CVOct 5, 2022Code
Weak-shot Semantic Segmentation via Dual Similarity TransferJunjie Chen, Li Niu, Siyuan Zhou et al.
Semantic segmentation is an important and prevalent task, but severely suffers from the high cost of pixel-level annotations when extending to more classes in wider applications. To this end, we focus on the problem named weak-shot semantic segmentation, where the novel classes are learnt from cheaper image-level labels with the support of base classes having off-the-shelf pixel-level labels. To tackle this problem, we propose SimFormer, which performs dual similarity transfer upon MaskFormer. Specifically, MaskFormer disentangles the semantic segmentation task into two sub-tasks: proposal classification and proposal segmentation for each proposal. Proposal segmentation allows proposal-pixel similarity transfer from base classes to novel classes, which enables the mask learning of novel classes. We also learn pixel-pixel similarity from base classes and distill such class-agnostic semantic similarity to the semantic masks of novel classes, which regularizes the segmentation model with pixel-level semantic relationship across images. In addition, we propose a complementary loss to facilitate the learning of novel classes. Comprehensive experiments on the challenging COCO-Stuff-10K and ADE20K datasets demonstrate the effectiveness of our method. Codes are available at https://github.com/bcmi/SimFormer-Weak-Shot-Semantic-Segmentation.
CVJul 7, 2022
Finding Fallen Objects Via Asynchronous Audio-Visual IntegrationChuang Gan, Yi Gu, Siyuan Zhou et al.
The way an object looks and sounds provide complementary reflections of its physical properties. In many settings cues from vision and audition arrive asynchronously but must be integrated, as when we hear an object dropped on the floor and then must find it. In this paper, we introduce a setting in which to study multi-modal object localization in 3D virtual environments. An object is dropped somewhere in a room. An embodied robot agent, equipped with a camera and microphone, must determine what object has been dropped -- and where -- by combining audio and visual signals with knowledge of the underlying physics. To study this problem, we have generated a large-scale dataset -- the Fallen Objects dataset -- that includes 8000 instances of 30 physical object categories in 64 rooms. The dataset uses the ThreeDWorld platform which can simulate physics-based impact sounds and complex physical interactions between objects in a photorealistic setting. As a first step toward addressing this challenge, we develop a set of embodied agent baselines, based on imitation learning, reinforcement learning, and modular planning, and perform an in-depth analysis of the challenge of this new task.
83.3LGMay 25Code
Rethinking Weak Supervision in Anomaly Detection: A Comprehensive BenchmarkXu Yao, Siyuan Zhou, Wu Zhenbo et al.
Weakly supervised anomaly detection (WSAD) has developed in three primary directions: incomplete, inexact, and inaccurate supervision. However, these directions remain isolated, lacking a unified framework to assess whether they address unique challenges or share fundamental mechanics. This paper introduces WSADBench, the first benchmark that unifies evaluation across distinct weakly supervised scenarios, benchmarking diverse approaches from specialized WSAD methods to advanced tabular foundation models. WSADBench establishes standardized protocols to evaluate 36 algorithms across 4 modalities by systematically varying label quantity, granularity, and quality, revealing the performance boundaries of various methods. Based on over 700K experiments, WSADBench reveals four critical insights: (i) Strong intrinsic correlations exist between these weak supervision scenarios, challenging the isolation of current research directions. (ii) Specialized WSAD algorithms excel only in extreme label-scarcity regimes but are quickly dominated by tabular foundation models and general classification methods as supervision increases or in OOD scenarios. (iii) Unlabeled data shows inconsistent utility across settings, with marginal gains compared to label refinement. (iv) Models exhibit asymmetric sensitivity to different types of label noise. We release WSADBench as an open-source benchmark with code and datasets to facilitate future WSAD research: https://github.com/SUFE-AILAB/WSADBench.
64.5CVMay 24Code
X-Edit: Exact, Explicit, and Explainable Null-Space Editing for Medical Vision TransformersYuanye Liu, Siyuan Zhou, Ke Zhang et al.
Pre-trained Vision Transformers (ViTs) are increasingly deployed for medical image classification. However, correcting their inevitable failure cases in dynamic clinical scenarios poses a critical challenge. Conventional fine-tuning approaches inherently suffer from catastrophic forgetting, severely degrading previously acquired diagnostic capabilities. Such instability fundamentally compromises clinical safety. Addressing this vulnerability requires an active, controllable, and reliable intervention mechanism that is both theoretically grounded and inherently interpretable. To this end, we propose X-Edit (eXact, eXplicit, and eXplainable Editing), an efficient null-space model editing framework. X-Edit transitions the editing process from iterative gradient-based optimization to a theoretically grounded, closed-form solution. Specifically, we first explicitly localize the influential layers via causal tracing governing the erroneous prediction. Subsequently, we construct an orthogonal null-space projection matrix from a curated anchor set. By geometrically constraining the exact parameter update strictly within this null space, we provide mathematical guarantees that the intervention rectifies targeted errors without perturbing established diagnostic representations. Extensive evaluations on six medical imaging benchmarks demonstrate that X-Edit comprehensively suppresses catastrophic forgetting while achieving superior edit success rates. Our code is available at https://github.com/HenryLau7/X-Edit.
CVJul 23, 2022
Learning Object Placement via Dual-path Graph CompletionSiyuan Zhou, Liu Liu, Li Niu et al.
Object placement aims to place a foreground object over a background image with a suitable location and size. In this work, we treat object placement as a graph completion problem and propose a novel graph completion module (GCM). The background scene is represented by a graph with multiple nodes at different spatial locations with various receptive fields. The foreground object is encoded as a special node that should be inserted at a reasonable place in this graph. We also design a dual-path framework upon the structure of GCM to fully exploit annotated composite images. With extensive experiments on OPA dataset, our method proves to significantly outperform existing methods in generating plausible object placement without loss of diversity.
LGSep 17, 2022
MA2QL: A Minimalist Approach to Fully Decentralized Multi-Agent Reinforcement LearningKefan Su, Siyuan Zhou, Jiechuan Jiang et al.
Decentralized learning has shown great promise for cooperative multi-agent reinforcement learning (MARL). However, non-stationarity remains a significant challenge in fully decentralized learning. In the paper, we tackle the non-stationarity problem in the simplest and fundamental way and propose multi-agent alternate Q-learning (MA2QL), where agents take turns updating their Q-functions by Q-learning. MA2QL is a minimalist approach to fully decentralized cooperative MARL but is theoretically grounded. We prove that when each agent guarantees $\varepsilon$-convergence at each turn, their joint policy converges to a Nash equilibrium. In practice, MA2QL only requires minimal changes to independent Q-learning (IQL). We empirically evaluate MA2QL on a variety of cooperative multi-agent tasks. Results show MA2QL consistently outperforms IQL, which verifies the effectiveness of MA2QL, despite such minimal changes.
CLOct 24, 2024Code
Infinity-MM: Scaling Multimodal Performance with Large-Scale and High-Quality Instruction DataShuhao Gu, Jialing Zhang, Siyuan Zhou et al.
Recently, Vision-Language Models (VLMs) have achieved remarkable progress in multimodal tasks, and multimodal instruction data serves as the foundation for enhancing VLM capabilities. Despite the availability of several open-source multimodal datasets, limitations in the scale and quality of open-source instruction data hinder the performance of VLMs trained on these datasets, leading to a significant gap compared to models trained on closed-source data. To address this challenge, we introduce Infinity-MM, a large-scale multimodal instruction dataset. We collected the available multimodal instruction datasets and performed unified preprocessing, resulting in a dataset with over 40 million samples that ensures diversity and accuracy. Furthermore, to enable large-scale expansion of instruction data and support the continuous acquisition of high-quality data, we propose a synthetic instruction generation method based on a tagging system and open-source VLMs. By establishing correspondences between different types of images and associated instruction types, this method can provide essential guidance during data synthesis. Leveraging this high-quality data, we have trained a 2-billion-parameter Vision-Language Model, Aquila-VL-2B, which achieves state-of-the-art (SOTA) performance among models of similar scale. The data is available at: https://huggingface.co/datasets/BAAI/Infinity-MM.
CVDec 6, 2022
Video Object of Interest SegmentationSiyuan Zhou, Chunru Zhan, Biao Wang et al.
In this work, we present a new computer vision task named video object of interest segmentation (VOIS). Given a video and a target image of interest, our objective is to simultaneously segment and track all objects in the video that are relevant to the target image. This problem combines the traditional video object segmentation task with an additional image indicating the content that users are concerned with. Since no existing dataset is perfectly suitable for this new task, we specifically construct a large-scale dataset called LiveVideos, which contains 2418 pairs of target images and live videos with instance-level annotations. In addition, we propose a transformer-based method for this task. We revisit Swin Transformer and design a dual-path structure to fuse video and image features. Then, a transformer decoder is employed to generate object proposals for segmentation and tracking from the fused features. Extensive experiments on LiveVideos dataset show the superiority of our proposed method.
CVNov 7, 2025
Visual Spatial TuningRui Yang, Ziyu Zhu, Yanwei Li et al.
Capturing spatial relationships from visual inputs is a cornerstone of human-like general intelligence. Several previous studies have tried to enhance the spatial awareness of Vision-Language Models (VLMs) by adding extra expert encoders, which brings extra overhead and usually harms general capabilities. To enhance the spatial ability in general architectures, we introduce Visual Spatial Tuning (VST), a comprehensive framework to cultivate VLMs with human-like visuospatial abilities, from spatial perception to reasoning. We first attempt to enhance spatial perception in VLMs by constructing a large-scale dataset termed VST-P, which comprises 4.1 million samples spanning 19 skills across single views, multiple images, and videos. Then, we present VST-R, a curated dataset with 135K samples that instruct models to reason in space. In particular, we adopt a progressive training pipeline: supervised fine-tuning to build foundational spatial knowledge, followed by reinforcement learning to further improve spatial reasoning abilities. Without the side-effect to general capabilities, the proposed VST consistently achieves state-of-the-art results on several spatial benchmarks, including $34.8\%$ on MMSI-Bench and $61.2\%$ on VSIBench. It turns out that the Vision-Language-Action models can be significantly enhanced with the proposed spatial tuning paradigm, paving the way for more physically grounded AI.
ROSep 26, 2025Code
WoW: Towards a World omniscient World model Through Embodied InteractionXiaowei Chi, Peidong Jia, Chun-Kai Fan et al.
Humans develop an understanding of intuitive physics through active interaction with the world. This approach is in stark contrast to current video models, such as Sora, which rely on passive observation and therefore struggle with grasping physical causality. This observation leads to our central hypothesis: authentic physical intuition of the world model must be grounded in extensive, causally rich interactions with the real world. To test this hypothesis, we present WoW, a 14-billion-parameter generative world model trained on 2 million robot interaction trajectories. Our findings reveal that the model's understanding of physics is a probabilistic distribution of plausible outcomes, leading to stochastic instabilities and physical hallucinations. Furthermore, we demonstrate that this emergent capability can be actively constrained toward physical realism by SOPHIA, where vision-language model agents evaluate the DiT-generated output and guide its refinement by iteratively evolving the language instructions. In addition, a co-trained Inverse Dynamics Model translates these refined plans into executable robotic actions, thus closing the imagination-to-action loop. We establish WoWBench, a new benchmark focused on physical consistency and causal reasoning in video, where WoW achieves state-of-the-art performance in both human and autonomous evaluation, demonstrating strong ability in physical causality, collision dynamics, and object permanence. Our work provides systematic evidence that large-scale, real-world interaction is a cornerstone for developing physical intuition in AI. Models, data, and benchmarks will be open-sourced.
61.8GNMar 23
SynLeaF: A Dual-Stage Multimodal Fusion Framework for Synthetic Lethality Prediction Across Pan- and Single-Cancer ContextsZheming Xing, Siyuan Zhou, Ruinan Wang et al.
Accurate prediction of synthetic lethality (SL) is important for guiding the development of cancer drugs and therapies. SL prediction faces significant challenges in the effective fusion of heterogeneous multi-source data. Existing multimodal methods often suffer from "modality laziness" due to disparate convergence speeds, which hinders the exploitation of complementary information. This is also one reason why most existing SL prediction models cannot perform well on both pan-cancer and single-cancer SL pair prediction. In this study, we propose SynLeaF, a dual-stage multimodal fusion framework for SL prediction across pan- and single-cancer contexts. The framework employs a VAE-based cross-encoder with a product of experts mechanism to fuse four omics data types (gene expression, mutation, methylation, and CNV), while simultaneously utilizing a relational graph convolutional network to capture structured gene representations from biomedical knowledge graphs. To mitigate modality laziness, SynLeaF introduces a dual-stage training mechanism employing featurelevel knowledge distillation with adaptive uni-modal teacher and ensemble strategies. In extensive experiments across eight specific cancer types and a pancancer dataset, SynLeaF achieves superior performance in 17 out of 19 scenarios. Ablation studies and gradient analyses further validate the critical contributions of the proposed fusion and distillation mechanisms to model robustness and generalization. To facilitate community use, a web server is available at https://synleaf.bioinformatics-lilab.cn.
CVSep 25, 2020Code
From Pixel to Patch: Synthesize Context-aware Features for Zero-shot Semantic SegmentationZhangxuan Gu, Siyuan Zhou, Li Niu et al.
Zero-shot learning has been actively studied for image classification task to relieve the burden of annotating image labels. Interestingly, semantic segmentation task requires more labor-intensive pixel-wise annotation, but zero-shot semantic segmentation has only attracted limited research interest. Thus, we focus on zero-shot semantic segmentation, which aims to segment unseen objects with only category-level semantic representations provided for unseen categories. In this paper, we propose a novel Context-aware feature Generation Network (CaGNet), which can synthesize context-aware pixel-wise visual features for unseen categories based on category-level semantic representations and pixel-wise contextual information. The synthesized features are used to finetune the classifier to enable segmenting unseen objects. Furthermore, we extend pixel-wise feature generation and finetuning to patch-wise feature generation and finetuning, which additionally considers inter-pixel relationship. Experimental results on Pascal-VOC, Pascal-Context, and COCO-stuff show that our method significantly outperforms the existing zero-shot semantic segmentation methods. Code is available at https://github.com/bcmi/CaGNetv2-Zero-Shot-Semantic-Segmentation.
CVAug 16, 2020Code
Context-aware Feature Generation for Zero-shot Semantic SegmentationZhangxuan Gu, Siyuan Zhou, Li Niu et al.
Existing semantic segmentation models heavily rely on dense pixel-wise annotations. To reduce the annotation pressure, we focus on a challenging task named zero-shot semantic segmentation, which aims to segment unseen objects with zero annotations. This task can be accomplished by transferring knowledge across categories via semantic word embeddings. In this paper, we propose a novel context-aware feature generation method for zero-shot segmentation named CaGNet. In particular, with the observation that a pixel-wise feature highly depends on its contextual information, we insert a contextual module in a segmentation network to capture the pixel-wise contextual information, which guides the process of generating more diverse and context-aware features from semantic word embeddings. Our method achieves state-of-the-art results on three benchmark datasets for zero-shot segmentation. Codes are available at: https://github.com/bcmi/CaGNet-Zero-Shot-Semantic-Segmentation.
CVNov 20, 2018Code
Transferable Interactiveness Knowledge for Human-Object Interaction DetectionYong-Lu Li, Siyuan Zhou, Xijie Huang et al.
Human-Object Interaction (HOI) Detection is an important problem to understand how humans interact with objects. In this paper, we explore Interactiveness Knowledge which indicates whether human and object interact with each other or not. We found that interactiveness knowledge can be learned across HOI datasets, regardless of HOI category settings. Our core idea is to exploit an Interactiveness Network to learn the general interactiveness knowledge from multiple HOI datasets and perform Non-Interaction Suppression before HOI classification in inference. On account of the generalization of interactiveness, interactiveness network is a transferable knowledge learner and can be cooperated with any HOI detection models to achieve desirable results. We extensively evaluate the proposed method on HICO-DET and V-COCO datasets. Our framework outperforms state-of-the-art HOI detection results by a great margin, verifying its efficacy and flexibility. Code is available at https://github.com/DirtyHarryLYL/Transferable-Interactiveness-Network.
CVApr 29, 2025
TesserAct: Learning 4D Embodied World ModelsHaoyu Zhen, Qiao Sun, Hongxin Zhang et al.
This paper presents an effective approach for learning novel 4D embodied world models, which predict the dynamic evolution of 3D scenes over time in response to an embodied agent's actions, providing both spatial and temporal consistency. We propose to learn a 4D world model by training on RGB-DN (RGB, Depth, and Normal) videos. This not only surpasses traditional 2D models by incorporating detailed shape, configuration, and temporal changes into their predictions, but also allows us to effectively learn accurate inverse dynamic models for an embodied agent. Specifically, we first extend existing robotic manipulation video datasets with depth and normal information leveraging off-the-shelf models. Next, we fine-tune a video generation model on this annotated dataset, which jointly predicts RGB-DN (RGB, Depth, and Normal) for each frame. We then present an algorithm to directly convert generated RGB, Depth, and Normal videos into a high-quality 4D scene of the world. Our method ensures temporal and spatial coherence in 4D scene predictions from embodied scenarios, enables novel view synthesis for embodied environments, and facilitates policy learning that significantly outperforms those derived from prior video-based world models.
AIMar 24, 2025
AdaWorld: Learning Adaptable World Models with Latent ActionsShenyuan Gao, Siyuan Zhou, Yilun Du et al.
World models aim to learn action-controlled future prediction and have proven essential for the development of intelligent agents. However, most existing world models rely heavily on substantial action-labeled data and costly training, making it challenging to adapt to novel environments with heterogeneous actions through limited interactions. This limitation can hinder their applicability across broader domains. To overcome this limitation, we propose AdaWorld, an innovative world model learning approach that enables efficient adaptation. The key idea is to incorporate action information during the pretraining of world models. This is achieved by extracting latent actions from videos in a self-supervised manner, capturing the most critical transitions between frames. We then develop an autoregressive world model that conditions on these latent actions. This learning paradigm enables highly adaptable world models, facilitating efficient transfer and learning of new actions even with limited interactions and finetuning. Our comprehensive experiments across multiple environments demonstrate that AdaWorld achieves superior performance in both simulation quality and visual planning.
CVMay 5, 2025
Learning 3D Persistent Embodied World ModelsSiyuan Zhou, Yilun Du, Yuncong Yang et al.
The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the environment. By conditioning the video model on this 3D spatial map, we illustrate how this enables video world models to faithfully simulate both seen and unseen parts of the world. Finally, we illustrate the efficacy of such a world model in downstream embodied applications, enabling effective planning and policy learning.
CVJul 16, 2025
MindJourney: Test-Time Scaling with World Models for Spatial ReasoningYuncong Yang, Jiageng Liu, Zheyuan Zhang et al.
Spatial reasoning in 3D space is central to human cognition and indispensable for embodied tasks such as navigation and manipulation. However, state-of-the-art vision-language models (VLMs) struggle frequently with tasks as simple as anticipating how a scene will look after an egocentric motion: they perceive 2D images but lack an internal model of 3D dynamics. We therefore propose MindJourney, a test-time scaling framework that grants a VLM with this missing capability by coupling it to a controllable world model based on video diffusion. The VLM iteratively sketches a concise camera trajectory, while the world model synthesizes the corresponding view at each step. The VLM then reasons over this multi-view evidence gathered during the interactive exploration. Without any fine-tuning, our MindJourney achieves over an average 7.7% performance boost on the representative spatial reasoning benchmark SAT, showing that pairing VLMs with world models for test-time scaling offers a simple, plug-and-play route to robust 3D reasoning. Meanwhile, our method also improves upon the test-time inference VLMs trained through reinforcement learning, which demonstrates the potential of our method that utilizes world models for test-time scaling.
ROJun 23, 2025
MinD: Learning A Dual-System World Model for Real-Time Planning and Implicit Risk AnalysisXiaowei Chi, Kuangzhi Ge, Jiaming Liu et al.
Video Generation Models (VGMs) have become powerful backbones for Vision-Language-Action (VLA) models, leveraging large-scale pretraining for robust dynamics modeling. However, current methods underutilize their distribution modeling capabilities for predicting future states. Two challenges hinder progress: integrating generative processes into feature learning is both technically and conceptually underdeveloped, and naive frame-by-frame video diffusion is computationally inefficient for real-time robotics. To address these, we propose Manipulate in Dream (MinD), a dual-system world model for real-time, risk-aware planning. MinD uses two asynchronous diffusion processes: a low-frequency visual generator (LoDiff) that predicts future scenes and a high-frequency diffusion policy (HiDiff) that outputs actions. Our key insight is that robotic policies do not require fully denoised frames but can rely on low-resolution latents generated in a single denoising step. To connect early predictions to actions, we introduce DiffMatcher, a video-action alignment module with a novel co-training strategy that synchronizes the two diffusion models. MinD achieves a 63% success rate on RL-Bench, 60% on real-world Franka tasks, and operates at 11.3 FPS, demonstrating the efficiency of single-step latent features for control signals. Furthermore, MinD identifies 74% of potential task failures in advance, providing real-time safety signals for monitoring and intervention. This work establishes a new paradigm for efficient and reliable robotic manipulation using generative world models.
92.4CVApr 10
PhysInOne: Visual Physics Learning and Reasoning in One SuiteSiyuan Zhou, Hejun Wang, Hu Cheng et al.
We present PhysInOne, a large-scale synthetic dataset addressing the critical scarcity of physically-grounded training data for AI systems. Unlike existing datasets limited to merely hundreds or thousands of examples, PhysInOne provides 2 million videos across 153,810 dynamic 3D scenes, covering 71 basic physical phenomena in mechanics, optics, fluid dynamics, and magnetism. Distinct from previous works, our scenes feature multiobject interactions against complex backgrounds, with comprehensive ground-truth annotations including 3D geometry, semantics, dynamic motion, physical properties, and text descriptions. We demonstrate PhysInOne's efficacy across four emerging applications: physics-aware video generation, long-/short-term future frame prediction, physical property estimation, and motion transfer. Experiments show that fine-tuning foundation models on PhysInOne significantly enhances physical plausibility, while also exposing critical gaps in modeling complex physical dynamics and estimating intrinsic properties. As the largest dataset of its kind, orders of magnitude beyond prior works, PhysInOne establishes a new benchmark for advancing physics-grounded world models in generation, simulation, and embodied AI.
CVJun 9, 2025
FreeGave: 3D Physics Learning from Dynamic Videos by Gaussian VelocityJinxi Li, Ziyang Song, Siyuan Zhou et al.
In this paper, we aim to model 3D scene geometry, appearance, and the underlying physics purely from multi-view videos. By applying various governing PDEs as PINN losses or incorporating physics simulation into neural networks, existing works often fail to learn complex physical motions at boundaries or require object priors such as masks or types. In this paper, we propose FreeGave to learn the physics of complex dynamic 3D scenes without needing any object priors. The key to our approach is to introduce a physics code followed by a carefully designed divergence-free module for estimating a per-Gaussian velocity field, without relying on the inefficient PINN losses. Extensive experiments on three public datasets and a newly collected challenging real-world dataset demonstrate the superior performance of our method for future frame extrapolation and motion segmentation. Most notably, our investigation into the learned physics codes reveals that they truly learn meaningful 3D physical motion patterns in the absence of any human labels in training.
CVAug 13, 2025
RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or GaussiansShenxing Wei, Jinxi Li, Yafei Yang et al.
In this paper, we present a generalizable method for 3D surface reconstruction from raw point clouds or pre-estimated 3D Gaussians by 3DGS from RGB images. Unlike existing coordinate-based methods which are often computationally intensive when rendering explicit surfaces, our proposed method, named RayletDF, introduces a new technique called raylet distance field, which aims to directly predict surface points from query rays. Our pipeline consists of three key modules: a raylet feature extractor, a raylet distance field predictor, and a multi-raylet blender. These components work together to extract fine-grained local geometric features, predict raylet distances, and aggregate multiple predictions to reconstruct precise surface points. We extensively evaluate our method on multiple public real-world datasets, demonstrating superior performance in surface reconstruction from point clouds or 3D Gaussians. Most notably, our method achieves exceptional generalization ability, successfully recovering 3D surfaces in a single-forward pass across unseen datasets in testing.
LGDec 10, 2023
DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement LearningKunyang Lin, Yufeng Wang, Peihao Chen et al.
Learning optimal behavior policy for each agent in multi-agent systems is an essential yet difficult problem. Despite fruitful progress in multi-agent reinforcement learning, the challenge of addressing the dynamics of whether two agents should exhibit consistent behaviors is still under-explored. In this paper, we propose a new approach that enables agents to learn whether their behaviors should be consistent with that of other agents by utilizing intrinsic rewards to learn the optimal policy for each agent. We begin by defining behavior consistency as the divergence in output actions between two agents when provided with the same observation. Subsequently, we introduce dynamic consistency intrinsic reward (DCIR) to stimulate agents to be aware of others' behaviors and determine whether to be consistent with them. Lastly, we devise a dynamic scale network (DSN) that provides learnable scale factors for the agent at every time step to dynamically ascertain whether to award consistent behavior and the magnitude of rewards. We evaluate DCIR in multiple environments including Multi-agent Particle, Google Research Football and StarCraft II Micromanagement, demonstrating its efficacy.
CLDec 13, 2021
Native Chinese Reader: A Dataset Towards Native-Level Chinese Machine Reading ComprehensionShusheng Xu, Yichen Liu, Xiaoyu Yi et al.
We present Native Chinese Reader (NCR), a new machine reading comprehension (MRC) dataset with particularly long articles in both modern and classical Chinese. NCR is collected from the exam questions for the Chinese course in China's high schools, which are designed to evaluate the language proficiency of native Chinese youth. Existing Chinese MRC datasets are either domain-specific or focusing on short contexts of a few hundreds of characters in modern Chinese only. By contrast, NCR contains 8390 documents with an average length of 1024 characters covering a wide range of Chinese writing styles, including modern articles, classical literature and classical poetry. A total of 20477 questions on these documents also require strong reasoning abilities and common sense to figure out the correct answers. We implemented multiple baseline models using popular Chinese pre-trained models and additionally launched an online competition using our dataset to examine the limit of current methods. The best model achieves 59% test accuracy while human evaluation shows an average accuracy of 79%, which indicates a significant performance gap between current MRC models and native Chinese speakers. We release the dataset at https://sites.google.com/view/native-chinese-reader/.
CVOct 4, 2021
Weak-shot Semantic Segmentation by Transferring Semantic Affinity and BoundarySiyuan Zhou, Li Niu, Jianlou Si et al.
Weakly-supervised semantic segmentation (WSSS) with image-level labels has been widely studied to relieve the annotation burden of the traditional segmentation task. In this paper, we show that existing fully-annotated base categories can help segment objects of novel categories with only image-level labels, even if base categories and novel categories have no overlap. We refer to this task as weak-shot semantic segmentation, which could also be treated as WSSS with auxiliary fully-annotated categories. Recent advanced WSSS methods usually obtain class activation maps (CAMs) and refine them by affinity propagation. Based on the observation that semantic affinity and boundary are class-agnostic, we propose a method under the WSSS framework to transfer semantic affinity and boundary from base to novel categories. As a result, we find that pixel-level annotation of base categories can facilitate affinity learning and propagation, leading to higher-quality CAMs of novel categories. Extensive experiments on PASCAL VOC 2012 dataset prove that our method significantly outperforms WSSS baselines on novel categories.
LGApr 7, 2021
PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable PhysicsZhiao Huang, Yuanming Hu, Tao Du et al.
Simulated virtual environments serve as one of the main driving forces behind developing and evaluating skill learning algorithms. However, existing environments typically only simulate rigid body physics. Additionally, the simulation process usually does not provide gradients that might be useful for planning and control optimizations. We introduce a new differentiable physics benchmark called PasticineLab, which includes a diverse collection of soft body manipulation tasks. In each task, the agent uses manipulators to deform the plasticine into the desired configuration. The underlying physics engine supports differentiable elastic and plastic deformation using the DiffTaichi system, posing many under-explored challenges to robotic agents. We evaluate several existing reinforcement learning (RL) methods and gradient-based methods on this benchmark. Experimental results suggest that 1) RL-based approaches struggle to solve most of the tasks efficiently; 2) gradient-based approaches, by optimizing open-loop control sequences with the built-in differentiable physics engine, can rapidly find a solution within tens of iterations, but still fall short on multi-stage tasks that require long-term planning. We expect that PlasticineLab will encourage the development of novel algorithms that combine differentiable physics and RL for more complex physics-based skill learning tasks.
CVMar 25, 2021
The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AIChuang Gan, Siyuan Zhou, Jeremy Schwartz et al.
We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a simulated physical home environment. The agent is required to find a small set of objects scattered around the house, pick them up, and transport them to a desired final location. We also position containers around the house that can be used as tools to assist with transporting objects efficiently. To complete the task, an embodied agent must plan a sequence of actions to change the state of a large number of objects in the face of realistic physical constraints. We build this benchmark challenge using the ThreeDWorld simulation: a virtual 3D environment where all objects respond to physics, and where can be controlled using fully physics-driven navigation and interaction API. We evaluate several existing agents on this benchmark. Experimental results suggest that: 1) a pure RL model struggles on this challenge; 2) hierarchical planning-based agents can transport some objects but still far from solving this task. We anticipate that this benchmark will empower researchers to develop more intelligent physics-driven robots for the physical world.
LGMar 19, 2021
Learning Task Decomposition with Ordered Memory Policy NetworkYuchen Lu, Yikang Shen, Siyuan Zhou et al.
Many complex real-world tasks are composed of several levels of sub-tasks. Humans leverage these hierarchical structures to accelerate the learning process and achieve better generalization. In this work, we study the inductive bias and propose Ordered Memory Policy Network (OMPN) to discover subtask hierarchy by learning from demonstration. The discovered subtask hierarchy could be used to perform task decomposition, recovering the subtask boundaries in an unstruc-tured demonstration. Experiments on Craft and Dial demonstrate that our modelcan achieve higher task decomposition performance under both unsupervised and weakly supervised settings, comparing with strong baselines. OMPN can also bedirectly applied to partially observable environments and still achieve higher task decomposition performance. Our visualization further confirms that the subtask hierarchy can emerge in our model.
SEAug 22, 2020
MLD: An Intelligent Memory Leak Detection Scheme Based on Defect Modes in Smart GridsLing Yuan, Siyuan Zhou, Neal Xiong
With the expansion of the software scale and complexity of smart grid systems, the detection of smart grid software defects has become a research hotspot. Because of the large scale of the existing smart grid software code, the efficiency and accuracy of the existing smart grid defect detection algorithms are not high. We propose an intelligent memory leak detection scheme based on defect modes MLD in smart grid. Based on the analysis of existing memory leak defect modes, we summarize memory operation behaviors (allocation, release and transfer) and present a state machine model. We employ a fuzzy matching algorithm based on regular expression to determine the memory operation behaviors and then analyze the change in the state machine to assess the vulnerability in the source code. To improve the efficiency of detection and solve the problem of repeated detection at the function call point, we propose a function summary method for memory operation behaviors. The experimental results demonstrate that the method we proposed has high detection speed and accuracy. The algorithm we proposed can identify the defects of the smart grid operation software and ensure the safe operation of the grid.