Álvaro Parra

CV
4papers
164citations
Novelty56%
AI Score26

4 Papers

CVMar 15, 2021
Rotation Coordinate Descent for Fast Globally Optimal Rotation Averaging

Álvaro Parra, Shin-Fang Chng, Tat-Jun Chin et al.

Under mild conditions on the noise level of the measurements, rotation averaging satisfies strong duality, which enables global solutions to be obtained via semidefinite programming (SDP) relaxation. However, generic solvers for SDP are rather slow in practice, even on rotation averaging instances of moderate size, thus developing specialised algorithms is vital. In this paper, we present a fast algorithm that achieves global optimality called rotation coordinate descent (RCD). Unlike block coordinate descent (BCD) which solves SDP by updating the semidefinite matrix in a row-by-row fashion, RCD directly maintains and updates all valid rotations throughout the iterations. This obviates the need to store a large dense semidefinite matrix. We mathematically prove the convergence of our algorithm and empirically show its superior efficiency over state-of-the-art global methods on a variety of problem configurations. Maintaining valid rotations also facilitates incorporating local optimisation routines for further speed-ups. Moreover, our algorithm is simple to implement; see supplementary material for a demonstration program.

CVFeb 25, 2020
Globally Optimal Contrast Maximisation for Event-based Motion Estimation

Daqi Liu, Álvaro Parra, Tat-Jun Chin

Contrast maximisation estimates the motion captured in an event stream by maximising the sharpness of the motion compensated event image. To carry out contrast maximisation, many previous works employ iterative optimisation algorithms, such as conjugate gradient, which require good initialisation to avoid converging to bad local minima. To alleviate this weakness, we propose a new globally optimal event-based motion estimation algorithm. Based on branch-and-bound (BnB), our method solves rotational (3DoF) motion estimation on event streams, which supports practical applications such as video stabilisation and attitude estimation. Underpinning our method are novel bounding functions for contrast maximisation, whose theoretical validity is rigorously established. We show concrete examples from public datasets where globally optimal solutions are vital to the success of contrast maximisation. Despite its exact nature, our algorithm is currently able to process a 50,000 event input in 300 seconds (a locally optimal solver takes 30 seconds on the same input), and has the potential to be further speeded-up using GPUs.

CVFeb 11, 2019
Visual SLAM: Why Bundle Adjust?

Álvaro Parra, Tat-Jun Chin, Anders Eriksson et al.

Bundle adjustment plays a vital role in feature-based monocular SLAM. In many modern SLAM pipelines, bundle adjustment is performed to estimate the 6DOF camera trajectory and 3D map (3D point cloud) from the input feature tracks. However, two fundamental weaknesses plague SLAM systems based on bundle adjustment. First, the need to carefully initialise bundle adjustment means that all variables, in particular the map, must be estimated as accurately as possible and maintained over time, which makes the overall algorithm cumbersome. Second, since estimating the 3D structure (which requires sufficient baseline) is inherent in bundle adjustment, the SLAM algorithm will encounter difficulties during periods of slow motion or pure rotational motion. We propose a different SLAM optimisation core: instead of bundle adjustment, we conduct rotation averaging to incrementally optimise only camera orientations. Given the orientations, we estimate the camera positions and 3D points via a quasi-convex formulation that can be solved efficiently and globally optimally. Our approach not only obviates the need to estimate and maintain the positions and 3D map at keyframe rate (which enables simpler SLAM systems), it is also more capable of handling slow motions or pure rotational motions.

CVFeb 5, 2019
A Practical Maximum Clique Algorithm for Matching with Pairwise Constraints

Álvaro Parra, Tat-Jun Chin, Frank Neumann et al.

A popular paradigm for 3D point cloud registration is by extracting 3D keypoint correspondences, then estimating the registration function from the correspondences using a robust algorithm. However, many existing 3D keypoint techniques tend to produce large proportions of erroneous correspondences or outliers, which significantly increases the cost of robust estimation. An alternative approach is to directly search for the subset of correspondences that are pairwise consistent, without optimising the registration function. This gives rise to the combinatorial problem of matching with pairwise constraints. In this paper, we propose a very efficient maximum clique algorithm to solve matching with pairwise constraints. Our technique combines tree searching with efficient bounding and pruning based on graph colouring. We demonstrate that, despite the theoretical intractability, many real problem instances can be solved exactly and quickly (seconds to minutes) with our algorithm, which makes our approach an excellent alternative to standard robust techniques for 3D registration.