CLMar 21, 2024Code
Open Conversational LLMs do not know most Spanish wordsJavier Conde, Miguel González, Nina Melero et al.
The growing interest in Large Language Models (LLMs) and in particular in conversational models with which users can interact has led to the development of a large number of open-source chat LLMs. These models are evaluated on a wide range of benchmarks to assess their capabilities in answering questions or solving problems on almost any possible topic or to test their ability to reason or interpret texts. Instead, the evaluation of the knowledge that these models have of the languages has received much less attention. For example, the words that they can recognize and use in different languages. In this paper, we evaluate the knowledge that open-source chat LLMs have of Spanish words by testing a sample of words in a reference dictionary. The results show that open-source chat LLMs produce incorrect meanings for an important fraction of the words and are not able to use most of the words correctly to write sentences with context. These results show how Spanish is left behind in the open-source LLM race and highlight the need to push for linguistic fairness in conversational LLMs ensuring that they provide similar performance across languages.
CLJul 1, 2025Code
La Leaderboard: A Large Language Model Leaderboard for Spanish Varieties and Languages of Spain and Latin AmericaMaría Grandury, Javier Aula-Blasco, Júlia Falcão et al.
Leaderboards showcase the current capabilities and limitations of Large Language Models (LLMs). To motivate the development of LLMs that represent the linguistic and cultural diversity of the Spanish-speaking community, we present La Leaderboard, the first open-source leaderboard to evaluate generative LLMs in languages and language varieties of Spain and Latin America. La Leaderboard is a community-driven project that aims to establish an evaluation standard for everyone interested in developing LLMs for the Spanish-speaking community. This initial version combines 66 datasets in Basque, Catalan, Galician, and different Spanish varieties, showcasing the evaluation results of 50 models. To encourage community-driven development of leaderboards in other languages, we explain our methodology, including guidance on selecting the most suitable evaluation setup for each downstream task. In particular, we provide a rationale for using fewer few-shot examples than typically found in the literature, aiming to reduce environmental impact and facilitate access to reproducible results for a broader research community.
CLFeb 23, 2025
Speed and Conversational Large Language Models: Not All Is About Tokens per SecondJavier Conde, Miguel González, Pedro Reviriego et al.
The speed of open-weights large language models (LLMs) and its dependency on the task at hand, when run on GPUs, is studied to present a comparative analysis of the speed of the most popular open LLMs.
CLMay 29, 2025
Psycholinguistic Word Features: a New Approach for the Evaluation of LLMs Alignment with HumansJavier Conde, Miguel González, María Grandury et al.
The evaluation of LLMs has so far focused primarily on how well they can perform different tasks such as reasoning, question-answering, paraphrasing, or translating. For most of these tasks, performance can be measured with objective metrics, such as the number of correct answers. However, other language features are not easily quantified. For example, arousal, concreteness, or gender associated with a given word, as well as the extent to which we experience words with senses and relate them to a specific sense. Those features have been studied for many years by psycholinguistics, conducting large-scale experiments with humans to produce ratings for thousands of words. This opens an opportunity to evaluate how well LLMs align with human ratings on these word features, taking advantage of existing studies that cover many different language features in a large number of words. In this paper, we evaluate the alignment of a representative group of LLMs with human ratings on two psycholinguistic datasets: the Glasgow and Lancaster norms. These datasets cover thirteen features over thousands of words. The results show that alignment is \textcolor{black}{generally} better in the Glasgow norms evaluated (arousal, valence, dominance, concreteness, imageability, familiarity, and gender) than on the Lancaster norms evaluated (introceptive, gustatory, olfactory, haptic, auditory, and visual). This suggests a potential limitation of current LLMs in aligning with human sensory associations for words, which may be due to their lack of embodied cognition present in humans and illustrates the usefulness of evaluating LLMs with psycholinguistic datasets.
CVJun 27, 2024
Recursive InPainting (RIP): how much information is lost under recursive inferences?Javier Conde, Miguel González, Gonzalo Martínez et al.
The rapid adoption of generative artificial intelligence (AI) is accelerating content creation and modification. For example, variations of a given content, be it text or images, can be created almost instantly and at a low cost. This will soon lead to the majority of text and images being created directly by AI models or by humans assisted by AI. This poses new risks; for example, AI-generated content may be used to train newer AI models and degrade their performance, or information may be lost in the transformations made by AI which could occur when the same content is processed over and over again by AI tools. An example of AI image modifications is inpainting in which an AI model completes missing fragments of an image. The incorporation of inpainting tools into photo editing programs promotes their adoption and encourages their recursive use to modify images. Inpainting can be applied recursively, starting from an image, removing some parts, applying inpainting to reconstruct the image, revising it, and then starting the inpainting process again on the reconstructed image, etc. This paper presents an empirical evaluation of recursive inpainting when using one of the most widely used image models: Stable Diffusion. The inpainting process is applied by randomly selecting a fragment of the image, reconstructing it, selecting another fragment, and repeating the process a predefined number of iterations. The images used in the experiments are taken from a publicly available art data set and correspond to different styles and historical periods. Additionally, photographs are also evaluated as a reference. The modified images are compared with the original ones by both using quantitative metrics and performing a qualitative analysis. The results show that recursive inpainting in some cases modifies the image so that it still resembles the original one while in others leads to degeneration.