJ-VIDEO can dynamically select relevant experts to accurately judge the preference based on the input text-video pair. This architecture enables more precise and adaptable preference judgments. Through extensive benchmarking on MJ-BENCH-VIDEO, we analyze the limitations of existing video reward models and demonstrate the superior performance of MJ-VIDEO in video preference assessment, achieving 17.58% and 15.87% improvements in overall and fine-grained preference judgments, respectively. Additionally, introducing MJ-VIDEO for preference tuning in video generation enhances the alignment performance. All our code, data, and models are available at https://aiming-lab.github.io/MJ-VIDEO.github.io/.
CLJul 1, 2025Code
LitBench: A Benchmark and Dataset for Reliable Evaluation of Creative WritingDaniel Fein, Sebastian Russo, Violet Xiang et al.
Evaluating creative writing generated by large language models (LLMs) remains challenging because open-ended narratives lack ground truths. Without performant automated evaluation methods, off-the-shelf (OTS) language models are employed as zero-shot judges, yet their reliability is unclear in this context. In pursuit of robust evaluation for creative writing, we introduce LitBench, the first standardized benchmark and paired dataset for creative writing verification, comprising a held-out test set of 2,480 debiased, human-labeled story comparisons drawn from Reddit and a 43,827-pair training corpus of human preference labels. Using LitBench, we (i) benchmark zero-shot LLM judges, (ii) train Bradley Terry and generative reward models, and (iii) conduct an online human study to validate reward model rankings on newly LLM-generated stories. Our benchmark identifies Claude-3.7-Sonnet as the strongest off-the-shelf judge, reaching 73% agreement with human preferences; among trained reward models, Bradley-Terry and Generative reward models both attain an accuracy of 78%, outperforming all off-the-shelf judges. An online human study further confirms that our trained reward models consistently align with human preferences in novel LLM-generated stories. We release LitBench and reward models at https://huggingface.co/collections/SAA-Lab/litbench-68267b5da3aafe58f9e43461, providing a vetted resource for reliable, automated evaluation and optimization of creative writing systems.
LGApr 18, 2024
From $r$ to $Q^*$: Your Language Model is Secretly a Q-FunctionRafael Rafailov, Joey Hejna, Ryan Park et al.
Reinforcement Learning From Human Feedback (RLHF) has been critical to the success of the latest generation of generative AI models. In response to the complex nature of the classical RLHF pipeline, direct alignment algorithms such as Direct Preference Optimization (DPO) have emerged as an alternative approach. Although DPO solves the same objective as the standard RLHF setup, there is a mismatch between the two approaches. Standard RLHF deploys reinforcement learning in a specific token-level MDP, while DPO is derived as a bandit problem in which the whole response of the model is treated as a single arm. In this work we rectify this difference. We theoretically show that we can derive DPO in the token-level MDP as a general inverse Q-learning algorithm, which satisfies the Bellman equation. Using our theoretical results, we provide three concrete empirical insights. First, we show that because of its token level interpretation, DPO is able to perform some type of credit assignment. Next, we prove that under the token level formulation, classical search-based algorithms, such as MCTS, which have recently been applied to the language generation space, are equivalent to likelihood-based search on a DPO policy. Empirically we show that a simple beam search yields meaningful improvement over the base DPO policy. Finally, we show how the choice of reference policy causes implicit rewards to decline during training. We conclude by discussing applications of our work, including information elicitation in multi-turn dialogue, reasoning, agentic applications and end-to-end training of multi-model systems.
CLMar 28, 2024
Disentangling Length from Quality in Direct Preference OptimizationRyan Park, Rafael Rafailov, Stefano Ermon et al.
Reinforcement Learning from Human Feedback (RLHF) has been a crucial component in the recent success of Large Language Models. However, RLHF is know to exploit biases in human preferences, such as verbosity. A well-formatted and eloquent answer is often more highly rated by users, even when it is less helpful and objective. A number of approaches have been developed to control those biases in the classical RLHF literature, but the problem remains relatively under-explored for Direct Alignment Algorithms such as Direct Preference Optimization (DPO). Unlike classical RLHF, DPO does not train a separate reward model or use reinforcement learning directly, so previous approaches developed to control verbosity cannot be directly applied to this setting. Our work makes several contributions. For the first time, we study the length problem in the DPO setting, showing significant exploitation in DPO and linking it to out-of-distribution bootstrapping. We then develop a principled but simple regularization strategy that prevents length exploitation, while still maintaining improvements in model quality. We demonstrate these effects across datasets on summarization and dialogue, where we achieve up to 20\% improvement in win rates when controlling for length, despite the GPT4 judge's well-known verbosity bias.
LGApr 22, 2024
Preference Fine-Tuning of LLMs Should Leverage Suboptimal, On-Policy DataFahim Tajwar, Anikait Singh, Archit Sharma et al. · stanford
Learning from preference labels plays a crucial role in fine-tuning large language models. There are several distinct approaches for preference fine-tuning, including supervised learning, on-policy reinforcement learning (RL), and contrastive learning. Different methods come with different implementation tradeoffs and performance differences, and existing empirical findings present different conclusions, for instance, some results show that online RL is quite important to attain good fine-tuning results, while others find (offline) contrastive or even purely supervised methods sufficient. This raises a natural question: what kind of approaches are important for fine-tuning with preference data and why? In this paper, we answer this question by performing a rigorous analysis of a number of fine-tuning techniques on didactic and full-scale LLM problems. Our main finding is that, in general, approaches that use on-policy sampling or attempt to push down the likelihood on certain responses (i.e., employ a "negative gradient") outperform offline and maximum likelihood objectives. We conceptualize our insights and unify methods that use on-policy sampling or negative gradient under a notion of mode-seeking objectives for categorical distributions. Mode-seeking objectives are able to alter probability mass on specific bins of a categorical distribution at a fast rate compared to maximum likelihood, allowing them to relocate masses across bins more effectively. Our analysis prescribes actionable insights for preference fine-tuning of LLMs and informs how data should be collected for maximal improvement.
LGApr 1, 2024
Is Model Collapse Inevitable? Breaking the Curse of Recursion by Accumulating Real and Synthetic DataMatthias Gerstgrasser, Rylan Schaeffer, Apratim Dey et al.
The proliferation of generative models, combined with pretraining on web-scale data, raises a timely question: what happens when these models are trained on their own generated outputs? Recent investigations into model-data feedback loops proposed that such loops would lead to a phenomenon termed model collapse, under which performance progressively degrades with each model-data feedback iteration until fitted models become useless. However, those studies largely assumed that new data replace old data over time, where an arguably more realistic assumption is that data accumulate over time. In this paper, we ask: what effect does accumulating data have on model collapse? We empirically study this question by pretraining sequences of language models on text corpora. We confirm that replacing the original real data by each generation's synthetic data does indeed tend towards model collapse, then demonstrate that accumulating the successive generations of synthetic data alongside the original real data avoids model collapse; these results hold across a range of model sizes, architectures, and hyperparameters. We obtain similar results for deep generative models on other types of real data: diffusion models for molecule conformation generation and variational autoencoders for image generation. To understand why accumulating data can avoid model collapse, we use an analytically tractable framework introduced by prior work in which a sequence of linear models are fit to the previous models' outputs. Previous work used this framework to show that if data are replaced, the test error increases with the number of model-fitting iterations; we extend this argument to prove that if data instead accumulate, the test error has a finite upper bound independent of the number of iterations, meaning model collapse no longer occurs.
ROJun 13, 2024Code
OpenVLA: An Open-Source Vision-Language-Action ModelMoo Jin Kim, Karl Pertsch, Siddharth Karamcheti et al.
Large policies pretrained on a combination of Internet-scale vision-language data and diverse robot demonstrations have the potential to change how we teach robots new skills: rather than training new behaviors from scratch, we can fine-tune such vision-language-action (VLA) models to obtain robust, generalizable policies for visuomotor control. Yet, widespread adoption of VLAs for robotics has been challenging as 1) existing VLAs are largely closed and inaccessible to the public, and 2) prior work fails to explore methods for efficiently fine-tuning VLAs for new tasks, a key component for adoption. Addressing these challenges, we introduce OpenVLA, a 7B-parameter open-source VLA trained on a diverse collection of 970k real-world robot demonstrations. OpenVLA builds on a Llama 2 language model combined with a visual encoder that fuses pretrained features from DINOv2 and SigLIP. As a product of the added data diversity and new model components, OpenVLA demonstrates strong results for generalist manipulation, outperforming closed models such as RT-2-X (55B) by 16.5% in absolute task success rate across 29 tasks and multiple robot embodiments, with 7x fewer parameters. We further show that we can effectively fine-tune OpenVLA for new settings, with especially strong generalization results in multi-task environments involving multiple objects and strong language grounding abilities, and outperform expressive from-scratch imitation learning methods such as Diffusion Policy by 20.4%. We also explore compute efficiency; as a separate contribution, we show that OpenVLA can be fine-tuned on consumer GPUs via modern low-rank adaptation methods and served efficiently via quantization without a hit to downstream success rate. Finally, we release model checkpoints, fine-tuning notebooks, and our PyTorch codebase with built-in support for training VLAs at scale on Open X-Embodiment datasets.
AIJan 8, 2025
Towards System 2 Reasoning in LLMs: Learning How to Think With Meta Chain-of-ThoughtViolet Xiang, Charlie Snell, Kanishk Gandhi et al. · stanford
We propose a novel framework, Meta Chain-of-Thought (Meta-CoT), which extends traditional Chain-of-Thought (CoT) by explicitly modeling the underlying reasoning required to arrive at a particular CoT. We present empirical evidence from state-of-the-art models exhibiting behaviors consistent with in-context search, and explore methods for producing Meta-CoT via process supervision, synthetic data generation, and search algorithms. Finally, we outline a concrete pipeline for training a model to produce Meta-CoTs, incorporating instruction tuning with linearized search traces and reinforcement learning post-training. Finally, we discuss open research questions, including scaling laws, verifier roles, and the potential for discovering novel reasoning algorithms. This work provides a theoretical and practical roadmap to enable Meta-CoT in LLMs, paving the way for more powerful and human-like reasoning in artificial intelligence.
LGOct 22, 2024
Collapse or Thrive? Perils and Promises of Synthetic Data in a Self-Generating WorldJoshua Kazdan, Rylan Schaeffer, Apratim Dey et al.
What happens when generative machine learning models are pretrained on web-scale datasets containing data generated by earlier models? Some prior work warns of "model collapse" as the web is overwhelmed by synthetic data; other work suggests the problem can be contained (i.e. collapse can be avoided) by managing how available data are used in pretraining. In this paper, we report experiments on three ways of using data (training-workflows), across three generative model task-settings (multivariate Gaussian estimation, kernel density estimation, and language-model fine-tuning) to further confirm the possibility of containment: (a) we confirm that the training-workflow of {\it replacing} all real data by successive generations of purely synthetic data indeed suffers model collapse in all task-settings studied; (b) we consider the training-workflow of {\it accumulating} synthetic data alongside real data and training on all data combined and confirming that, although the proportion of real data eventually becomes zero, models remain stable and their test losses do not diverge under this training-workflow; (c) we consider a training-workflow where real and synthetic data accumulate together but successive generations of pretraining are constrained to use fixed-size data subsets each generation. In this workflow, we observe slow and gradual rather than explosive degradation of test loss performance across generations. Our insights are particularly important when forecasting whether future frontier generative models will collapse or thrive, and our results open avenues for empirically and mathematically studying the context-dependent value of synthetic data.
LGDec 2, 2024
MALT: Improving Reasoning with Multi-Agent LLM TrainingSumeet Ramesh Motwani, Chandler Smith, Rocktim Jyoti Das et al.
Large Language Models (LLMs) often produce answers with a single chain-of-thought, which restricts their ability to explore reasoning paths or self-correct flawed outputs in complex tasks. In this paper, we introduce MALT (Multi-Agent LLM Training), a novel post-training strategy that divides the reasoning process into generation, verification, and refinement steps using a sequential pipeline of heterogeneous agents. During data generation, each agent is repeatedly sampled to form a multi-agent search tree, where final outputs are graded against ground-truth data. We then apply value iteration to propagate reward signals back to each role-conditioned model, automatically producing multi-agent post-training data without human or teacher-model supervision. Our off-policy approach allows each agent to specialize by learning from correct and incorrect trajectories, ultimately improving the end-to-end reasoning chain. On MATH, GSM8K, and CSQA, MALT surpasses the same baseline LLM with a relative improvement of 15.66%, 7.42%, and 9.40% respectively, making it an important advance towards multi-agent cooperative training.
LGJan 6, 2024
MOTO: Offline Pre-training to Online Fine-tuning for Model-based Robot LearningRafael Rafailov, Kyle Hatch, Victor Kolev et al.
We study the problem of offline pre-training and online fine-tuning for reinforcement learning from high-dimensional observations in the context of realistic robot tasks. Recent offline model-free approaches successfully use online fine-tuning to either improve the performance of the agent over the data collection policy or adapt to novel tasks. At the same time, model-based RL algorithms have achieved significant progress in sample efficiency and the complexity of the tasks they can solve, yet remain under-utilized in the fine-tuning setting. In this work, we argue that existing model-based offline RL methods are not suitable for offline-to-online fine-tuning in high-dimensional domains due to issues with distribution shifts, off-dynamics data, and non-stationary rewards. We propose an on-policy model-based method that can efficiently reuse prior data through model-based value expansion and policy regularization, while preventing model exploitation by controlling epistemic uncertainty. We find that our approach successfully solves tasks from the MetaWorld benchmark, as well as the Franka Kitchen robot manipulation environment completely from images. To the best of our knowledge, MOTO is the first method to solve this environment from pixels.
CLApr 22, 2024
Self-Supervised Alignment with Mutual Information: Learning to Follow Principles without Preference LabelsJan-Philipp Fränken, Eric Zelikman, Rafael Rafailov et al.
When prompting a language model (LM), users often expect the model to adhere to a set of behavioral principles across diverse tasks, such as producing insightful content while avoiding harmful or biased language. Instilling such principles (i.e., a constitution) into a model is resource-intensive, technically challenging, and generally requires human preference labels or examples. We introduce SAMI, an iterative algorithm that finetunes a pretrained language model (without requiring preference labels or demonstrations) to increase the conditional mutual information between constitutions and self-generated responses given queries from a dataset. On single-turn dialogue and summarization, a SAMI-trained mistral-7b outperforms the initial pretrained model, with win rates between 66% and 77%. Strikingly, it also surpasses an instruction-finetuned baseline (mistral-7b-instruct) with win rates between 55% and 57% on single-turn dialogue. SAMI requires a model that writes the principles. To avoid dependence on strong models for writing principles, we align a strong pretrained model (mixtral-8x7b) using constitutions written by a weak instruction-finetuned model (mistral-7b-instruct), achieving a 65% win rate on summarization. Finally, we investigate whether SAMI generalizes to diverse summarization principles (e.g., "summaries should be scientific") and scales to stronger models (llama3-70b), finding that it achieves win rates of up to 68% for learned and 67% for held-out principles compared to the base model. Our results show that a pretrained LM can learn to follow constitutions without using preference labels, demonstrations, or human oversight.
AIJun 5, 2025
Just Enough Thinking: Efficient Reasoning with Adaptive Length Penalties Reinforcement LearningViolet Xiang, Chase Blagden, Rafael Rafailov et al.
Large reasoning models (LRMs) achieve higher performance on challenging reasoning tasks by generating more tokens at inference time, but this verbosity often wastes computation on easy problems. Existing solutions, including supervised finetuning on shorter traces, user-controlled budgets, or RL with uniform penalties, either require data curation, manual configuration, or treat all problems alike regardless of difficulty. We introduce Adaptive Length Penalty (ALP), a reinforcement learning objective tailoring generation length to per-prompt solve rate. During training, ALP monitors each prompt's online solve rate through multiple rollouts and adds a differentiable penalty whose magnitude scales inversely with that rate, so confident (easy) prompts incur a high cost for extra tokens while hard prompts remain unhindered. Posttraining DeepScaleR-1.5B with ALP cuts average token usage by 50\% without significantly dropping performance. Relative to fixed-budget and uniform penalty baselines, ALP redistributes its reduced budget more intelligently by cutting compute on easy prompts and reallocating saved tokens to difficult ones, delivering higher accuracy on the hardest problems with higher cost.
LGMay 21, 2024
Efficient Imitation Learning with Conservative World ModelsVictor Kolev, Rafael Rafailov, Kyle Hatch et al.
We tackle the problem of policy learning from expert demonstrations without a reward function. A central challenge in this space is that these policies fail upon deployment due to issues of distributional shift, environment stochasticity, or compounding errors. Adversarial imitation learning alleviates this issue but requires additional on-policy training samples for stability, which presents a challenge in realistic domains due to inefficient learning and high sample complexity. One approach to this issue is to learn a world model of the environment, and use synthetic data for policy training. While successful in prior works, we argue that this is sub-optimal due to additional distribution shifts between the learned model and the real environment. Instead, we re-frame imitation learning as a fine-tuning problem, rather than a pure reinforcement learning one. Drawing theoretical connections to offline RL and fine-tuning algorithms, we argue that standard online world model algorithms are not well suited to the imitation learning problem. We derive a principled conservative optimization bound and demonstrate empirically that it leads to improved performance on two very challenging manipulation environments from high-dimensional raw pixel observations. We set a new state-of-the-art performance on the Franka Kitchen environment from images, requiring only 10 demos on no reward labels, as well as solving a complex dexterity manipulation task.
LGJun 5, 2024
Scaling Laws for Reward Model Overoptimization in Direct Alignment AlgorithmsRafael Rafailov, Yaswanth Chittepu, Ryan Park et al.
Reinforcement Learning from Human Feedback (RLHF) has been crucial to the recent success of Large Language Models (LLMs), however, it is often a complex and brittle process. In the classical RLHF framework, a reward model is first trained to represent human preferences, which is in turn used by an online reinforcement learning (RL) algorithm to optimize the LLM. A prominent issue with such methods is reward over-optimization or reward hacking, where performance as measured by the learned proxy reward model increases, but true quality plateaus or even deteriorates. Direct Alignment Algorithms (DDAs) like Direct Preference Optimization have emerged as alternatives to the classical RLHF pipeline by circumventing the reward modeling phase. However, although DAAs do not use a separate proxy reward model, they still commonly deteriorate from over-optimization. While the so-called reward hacking phenomenon is not well-defined for DAAs, we still uncover similar trends: at higher KL budgets, DAA algorithms exhibit similar degradation patterns to their classic RLHF counterparts. In particular, we find that DAA methods deteriorate not only across a wide range of KL budgets but also often before even a single epoch of the dataset is completed. Through extensive empirical experimentation, this work formulates and formalizes the reward over-optimization or hacking problem for DAAs and explores its consequences across objectives, training regimes, and model scales.
LGJun 3, 2024
Scalable Ensembling For Mitigating Reward OveroptimisationAhmed M. Ahmed, Rafael Rafailov, Stepan Sharkov et al.
Reinforcement Learning from Human Feedback (RLHF) has enabled significant advancements within language modeling for powerful, instruction-following models. However, the alignment of these models remains a pressing challenge as the policy tends to overfit the learned ``proxy" reward model past an inflection point of utility as measured by a ``gold" reward model that is more performant -- a phenomenon known as overoptimisation. Prior work has mitigated this issue by computing a pessimistic statistic over an ensemble of reward models, which is common in Offline Reinforcement Learning but incredibly costly for language models with high memory requirements, making such approaches infeasible for sufficiently large models. To this end, we propose using a shared encoder but separate linear heads. We find this leads to similar performance as the full ensemble while allowing tremendous savings in memory and time required for training for models of similar size.
LGMay 29, 2023
Direct Preference Optimization: Your Language Model is Secretly a Reward ModelRafael Rafailov, Archit Sharma, Eric Mitchell et al.
While large-scale unsupervised language models (LMs) learn broad world knowledge and some reasoning skills, achieving precise control of their behavior is difficult due to the completely unsupervised nature of their training. Existing methods for gaining such steerability collect human labels of the relative quality of model generations and fine-tune the unsupervised LM to align with these preferences, often with reinforcement learning from human feedback (RLHF). However, RLHF is a complex and often unstable procedure, first fitting a reward model that reflects the human preferences, and then fine-tuning the large unsupervised LM using reinforcement learning to maximize this estimated reward without drifting too far from the original model. In this paper we introduce a new parameterization of the reward model in RLHF that enables extraction of the corresponding optimal policy in closed form, allowing us to solve the standard RLHF problem with only a simple classification loss. The resulting algorithm, which we call Direct Preference Optimization (DPO), is stable, performant, and computationally lightweight, eliminating the need for sampling from the LM during fine-tuning or performing significant hyperparameter tuning. Our experiments show that DPO can fine-tune LMs to align with human preferences as well as or better than existing methods. Notably, fine-tuning with DPO exceeds PPO-based RLHF in ability to control sentiment of generations, and matches or improves response quality in summarization and single-turn dialogue while being substantially simpler to implement and train.
CLMay 24, 2023
Just Ask for Calibration: Strategies for Eliciting Calibrated Confidence Scores from Language Models Fine-Tuned with Human FeedbackKatherine Tian, Eric Mitchell, Allan Zhou et al.
A trustworthy real-world prediction system should produce well-calibrated confidence scores; that is, its confidence in an answer should be indicative of the likelihood that the answer is correct, enabling deferral to an expert in cases of low-confidence predictions. Recent studies have shown that unsupervised pre-training produces large language models (LMs) whose conditional probabilities are remarkably well-calibrated. However, the most widely-used LMs are fine-tuned with reinforcement learning from human feedback (RLHF-LMs), and some studies have suggested that RLHF-LMs produce conditional probabilities that are very poorly calibrated. In light of this perceived weakness, we conduct a broad evaluation of methods for extracting confidence scores from RLHF-LMs. For RLHF-LMs such as ChatGPT, GPT-4, and Claude, we find that verbalized confidences emitted as output tokens are typically better-calibrated than the model's conditional probabilities on the TriviaQA, SciQ, and TruthfulQA benchmarks, often reducing the expected calibration error by a relative 50%.
LGJul 16, 2021
Visual Adversarial Imitation Learning using Variational ModelsRafael Rafailov, Tianhe Yu, Aravind Rajeswaran et al.
Reward function specification, which requires considerable human effort and iteration, remains a major impediment for learning behaviors through deep reinforcement learning. In contrast, providing visual demonstrations of desired behaviors often presents an easier and more natural way to teach agents. We consider a setting where an agent is provided a fixed dataset of visual demonstrations illustrating how to perform a task, and must learn to solve the task using the provided demonstrations and unsupervised environment interactions. This setting presents a number of challenges including representation learning for visual observations, sample complexity due to high dimensional spaces, and learning instability due to the lack of a fixed reward or learning signal. Towards addressing these challenges, we develop a variational model-based adversarial imitation learning (V-MAIL) algorithm. The model-based approach provides a strong signal for representation learning, enables sample efficiency, and improves the stability of adversarial training by enabling on-policy learning. Through experiments involving several vision-based locomotion and manipulation tasks, we find that V-MAIL learns successful visuomotor policies in a sample-efficient manner, has better stability compared to prior work, and also achieves higher asymptotic performance. We further find that by transferring the learned models, V-MAIL can learn new tasks from visual demonstrations without any additional environment interactions. All results including videos can be found online at \url{https://sites.google.com/view/variational-mail}.
LGFeb 16, 2021
COMBO: Conservative Offline Model-Based Policy OptimizationTianhe Yu, Aviral Kumar, Rafael Rafailov et al.
Model-based algorithms, which learn a dynamics model from logged experience and perform some sort of pessimistic planning under the learned model, have emerged as a promising paradigm for offline reinforcement learning (offline RL). However, practical variants of such model-based algorithms rely on explicit uncertainty quantification for incorporating pessimism. Uncertainty estimation with complex models, such as deep neural networks, can be difficult and unreliable. We overcome this limitation by developing a new model-based offline RL algorithm, COMBO, that regularizes the value function on out-of-support state-action tuples generated via rollouts under the learned model. This results in a conservative estimate of the value function for out-of-support state-action tuples, without requiring explicit uncertainty estimation. We theoretically show that our method optimizes a lower bound on the true policy value, that this bound is tighter than that of prior methods, and our approach satisfies a policy improvement guarantee in the offline setting. Through experiments, we find that COMBO consistently performs as well or better as compared to prior offline model-free and model-based methods on widely studied offline RL benchmarks, including image-based tasks.
LGDec 21, 2020
Offline Reinforcement Learning from Images with Latent Space ModelsRafael Rafailov, Tianhe Yu, Aravind Rajeswaran et al.
Offline reinforcement learning (RL) refers to the problem of learning policies from a static dataset of environment interactions. Offline RL enables extensive use and re-use of historical datasets, while also alleviating safety concerns associated with online exploration, thereby expanding the real-world applicability of RL. Most prior work in offline RL has focused on tasks with compact state representations. However, the ability to learn directly from rich observation spaces like images is critical for real-world applications such as robotics. In this work, we build on recent advances in model-based algorithms for offline RL, and extend them to high-dimensional visual observation spaces. Model-based offline RL algorithms have achieved state of the art results in state based tasks and have strong theoretical guarantees. However, they rely crucially on the ability to quantify uncertainty in the model predictions, which is particularly challenging with image observations. To overcome this challenge, we propose to learn a latent-state dynamics model, and represent the uncertainty in the latent space. Our approach is both tractable in practice and corresponds to maximizing a lower bound of the ELBO in the unknown POMDP. In experiments on a range of challenging image-based locomotion and manipulation tasks, we find that our algorithm significantly outperforms previous offline model-free RL methods as well as state-of-the-art online visual model-based RL methods. Moreover, we also find that our approach excels on an image-based drawer closing task on a real robot using a pre-existing dataset. All results including videos can be found online at https://sites.google.com/view/lompo/ .
LGAug 13, 2020
Offline Meta-Reinforcement Learning with Advantage WeightingEric Mitchell, Rafael Rafailov, Xue Bin Peng et al.
This paper introduces the offline meta-reinforcement learning (offline meta-RL) problem setting and proposes an algorithm that performs well in this setting. Offline meta-RL is analogous to the widely successful supervised learning strategy of pre-training a model on a large batch of fixed, pre-collected data (possibly from various tasks) and fine-tuning the model to a new task with relatively little data. That is, in offline meta-RL, we meta-train on fixed, pre-collected data from several tasks in order to adapt to a new task with a very small amount (less than 5 trajectories) of data from the new task. By nature of being offline, algorithms for offline meta-RL can utilize the largest possible pool of training data available and eliminate potentially unsafe or costly data collection during meta-training. This setting inherits the challenges of offline RL, but it differs significantly because offline RL does not generally consider a) transfer to new tasks or b) limited data from the test task, both of which we face in offline meta-RL. Targeting the offline meta-RL setting, we propose Meta-Actor Critic with Advantage Weighting (MACAW), an optimization-based meta-learning algorithm that uses simple, supervised regression objectives for both the inner and outer loop of meta-training. On offline variants of common meta-RL benchmarks, we empirically find that this approach enables fully offline meta-reinforcement learning and achieves notable gains over prior methods.