Marco Hutter

RO
h-index75
91papers
21,839citations
Novelty52%
AI Score60

91 Papers

42.5ROJan 10, 2023Code
Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments

Mayank Mittal, Calvin Yu, Qinxi Yu et al. · cmu, eth-zurich

We present Orbit, a unified and modular framework for robot learning powered by NVIDIA Isaac Sim. It offers a modular design to easily and efficiently create robotic environments with photo-realistic scenes and high-fidelity rigid and deformable body simulation. With Orbit, we provide a suite of benchmark tasks of varying difficulty -- from single-stage cabinet opening and cloth folding to multi-stage tasks such as room reorganization. To support working with diverse observations and action spaces, we include fixed-arm and mobile manipulators with different physically-based sensors and motion generators. Orbit allows training reinforcement learning policies and collecting large demonstration datasets from hand-crafted or expert solutions in a matter of minutes by leveraging GPU-based parallelization. In summary, we offer an open-sourced framework that readily comes with 16 robotic platforms, 4 sensor modalities, 10 motion generators, more than 20 benchmark tasks, and wrappers to 4 learning libraries. With this framework, we aim to support various research areas, including representation learning, reinforcement learning, imitation learning, and task and motion planning. We hope it helps establish interdisciplinary collaborations in these communities, and its modularity makes it easily extensible for more tasks and applications in the future.

27.6ROSep 26, 2022
Advanced Skills by Learning Locomotion and Local Navigation End-to-End

Nikita Rudin, David Hoeller, Marko Bjelonic et al. · eth-zurich

The common approach for local navigation on challenging environments with legged robots requires path planning, path following and locomotion, which usually requires a locomotion control policy that accurately tracks a commanded velocity. However, by breaking down the navigation problem into these sub-tasks, we limit the robot's capabilities since the individual tasks do not consider the full solution space. In this work, we propose to solve the complete problem by training an end-to-end policy with deep reinforcement learning. Instead of continuously tracking a precomputed path, the robot needs to reach a target position within a provided time. The task's success is only evaluated at the end of an episode, meaning that the policy does not need to reach the target as fast as possible. It is free to select its path and the locomotion gait. Training a policy in this way opens up a larger set of possible solutions, which allows the robot to learn more complex behaviors. We compare our approach to velocity tracking and additionally show that the time dependence of the task reward is critical to successfully learn these new behaviors. Finally, we demonstrate the successful deployment of policies on a real quadrupedal robot. The robot is able to cross challenging terrains, which were not possible previously, while using a more energy-efficient gait and achieving a higher success rate.

23.0ROMar 23, 2022
Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning

Eric Vollenweider, Marko Bjelonic, Victor Klemm et al. · eth-zurich

In recent years, reinforcement learning (RL) has shown outstanding performance for locomotion control of highly articulated robotic systems. Such approaches typically involve tedious reward function tuning to achieve the desired motion style. Imitation learning approaches such as adversarial motion priors aim to reduce this problem by encouraging a pre-defined motion style. In this work, we present an approach to augment the concept of adversarial motion prior-based RL to allow for multiple, discretely switchable styles. We show that multiple styles and skills can be learned simultaneously without notable performance differences, even in combination with motion data-free skills. Our approach is validated in several real-world experiments with a wheeled-legged quadruped robot showing skills learned from existing RL controllers and trajectory optimization, such as ducking and walking, and novel skills such as switching between a quadrupedal and humanoid configuration. For the latter skill, the robot is required to stand up, navigate on two wheels, and sit down. Instead of tuning the sit-down motion, we verify that a reverse playback of the stand-up movement helps the robot discover feasible sit-down behaviors and avoids tedious reward function tuning.

19.4ROAug 2, 2022
Self-Supervised Traversability Prediction by Learning to Reconstruct Safe Terrain

Robin Schmid, Deegan Atha, Frederik Schöller et al. · eth-zurich

Navigating off-road with a fast autonomous vehicle depends on a robust perception system that differentiates traversable from non-traversable terrain. Typically, this depends on a semantic understanding which is based on supervised learning from images annotated by a human expert. This requires a significant investment in human time, assumes correct expert classification, and small details can lead to misclassification. To address these challenges, we propose a method for predicting high- and low-risk terrains from only past vehicle experience in a self-supervised fashion. First, we develop a tool that projects the vehicle trajectory into the front camera image. Second, occlusions in the 3D representation of the terrain are filtered out. Third, an autoencoder trained on masked vehicle trajectory regions identifies low- and high-risk terrains based on the reconstruction error. We evaluated our approach with two models and different bottleneck sizes with two different training and testing sites with a fourwheeled off-road vehicle. Comparison with two independent test sets of semantic labels from similar terrain as training sites demonstrates the ability to separate the ground as low-risk and the vegetation as high-risk with 81.1% and 85.1% accuracy.

20.7LGJul 17, 2023Code
RAYEN: Imposition of Hard Convex Constraints on Neural Networks

Jesus Tordesillas, Jonathan P. How, Marco Hutter · eth-zurich

This paper presents RAYEN, a framework to impose hard convex constraints on the output or latent variable of a neural network. RAYEN guarantees that, for any input or any weights of the network, the constraints are satisfied at all times. Compared to other approaches, RAYEN does not perform a computationally-expensive orthogonal projection step onto the feasible set, does not rely on soft constraints (which do not guarantee the satisfaction of the constraints at test time), does not use conservative approximations of the feasible set, and does not perform a potentially slow inner gradient descent correction to enforce the constraints. RAYEN supports any combination of linear, convex quadratic, second-order cone (SOC), and linear matrix inequality (LMI) constraints, achieving a very small computational overhead compared to unconstrained networks. For example, it is able to impose 1K quadratic constraints on a 1K-dimensional variable with an overhead of less than 8 ms, and an LMI constraint with 300x300 dense matrices on a 10K-dimensional variable in less than 12 ms. When used in neural networks that approximate the solution of constrained optimization problems, RAYEN achieves computation times between 20 and 7468 times faster than state-of-the-art algorithms, while guaranteeing the satisfaction of the constraints at all times and obtaining a cost very close to the optimal one.

17.6ROJun 16, 2022
Neural Scene Representation for Locomotion on Structured Terrain

David Hoeller, Nikita Rudin, Christopher Choy et al. · eth-zurich

We propose a learning-based method to reconstruct the local terrain for locomotion with a mobile robot traversing urban environments. Using a stream of depth measurements from the onboard cameras and the robot's trajectory, the algorithm estimates the topography in the robot's vicinity. The raw measurements from these cameras are noisy and only provide partial and occluded observations that in many cases do not show the terrain the robot stands on. Therefore, we propose a 3D reconstruction model that faithfully reconstructs the scene, despite the noisy measurements and large amounts of missing data coming from the blind spots of the camera arrangement. The model consists of a 4D fully convolutional network on point clouds that learns the geometric priors to complete the scene from the context and an auto-regressive feedback to leverage spatio-temporal consistency and use evidence from the past. The network can be solely trained with synthetic data, and due to extensive augmentation, it is robust in the real world, as shown in the validation on a quadrupedal robot, ANYmal, traversing challenging settings. We run the pipeline on the robot's onboard low-power computer using an efficient sparse tensor implementation and show that the proposed method outperforms classical map representations.

16.0ROOct 6, 2022
Meta Reinforcement Learning for Optimal Design of Legged Robots

Álvaro Belmonte-Baeza, Joonho Lee, Giorgio Valsecchi et al. · eth-zurich

The process of robot design is a complex task and the majority of design decisions are still based on human intuition or tedious manual tuning. A more informed way of facing this task is computational design methods where design parameters are concurrently optimized with corresponding controllers. Existing approaches, however, are strongly influenced by predefined control rules or motion templates and cannot provide end-to-end solutions. In this paper, we present a design optimization framework using model-free meta reinforcement learning, and its application to the optimizing kinematics and actuator parameters of quadrupedal robots. We use meta reinforcement learning to train a locomotion policy that can quickly adapt to different designs. This policy is used to evaluate each design instance during the design optimization. We demonstrate that the policy can control robots of different designs to track random velocity commands over various rough terrains. With controlled experiments, we show that the meta policy achieves close-to-optimal performance for each design instance after adaptation. Lastly, we compare our results against a model-based baseline and show that our approach allows higher performance while not being constrained by predefined motions or gait patterns.

14.2ROMar 11, 2022Code
Learning-based Localizability Estimation for Robust LiDAR Localization

Julian Nubert, Etienne Walther, Shehryar Khattak et al. · eth-zurich

LiDAR-based localization and mapping is one of the core components in many modern robotic systems due to the direct integration of range and geometry, allowing for precise motion estimation and generation of high quality maps in real-time. Yet, as a consequence of insufficient environmental constraints present in the scene, this dependence on geometry can result in localization failure, happening in self-symmetric surroundings such as tunnels. This work addresses precisely this issue by proposing a neural network-based estimation approach for detecting (non-)localizability during robot operation. Special attention is given to the localizability of scan-to-scan registration, as it is a crucial component in many LiDAR odometry estimation pipelines. In contrast to previous, mostly traditional detection approaches, the proposed method enables early detection of failure by estimating the localizability on raw sensor measurements without evaluating the underlying registration optimization. Moreover, previous approaches remain limited in their ability to generalize across environments and sensor types, as heuristic-tuning of degeneracy detection thresholds is required. The proposed approach avoids this problem by learning from a collection of different environments, allowing the network to function over various scenarios. Furthermore, the network is trained exclusively on simulated data, avoiding arduous data collection in challenging and degenerate, often hard-to-access, environments. The presented method is tested during field experiments conducted across challenging environments and on two different sensor types without any modifications. The observed detection performance is on par with state-of-the-art methods after environment-specific threshold tuning.

6.9ROOct 26, 2022
LiDAR-guided object search and detection in Subterranean Environments

Manthan Patel, Gabriel Waibel, Shehryar Khattak et al. · eth-zurich

Detecting objects of interest, such as human survivors, safety equipment, and structure access points, is critical to any search-and-rescue operation. Robots deployed for such time-sensitive efforts rely on their onboard sensors to perform their designated tasks. However, as disaster response operations are predominantly conducted under perceptually degraded conditions, commonly utilized sensors such as visual cameras and LiDARs suffer in terms of performance degradation. In response, this work presents a method that utilizes the complementary nature of vision and depth sensors to leverage multi-modal information to aid object detection at longer distances. In particular, depth and intensity values from sparse LiDAR returns are used to generate proposals for objects present in the environment. These proposals are then utilized by a Pan-Tilt-Zoom (PTZ) camera system to perform a directed search by adjusting its pose and zoom level for performing object detection and classification in difficult environments. The proposed work has been thoroughly verified using an ANYmal quadruped robot in underground settings and on datasets collected during the DARPA Subterranean Challenge finals.

8.4ROApr 10Code
CaRLi-V: Camera-RADAR-LiDAR Point-Wise 3D Velocity Estimation

Landson Guo, Andres M. Diaz Aguilar, William Talbot et al.

Accurate point-wise velocity estimation in 3D is crucial for robot interaction with non-rigid dynamic agents, enabling robust performance in path planning, collision avoidance, and object manipulation in dynamic environments. To this end, this paper proposes a novel RADAR, LiDAR, and camera fusion pipeline for point-wise 3D velocity estimation named CaRLi-V. This pipeline leverages raw RADAR measurements to create a novel RADAR representation, the velocity cube, which densely encodes RADAR radial velocities. By combining the velocity cube for radial velocity extraction, optical flow for tangential velocity estimation, and LiDAR for point-wise range measurements through a closed-form solution, our approach can produce 3D velocity estimates for a dense array of points. Developed as an open-source ROS2 package, CaRLi-V has been field-tested on a custom dataset and achieves low velocity error metrics relative to ground truth while outperforming state-of-the-art scene flow methods.

7.8ROJul 12
What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework

Hongze Wang, Boyang Sun, Jiaxu Xing et al.

Object-Goal Navigation (ObjectNav) is a key capability for deploying mobile robots in everyday environments such as homes, schools, and workplaces. In this task, an agent must locate an instance of a target object category in previously unseen environments using only onboard perception, requiring the integration of semantic understanding, spatial reasoning, and long-horizon planning. Reinforcement learning (RL) has become a dominant paradigm for ObjectNav, yet modern systems involve numerous design choices across perception modules, policy architectures, and inference-time strategies. The relative impact of these components, however, remains poorly understood. In this work, we present a large-scale empirical study of modular RL-based ObjectNav systems. We decompose the navigation pipeline into three key components: perception, policy, and test-time enhancement, and conduct extensive controlled experiments to analyze their individual contributions. Our results suggest that improvements in perception quality and test-time strategies often yield larger performance gains than policy improvements alone, highlighting the importance of understanding how different components interact within modular navigation systems. Motivated by these findings, we introduce a unified framework for systematically studying modular ObjectNav systems. Guided by our analysis, we build an enhanced system that achieves state-of-the-art performance on the Gibson benchmark, improving SPL by 6.6% and success rate by 2.7% over prior methods. We also introduce a human expert baseline, achieving 98% success, highlighting the significant gap between current RL agents and human-level navigation. Finally, we provide practical insights and design recommendations for each module to help guide future research. Project page: https://honwang0054.github.io/What-matters-in-RL-ObjNav-web/.

26.1ROSep 27, 2023
DTC: Deep Tracking Control

Fabian Jenelten, Junzhe He, Farbod Farshidian et al.

Legged locomotion is a complex control problem that requires both accuracy and robustness to cope with real-world challenges. Legged systems have traditionally been controlled using trajectory optimization with inverse dynamics. Such hierarchical model-based methods are appealing due to intuitive cost function tuning, accurate planning, generalization, and most importantly, the insightful understanding gained from more than one decade of extensive research. However, model mismatch and violation of assumptions are common sources of faulty operation. Simulation-based reinforcement learning, on the other hand, results in locomotion policies with unprecedented robustness and recovery skills. Yet, all learning algorithms struggle with sparse rewards emerging from environments where valid footholds are rare, such as gaps or stepping stones. In this work, we propose a hybrid control architecture that combines the advantages of both worlds to simultaneously achieve greater robustness, foot-placement accuracy, and terrain generalization. Our approach utilizes a model-based planner to roll out a reference motion during training. A deep neural network policy is trained in simulation, aiming to track the optimized footholds. We evaluate the accuracy of our locomotion pipeline on sparse terrains, where pure data-driven methods are prone to fail. Furthermore, we demonstrate superior robustness in the presence of slippery or deformable ground when compared to model-based counterparts. Finally, we show that our proposed tracking controller generalizes across different trajectory optimization methods not seen during training. In conclusion, our work unites the predictive capabilities and optimality guarantees of online planning with the inherent robustness attributed to offline learning.

8.9ROMay 6
Efficient Model-Based Reinforcement Learning for Robot Control via Online Optimization

Fang Nan, Hao Ma, Qinghua Guan et al.

We present an online model-based reinforcement learning algorithm suitable for controlling complex robotic systems directly in the real world. Unlike prevailing sim-to-real pipelines that rely on extensive offline simulation and model-free policy optimization, our method builds a dynamics model from real-time interaction data and performs policy updates guided by the learned dynamics model. This efficient model-based reinforcement learning scheme significantly reduces the number of samples to train control policies, enabling direct training on real-world rollout data. This significantly reduces the influence of bias in the simulated data, and facilitates the search for high-performance control policies. We adopt online optimization analysis to derive sublinear regret bounds under stochastic online optimization assumptions, providing formal guarantees on performance improvement as more interaction data are collected. Experimental evaluations were performed on a hydraulic excavator arm and a soft robot arm, where the algorithm demonstrates strong sample efficiency compared to model-free reinforcement learning methods, reaching comparable performance within hours. Robust adaptation to shifting dynamics was also observed when the payload condition was randomized. Our approach paves the way toward efficient and reliable on-robot learning for a broad class of challenging control tasks.

9.8LGNov 13, 2023
Data-Efficient Task Generalization via Probabilistic Model-based Meta Reinforcement Learning

Arjun Bhardwaj, Jonas Rothfuss, Bhavya Sukhija et al.

We introduce PACOH-RL, a novel model-based Meta-Reinforcement Learning (Meta-RL) algorithm designed to efficiently adapt control policies to changing dynamics. PACOH-RL meta-learns priors for the dynamics model, allowing swift adaptation to new dynamics with minimal interaction data. Existing Meta-RL methods require abundant meta-learning data, limiting their applicability in settings such as robotics, where data is costly to obtain. To address this, PACOH-RL incorporates regularization and epistemic uncertainty quantification in both the meta-learning and task adaptation stages. When facing new dynamics, we use these uncertainty estimates to effectively guide exploration and data collection. Overall, this enables positive transfer, even when access to data from prior tasks or dynamic settings is severely limited. Our experiment results demonstrate that PACOH-RL outperforms model-based RL and model-based Meta-RL baselines in adapting to new dynamic conditions. Finally, on a real robotic car, we showcase the potential for efficient RL policy adaptation in diverse, data-scarce conditions.

13.2ROSep 28, 2023Code
MEM: Multi-Modal Elevation Mapping for Robotics and Learning

Gian Erni, Jonas Frey, Takahiro Miki et al.

Elevation maps are commonly used to represent the environment of mobile robots and are instrumental for locomotion and navigation tasks. However, pure geometric information is insufficient for many field applications that require appearance or semantic information, which limits their applicability to other platforms or domains. In this work, we extend a 2.5D robot-centric elevation mapping framework by fusing multi-modal information from multiple sources into a popular map representation. The framework allows inputting data contained in point clouds or images in a unified manner. To manage the different nature of the data, we also present a set of fusion algorithms that can be selected based on the information type and user requirements. Our system is designed to run on the GPU, making it real-time capable for various robotic and learning tasks. We demonstrate the capabilities of our framework by deploying it on multiple robots with varying sensor configurations and showcasing a range of applications that utilize multi-modal layers, including line detection, human detection, and colorization.

11.4ROAug 29, 2024
Identifying Terrain Physical Parameters from Vision -- Towards Physical-Parameter-Aware Locomotion and Navigation

Jiaqi Chen, Jonas Frey, Ruyi Zhou et al.

Identifying the physical properties of the surrounding environment is essential for robotic locomotion and navigation to deal with non-geometric hazards, such as slippery and deformable terrains. It would be of great benefit for robots to anticipate these extreme physical properties before contact; however, estimating environmental physical parameters from vision is still an open challenge. Animals can achieve this by using their prior experience and knowledge of what they have seen and how it felt. In this work, we propose a cross-modal self-supervised learning framework for vision-based environmental physical parameter estimation, which paves the way for future physical-property-aware locomotion and navigation. We bridge the gap between existing policies trained in simulation and identification of physical terrain parameters from vision. We propose to train a physical decoder in simulation to predict friction and stiffness from multi-modal input. The trained network allows the labeling of real-world images with physical parameters in a self-supervised manner to further train a visual network during deployment, which can densely predict the friction and stiffness from image data. We validate our physical decoder in simulation and the real world using a quadruped ANYmal robot, outperforming an existing baseline method. We show that our visual network can predict the physical properties in indoor and outdoor experiments while allowing fast adaptation to new environments.

13.8ROSep 25, 2023
Learning Risk-Aware Quadrupedal Locomotion using Distributional Reinforcement Learning

Lukas Schneider, Jonas Frey, Takahiro Miki et al.

Deployment in hazardous environments requires robots to understand the risks associated with their actions and movements to prevent accidents. Despite its importance, these risks are not explicitly modeled by currently deployed locomotion controllers for legged robots. In this work, we propose a risk sensitive locomotion training method employing distributional reinforcement learning to consider safety explicitly. Instead of relying on a value expectation, we estimate the complete value distribution to account for uncertainty in the robot's interaction with the environment. The value distribution is consumed by a risk metric to extract risk sensitive value estimates. These are integrated into Proximal Policy Optimization (PPO) to derive our method, Distributional Proximal Policy Optimization (DPPO). The risk preference, ranging from risk-averse to risk-seeking, can be controlled by a single parameter, which enables to adjust the robot's behavior dynamically. Importantly, our approach removes the need for additional reward function tuning to achieve risk sensitivity. We show emergent risk sensitive locomotion behavior in simulation and on the quadrupedal robot ANYmal. Videos of the experiments and code are available at https://sites.google.com/leggedrobotics.com/risk-aware-locomotion.

8.3ROSep 17, 2024
RoadRunner M&M -- Learning Multi-range Multi-resolution Traversability Maps for Autonomous Off-road Navigation

Manthan Patel, Jonas Frey, Deegan Atha et al.

Autonomous robot navigation in off-road environments requires a comprehensive understanding of the terrain geometry and traversability. The degraded perceptual conditions and sparse geometric information at longer ranges make the problem challenging especially when driving at high speeds. Furthermore, the sensing-to-mapping latency and the look-ahead map range can limit the maximum speed of the vehicle. Building on top of the recent work RoadRunner, in this work, we address the challenge of long-range (100 m) traversability estimation. Our RoadRunner (M&M) is an end-to-end learning-based framework that directly predicts the traversability and elevation maps at multiple ranges (50 m, 100 m) and resolutions (0.2 m, 0.8 m) taking as input multiple images and a LiDAR voxel map. Our method is trained in a self-supervised manner by leveraging the dense supervision signal generated by fusing predictions from an existing traversability estimation stack (X-Racer) in hindsight and satellite Digital Elevation Maps. RoadRunner M&M achieves a significant improvement of up to 50% for elevation mapping and 30% for traversability estimation over RoadRunner, and is able to predict in 30% more regions compared to X-Racer while achieving real-time performance. Experiments on various out-of-distribution datasets also demonstrate that our data-driven approach starts to generalize to novel unstructured environments. We integrate our proposed framework in closed-loop with the path planner to demonstrate autonomous high-speed off-road robotic navigation in challenging real-world environments. Project Page: https://leggedrobotics.github.io/roadrunner_mm/

18.3ROOct 5, 2023
Resilient Legged Local Navigation: Learning to Traverse with Compromised Perception End-to-End

Jin Jin, Chong Zhang, Jonas Frey et al.

Autonomous robots must navigate reliably in unknown environments even under compromised exteroceptive perception, or perception failures. Such failures often occur when harsh environments lead to degraded sensing, or when the perception algorithm misinterprets the scene due to limited generalization. In this paper, we model perception failures as invisible obstacles and pits, and train a reinforcement learning (RL) based local navigation policy to guide our legged robot. Unlike previous works relying on heuristics and anomaly detection to update navigational information, we train our navigation policy to reconstruct the environment information in the latent space from corrupted perception and react to perception failures end-to-end. To this end, we incorporate both proprioception and exteroception into our policy inputs, thereby enabling the policy to sense collisions on different body parts and pits, prompting corresponding reactions. We validate our approach in simulation and on the real quadruped robot ANYmal running in real-time (<10 ms CPU inference). In a quantitative comparison with existing heuristic-based locally reactive planners, our policy increases the success rate over 30% when facing perception failures. Project Page: https://bit.ly/45NBTuh.

2.0CVAug 8, 2024
MultiViPerFrOG: A Globally Optimized Multi-Viewpoint Perception Framework for Camera Motion and Tissue Deformation

Guido Caccianiga, Julian Nubert, Cesar Cadena et al.

Reconstructing the 3D shape of a deformable environment from the information captured by a moving depth camera is highly relevant to surgery. The underlying challenge is the fact that simultaneously estimating camera motion and tissue deformation in a fully deformable scene is an ill-posed problem, especially from a single arbitrarily moving viewpoint. Current solutions are often organ-specific and lack the robustness required to handle large deformations. Here we propose a multi-viewpoint global optimization framework that can flexibly integrate the output of low-level perception modules (data association, depth, and relative scene flow) with kinematic and scene-modeling priors to jointly estimate multiple camera motions and absolute scene flow. We use simulated noisy data to show three practical examples that successfully constrain the convergence to a unique solution. Overall, our method shows robustness to combined noisy input measures and can process hundreds of points in a few milliseconds. MultiViPerFrOG builds a generalized learning-free scaffolding for spatio-temporal encoding that can unlock advanced surgical scene representations and will facilitate the development of the computer-assisted-surgery technologies of the future.

15.7ROSep 24, 2024
Whole-body End-Effector Pose Tracking

Tifanny Portela, Andrei Cramariuc, Mayank Mittal et al.

Combining manipulation with the mobility of legged robots is essential for a wide range of robotic applications. However, integrating an arm with a mobile base significantly increases the system's complexity, making precise end-effector control challenging. Existing model-based approaches are often constrained by their modeling assumptions, leading to limited robustness. Meanwhile, recent Reinforcement Learning (RL) implementations restrict the arm's workspace to be in front of the robot or track only the position to obtain decent tracking accuracy. In this work, we address these limitations by introducing a whole-body RL formulation for end-effector pose tracking in a large workspace on rough, unstructured terrains. Our proposed method involves a terrain-aware sampling strategy for the robot's initial configuration and end-effector pose commands, as well as a game-based curriculum to extend the robot's operating range. We validate our approach on the ANYmal quadrupedal robot with a six DoF robotic arm. Through our experiments, we show that the learned controller achieves precise command tracking over a large workspace and adapts across varying terrains such as stairs and slopes. On deployment, it achieves a pose-tracking error of 2.64 cm and 3.64 degrees, outperforming existing competitive baselines.

13.8ROSep 23, 2024
Tag Map: A Text-Based Map for Spatial Reasoning and Navigation with Large Language Models

Mike Zhang, Kaixian Qu, Vaishakh Patil et al.

Large Language Models (LLM) have emerged as a tool for robots to generate task plans using common sense reasoning. For the LLM to generate actionable plans, scene context must be provided, often through a map. Recent works have shifted from explicit maps with fixed semantic classes to implicit open vocabulary maps based on queryable embeddings capable of representing any semantic class. However, embeddings cannot directly report the scene context as they are implicit, requiring further processing for LLM integration. To address this, we propose an explicit text-based map that can represent thousands of semantic classes while easily integrating with LLMs due to their text-based nature by building upon large-scale image recognition models. We study how entities in our map can be localized and show through evaluations that our text-based map localizations perform comparably to those from open vocabulary maps while using two to four orders of magnitude less memory. Real-robot experiments demonstrate the grounding of an LLM with the text-based map to solve user tasks.

7.1ROAug 1, 2024
IN-Sight: Interactive Navigation through Sight

Philipp Schoch, Fan Yang, Yuntao Ma et al.

Current visual navigation systems often treat the environment as static, lacking the ability to adaptively interact with obstacles. This limitation leads to navigation failure when encountering unavoidable obstructions. In response, we introduce IN-Sight, a novel approach to self-supervised path planning, enabling more effective navigation strategies through interaction with obstacles. Utilizing RGB-D observations, IN-Sight calculates traversability scores and incorporates them into a semantic map, facilitating long-range path planning in complex, maze-like environments. To precisely navigate around obstacles, IN-Sight employs a local planner, trained imperatively on a differentiable costmap using representation learning techniques. The entire framework undergoes end-to-end training within the state-of-the-art photorealistic Intel SPEAR Simulator. We validate the effectiveness of IN-Sight through extensive benchmarking in a variety of simulated scenarios and ablation studies. Moreover, we demonstrate the system's real-world applicability with zero-shot sim-to-real transfer, deploying our planner on the legged robot platform ANYmal, showcasing its practical potential for interactive navigation in real environments.

7.8ROApr 8, 2025Code
Holistic Fusion: Task- and Setup-Agnostic Robot Localization and State Estimation with Factor Graphs

Julian Nubert, Turcan Tuna, Jonas Frey et al.

Seamless operation of mobile robots in challenging environments requires low-latency local motion estimation (e.g., dynamic maneuvers) and accurate global localization (e.g., wayfinding). While most existing sensor-fusion approaches are designed for specific scenarios, this work introduces a flexible open-source solution for task- and setup-agnostic multimodal sensor fusion that is distinguished by its generality and usability. Holistic Fusion formulates sensor fusion as a combined estimation problem of i) the local and global robot state and ii) a (theoretically unlimited) number of dynamic context variables, including automatic alignment of reference frames; this formulation fits countless real-world applications without any conceptual modifications. The proposed factor-graph solution enables the direct fusion of an arbitrary number of absolute, local, and landmark measurements expressed with respect to different reference frames by explicitly including them as states in the optimization and modeling their evolution as random walks. Moreover, local smoothness and consistency receive particular attention to prevent jumps in the robot state belief. HF enables low-latency and smooth online state estimation on typical robot hardware while simultaneously providing low-drift global localization at the IMU measurement rate. The efficacy of this released framework is demonstrated in five real-world scenarios on three robotic platforms, each with distinct task requirements.

29.2ROSep 13, 2025Code
RSL-RL: A Learning Library for Robotics Research

Clemens Schwarke, Mayank Mittal, Nikita Rudin et al.

RSL-RL is an open-source Reinforcement Learning library tailored to the specific needs of the robotics community. Unlike broad general-purpose frameworks, its design philosophy prioritizes a compact and easily modifiable codebase, allowing researchers to adapt and extend algorithms with minimal overhead. The library focuses on algorithms most widely adopted in robotics, together with auxiliary techniques that address robotics-specific challenges. Optimized for GPU-only training, RSL-RL achieves high-throughput performance in large-scale simulation environments. Its effectiveness has been validated in both simulation benchmarks and in real-world robotic experiments, demonstrating its utility as a lightweight, extensible, and practical framework to develop learning-based robotic controllers. The library is open-sourced at: https://github.com/leggedrobotics/rsl_rl.

50.8ROSep 24, 2021Code
Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning

Nikita Rudin, David Hoeller, Philipp Reist et al.

In this work, we present and study a training set-up that achieves fast policy generation for real-world robotic tasks by using massive parallelism on a single workstation GPU. We analyze and discuss the impact of different training algorithm components in the massively parallel regime on the final policy performance and training times. In addition, we present a novel game-inspired curriculum that is well suited for training with thousands of simulated robots in parallel. We evaluate the approach by training the quadrupedal robot ANYmal to walk on challenging terrain. The parallel approach allows training policies for flat terrain in under four minutes, and in twenty minutes for uneven terrain. This represents a speedup of multiple orders of magnitude compared to previous work. Finally, we transfer the policies to the real robot to validate the approach. We open-source our training code to help accelerate further research in the field of learned legged locomotion.

25.8ROMay 3, 2024
Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robots

Joonho Lee, Marko Bjelonic, Alexander Reske et al.

Autonomous wheeled-legged robots have the potential to transform logistics systems, improving operational efficiency and adaptability in urban environments. Navigating urban environments, however, poses unique challenges for robots, necessitating innovative solutions for locomotion and navigation. These challenges include the need for adaptive locomotion across varied terrains and the ability to navigate efficiently around complex dynamic obstacles. This work introduces a fully integrated system comprising adaptive locomotion control, mobility-aware local navigation planning, and large-scale path planning within the city. Using model-free reinforcement learning (RL) techniques and privileged learning, we develop a versatile locomotion controller. This controller achieves efficient and robust locomotion over various rough terrains, facilitated by smooth transitions between walking and driving modes. It is tightly integrated with a learned navigation controller through a hierarchical RL framework, enabling effective navigation through challenging terrain and various obstacles at high speed. Our controllers are integrated into a large-scale urban navigation system and validated by autonomous, kilometer-scale navigation missions conducted in Zurich, Switzerland, and Seville, Spain. These missions demonstrate the system's robustness and adaptability, underscoring the importance of integrated control systems in achieving seamless navigation in complex environments. Our findings support the feasibility of wheeled-legged robots and hierarchical RL for autonomous navigation, with implications for last-mile delivery and beyond.

20.2ROFeb 16, 2024
Pedipulate: Enabling Manipulation Skills using a Quadruped Robot's Leg

Philip Arm, Mayank Mittal, Hendrik Kolvenbach et al.

Legged robots have the potential to become vital in maintenance, home support, and exploration scenarios. In order to interact with and manipulate their environments, most legged robots are equipped with a dedicated robot arm, which means additional mass and mechanical complexity compared to standard legged robots. In this work, we explore pedipulation - using the legs of a legged robot for manipulation. By training a reinforcement learning policy that tracks position targets for one foot, we enable a dedicated pedipulation controller that is robust to disturbances, has a large workspace through whole-body behaviors, and can reach far-away targets with gait emergence, enabling loco-pedipulation. By deploying our controller on a quadrupedal robot using teleoperation, we demonstrate various real-world tasks such as door opening, sample collection, and pushing obstacles. We demonstrate load carrying of more than 2.0 kg at the foot. Additionally, the controller is robust to interaction forces at the foot, disturbances at the base, and slippery contact surfaces. Videos of the experiments are available at https://sites.google.com/leggedrobotics.com/pedipulate.

18.4ROFeb 29, 2024
RoadRunner -- Learning Traversability Estimation for Autonomous Off-road Driving

Jonas Frey, Manthan Patel, Deegan Atha et al.

Autonomous navigation at high speeds in off-road environments necessitates robots to comprehensively understand their surroundings using onboard sensing only. The extreme conditions posed by the off-road setting can cause degraded camera image quality due to poor lighting and motion blur, as well as limited sparse geometric information available from LiDAR sensing when driving at high speeds. In this work, we present RoadRunner, a novel framework capable of predicting terrain traversability and an elevation map directly from camera and LiDAR sensor inputs. RoadRunner enables reliable autonomous navigation, by fusing sensory information, handling of uncertainty, and generation of contextually informed predictions about the geometry and traversability of the terrain while operating at low latency. In contrast to existing methods relying on classifying handcrafted semantic classes and using heuristics to predict traversability costs, our method is trained end-to-end in a self-supervised fashion. The RoadRunner network architecture builds upon popular sensor fusion network architectures from the autonomous driving domain, which embed LiDAR and camera information into a common Bird's Eye View perspective. Training is enabled by utilizing an existing traversability estimation stack to generate training data in hindsight in a scalable manner from real-world off-road driving datasets. Furthermore, RoadRunner improves the system latency by a factor of roughly 4, from 500 ms to 140 ms, while improving the accuracy for traversability costs and elevation map predictions. We demonstrate the effectiveness of RoadRunner in enabling safe and reliable off-road navigation at high speeds in multiple real-world driving scenarios through unstructured desert environments.

18.4ROMar 7, 2024
Symmetry Considerations for Learning Task Symmetric Robot Policies

Mayank Mittal, Nikita Rudin, Victor Klemm et al.

Symmetry is a fundamental aspect of many real-world robotic tasks. However, current deep reinforcement learning (DRL) approaches can seldom harness and exploit symmetry effectively. Often, the learned behaviors fail to achieve the desired transformation invariances and suffer from motion artifacts. For instance, a quadruped may exhibit different gaits when commanded to move forward or backward, even though it is symmetrical about its torso. This issue becomes further pronounced in high-dimensional or complex environments, where DRL methods are prone to local optima and fail to explore regions of the state space equally. Past methods on encouraging symmetry for robotic tasks have studied this topic mainly in a single-task setting, where symmetry usually refers to symmetry in the motion, such as the gait patterns. In this paper, we revisit this topic for goal-conditioned tasks in robotics, where symmetry lies mainly in task execution and not necessarily in the learned motions themselves. In particular, we investigate two approaches to incorporate symmetry invariance into DRL -- data augmentation and mirror loss function. We provide a theoretical foundation for using augmented samples in an on-policy setting. Based on this, we show that the corresponding approach achieves faster convergence and improves the learned behaviors in various challenging robotic tasks, from climbing boxes with a quadruped to dexterous manipulation.

13.0ROMay 21, 2024
Rethinking Robustness Assessment: Adversarial Attacks on Learning-based Quadrupedal Locomotion Controllers

Fan Shi, Chong Zhang, Takahiro Miki et al.

Legged locomotion has recently achieved remarkable success with the progress of machine learning techniques, especially deep reinforcement learning (RL). Controllers employing neural networks have demonstrated empirical and qualitative robustness against real-world uncertainties, including sensor noise and external perturbations. However, formally investigating the vulnerabilities of these locomotion controllers remains a challenge. This difficulty arises from the requirement to pinpoint vulnerabilities across a long-tailed distribution within a high-dimensional, temporally sequential space. As a first step towards quantitative verification, we propose a computational method that leverages sequential adversarial attacks to identify weaknesses in learned locomotion controllers. Our research demonstrates that, even state-of-the-art robust controllers can fail significantly under well-designed, low-magnitude adversarial sequence. Through experiments in simulation and on the real robot, we validate our approach's effectiveness, and we illustrate how the results it generates can be used to robustify the original policy and offer valuable insights into the safety of these black-box policies. Project page: https://fanshi14.github.io/me/rss24.html

16.3ROApr 10, 2024
Wild Visual Navigation: Fast Traversability Learning via Pre-Trained Models and Online Self-Supervision

Matías Mattamala, Jonas Frey, Piotr Libera et al.

Natural environments such as forests and grasslands are challenging for robotic navigation because of the false perception of rigid obstacles from high grass, twigs, or bushes. In this work, we present Wild Visual Navigation (WVN), an online self-supervised learning system for visual traversability estimation. The system is able to continuously adapt from a short human demonstration in the field, only using onboard sensing and computing. One of the key ideas to achieve this is the use of high-dimensional features from pre-trained self-supervised models, which implicitly encode semantic information that massively simplifies the learning task. Further, the development of an online scheme for supervision generator enables concurrent training and inference of the learned model in the wild. We demonstrate our approach through diverse real-world deployments in forests, parks, and grasslands. Our system is able to bootstrap the traversable terrain segmentation in less than 5 min of in-field training time, enabling the robot to navigate in complex, previously unseen outdoor terrains. Code: https://bit.ly/498b0CV - Project page:https://bit.ly/3M6nMHH

24.1ROMay 29, 2025
Learning coordinated badminton skills for legged manipulators

Yuntao Ma, Andrei Cramariuc, Farbod Farshidian et al.

Coordinating the motion between lower and upper limbs and aligning limb control with perception are substantial challenges in robotics, particularly in dynamic environments. To this end, we introduce an approach for enabling legged mobile manipulators to play badminton, a task that requires precise coordination of perception, locomotion, and arm swinging. We propose a unified reinforcement learning-based control policy for whole-body visuomotor skills involving all degrees of freedom to achieve effective shuttlecock tracking and striking. This policy is informed by a perception noise model that utilizes real-world camera data, allowing for consistent perception error levels between simulation and deployment and encouraging learned active perception behaviors. Our method includes a shuttlecock prediction model, constrained reinforcement learning for robust motion control, and integrated system identification techniques to enhance deployment readiness. Extensive experimental results in a variety of environments validate the robot's capability to predict shuttlecock trajectories, navigate the service area effectively, and execute precise strikes against human players, demonstrating the feasibility of using legged mobile manipulators in complex and dynamic sports scenarios.

28.3ROJan 17, 2025
Robotic World Model: A Neural Network Simulator for Robust Policy Optimization in Robotics

Chenhao Li, Andreas Krause, Marco Hutter

Learning robust and generalizable world models is crucial for enabling efficient and scalable robotic control in real-world environments. In this work, we introduce a novel framework for learning world models that accurately capture complex, partially observable, and stochastic dynamics. The proposed method employs a dual-autoregressive mechanism and self-supervised training to achieve reliable long-horizon predictions without relying on domain-specific inductive biases, ensuring adaptability across diverse robotic tasks. We further propose a policy optimization framework that leverages world models for efficient training in imagined environments and seamless deployment in real-world systems. This work advances model-based reinforcement learning by addressing the challenges of long-horizon prediction, error accumulation, and sim-to-real transfer. By providing a scalable and robust framework, the introduced methods pave the way for adaptive and efficient robotic systems in real-world applications.

13.0ROOct 17, 2024
Guided Reinforcement Learning for Robust Multi-Contact Loco-Manipulation

Jean-Pierre Sleiman, Mayank Mittal, Marco Hutter

Reinforcement learning (RL) often necessitates a meticulous Markov Decision Process (MDP) design tailored to each task. This work aims to address this challenge by proposing a systematic approach to behavior synthesis and control for multi-contact loco-manipulation tasks, such as navigating spring-loaded doors and manipulating heavy dishwashers. We define a task-independent MDP to train RL policies using only a single demonstration per task generated from a model-based trajectory optimizer. Our approach incorporates an adaptive phase dynamics formulation to robustly track the demonstrations while accommodating dynamic uncertainties and external disturbances. We compare our method against prior motion imitation RL works and show that the learned policies achieve higher success rates across all considered tasks. These policies learn recovery maneuvers that are not present in the demonstration, such as re-grasping objects during execution or dealing with slippages. Finally, we successfully transfer the policies to a real robot, demonstrating the practical viability of our approach.

11.6CVDec 11, 2023Code
TULIP: Transformer for Upsampling of LiDAR Point Clouds

Bin Yang, Patrick Pfreundschuh, Roland Siegwart et al.

LiDAR Upsampling is a challenging task for the perception systems of robots and autonomous vehicles, due to the sparse and irregular structure of large-scale scene contexts. Recent works propose to solve this problem by converting LiDAR data from 3D Euclidean space into an image super-resolution problem in 2D image space. Although their methods can generate high-resolution range images with fine-grained details, the resulting 3D point clouds often blur out details and predict invalid points. In this paper, we propose TULIP, a new method to reconstruct high-resolution LiDAR point clouds from low-resolution LiDAR input. We also follow a range image-based approach but specifically modify the patch and window geometries of a Swin-Transformer-based network to better fit the characteristics of range images. We conducted several experiments on three public real-world and simulated datasets. TULIP outperforms state-of-the-art methods in all relevant metrics and generates robust and more realistic point clouds than prior works.

14.5ROFeb 3, 2025
Dynamic object goal pushing with mobile manipulators through model-free constrained reinforcement learning

Ioannis Dadiotis, Mayank Mittal, Nikos Tsagarakis et al.

Non-prehensile pushing to move and reorient objects to a goal is a versatile loco-manipulation skill. In the real world, the object's physical properties and friction with the floor contain significant uncertainties, which makes the task challenging for a mobile manipulator. In this paper, we develop a learning-based controller for a mobile manipulator to move an unknown object to a desired position and yaw orientation through a sequence of pushing actions. The proposed controller for the robotic arm and the mobile base motion is trained using a constrained Reinforcement Learning (RL) formulation. We demonstrate its capability in experiments with a quadrupedal robot equipped with an arm. The learned policy achieves a success rate of 91.35% in simulation and at least 80% on hardware in challenging scenarios. Through our extensive hardware experiments, we show that the approach demonstrates high robustness against unknown objects of different masses, materials, sizes, and shapes. It reactively discovers the pushing location and direction, thus achieving contact-rich behavior while observing only the pose of the object. Additionally, we demonstrate the adaptive behavior of the learned policy towards preventing the object from toppling.

18.0ROApr 23, 2025
Offline Robotic World Model: Learning Robotic Policies without a Physics Simulator

Chenhao Li, Andreas Krause, Marco Hutter

Reinforcement Learning (RL) has demonstrated impressive capabilities in robotic control but remains challenging due to high sample complexity, safety concerns, and the sim-to-real gap. While offline RL eliminates the need for risky real-world exploration by learning from pre-collected data, it suffers from distributional shift, limiting policy generalization. Model-Based RL (MBRL) addresses this by leveraging predictive models for synthetic rollouts, yet existing approaches often lack robust uncertainty estimation, leading to compounding errors in offline settings. We introduce Offline Robotic World Model (RWM-O), a model-based approach that explicitly estimates epistemic uncertainty to improve policy learning without reliance on a physics simulator. By integrating these uncertainty estimates into policy optimization, our approach penalizes unreliable transitions, reducing overfitting to model errors and enhancing stability. Experimental results show that RWM-O improves generalization and safety, enabling policy learning purely from real-world data and advancing scalable, data-efficient RL for robotics.

9.4ROOct 25, 2024
IPPON: Common Sense Guided Informative Path Planning for Object Goal Navigation

Kaixian Qu, Jie Tan, Tingnan Zhang et al.

Navigating efficiently to an object in an unexplored environment is a critical skill for general-purpose intelligent robots. Recent approaches to this object goal navigation problem have embraced a modular strategy, integrating classical exploration algorithms-notably frontier exploration-with a learned semantic mapping/exploration module. This paper introduces a novel informative path planning and 3D object probability mapping approach. The mapping module computes the probability of the object of interest through semantic segmentation and a Bayes filter. Additionally, it stores probabilities for common objects, which semantically guides the exploration based on common sense priors from a large language model. The planner terminates when the current viewpoint captures enough voxels identified with high confidence as the object of interest. Although our planner follows a zero-shot approach, it achieves state-of-the-art performance as measured by the Success weighted by Path Length (SPL) and Soft SPL in the Habitat ObjectNav Challenge 2023, outperforming other works by more than 20%. Furthermore, we validate its effectiveness on real robots. Project webpage: https://ippon-paper.github.io/

9.4LGFeb 3, 2025
Toward Task Generalization via Memory Augmentation in Meta-Reinforcement Learning

Kaixi Bao, Chenhao Li, Yarden As et al.

Agents trained via reinforcement learning (RL) often struggle to perform well on tasks that differ from those encountered during training. This limitation presents a challenge to the broader deployment of RL in diverse and dynamic task settings. In this work, we introduce memory augmentation, a memory-based RL approach to improve task generalization. Our approach leverages task-structured augmentations to simulate plausible out-of-distribution scenarios and incorporates memory mechanisms to enable context-aware policy adaptation. Trained on a predefined set of tasks, our policy demonstrates the ability to generalize to unseen tasks through memory augmentation without requiring additional interactions with the environment. Through extensive simulation experiments and real-world hardware evaluations on legged locomotion tasks, we demonstrate that our approach achieves zero-shot generalization to unseen tasks while maintaining robust in-distribution performance and high sample efficiency.

9.4LGJul 8, 2025
Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why

Chenhao Li, Marco Hutter, Andreas Krause

This survey provides a comparative analysis of feature-based and GAN-based approaches to learning from demonstrations, with a focus on the structure of reward functions and their implications for policy learning. Feature-based methods offer dense, interpretable rewards that excel at high-fidelity motion imitation, yet often require sophisticated representations of references and struggle with generalization in unstructured settings. GAN-based methods, in contrast, use implicit, distributional supervision that enables scalability and adaptation flexibility, but are prone to training instability and coarse reward signals. Recent advancements in both paradigms converge on the importance of structured motion representations, which enable smoother transitions, controllable synthesis, and improved task integration. We argue that the dichotomy between feature-based and GAN-based methods is increasingly nuanced: rather than one paradigm dominating the other, the choice should be guided by task-specific priorities such as fidelity, diversity, interpretability, and adaptability. This work outlines the algorithmic trade-offs and design considerations that underlie method selection, offering a framework for principled decision-making in learning from demonstrations.

25.7ROMay 15, 2025
TartanGround: A Large-Scale Dataset for Ground Robot Perception and Navigation

Manthan Patel, Fan Yang, Yuheng Qiu et al.

We present TartanGround, a large-scale, multi-modal dataset to advance the perception and autonomy of ground robots operating in diverse environments. This dataset, collected in various photorealistic simulation environments includes multiple RGB stereo cameras for 360-degree coverage, along with depth, optical flow, stereo disparity, LiDAR point clouds, ground truth poses, semantic segmented images, and occupancy maps with semantic labels. Data is collected using an integrated automatic pipeline, which generates trajectories mimicking the motion patterns of various ground robot platforms, including wheeled and legged robots. We collect 910 trajectories across 70 environments, resulting in 1.5 million samples. Evaluations on occupancy prediction and SLAM tasks reveal that state-of-the-art methods trained on existing datasets struggle to generalize across diverse scenes. TartanGround can serve as a testbed for training and evaluation of a broad range of learning-based tasks, including occupancy prediction, SLAM, neural scene representation, perception-based navigation, and more, enabling advancements in robotic perception and autonomy towards achieving robust models generalizable to more diverse scenarios. The dataset and codebase are available on the webpage: https://tartanair.org/tartanground

5.7RONov 4, 2024
DiffSim2Real: Deploying Quadrupedal Locomotion Policies Purely Trained in Differentiable Simulation

Joshua Bagajo, Clemens Schwarke, Victor Klemm et al.

Differentiable simulators provide analytic gradients, enabling more sample-efficient learning algorithms and paving the way for data intensive learning tasks such as learning from images. In this work, we demonstrate that locomotion policies trained with analytic gradients from a differentiable simulator can be successfully transferred to the real world. Typically, simulators that offer informative gradients lack the physical accuracy needed for sim-to-real transfer, and vice-versa. A key factor in our success is a smooth contact model that combines informative gradients with physical accuracy, ensuring effective transfer of learned behaviors. To the best of our knowledge, this is the first time a real quadrupedal robot is able to locomote after training exclusively in a differentiable simulation.

5.7ROMay 10, 2025
CompSLAM: Complementary Hierarchical Multi-Modal Localization and Mapping for Robot Autonomy in Underground Environments

Shehryar Khattak, Timon Homberger, Lukas Bernreiter et al.

Robot autonomy in unknown, GPS-denied, and complex underground environments requires real-time, robust, and accurate onboard pose estimation and mapping for reliable operations. This becomes particularly challenging in perception-degraded subterranean conditions under harsh environmental factors, including darkness, dust, and geometrically self-similar structures. This paper details CompSLAM, a highly resilient and hierarchical multi-modal localization and mapping framework designed to address these challenges. Its flexible architecture achieves resilience through redundancy by leveraging the complementary nature of pose estimates derived from diverse sensor modalities. Developed during the DARPA Subterranean Challenge, CompSLAM was successfully deployed on all aerial, legged, and wheeled robots of Team Cerberus during their competition-winning final run. Furthermore, it has proven to be a reliable odometry and mapping solution in various subsequent projects, with extensions enabling multi-robot map sharing for marsupial robotic deployments and collaborative mapping. This paper also introduces a comprehensive dataset acquired by a manually teleoperated quadrupedal robot, covering a significant portion of the DARPA Subterranean Challenge finals course. This dataset evaluates CompSLAM's robustness to sensor degradations as the robot traverses 740 meters in an environment characterized by highly variable geometries and demanding lighting conditions. The CompSLAM code and the DARPA SubT Finals dataset are made publicly available for the benefit of the robotics community

8.4CVMar 6, 2025Code
ForestLPR: LiDAR Place Recognition in Forests Attentioning Multiple BEV Density Images

Yanqing Shen, Turcan Tuna, Marco Hutter et al.

Place recognition is essential to maintain global consistency in large-scale localization systems. While research in urban environments has progressed significantly using LiDARs or cameras, applications in natural forest-like environments remain largely under-explored. Furthermore, forests present particular challenges due to high self-similarity and substantial variations in vegetation growth over time. In this work, we propose a robust LiDAR-based place recognition method for natural forests, ForestLPR. We hypothesize that a set of cross-sectional images of the forest's geometry at different heights contains the information needed to recognize revisiting a place. The cross-sectional images are represented by \ac{bev} density images of horizontal slices of the point cloud at different heights. Our approach utilizes a visual transformer as the shared backbone to produce sets of local descriptors and introduces a multi-BEV interaction module to attend to information at different heights adaptively. It is followed by an aggregation layer that produces a rotation-invariant place descriptor. We evaluated the efficacy of our method extensively on real-world data from public benchmarks as well as robotic datasets and compared it against the state-of-the-art (SOTA) methods. The results indicate that ForestLPR has consistently good performance on all evaluations and achieves an average increase of 7.38\% and 9.11\% on Recall@1 over the closest competitor on intra-sequence loop closure detection and inter-sequence re-localization, respectively, validating our hypothesis

3.2ROOct 14, 2025
Pretraining in Actor-Critic Reinforcement Learning for Robot Motion Control

Jiale Fan, Andrei Cramariuc, Tifanny Portela et al.

The pretraining-finetuning paradigm has facilitated numerous transformative advancements in artificial intelligence research in recent years. However, in the domain of reinforcement learning (RL) for robot motion control, individual skills are often learned from scratch despite the high likelihood that some generalizable knowledge is shared across all task-specific policies belonging to a single robot embodiment. This work aims to define a paradigm for pretraining neural network models that encapsulate such knowledge and can subsequently serve as a basis for warm-starting the RL process in classic actor-critic algorithms, such as Proximal Policy Optimization (PPO). We begin with a task-agnostic exploration-based data collection algorithm to gather diverse, dynamic transition data, which is then used to train a Proprioceptive Inverse Dynamics Model (PIDM) through supervised learning. The pretrained weights are loaded into both the actor and critic networks to warm-start the policy optimization of actual tasks. We systematically validated our proposed method on seven distinct robot motion control tasks, showing significant benefits to this initialization strategy. Our proposed approach on average improves sample efficiency by 40.1% and task performance by 7.5%, compared to random initialization. We further present key ablation studies and empirical analyses that shed light on the mechanisms behind the effectiveness of our method.

3.2ROApr 16, 2025
Diffusion Based Robust LiDAR Place Recognition

Benjamin Krummenacher, Jonas Frey, Turcan Tuna et al.

Mobile robots on construction sites require accurate pose estimation to perform autonomous surveying and inspection missions. Localization in construction sites is a particularly challenging problem due to the presence of repetitive features such as flat plastered walls and perceptual aliasing due to apartments with similar layouts inter and intra floors. In this paper, we focus on the global re-positioning of a robot with respect to an accurate scanned mesh of the building solely using LiDAR data. In our approach, a neural network is trained on synthetic LiDAR point clouds generated by simulating a LiDAR in an accurate real-life large-scale mesh. We train a diffusion model with a PointNet++ backbone, which allows us to model multiple position candidates from a single LiDAR point cloud. The resulting model can successfully predict the global position of LiDAR in confined and complex sites despite the adverse effects of perceptual aliasing. The learned distribution of potential global positions can provide multi-modal position distribution. We evaluate our approach across five real-world datasets and show the place recognition accuracy of 77% +/-2m on average while outperforming baselines at a factor of 2 in mean error.

6.3IVJan 19, 2024
Dense 3D Reconstruction Through Lidar: A Comparative Study on Ex-vivo Porcine Tissue

Guido Caccianiga, Julian Nubert, Marco Hutter et al.

New sensing technologies and more advanced processing algorithms are transforming computer-integrated surgery. While researchers are actively investigating depth sensing and 3D reconstruction for vision-based surgical assistance, it remains difficult to achieve real-time, accurate, and robust 3D representations of the abdominal cavity for minimally invasive surgery. Thus, this work uses quantitative testing on fresh ex-vivo porcine tissue to thoroughly characterize the quality with which a 3D laser-based time-of-flight sensor (lidar) can perform anatomical surface reconstruction. Ground-truth surface shapes are captured with a commercial laser scanner, and the resulting signed error fields are analyzed using rigorous statistical tools. When compared to modern learning-based stereo matching from endoscopic images, time-of-flight sensing demonstrates higher precision, lower processing delay, higher frame rate, and superior robustness against sensor distance and poor illumination. Furthermore, we report on the potential negative effect of near-infrared light penetration on the accuracy of lidar measurements across different tissue samples, identifying a significant measured depth offset for muscle in contrast to fat and liver. Our findings highlight the potential of lidar for intraoperative 3D perception and point toward new methods that combine complementary time-of-flight and spectral imaging.

15.1ROJan 18, 2024Code
ICGNet: A Unified Approach for Instance-Centric Grasping

René Zurbrügg, Yifan Liu, Francis Engelmann et al.

Accurate grasping is the key to several robotic tasks including assembly and household robotics. Executing a successful grasp in a cluttered environment requires multiple levels of scene understanding: First, the robot needs to analyze the geometric properties of individual objects to find feasible grasps. These grasps need to be compliant with the local object geometry. Second, for each proposed grasp, the robot needs to reason about the interactions with other objects in the scene. Finally, the robot must compute a collision-free grasp trajectory while taking into account the geometry of the target object. Most grasp detection algorithms directly predict grasp poses in a monolithic fashion, which does not capture the composability of the environment. In this paper, we introduce an end-to-end architecture for object-centric grasping. The method uses pointcloud data from a single arbitrary viewing direction as an input and generates an instance-centric representation for each partially observed object in the scene. This representation is further used for object reconstruction and grasp detection in cluttered table-top scenes. We show the effectiveness of the proposed method by extensively evaluating it against state-of-the-art methods on synthetic datasets, indicating superior performance for grasping and reconstruction. Additionally, we demonstrate real-world applicability by decluttering scenes with varying numbers of objects.

24.2ROMay 15, 2023
Fast Traversability Estimation for Wild Visual Navigation

Jonas Frey, Matias Mattamala, Nived Chebrolu et al.

Natural environments such as forests and grasslands are challenging for robotic navigation because of the false perception of rigid obstacles from high grass, twigs, or bushes. In this work, we propose Wild Visual Navigation (WVN), an online self-supervised learning system for traversability estimation which uses only vision. The system is able to continuously adapt from a short human demonstration in the field. It leverages high-dimensional features from self-supervised visual transformer models, with an online scheme for supervision generation that runs in real-time on the robot. We demonstrate the advantages of our approach with experiments and ablation studies in challenging environments in forests, parks, and grasslands. Our system is able to bootstrap the traversable terrain segmentation in less than 5 min of in-field training time, enabling the robot to navigate in complex outdoor terrains - negotiating obstacles in high grass as well as a 1.4 km footpath following. While our experiments were executed with a quadruped robot, ANYmal, the approach presented can generalize to any ground robot.