Debayan Ganguly

2papers

2 Papers

CVFeb 25, 2019Code
Bengali Handwritten Character Classification using Transfer Learning on Deep Convolutional Neural Network

Swagato Chatterjee, Rwik Kumar Dutta, Debayan Ganguly et al.

In this paper, we propose a solution which uses state-of-the-art techniques in Deep Learning to tackle the problem of Bengali Handwritten Character Recognition ( HCR ). Our method uses lesser iterations to train than most other comparable methods. We employ Transfer Learning on ResNet 50, a state-of-the-art deep Convolutional Neural Network Model, pretrained on ImageNet dataset. We also use other techniques like a modified version of One Cycle Policy, varying the input image sizes etc. to ensure that our training occurs fast. We use the BanglaLekha-Isolated Dataset for evaluation of our technique which consists of 84 classes (50 Basic, 10 Numerals and 24 Compound Characters). We are able to achieve 96.12% accuracy in just 47 epochs on BanglaLekha-Isolated dataset. When comparing our method with that of other researchers, considering number of classes and without using Ensemble Learning, the proposed solution achieves state of the art result for Handwritten Bengali Character Recognition. Code and weight files are available at https://github.com/swagato-c/bangla-hwcr-present.

LGJul 1, 2021
Prediction of the final rank of Players in PUBG with the optimal number of features

Diptakshi Sen, Rupam Kumar Roy, Ritajit Majumdar et al.

PUBG is an online video game that has become very popular among the youths in recent years. Final rank, which indicates the performance of a player, is one of the most important feature for this game. This paper focuses on predicting the final rank of the players based on their skills and abilities. In this paper we have used different machine learning algorithms to predict the final rank of the players on a dataset obtained from kaggle which has 29 features. Using the correlation heatmap,we have varied the number of features used for the model. Out of these models GBR and LGBM have given the best result with the accuracy of 91.63% and 91.26% respectively for 14 features and the accuracy of 90.54% and 90.01% for 8 features. Although the accuracy of the models with 14 features is slightly better than 8 features, the empirical time taken by 8 features is 1.4x lesser than 14 features for LGBM and 1.5x lesser for GBR. Furthermore, reducing the number of features any more significantly hampers the performance of all the ML models. Therefore, we conclude that 8 is the optimal number of features that can be used to predict the final rank of a player in PUBG with high accuracy and low run-time.