ROJun 1Code
Hierarchical Object Representation for Spatial Robot Perception: Points, Meshes, and SuperquadricsCeng Zhang, Wan Su, Mohamed Samshad et al.
Hierarchical 3D Scene Graphs (3DSG) have emerged as an actionable and scalable representation for long-term autonomy incorporating metric, semantic, and topological information in the scene. However, the question of geometric representation of objects in 3DSG has been overlooked as most methods use simplified geometric models such as partial point clouds or 3D bounding boxes. In this work, we introduce a hierarchical object representation that can be leveraged for high-fidelity object-level reconstruction, object-based robust re-localization or map alignment, and efficient and analytical collision checking for safe robot navigation planning in dense and cluttered environments. The representation is structurally organized into four distinct layers, progressively abstracting the scene from raw sensor data to dense 3D meshes to analytical primitives such as superquadrics, which provide a sparse and analytical representation for object geometry. We develop a pipeline that builds the hierarchical object representation from RGB-D image stream captured by a robot, and demonstrate its working in real-world open-set object scenes in both indoor and outdoor environments. Extensive experiments across diverse datasets including HOPE, ReplicaCAD, Kimera-Multi, and NUS Campus Dataset collected using Unitree B2 Robot validate our pipeline in both indoor and outdoor environments. We show that our superquadric-based map alignment method outperforms the current state-of-the-art object based map alignment method ROMAN. Our code can be found at https://github.com/perceptica-robotics/Hickory.
CVMay 12Code
Picasso: Holistic Scene Reconstruction with Physics-Constrained SamplingXihang Yu, Rajat Talak, Lorenzo Shaikewitz et al.
In the presence of occlusions and measurement noise, geometrically accurate scene reconstructions -- which fit the sensor data -- can still be physically incorrect. For instance, when estimating the poses and shapes of objects in the scene and importing the resulting estimates into a simulator, small errors might translate to implausible configurations including object interpenetration or unstable equilibrium. This makes it difficult to predict the dynamic behavior of the scene using a digital twin, an important step in simulation-based planning and control of contact-rich behaviors. In this paper, we posit that object pose and shape estimation requires reasoning holistically over the scene (instead of reasoning about each object in isolation), accounting for object interactions and physical plausibility. Towards this goal, our first contribution is Picasso, a physics-constrained reconstruction pipeline that builds multi-object scene reconstructions by considering geometry, non-penetration, and physics. Picasso relies on a fast rejection sampling method that reasons over multi-object interactions, leveraging an inferred object contact graph to guide samples. Second, we propose the Picasso dataset, a collection of 10 contact-rich real-world scenes with ground truth annotations, as well as a metric to quantify physical plausibility, which we open-source as part of our benchmark. Finally, we provide an extensive evaluation of Picasso on our newly introduced dataset and on the YCB-V dataset, and show it largely outperforms the state of the art while providing reconstructions that are both physically plausible and more aligned with human intuition.
CVJun 22, 2022
Certifiable 3D Object Pose Estimation: Foundations, Learning Models, and Self-TrainingRajat Talak, Lisa Peng, Luca Carlone
We consider a certifiable object pose estimation problem, where -- given a partial point cloud of an object -- the goal is to not only estimate the object pose, but also to provide a certificate of correctness for the resulting estimate. Our first contribution is a general theory of certification for end-to-end perception models. In particular, we introduce the notion of $ζ$-correctness, which bounds the distance between an estimate and the ground truth. We show that $ζ$-correctness can be assessed by implementing two certificates: (i) a certificate of observable correctness, that asserts if the model output is consistent with the input data and prior information, (ii) a certificate of non-degeneracy, that asserts whether the input data is sufficient to compute a unique estimate. Our second contribution is to apply this theory and design a new learning-based certifiable pose estimator. We propose C-3PO, a semantic-keypoint-based pose estimation model, augmented with the two certificates, to solve the certifiable pose estimation problem. C-3PO also includes a keypoint corrector, implemented as a differentiable optimization layer, that can correct large detection errors (e.g. due to the sim-to-real gap). Our third contribution is a novel self-supervised training approach that uses our certificate of observable correctness to provide the supervisory signal to C-3PO during training. In it, the model trains only on the observably correct input-output pairs, in each training iteration. As training progresses, we see that the observably correct input-output pairs grow, eventually reaching near 100% in many cases. Our experiments show that (i) standard semantic-keypoint-based methods outperform more recent alternatives, (ii) C-3PO further improves performance and significantly outperforms all the baselines, and (iii) C-3PO's certificates are able to discern correct pose estimates.
CVFeb 12, 2023
A Correct-and-Certify Approach to Self-Supervise Object Pose Estimators via Ensemble Self-TrainingJingnan Shi, Rajat Talak, Dominic Maggio et al.
Real-world robotics applications demand object pose estimation methods that work reliably across a variety of scenarios. Modern learning-based approaches require large labeled datasets and tend to perform poorly outside the training domain. Our first contribution is to develop a robust corrector module that corrects pose estimates using depth information, thus enabling existing methods to better generalize to new test domains; the corrector operates on semantic keypoints (but is also applicable to other pose estimators) and is fully differentiable. Our second contribution is an ensemble self-training approach that simultaneously trains multiple pose estimators in a self-supervised manner. Our ensemble self-training architecture uses the robust corrector to refine the output of each pose estimator; then, it evaluates the quality of the outputs using observable correctness certificates; finally, it uses the observably correct outputs for further training, without requiring external supervision. As an additional contribution, we propose small improvements to a regression-based keypoint detection architecture, to enhance its robustness to outliers; these improvements include a robust pooling scheme and a robust centroid computation. Experiments on the YCBV and TLESS datasets show the proposed ensemble self-training outperforms fully supervised baselines while not requiring 3D annotations on real data.
ROJun 9, 2022
Extracting Zero-shot Common Sense from Large Language Models for Robot 3D Scene UnderstandingWilliam Chen, Siyi Hu, Rajat Talak et al.
Semantic 3D scene understanding is a problem of critical importance in robotics. While significant advances have been made in simultaneous localization and mapping algorithms, robots are still far from having the common sense knowledge about household objects and their locations of an average human. We introduce a novel method for leveraging common sense embedded within large language models for labelling rooms given the objects contained within. This algorithm has the added benefits of (i) requiring no task-specific pre-training (operating entirely in the zero-shot regime) and (ii) generalizing to arbitrary room and object labels, including previously-unseen ones -- both of which are highly desirable traits in robotic scene understanding algorithms. The proposed algorithm operates on 3D scene graphs produced by modern spatial perception systems, and we hope it will pave the way to more generalizable and scalable high-level 3D scene understanding for robotics.
ROMay 26
Object Pose and Shape Estimation for Grasping: Does it Work?Pavan Karke, Kushal Shah, Gaurav Singh et al.
The problem of object pose and shape estimation has seen key advancements lately. Encoder-decoder (e.g., SAM3D, LRM, CRISP) and diffusion-based models (e.g., InstantMesh, Zero123, SceneComplete) have shown category-agnostic shape encoding capacity and open-set generalizability. In this work, we ask the question: Are the object pose and shape estimation methods mature enough, such that when used with antipodal grasp sampling, can outperform the end-to-end grasp synthesis methods? We explore this question in detail by scoping our study to parallel jaw grippers, 7-DoF grasps, and single-view RGB(-D) image as input. We implement and compare a state-of-the-art, end-to-end grasp synthesis method and three modular methods, which first estimate the object pose and shape for all objects in the scene, and generate grasps using antipodal sampling. We observe that the modular methods outperform the end-to-end method in all our experiments. The modular methods are able to synthesize plenty of grasps, even for small objects, where the end-to-end methods fail. The effectiveness of the modular methods is contingent on the accuracy of the pose and shape estimation, and suffers partial degradation in cluttered scenes - a limitation of the existing pose and shape estimation methods. We also analyze the failure modes and run-times for the three modular methods, which use two different ways of object pose and shape estimation: one based on an encoder-decoder model, while another a diffusion model. Finally, we demonstrate that the single-view object pose and shape estimation methods can be augmented with vision-language models to yield language-conditioned grasps from just single-view RGB-D image as input. We notice comparable performance to the state-of-the-art LERF-TOGO baseline.
CVSep 10, 2024
Test-Time Certifiable Self-Supervision to Bridge the Sim2Real Gap in Event-Based Satellite Pose EstimationMohsi Jawaid, Rajat Talak, Yasir Latif et al.
Deep learning plays a critical role in vision-based satellite pose estimation. However, the scarcity of real data from the space environment means that deep models need to be trained using synthetic data, which raises the Sim2Real domain gap problem. A major cause of the Sim2Real gap are novel lighting conditions encountered during test time. Event sensors have been shown to provide some robustness against lighting variations in vision-based pose estimation. However, challenging lighting conditions due to strong directional light can still cause undesirable effects in the output of commercial off-the-shelf event sensors, such as noisy/spurious events and inhomogeneous event densities on the object. Such effects are non-trivial to simulate in software, thus leading to Sim2Real gap in the event domain. To close the Sim2Real gap in event-based satellite pose estimation, the paper proposes a test-time self-supervision scheme with a certifier module. Self-supervision is enabled by an optimisation routine that aligns a dense point cloud of the predicted satellite pose with the event data to attempt to rectify the inaccurately estimated pose. The certifier attempts to verify the corrected pose, and only certified test-time inputs are backpropagated via implicit differentiation to refine the predicted landmarks, thus improving the pose estimates and closing the Sim2Real gap. Results show that the our method outperforms established test-time adaptation schemes.
ROSep 12, 2022
Leveraging Large (Visual) Language Models for Robot 3D Scene UnderstandingWilliam Chen, Siyi Hu, Rajat Talak et al.
Abstract semantic 3D scene understanding is a problem of critical importance in robotics. As robots still lack the common-sense knowledge about household objects and locations of an average human, we investigate the use of pre-trained language models to impart common sense for scene understanding. We introduce and compare a wide range of scene classification paradigms that leverage language only (zero-shot, embedding-based, and structured-language) or vision and language (zero-shot and fine-tuned). We find that the best approaches in both categories yield $\sim 70\%$ room classification accuracy, exceeding the performance of pure-vision and graph classifiers. We also find such methods demonstrate notable generalization and transfer capabilities stemming from their use of language.
LGDec 31, 2024Code
Outlier-Robust Training of Machine Learning ModelsRajat Talak, Charis Georgiou, Jingnan Shi et al.
Robust training of machine learning models in the presence of outliers has garnered attention across various domains. The use of robust losses is a popular approach and is known to mitigate the impact of outliers. We bring to light two literatures that have diverged in their ways of designing robust losses: one using M-estimation, which is popular in robotics and computer vision, and another using a risk-minimization framework, which is popular in deep learning. We first show that a simple modification of the Black-Rangarajan duality provides a unifying view. The modified duality brings out a definition of a robust loss kernel $σ$ that is satisfied by robust losses in both the literatures. Secondly, using the modified duality, we propose an Adaptive Alternation Algorithm (AAA) for training machine learning models with outliers. The algorithm iteratively trains the model by using a weighted version of the non-robust loss, while updating the weights at each iteration. The algorithm is augmented with a novel parameter update rule by interpreting the weights as inlier probabilities, and obviates the need for complex parameter tuning. Thirdly, we investigate convergence of the adaptive alternation algorithm to outlier-free optima. Considering arbitrary outliers (i.e., with no distributional assumption on the outliers), we show that the use of robust loss kernels σ increases the region of convergence. We experimentally show the efficacy of our algorithm on regression, classification, and neural scene reconstruction problems. We release our implementation code: https://github.com/MIT-SPARK/ORT.
ROJun 9, 2025
Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene GraphsJared Strader, Aaron Ray, Jacob Arkin et al.
In this paper, we introduce a multi-robot system that integrates mapping, localization, and task and motion planning (TAMP) enabled by 3D scene graphs to execute complex instructions expressed in natural language. Our system builds a shared 3D scene graph incorporating an open-set object-based map, which is leveraged for multi-robot 3D scene graph fusion. This representation supports real-time, view-invariant relocalization (via the object-based map) and planning (via the 3D scene graph), allowing a team of robots to reason about their surroundings and execute complex tasks. Additionally, we introduce a planning approach that translates operator intent into Planning Domain Definition Language (PDDL) goals using a Large Language Model (LLM) by leveraging context from the shared 3D scene graph and robot capabilities. We provide an experimental assessment of the performance of our system on real-world tasks in large-scale, outdoor environments. A supplementary video is available at https://youtu.be/8xbGGOLfLAY.
CVDec 2, 2024
CRISP: Object Pose and Shape Estimation with Test-Time AdaptationJingnan Shi, Rajat Talak, Harry Zhang et al.
We consider the problem of estimating object pose and shape from an RGB-D image. Our first contribution is to introduce CRISP, a category-agnostic object pose and shape estimation pipeline. The pipeline implements an encoder-decoder model for shape estimation. It uses FiLM-conditioning for implicit shape reconstruction and a DPT-based network for estimating pose-normalized points for pose estimation. As a second contribution, we propose an optimization-based pose and shape corrector that can correct estimation errors caused by a domain gap. Observing that the shape decoder is well behaved in the convex hull of known shapes, we approximate the shape decoder with an active shape model, and show that this reduces the shape correction problem to a constrained linear least squares problem, which can be solved efficiently by an interior point algorithm. Third, we introduce a self-training pipeline to perform self-supervised domain adaptation of CRISP. The self-training is based on a correct-and-certify approach, which leverages the corrector to generate pseudo-labels at test time, and uses them to self-train CRISP. We demonstrate CRISP (and the self-training) on YCBV, SPE3R, and NOCS datasets. CRISP shows high performance on all the datasets. Moreover, our self-training is capable of bridging a large domain gap. Finally, CRISP also shows an ability to generalize to unseen objects. Code and pre-trained models will be available on https://web.mit.edu/sparklab/research/crisp_object_pose_shape/.
ROJul 1, 2025
Box Pose and Shape Estimation and Domain Adaptation for Large-Scale Warehouse AutomationXihang Yu, Rajat Talak, Jingnan Shi et al.
Modern warehouse automation systems rely on fleets of intelligent robots that generate vast amounts of data -- most of which remains unannotated. This paper develops a self-supervised domain adaptation pipeline that leverages real-world, unlabeled data to improve perception models without requiring manual annotations. Our work focuses specifically on estimating the pose and shape of boxes and presents a correct-and-certify pipeline for self-supervised box pose and shape estimation. We extensively evaluate our approach across a range of simulated and real industrial settings, including adaptation to a large-scale real-world dataset of 50,000 images. The self-supervised model significantly outperforms models trained solely in simulation and shows substantial improvements over a zero-shot 3D bounding box estimation baseline.
LGMay 15, 2021
Neural Trees for Learning on GraphsRajat Talak, Siyi Hu, Lisa Peng et al.
Graph Neural Networks (GNNs) have emerged as a flexible and powerful approach for learning over graphs. Despite this success, existing GNNs are constrained by their local message-passing architecture and are provably limited in their expressive power. In this work, we propose a new GNN architecture -- the Neural Tree. The neural tree architecture does not perform message passing on the input graph, but on a tree-structured graph, called the H-tree, that is constructed from the input graph. Nodes in the H-tree correspond to subgraphs in the input graph, and they are reorganized in a hierarchical manner such that the parent of a node in the H-tree always corresponds to a larger subgraph in the input graph. We show that the neural tree architecture can approximate any smooth probability distribution function over an undirected graph. We also prove that the number of parameters needed to achieve an $ε$-approximation of the distribution function is exponential in the treewidth of the input graph, but linear in its size. We prove that any continuous $\mathcal{G}$-invariant/equivariant function can be approximated by a nonlinear combination of such probability distribution functions over $\mathcal{G}$. We apply the neural tree to semi-supervised node classification in 3D scene graphs, and show that these theoretical properties translate into significant gains in prediction accuracy, over the more traditional GNN architectures. We also show the applicability of the neural tree architecture to citation networks with large treewidth, by using a graph sub-sampling technique.
MLSep 24, 2019
A Theory of Uncertainty Variables for State Estimation and InferenceRajat Talak, Sertac Karaman, Eytan Modiano
We develop a new framework of uncertainty variables to model uncertainty. An uncertainty variable is characterized by an uncertainty set, in which its realization is bound to lie, while the conditional uncertainty is characterized by a set map, from a given realization of a variable to a set of possible realizations of another variable. We prove Bayes' law and the law of total probability equivalents for uncertainty variables. We define a notion of independence, conditional independence, and pairwise independence for a collection of uncertainty variables, and show that this new notion of independence preserves the properties of independence defined over random variables. We then develop a graphical model, namely Bayesian uncertainty network, a Bayesian network equivalent defined over a collection of uncertainty variables, and show that all the natural conditional independence properties, expected out of a Bayesian network, hold for the Bayesian uncertainty network. We also define the notion of point estimate, and show its relation with the maximum a posteriori estimate. Probability theory starts with a distribution function (equivalently a probability measure) as a primitive and builds all other useful concepts, such as law of total probability, Bayes' law, independence, graphical models, point estimate, on it. Our work shows that it is perfectly possible to start with a set, instead of a distribution function, and retain all the useful ideas needed for state estimation and inference.