CVSep 13, 2022Code
SVNet: Where SO(3) Equivariance Meets Binarization on Point Cloud RepresentationZhuo Su, Max Welling, Matti Pietikäinen et al.
Efficiency and robustness are increasingly needed for applications on 3D point clouds, with the ubiquitous use of edge devices in scenarios like autonomous driving and robotics, which often demand real-time and reliable responses. The paper tackles the challenge by designing a general framework to construct 3D learning architectures with SO(3) equivariance and network binarization. However, a naive combination of equivariant networks and binarization either causes sub-optimal computational efficiency or geometric ambiguity. We propose to locate both scalar and vector features in our networks to avoid both cases. Precisely, the presence of scalar features makes the major part of the network binarizable, while vector features serve to retain rich structural information and ensure SO(3) equivariance. The proposed approach can be applied to general backbones like PointNet and DGCNN. Meanwhile, experiments on ModelNet40, ShapeNet, and the real-world dataset ScanObjectNN, demonstrated that the method achieves a great trade-off between efficiency, rotation robustness, and accuracy. The codes are available at https://github.com/zhuoinoulu/svnet.
CVOct 27, 2022
Learning Variational Motion Prior for Video-based Motion CaptureXin Chen, Zhuo Su, Lingbo Yang et al. · tencent-ai
Motion capture from a monocular video is fundamental and crucial for us humans to naturally experience and interact with each other in Virtual Reality (VR) and Augmented Reality (AR). However, existing methods still struggle with challenging cases involving self-occlusion and complex poses due to the lack of effective motion prior modeling. In this paper, we present a novel variational motion prior (VMP) learning approach for video-based motion capture to resolve the above issue. Instead of directly building the correspondence between the video and motion domain, We propose to learn a generic latent space for capturing the prior distribution of all natural motions, which serve as the basis for subsequent video-based motion capture tasks. To improve the generalization capacity of prior space, we propose a transformer-based variational autoencoder pretrained over marker-based 3D mocap data, with a novel style-mapping block to boost the generation quality. Afterward, a separate video encoder is attached to the pretrained motion generator for end-to-end fine-tuning over task-specific video datasets. Compared to existing motion prior models, our VMP model serves as a motion rectifier that can effectively reduce temporal jittering and failure modes in frame-wise pose estimation, leading to temporally stable and visually realistic motion capture results. Furthermore, our VMP-based framework models motion at sequence level and can directly generate motion clips in the forward pass, achieving real-time motion capture during inference. Extensive experiments over both public datasets and in-the-wild videos have demonstrated the efficacy and generalization capability of our framework.
CVApr 13, 2023Code
Boosting Convolutional Neural Networks with Middle Spectrum Grouped ConvolutionZhuo Su, Jiehua Zhang, Tianpeng Liu et al.
This paper proposes a novel module called middle spectrum grouped convolution (MSGC) for efficient deep convolutional neural networks (DCNNs) with the mechanism of grouped convolution. It explores the broad "middle spectrum" area between channel pruning and conventional grouped convolution. Compared with channel pruning, MSGC can retain most of the information from the input feature maps due to the group mechanism; compared with grouped convolution, MSGC benefits from the learnability, the core of channel pruning, for constructing its group topology, leading to better channel division. The middle spectrum area is unfolded along four dimensions: group-wise, layer-wise, sample-wise, and attention-wise, making it possible to reveal more powerful and interpretable structures. As a result, the proposed module acts as a booster that can reduce the computational cost of the host backbones for general image recognition with even improved predictive accuracy. For example, in the experiments on ImageNet dataset for image classification, MSGC can reduce the multiply-accumulates (MACs) of ResNet-18 and ResNet-50 by half but still increase the Top-1 accuracy by more than 1%. With 35% reduction of MACs, MSGC can also increase the Top-1 accuracy of the MobileNetV2 backbone. Results on MS COCO dataset for object detection show similar observations. Our code and trained models are available at https://github.com/hellozhuo/msgc.
CVAug 17, 2023
Realistic Full-Body Tracking from Sparse Observations via Joint-Level ModelingXiaozheng Zheng, Zhuo Su, Chao Wen et al.
To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance. Although real-time body tracking with only the head-mounted displays (HMDs) and hand controllers is heavily under-constrained, a carefully designed end-to-end neural network is of great potential to solve the problem by learning from large-scale motion data. To this end, we propose a two-stage framework that can obtain accurate and smooth full-body motions with the three tracking signals of head and hands only. Our framework explicitly models the joint-level features in the first stage and utilizes them as spatiotemporal tokens for alternating spatial and temporal transformer blocks to capture joint-level correlations in the second stage. Furthermore, we design a set of loss terms to constrain the task of a high degree of freedom, such that we can exploit the potential of our joint-level modeling. With extensive experiments on the AMASS motion dataset and real-captured data, we validate the effectiveness of our designs and show our proposed method can achieve more accurate and smooth motion compared to existing approaches.
CVApr 6, 2023
Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD StreamYuheng Jiang, Kaixin Yao, Zhuo Su et al.
Convenient 4D modeling of human-object interactions is essential for numerous applications. However, monocular tracking and rendering of complex interaction scenarios remain challenging. In this paper, we propose Instant-NVR, a neural approach for instant volumetric human-object tracking and rendering using a single RGBD camera. It bridges traditional non-rigid tracking with recent instant radiance field techniques via a multi-thread tracking-rendering mechanism. In the tracking front-end, we adopt a robust human-object capture scheme to provide sufficient motion priors. We further introduce a separated instant neural representation with a novel hybrid deformation module for the interacting scene. We also provide an on-the-fly reconstruction scheme of the dynamic/static radiance fields via efficient motion-prior searching. Moreover, we introduce an online key frame selection scheme and a rendering-aware refinement strategy to significantly improve the appearance details for online novel-view synthesis. Extensive experiments demonstrate the effectiveness and efficiency of our approach for the instant generation of human-object radiance fields on the fly, notably achieving real-time photo-realistic novel view synthesis under complex human-object interactions.
62.9CVMar 11Code
Bilevel Layer-Positioning LoRA for Real Image DehazingYan Zhang, Long Ma, Yuxin Feng et al.
Learning-based real image dehazing methods have achieved notable progress, yet they still face adaptation challenges in diverse real haze scenes. These challenges mainly stem from the lack of effective unsupervised mechanisms for unlabeled data and the heavy cost of full model fine-tuning. To address these challenges, we propose the haze-to-clear text-directed loss that leverages CLIP's cross-modal capabilities to reformulate real image dehazing as a semantic alignment problem in latent space, thereby providing explicit unsupervised cross-modal guidance in the absence of reference images. Furthermore, we introduce the Bilevel Layer-positioning LoRA (BiLaLoRA) strategy, which learns both the LoRA parameters and automatically search the injection layers, enabling targeted adaptation of critical network layers. Extensive experiments demonstrate our superiority against state-of-the-art methods on multiple real-world dehazing benchmarks. The code is publicly available at https://github.com/YanZhang-zy/BiLaLoRA.
IVNov 4, 2022
Boosting Binary Neural Networks via Dynamic Thresholds LearningJiehua Zhang, Xueyang Zhang, Zhuo Su et al.
Developing lightweight Deep Convolutional Neural Networks (DCNNs) and Vision Transformers (ViTs) has become one of the focuses in vision research since the low computational cost is essential for deploying vision models on edge devices. Recently, researchers have explored highly computational efficient Binary Neural Networks (BNNs) by binarizing weights and activations of Full-precision Neural Networks. However, the binarization process leads to an enormous accuracy gap between BNN and its full-precision version. One of the primary reasons is that the Sign function with predefined or learned static thresholds limits the representation capacity of binarized architectures since single-threshold binarization fails to utilize activation distributions. To overcome this issue, we introduce the statistics of channel information into explicit thresholds learning for the Sign Function dubbed DySign to generate various thresholds based on input distribution. Our DySign is a straightforward method to reduce information loss and boost the representative capacity of BNNs, which can be flexibly applied to both DCNNs and ViTs (i.e., DyBCNN and DyBinaryCCT) to achieve promising performance improvement. As shown in our extensive experiments. For DCNNs, DyBCNNs based on two backbones (MobileNetV1 and ResNet18) achieve 71.2% and 67.4% top1-accuracy on ImageNet dataset, outperforming baselines by a large margin (i.e., 1.8% and 1.5% respectively). For ViTs, DyBinaryCCT presents the superiority of the convolutional embedding layer in fully binarized ViTs and achieves 56.1% on the ImageNet dataset, which is nearly 9% higher than the baseline.
CVMay 30, 2022
Median Pixel Difference Convolutional Network for Robust Face RecognitionJiehua Zhang, Zhuo Su, Li Liu
Face recognition is one of the most active tasks in computer vision and has been widely used in the real world. With great advances made in convolutional neural networks (CNN), lots of face recognition algorithms have achieved high accuracy on various face datasets. However, existing face recognition algorithms based on CNNs are vulnerable to noise. Noise corrupted image patterns could lead to false activations, significantly decreasing face recognition accuracy in noisy situations. To equip CNNs with built-in robustness to noise of different levels, we proposed a Median Pixel Difference Convolutional Network (MeDiNet) by replacing some traditional convolutional layers with the proposed novel Median Pixel Difference Convolutional Layer (MeDiConv) layer. The proposed MeDiNet integrates the idea of traditional multiscale median filtering with deep CNNs. The MeDiNet is tested on the four face datasets (LFW, CA-LFW, CP-LFW, and YTF) with versatile settings on blur kernels, noise intensities, scales, and JPEG quality factors. Extensive experiments show that our MeDiNet can effectively remove noisy pixels in the feature map and suppress the negative impact of noise, leading to achieving limited accuracy loss under these practical noises compared with the standard CNN under clean conditions.
CVDec 15, 2025
POLAR: A Portrait OLAT Dataset and Generative Framework for Illumination-Aware Face ModelingZhuo Chen, Chengqun Yang, Zhuo Su et al.
Face relighting aims to synthesize realistic portraits under novel illumination while preserving identity and geometry. However, progress remains constrained by the limited availability of large-scale, physically consistent illumination data. To address this, we introduce POLAR, a large-scale and physically calibrated One-Light-at-a-Time (OLAT) dataset containing over 200 subjects captured under 156 lighting directions, multiple views, and diverse expressions. Building upon POLAR, we develop a flow-based generative model POLARNet that predicts per-light OLAT responses from a single portrait, capturing fine-grained and direction-aware illumination effects while preserving facial identity. Unlike diffusion or background-conditioned methods that rely on statistical or contextual cues, our formulation models illumination as a continuous, physically interpretable transformation between lighting states, enabling scalable and controllable relighting. Together, POLAR and POLARNet form a unified illumination learning framework that links real data, generative synthesis, and physically grounded relighting, establishing a self-sustaining "chicken-and-egg" cycle for scalable and reproducible portrait illumination. Our project page: https://rex0191.github.io/POLAR/.
CVFeb 1, 2024Code
Lightweight Pixel Difference Networks for Efficient Visual Representation LearningZhuo Su, Jiehua Zhang, Longguang Wang et al.
Recently, there have been tremendous efforts in developing lightweight Deep Neural Networks (DNNs) with satisfactory accuracy, which can enable the ubiquitous deployment of DNNs in edge devices. The core challenge of developing compact and efficient DNNs lies in how to balance the competing goals of achieving high accuracy and high efficiency. In this paper we propose two novel types of convolutions, dubbed \emph{Pixel Difference Convolution (PDC) and Binary PDC (Bi-PDC)} which enjoy the following benefits: capturing higher-order local differential information, computationally efficient, and able to be integrated with existing DNNs. With PDC and Bi-PDC, we further present two lightweight deep networks named \emph{Pixel Difference Networks (PiDiNet)} and \emph{Binary PiDiNet (Bi-PiDiNet)} respectively to learn highly efficient yet more accurate representations for visual tasks including edge detection and object recognition. Extensive experiments on popular datasets (BSDS500, ImageNet, LFW, YTF, \emph{etc.}) show that PiDiNet and Bi-PiDiNet achieve the best accuracy-efficiency trade-off. For edge detection, PiDiNet is the first network that can be trained without ImageNet, and can achieve the human-level performance on BSDS500 at 100 FPS and with $<$1M parameters. For object recognition, among existing Binary DNNs, Bi-PiDiNet achieves the best accuracy and a nearly $2\times$ reduction of computational cost on ResNet18. Code available at \href{https://github.com/hellozhuo/pidinet}{https://github.com/hellozhuo/pidinet}.
CVAug 12, 2024
HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian PriorsXiaozheng Zheng, Chao Wen, Zhaohu Li et al.
In this paper, we present a novel 3D head avatar creation approach capable of generalizing from few-shot in-the-wild data with high-fidelity and animatable robustness. Given the underconstrained nature of this problem, incorporating prior knowledge is essential. Therefore, we propose a framework comprising prior learning and avatar creation phases. The prior learning phase leverages 3D head priors derived from a large-scale multi-view dynamic dataset, and the avatar creation phase applies these priors for few-shot personalization. Our approach effectively captures these priors by utilizing a Gaussian Splatting-based auto-decoder network with part-based dynamic modeling. Our method employs identity-shared encoding with personalized latent codes for individual identities to learn the attributes of Gaussian primitives. During the avatar creation phase, we achieve fast head avatar personalization by leveraging inversion and fine-tuning strategies. Extensive experiments demonstrate that our model effectively exploits head priors and successfully generalizes them to few-shot personalization, achieving photo-realistic rendering quality, multi-view consistency, and stable animation.
CVMar 15, 2023
From Local Binary Patterns to Pixel Difference Networks for Efficient Visual Representation LearningZhuo Su, Matti Pietikäinen, Li Liu
LBP is a successful hand-crafted feature descriptor in computer vision. However, in the deep learning era, deep neural networks, especially convolutional neural networks (CNNs) can automatically learn powerful task-aware features that are more discriminative and of higher representational capacity. To some extent, such hand-crafted features can be safely ignored when designing deep computer vision models. Nevertheless, due to LBP's preferable properties in visual representation learning, an interesting topic has arisen to explore the value of LBP in enhancing modern deep models in terms of efficiency, memory consumption, and predictive performance. In this paper, we provide a comprehensive review on such efforts which aims to incorporate the LBP mechanism into the design of CNN modules to make deep models stronger. In retrospect of what has been achieved so far, the paper discusses open challenges and directions for future research.
CVMar 6, 2024Code
HMD-Poser: On-Device Real-time Human Motion Tracking from Scalable Sparse ObservationsPeng Dai, Yang Zhang, Tao Liu et al.
It is especially challenging to achieve real-time human motion tracking on a standalone VR Head-Mounted Display (HMD) such as Meta Quest and PICO. In this paper, we propose HMD-Poser, the first unified approach to recover full-body motions using scalable sparse observations from HMD and body-worn IMUs. In particular, it can support a variety of input scenarios, such as HMD, HMD+2IMUs, HMD+3IMUs, etc. The scalability of inputs may accommodate users' choices for both high tracking accuracy and easy-to-wear. A lightweight temporal-spatial feature learning network is proposed in HMD-Poser to guarantee that the model runs in real-time on HMDs. Furthermore, HMD-Poser presents online body shape estimation to improve the position accuracy of body joints. Extensive experimental results on the challenging AMASS dataset show that HMD-Poser achieves new state-of-the-art results in both accuracy and real-time performance. We also build a new free-dancing motion dataset to evaluate HMD-Poser's on-device performance and investigate the performance gap between synthetic data and real-captured sensor data. Finally, we demonstrate our HMD-Poser with a real-time Avatar-driving application on a commercial HMD. Our code and free-dancing motion dataset are available https://pico-ai-team.github.io/hmd-poser
CVDec 19, 2025
FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed DeformationCheng Peng, Zhuo Su, Liao Wang et al.
We present FlexAvatar, a flexible large reconstruction model for high-fidelity 3D head avatars with detailed dynamic deformation from single or sparse images, without requiring camera poses or expression labels. It leverages a transformer-based reconstruction model with structured head query tokens as canonical anchor to aggregate flexible input-number-agnostic, camera-pose-free and expression-free inputs into a robust canonical 3D representation. For detailed dynamic deformation, we introduce a lightweight UNet decoder conditioned on UV-space position maps, which can produce detailed expression-dependent deformations in real time. To better capture rare but critical expressions like wrinkles and bared teeth, we also adopt a data distribution adjustment strategy during training to balance the distribution of these expressions in the training set. Moreover, a lightweight 10-second refinement can further enhances identity-specific details in extreme identities without affecting deformation quality. Extensive experiments demonstrate that our FlexAvatar achieves superior 3D consistency, detailed dynamic realism compared with previous methods, providing a practical solution for animatable 3D avatar creation.
CVAug 30, 2024
EMHI: A Multimodal Egocentric Human Motion Dataset with HMD and Body-Worn IMUsZhen Fan, Peng Dai, Zhuo Su et al.
Egocentric human pose estimation (HPE) using wearable sensors is essential for VR/AR applications. Most methods rely solely on either egocentric-view images or sparse Inertial Measurement Unit (IMU) signals, leading to inaccuracies due to self-occlusion in images or the sparseness and drift of inertial sensors. Most importantly, the lack of real-world datasets containing both modalities is a major obstacle to progress in this field. To overcome the barrier, we propose EMHI, a multimodal \textbf{E}gocentric human \textbf{M}otion dataset with \textbf{H}ead-Mounted Display (HMD) and body-worn \textbf{I}MUs, with all data collected under the real VR product suite. Specifically, EMHI provides synchronized stereo images from downward-sloping cameras on the headset and IMU data from body-worn sensors, along with pose annotations in SMPL format. This dataset consists of 885 sequences captured by 58 subjects performing 39 actions, totaling about 28.5 hours of recording. We evaluate the annotations by comparing them with optical marker-based SMPL fitting results. To substantiate the reliability of our dataset, we introduce MEPoser, a new baseline method for multimodal egocentric HPE, which employs a multimodal fusion encoder, temporal feature encoder, and MLP-based regression heads. The experiments on EMHI show that MEPoser outperforms existing single-modal methods and demonstrates the value of our dataset in solving the problem of egocentric HPE. We believe the release of EMHI and the method could advance the research of egocentric HPE and expedite the practical implementation of this technology in VR/AR products.
CVJul 1, 2025Code
Rapid Salient Object Detection with Difference Convolutional Neural NetworksZhuo Su, Li Liu, Matthias Müller et al.
This paper addresses the challenge of deploying salient object detection (SOD) on resource-constrained devices with real-time performance. While recent advances in deep neural networks have improved SOD, existing top-leading models are computationally expensive. We propose an efficient network design that combines traditional wisdom on SOD and the representation power of modern CNNs. Like biologically-inspired classical SOD methods relying on computing contrast cues to determine saliency of image regions, our model leverages Pixel Difference Convolutions (PDCs) to encode the feature contrasts. Differently, PDCs are incorporated in a CNN architecture so that the valuable contrast cues are extracted from rich feature maps. For efficiency, we introduce a difference convolution reparameterization (DCR) strategy that embeds PDCs into standard convolutions, eliminating computation and parameters at inference. Additionally, we introduce SpatioTemporal Difference Convolution (STDC) for video SOD, enhancing the standard 3D convolution with spatiotemporal contrast capture. Our models, SDNet for image SOD and STDNet for video SOD, achieve significant improvements in efficiency-accuracy trade-offs. On a Jetson Orin device, our models with $<$ 1M parameters operate at 46 FPS and 150 FPS on streamed images and videos, surpassing the second-best lightweight models in our experiments by more than $2\times$ and $3\times$ in speed with superior accuracy. Code will be available at https://github.com/hellozhuo/stdnet.git.
82.1CVApr 2
Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and UnderstandingYuheng Jiang, Yiwen Cai, Zihao Wang et al.
Volumetric video seeks to model dynamic scenes as temporally coherent 4D representations. While recent Gaussian-based approaches achieve impressive rendering fidelity, they primarily emphasize appearance but are largely agnostic to instance-level structure, limiting stable tracking and semantic reasoning in highly dynamic scenarios. In this paper, we present Director, a unified spatio-temporal Gaussian representation that jointly models human performance, high-fidelity rendering, and instance-level semantics. Our key insight is that embedding instance-consistent semantics naturally complements 4D modeling, enabling more accurate scene decomposition while supporting robust dynamic scene understanding. To this end, we leverage temporally aligned instance masks and sentence embeddings derived from Multimodal Large Language Models to supervise the learnable semantic features of each Gaussian via two MLP decoders, enabling language-aligned 4D representations and enforcing identity consistency over time. To enhance temporal stability, we bridge 2D optical flow with 4D Gaussians and finetune their motions, yielding reliable initialization and reducing drift. For the training, we further introduce a geometry-aware SDF constraints, along with regularization terms that enforces surface continuity, enhancing temporal coherence in dynamic foreground modeling. Experiments demonstrate that Director achieves temporally coherent 4D reconstructions while simultaneously enabling instance segmentation and open-vocabulary querying.
CVApr 8, 2025Code
CoA: Towards Real Image Dehazing via Compression-and-AdaptationLong Ma, Yuxin Feng, Yan Zhang et al.
Learning-based image dehazing algorithms have shown remarkable success in synthetic domains. However, real image dehazing is still in suspense due to computational resource constraints and the diversity of real-world scenes. Therefore, there is an urgent need for an algorithm that excels in both efficiency and adaptability to address real image dehazing effectively. This work proposes a Compression-and-Adaptation (CoA) computational flow to tackle these challenges from a divide-and-conquer perspective. First, model compression is performed in the synthetic domain to develop a compact dehazing parameter space, satisfying efficiency demands. Then, a bilevel adaptation in the real domain is introduced to be fearless in unknown real environments by aggregating the synthetic dehazing capabilities during the learning process. Leveraging a succinct design free from additional constraints, our CoA exhibits domain-irrelevant stability and model-agnostic flexibility, effectively bridging the model chasm between synthetic and real domains to further improve its practical utility. Extensive evaluations and analyses underscore the approach's superiority and effectiveness. The code is publicly available at https://github.com/fyxnl/COA.
CVAug 16, 2021Code
Pixel Difference Networks for Efficient Edge DetectionZhuo Su, Wenzhe Liu, Zitong Yu et al.
Recently, deep Convolutional Neural Networks (CNNs) can achieve human-level performance in edge detection with the rich and abstract edge representation capacities. However, the high performance of CNN based edge detection is achieved with a large pretrained CNN backbone, which is memory and energy consuming. In addition, it is surprising that the previous wisdom from the traditional edge detectors, such as Canny, Sobel, and LBP are rarely investigated in the rapid-developing deep learning era. To address these issues, we propose a simple, lightweight yet effective architecture named Pixel Difference Network (PiDiNet) for efficient edge detection. Extensive experiments on BSDS500, NYUD, and Multicue are provided to demonstrate its effectiveness, and its high training and inference efficiency. Surprisingly, when training from scratch with only the BSDS500 and VOC datasets, PiDiNet can surpass the recorded result of human perception (0.807 vs. 0.803 in ODS F-measure) on the BSDS500 dataset with 100 FPS and less than 1M parameters. A faster version of PiDiNet with less than 0.1M parameters can still achieve comparable performance among state of the arts with 200 FPS. Results on the NYUD and Multicue datasets show similar observations. The codes are available at https://github.com/zhuoinoulu/pidinet.
CVOct 19, 2020Code
FTBNN: Rethinking Non-linearity for 1-bit CNNs and Going BeyondZhuo Su, Linpu Fang, Deke Guo et al.
Binary neural networks (BNNs), where both weights and activations are binarized into 1 bit, have been widely studied in recent years due to its great benefit of highly accelerated computation and substantially reduced memory footprint that appeal to the development of resource constrained devices. In contrast to previous methods tending to reduce the quantization error for training BNN structures, we argue that the binarized convolution process owns an increasing linearity towards the target of minimizing such error, which in turn hampers BNN's discriminative ability. In this paper, we re-investigate and tune proper non-linear modules to fix that contradiction, leading to a strong baseline which achieves state-of-the-art performance on the large-scale ImageNet dataset in terms of accuracy and training efficiency. To go further, we find that the proposed BNN model still has much potential to be compressed by making a better use of the efficient binary operations, without losing accuracy. In addition, the limited capacity of the BNN model can also be increased with the help of group execution. Based on these insights, we are able to improve the baseline with an additional 4~5% top-1 accuracy gain even with less computational cost. Our code will be made public at https://github.com/zhuogege1943/ftbnn.
CVJul 8, 2020Code
Dynamic Group Convolution for Accelerating Convolutional Neural NetworksZhuo Su, Linpu Fang, Wenxiong Kang et al.
Replacing normal convolutions with group convolutions can significantly increase the computational efficiency of modern deep convolutional networks, which has been widely adopted in compact network architecture designs. However, existing group convolutions undermine the original network structures by cutting off some connections permanently resulting in significant accuracy degradation. In this paper, we propose dynamic group convolution (DGC) that adaptively selects which part of input channels to be connected within each group for individual samples on the fly. Specifically, we equip each group with a small feature selector to automatically select the most important input channels conditioned on the input images. Multiple groups can adaptively capture abundant and complementary visual/semantic features for each input image. The DGC preserves the original network structure and has similar computational efficiency as the conventional group convolution simultaneously. Extensive experiments on multiple image classification benchmarks including CIFAR-10, CIFAR-100 and ImageNet demonstrate its superiority over the existing group convolution techniques and dynamic execution methods. The code is available at https://github.com/zhuogege1943/dgc.
CVMar 9, 2020Code
Searching Central Difference Convolutional Networks for Face Anti-SpoofingZitong Yu, Chenxu Zhao, Zezheng Wang et al.
Face anti-spoofing (FAS) plays a vital role in face recognition systems. Most state-of-the-art FAS methods 1) rely on stacked convolutions and expert-designed network, which is weak in describing detailed fine-grained information and easily being ineffective when the environment varies (e.g., different illumination), and 2) prefer to use long sequence as input to extract dynamic features, making them difficult to deploy into scenarios which need quick response. Here we propose a novel frame level FAS method based on Central Difference Convolution (CDC), which is able to capture intrinsic detailed patterns via aggregating both intensity and gradient information. A network built with CDC, called the Central Difference Convolutional Network (CDCN), is able to provide more robust modeling capacity than its counterpart built with vanilla convolution. Furthermore, over a specifically designed CDC search space, Neural Architecture Search (NAS) is utilized to discover a more powerful network structure (CDCN++), which can be assembled with Multiscale Attention Fusion Module (MAFM) for further boosting performance. Comprehensive experiments are performed on six benchmark datasets to show that 1) the proposed method not only achieves superior performance on intra-dataset testing (especially 0.2% ACER in Protocol-1 of OULU-NPU dataset), 2) it also generalizes well on cross-dataset testing (particularly 6.5% HTER from CASIA-MFSD to Replay-Attack datasets). The codes are available at \href{https://github.com/ZitongYu/CDCN}{https://github.com/ZitongYu/CDCN}.
SEJun 30, 2018Code
EnFuzz: Ensemble Fuzzing with Seed Synchronization among Diverse FuzzersYuanliang Chen, Yu Jiang, Fuchen Ma et al.
Fuzzing is widely used for software vulnerability detection. There are various kinds of fuzzers with different fuzzing strategies, and most of them perform well on their targets. However, in industry practice and empirical study, the performance and generalization ability of those well-designed fuzzing strategies are challenged by the complexity and diversity of real-world applications. In this paper, inspired by the idea of ensemble learning, we first propose an ensemble fuzzing approach EnFuzz, that integrates multiple fuzzing strategies to obtain better performance and generalization ability than that of any constituent fuzzer alone. First, we define the diversity of the base fuzzers and choose those most recent and well-designed fuzzers as base fuzzers. Then, EnFuzz ensembles those base fuzzers with seed synchronization and result integration mechanisms. For evaluation, we implement EnFuzz , a prototype basing on four strong open-source fuzzers (AFL, AFLFast, AFLGo, FairFuzz), and test them on Google's fuzzing test suite, which consists of widely used real-world applications. The 24-hour experiment indicates that, with the same resources usage, these four base fuzzers perform variously on different applications, while EnFuzz shows better generalization ability and always outperforms others in terms of path coverage, branch coverage and crash discovery. Even compared with the best cases of AFL, AFLFast, AFLGo and FairFuzz, EnFuzz discovers 26.8%, 117%, 38.8% and 39.5% more unique crashes, executes 9.16%, 39.2%, 19.9% and 20.0% more paths and covers 5.96%, 12.0%, 21.4% and 11.1% more branches respectively.
CVDec 6, 2023
HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian SplattingYuheng Jiang, Zhehao Shen, Penghao Wang et al.
We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterization pipeline remains challenging. In this paper, we present HiFi4G, an explicit and compact Gaussian-based approach for high-fidelity human performance rendering from dense footage. Our core intuition is to marry the 3D Gaussian representation with non-rigid tracking, achieving a compact and compression-friendly representation. We first propose a dual-graph mechanism to obtain motion priors, with a coarse deformation graph for effective initialization and a fine-grained Gaussian graph to enforce subsequent constraints. Then, we utilize a 4D Gaussian optimization scheme with adaptive spatial-temporal regularizers to effectively balance the non-rigid prior and Gaussian updating. We also present a companion compression scheme with residual compensation for immersive experiences on various platforms. It achieves a substantial compression rate of approximately 25 times, with less than 2MB of storage per frame. Extensive experiments demonstrate the effectiveness of our approach, which significantly outperforms existing approaches in terms of optimization speed, rendering quality, and storage overhead.
CVMar 4, 2024
Enhancing Information Maximization with Distance-Aware Contrastive Learning for Source-Free Cross-Domain Few-Shot LearningHuali Xu, Li Liu, Shuaifeng Zhi et al.
Existing Cross-Domain Few-Shot Learning (CDFSL) methods require access to source domain data to train a model in the pre-training phase. However, due to increasing concerns about data privacy and the desire to reduce data transmission and training costs, it is necessary to develop a CDFSL solution without accessing source data. For this reason, this paper explores a Source-Free CDFSL (SF-CDFSL) problem, in which CDFSL is addressed through the use of existing pretrained models instead of training a model with source data, avoiding accessing source data. This paper proposes an Enhanced Information Maximization with Distance-Aware Contrastive Learning (IM-DCL) method to address these challenges. Firstly, we introduce the transductive mechanism for learning the query set. Secondly, information maximization (IM) is explored to map target samples into both individual certainty and global diversity predictions, helping the source model better fit the target data distribution. However, IM fails to learn the decision boundary of the target task. This motivates us to introduce a novel approach called Distance-Aware Contrastive Learning (DCL), in which we consider the entire feature set as both positive and negative sets, akin to Schrodinger's concept of a dual state. Instead of a rigid separation between positive and negative sets, we employ a weighted distance calculation among features to establish a soft classification of the positive and negative sets for the entire feature set. Furthermore, we address issues related to IM by incorporating contrastive constraints between object features and their corresponding positive and negative sets. Evaluations of the 4 datasets in the BSCD-FSL benchmark indicate that the proposed IM-DCL, without accessing the source domain, demonstrates superiority over existing methods, especially in the distant domain task.
CVFeb 29, 2024
OHTA: One-shot Hand Avatar via Data-driven Implicit PriorsXiaozheng Zheng, Chao Wen, Zhuo Su et al.
In this paper, we delve into the creation of one-shot hand avatars, attaining high-fidelity and drivable hand representations swiftly from a single image. With the burgeoning domains of the digital human, the need for quick and personalized hand avatar creation has become increasingly critical. Existing techniques typically require extensive input data and may prove cumbersome or even impractical in certain scenarios. To enhance accessibility, we present a novel method OHTA (One-shot Hand avaTAr) that enables the creation of detailed hand avatars from merely one image. OHTA tackles the inherent difficulties of this data-limited problem by learning and utilizing data-driven hand priors. Specifically, we design a hand prior model initially employed for 1) learning various hand priors with available data and subsequently for 2) the inversion and fitting of the target identity with prior knowledge. OHTA demonstrates the capability to create high-fidelity hand avatars with consistent animatable quality, solely relying on a single image. Furthermore, we illustrate the versatility of OHTA through diverse applications, encompassing text-to-avatar conversion, hand editing, and identity latent space manipulation.
CVDec 14, 2023
Joint2Human: High-quality 3D Human Generation via Compact Spherical Embedding of 3D JointsMuxin Zhang, Qiao Feng, Zhuo Su et al.
3D human generation is increasingly significant in various applications. However, the direct use of 2D generative methods in 3D generation often results in losing local details, while methods that reconstruct geometry from generated images struggle with global view consistency. In this work, we introduce Joint2Human, a novel method that leverages 2D diffusion models to generate detailed 3D human geometry directly, ensuring both global structure and local details. To achieve this, we employ the Fourier occupancy field (FOF) representation, enabling the direct generation of 3D shapes as preliminary results with 2D generative models. With the proposed high-frequency enhancer and the multi-view recarving strategy, our method can seamlessly integrate the details from different views into a uniform global shape. To better utilize the 3D human prior and enhance control over the generated geometry, we introduce a compact spherical embedding of 3D joints. This allows for an effective guidance of pose during the generation process. Additionally, our method can generate 3D humans guided by textual inputs. Our experimental results demonstrate the capability of our method to ensure global structure, local details, high resolution, and low computational cost simultaneously. More results and the code can be found on our project page at http://cic.tju.edu.cn/faculty/likun/projects/Joint2Human.
CVMar 15, 2025
RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal ReperformanceYuheng Jiang, Zhehao Shen, Chengcheng Guo et al.
Human-centric volumetric videos offer immersive free-viewpoint experiences, yet existing methods focus either on replaying general dynamic scenes or animating human avatars, limiting their ability to re-perform general dynamic scenes. In this paper, we present RePerformer, a novel Gaussian-based representation that unifies playback and re-performance for high-fidelity human-centric volumetric videos. Specifically, we hierarchically disentangle the dynamic scenes into motion Gaussians and appearance Gaussians which are associated in the canonical space. We further employ a Morton-based parameterization to efficiently encode the appearance Gaussians into 2D position and attribute maps. For enhanced generalization, we adopt 2D CNNs to map position maps to attribute maps, which can be assembled into appearance Gaussians for high-fidelity rendering of the dynamic scenes. For re-performance, we develop a semantic-aware alignment module and apply deformation transfer on motion Gaussians, enabling photo-real rendering under novel motions. Extensive experiments validate the robustness and effectiveness of RePerformer, setting a new benchmark for playback-then-reperformance paradigm in human-centric volumetric videos.
CVDec 13, 2024
EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty ModelingSongpengcheng Xia, Yu Zhang, Zhuo Su et al.
Estimating full-body motion using the tracking signals of head and hands from VR devices holds great potential for various applications. However, the sparsity and unique distribution of observations present a significant challenge, resulting in an ill-posed problem with multiple feasible solutions (i.e., hypotheses). This amplifies uncertainty and ambiguity in full-body motion estimation, especially for the lower-body joints. Therefore, we propose a new method, EnvPoser, that employs a two-stage framework to perform full-body motion estimation using sparse tracking signals and pre-scanned environment from VR devices. EnvPoser models the multi-hypothesis nature of human motion through an uncertainty-aware estimation module in the first stage. In the second stage, we refine these multi-hypothesis estimates by integrating semantic and geometric environmental constraints, ensuring that the final motion estimation aligns realistically with both the environmental context and physical interactions. Qualitative and quantitative experiments on two public datasets demonstrate that our method achieves state-of-the-art performance, highlighting significant improvements in human motion estimation within motion-environment interaction scenarios.
CVNov 25, 2024
SMGDiff: Soccer Motion Generation using diffusion probabilistic modelsHongdi Yang, Chengyang Li, Zhenxuan Wu et al.
Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the human player and the ball. In this paper, we introduce SMGDiff, a novel two-stage framework for generating real-time and user-controllable soccer motions. Our key idea is to integrate real-time character control with a powerful diffusion-based generative model, ensuring high-quality and diverse output motion. In the first stage, we instantly transform coarse user controls into diverse global trajectories of the character. In the second stage, we employ a transformer-based autoregressive diffusion model to generate soccer motions based on trajectory conditioning. We further incorporate a contact guidance module during inference to optimize the contact details for realistic ball-foot interactions. Moreover, we contribute a large-scale soccer motion dataset consisting of over 1.08 million frames of diverse soccer motions. Extensive experiments demonstrate that our SMGDiff significantly outperforms existing methods in terms of motion quality and condition alignment.
GRApr 19, 2025
SEGA: Drivable 3D Gaussian Head Avatar from a Single ImageChen Guo, Zhuo Su, Jian Wang et al.
Creating photorealistic 3D head avatars from limited input has become increasingly important for applications in virtual reality, telepresence, and digital entertainment. While recent advances like neural rendering and 3D Gaussian splatting have enabled high-quality digital human avatar creation and animation, most methods rely on multiple images or multi-view inputs, limiting their practicality for real-world use. In this paper, we propose SEGA, a novel approach for Single-imagE-based 3D drivable Gaussian head Avatar creation that combines generalized prior models with a new hierarchical UV-space Gaussian Splatting framework. SEGA seamlessly combines priors derived from large-scale 2D datasets with 3D priors learned from multi-view, multi-expression, and multi-ID data, achieving robust generalization to unseen identities while ensuring 3D consistency across novel viewpoints and expressions. We further present a hierarchical UV-space Gaussian Splatting framework that leverages FLAME-based structural priors and employs a dual-branch architecture to disentangle dynamic and static facial components effectively. The dynamic branch encodes expression-driven fine details, while the static branch focuses on expression-invariant regions, enabling efficient parameter inference and precomputation. This design maximizes the utility of limited 3D data and achieves real-time performance for animation and rendering. Additionally, SEGA performs person-specific fine-tuning to further enhance the fidelity and realism of the generated avatars. Experiments show our method outperforms state-of-the-art approaches in generalization ability, identity preservation, and expression realism, advancing one-shot avatar creation for practical applications.
CVJun 18, 2024
HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure PriorsPanwang Pan, Zhuo Su, Chenguo Lin et al.
Despite recent advancements in high-fidelity human reconstruction techniques, the requirements for densely captured images or time-consuming per-instance optimization significantly hinder their applications in broader scenarios. To tackle these issues, we present HumanSplat which predicts the 3D Gaussian Splatting properties of any human from a single input image in a generalizable manner. In particular, HumanSplat comprises a 2D multi-view diffusion model and a latent reconstruction transformer with human structure priors that adeptly integrate geometric priors and semantic features within a unified framework. A hierarchical loss that incorporates human semantic information is further designed to achieve high-fidelity texture modeling and better constrain the estimated multiple views. Comprehensive experiments on standard benchmarks and in-the-wild images demonstrate that HumanSplat surpasses existing state-of-the-art methods in achieving photorealistic novel-view synthesis.
CVFeb 25, 2022
NeuralHOFusion: Neural Volumetric Rendering under Human-object InteractionsYuheng Jiang, Suyi Jiang, Guoxing Sun et al.
4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we propose NeuralHOFusion, a neural approach for volumetric human-object capture and rendering using sparse consumer RGBD sensors. It marries traditional non-rigid fusion with recent neural implicit modeling and blending advances, where the captured humans and objects are layerwise disentangled. For geometry modeling, we propose a neural implicit inference scheme with non-rigid key-volume fusion, as well as a template-aid robust object tracking pipeline. Our scheme enables detailed and complete geometry generation under complex interactions and occlusions. Moreover, we introduce a layer-wise human-object texture rendering scheme, which combines volumetric and image-based rendering in both spatial and temporal domains to obtain photo-realistic results. Extensive experiments demonstrate the effectiveness and efficiency of our approach in synthesizing photo-realistic free-view results under complex human-object interactions.
LGOct 8, 2021
Dynamic Binary Neural Network by learning channel-wise thresholdsJiehua Zhang, Zhuo Su, Yanghe Feng et al.
Binary neural networks (BNNs) constrain weights and activations to +1 or -1 with limited storage and computational cost, which is hardware-friendly for portable devices. Recently, BNNs have achieved remarkable progress and been adopted into various fields. However, the performance of BNNs is sensitive to activation distribution. The existing BNNs utilized the Sign function with predefined or learned static thresholds to binarize activations. This process limits representation capacity of BNNs since different samples may adapt to unequal thresholds. To address this problem, we propose a dynamic BNN (DyBNN) incorporating dynamic learnable channel-wise thresholds of Sign function and shift parameters of PReLU. The method aggregates the global information into the hyper function and effectively increases the feature expression ability. The experimental results prove that our method is an effective and straightforward way to reduce information loss and enhance performance of BNNs. The DyBNN based on two backbones of ReActNet (MobileNetV1 and ResNet18) achieve 71.2% and 67.4% top1-accuracy on ImageNet dataset, outperforming baselines by a large margin (i.e., 1.8% and 1.5% respectively).
CVApr 30, 2021
RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD StreamZhuo Su, Lan Xu, Dawei Zhong et al.
High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide reliable performance reconstruction, suffering from challenging interaction patterns and severe occlusions, especially for the monocular setting. To fill this gap, in this paper, we propose RobustFusion, a robust volumetric performance reconstruction system for human-object interaction scenarios using only a single RGBD sensor, which combines various data-driven visual and interaction cues to handle the complex interaction patterns and severe occlusions. We propose a semantic-aware scene decoupling scheme to model the occlusions explicitly, with a segmentation refinement and robust object tracking to prevent disentanglement uncertainty and maintain temporal consistency. We further introduce a robust performance capture scheme with the aid of various data-driven cues, which not only enables re-initialization ability, but also models the complex human-object interaction patterns in a data-driven manner. To this end, we introduce a spatial relation prior to prevent implausible intersections, as well as data-driven interaction cues to maintain natural motions, especially for those regions under severe human-object occlusions. We also adopt an adaptive fusion scheme for temporally coherent human-object reconstruction with occlusion analysis and human parsing cue. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality 4D human performance reconstruction under complex human-object interactions whilst still maintaining the lightweight monocular setting.