Yuanchang Yue

CV
h-index36
4papers
290citations
Novelty45%
AI Score46

4 Papers

ROAug 28, 2024
AeroVerse: UAV-Agent Benchmark Suite for Simulating, Pre-training, Finetuning, and Evaluating Aerospace Embodied World Models

Fanglong Yao, Yuanchang Yue, Youzhi Liu et al.

Aerospace embodied intelligence aims to empower unmanned aerial vehicles (UAVs) and other aerospace platforms to achieve autonomous perception, cognition, and action, as well as egocentric active interaction with humans and the environment. The aerospace embodied world model serves as an effective means to realize the autonomous intelligence of UAVs and represents a necessary pathway toward aerospace embodied intelligence. However, existing embodied world models primarily focus on ground-level intelligent agents in indoor scenarios, while research on UAV intelligent agents remains unexplored. To address this gap, we construct the first large-scale real-world image-text pre-training dataset, AerialAgent-Ego10k, featuring urban drones from a first-person perspective. We also create a virtual image-text-pose alignment dataset, CyberAgent Ego500k, to facilitate the pre-training of the aerospace embodied world model. For the first time, we clearly define 5 downstream tasks, i.e., aerospace embodied scene awareness, spatial reasoning, navigational exploration, task planning, and motion decision, and construct corresponding instruction datasets, i.e., SkyAgent-Scene3k, SkyAgent-Reason3k, SkyAgent-Nav3k and SkyAgent-Plan3k, and SkyAgent-Act3k, for fine-tuning the aerospace embodiment world model. Simultaneously, we develop SkyAgentEval, the downstream task evaluation metrics based on GPT-4, to comprehensively, flexibly, and objectively assess the results, revealing the potential and limitations of 2D/3D visual language models in UAV-agent tasks. Furthermore, we integrate over 10 2D/3D visual-language models, 2 pre-training datasets, 5 finetuning datasets, more than 10 evaluation metrics, and a simulator into the benchmark suite, i.e., AeroVerse, which will be released to the community to promote exploration and development of aerospace embodied intelligence.

CVJul 1, 2025Code
GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning

GLM-V Team, Wenyi Hong, Wenmeng Yu et al.

We present GLM-4.1V-Thinking and GLM-4.5V, a family of vision-language models (VLMs) designed to advance general-purpose multimodal understanding and reasoning. In this report, we share our key findings in the development of the reasoning-centric training framework. We first develop a capable vision foundation model with significant potential through large-scale pre-training, which arguably sets the upper bound for the final performance. We then propose Reinforcement Learning with Curriculum Sampling (RLCS) to unlock the full potential of the model, leading to comprehensive capability enhancement across a diverse range of tasks, including STEM problem solving, video understanding, content recognition, coding, grounding, GUI-based agents, and long document interpretation. In a comprehensive evaluation across 42 public benchmarks, GLM-4.5V achieves state-of-the-art performance on nearly all tasks among open-source models of similar size, and demonstrates competitive or even superior results compared to closed-source models such as Gemini-2.5-Flash on challenging tasks including Coding and GUI Agents. Meanwhile, the smaller GLM-4.1V-9B-Thinking remains highly competitive-achieving superior results to the much larger Qwen2.5-VL-72B on 29 benchmarks. We open-source both GLM-4.1V-9B-Thinking and GLM-4.5V. Code, models and more information are released at https://github.com/zai-org/GLM-V.

83.9CVApr 29
GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents

V Team, Wenyi Hong, Xiaotao Gu et al.

We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.

CVNov 13, 2024
NavAgent: Multi-scale Urban Street View Fusion For UAV Embodied Vision-and-Language Navigation

Youzhi Liu, Fanglong Yao, Yuanchang Yue et al.

Vision-and-Language Navigation (VLN), as a widely discussed research direction in embodied intelligence, aims to enable embodied agents to navigate in complicated visual environments through natural language commands. Most existing VLN methods focus on indoor ground robot scenarios. However, when applied to UAV VLN in outdoor urban scenes, it faces two significant challenges. First, urban scenes contain numerous objects, which makes it challenging to match fine-grained landmarks in images with complex textual descriptions of these landmarks. Second, overall environmental information encompasses multiple modal dimensions, and the diversity of representations significantly increases the complexity of the encoding process. To address these challenges, we propose NavAgent, the first urban UAV embodied navigation model driven by a large Vision-Language Model. NavAgent undertakes navigation tasks by synthesizing multi-scale environmental information, including topological maps (global), panoramas (medium), and fine-grained landmarks (local). Specifically, we utilize GLIP to build a visual recognizer for landmark capable of identifying and linguisticizing fine-grained landmarks. Subsequently, we develop dynamically growing scene topology map that integrate environmental information and employ Graph Convolutional Networks to encode global environmental data. In addition, to train the visual recognizer for landmark, we develop NavAgent-Landmark2K, the first fine-grained landmark dataset for real urban street scenes. In experiments conducted on the Touchdown and Map2seq datasets, NavAgent outperforms strong baseline models. The code and dataset will be released to the community to facilitate the exploration and development of outdoor VLN.