h-index47
62papers
3,308citations
Novelty55%
AI Score64

62 Papers

CVSep 18, 2023Code
CATR: Combinatorial-Dependence Audio-Queried Transformer for Audio-Visual Video Segmentation

Kexin Li, Zongxin Yang, Lei Chen et al.

Audio-visual video segmentation~(AVVS) aims to generate pixel-level maps of sound-producing objects within image frames and ensure the maps faithfully adhere to the given audio, such as identifying and segmenting a singing person in a video. However, existing methods exhibit two limitations: 1) they address video temporal features and audio-visual interactive features separately, disregarding the inherent spatial-temporal dependence of combined audio and video, and 2) they inadequately introduce audio constraints and object-level information during the decoding stage, resulting in segmentation outcomes that fail to comply with audio directives. To tackle these issues, we propose a decoupled audio-video transformer that combines audio and video features from their respective temporal and spatial dimensions, capturing their combined dependence. To optimize memory consumption, we design a block, which, when stacked, enables capturing audio-visual fine-grained combinatorial-dependence in a memory-efficient manner. Additionally, we introduce audio-constrained queries during the decoding phase. These queries contain rich object-level information, ensuring the decoded mask adheres to the sounds. Experimental results confirm our approach's effectiveness, with our framework achieving a new SOTA performance on all three datasets using two backbones. The code is available at \url{https://github.com/aspirinone/CATR.github.io}

CVMar 26, 2023Code
Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimation

Xiaolong Shen, Zongxin Yang, Xiaohan Wang et al.

Video-based 3D human pose and shape estimations are evaluated by intra-frame accuracy and inter-frame smoothness. Although these two metrics are responsible for different ranges of temporal consistency, existing state-of-the-art methods treat them as a unified problem and use monotonous modeling structures (e.g., RNN or attention-based block) to design their networks. However, using a single kind of modeling structure is difficult to balance the learning of short-term and long-term temporal correlations, and may bias the network to one of them, leading to undesirable predictions like global location shift, temporal inconsistency, and insufficient local details. To solve these problems, we propose to structurally decouple the modeling of long-term and short-term correlations in an end-to-end framework, Global-to-Local Transformer (GLoT). First, a global transformer is introduced with a Masked Pose and Shape Estimation strategy for long-term modeling. The strategy stimulates the global transformer to learn more inter-frame correlations by randomly masking the features of several frames. Second, a local transformer is responsible for exploiting local details on the human mesh and interacting with the global transformer by leveraging cross-attention. Moreover, a Hierarchical Spatial Correlation Regressor is further introduced to refine intra-frame estimations by decoupled global-local representation and implicit kinematic constraints. Our GLoT surpasses previous state-of-the-art methods with the lowest model parameters on popular benchmarks, i.e., 3DPW, MPI-INF-3DHP, and Human3.6M. Codes are available at https://github.com/sxl142/GLoT.

CVMar 22, 2022Code
Scalable Video Object Segmentation with Identification Mechanism

Zongxin Yang, Jiaxu Miao, Yunchao Wei et al.

This paper delves into the challenges of achieving scalable and effective multi-object modeling for semi-supervised Video Object Segmentation (VOS). Previous VOS methods decode features with a single positive object, limiting the learning of multi-object representation as they must match and segment each target separately under multi-object scenarios. Additionally, earlier techniques catered to specific application objectives and lacked the flexibility to fulfill different speed-accuracy requirements. To address these problems, we present two innovative approaches, Associating Objects with Transformers (AOT) and Associating Objects with Scalable Transformers (AOST). In pursuing effective multi-object modeling, AOT introduces the IDentification (ID) mechanism to allocate each object a unique identity. This approach enables the network to model the associations among all objects simultaneously, thus facilitating the tracking and segmentation of objects in a single network pass. To address the challenge of inflexible deployment, AOST further integrates scalable long short-term transformers that incorporate scalable supervision and layer-wise ID-based attention. This enables online architecture scalability in VOS for the first time and overcomes ID embeddings' representation limitations. Given the absence of a benchmark for VOS involving densely multi-object annotations, we propose a challenging Video Object Segmentation in the Wild (VOSW) benchmark to validate our approaches. We evaluated various AOT and AOST variants using extensive experiments across VOSW and five commonly used VOS benchmarks, including YouTube-VOS 2018 & 2019 Val, DAVIS-2017 Val & Test, and DAVIS-2016. Our approaches surpass the state-of-the-art competitors and display exceptional efficiency and scalability consistently across all six benchmarks. Project page: https://github.com/yoxu515/aot-benchmark.

CVOct 18, 2022Code
Decoupling Features in Hierarchical Propagation for Video Object Segmentation

Zongxin Yang, Yi Yang

This paper focuses on developing a more effective method of hierarchical propagation for semi-supervised Video Object Segmentation (VOS). Based on vision transformers, the recently-developed Associating Objects with Transformers (AOT) approach introduces hierarchical propagation into VOS and has shown promising results. The hierarchical propagation can gradually propagate information from past frames to the current frame and transfer the current frame feature from object-agnostic to object-specific. However, the increase of object-specific information will inevitably lead to the loss of object-agnostic visual information in deep propagation layers. To solve such a problem and further facilitate the learning of visual embeddings, this paper proposes a Decoupling Features in Hierarchical Propagation (DeAOT) approach. Firstly, DeAOT decouples the hierarchical propagation of object-agnostic and object-specific embeddings by handling them in two independent branches. Secondly, to compensate for the additional computation from dual-branch propagation, we propose an efficient module for constructing hierarchical propagation, i.e., Gated Propagation Module, which is carefully designed with single-head attention. Extensive experiments show that DeAOT significantly outperforms AOT in both accuracy and efficiency. On YouTube-VOS, DeAOT can achieve 86.0% at 22.4fps and 82.0% at 53.4fps. Without test-time augmentations, we achieve new state-of-the-art performance on four benchmarks, i.e., YouTube-VOS (86.2%), DAVIS 2017 (86.2%), DAVIS 2016 (92.9%), and VOT 2020 (0.622). Project page: https://github.com/z-x-yang/AOT.

CVSep 24, 2023Code
Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstruction

Zechuan Zhang, Li Sun, Zongxin Yang et al.

Reconstructing 3D clothed human avatars from single images is a challenging task, especially when encountering complex poses and loose clothing. Current methods exhibit limitations in performance, largely attributable to their dependence on insufficient 2D image features and inconsistent query methods. Owing to this, we present the Global-correlated 3D-decoupling Transformer for clothed Avatar reconstruction (GTA), a novel transformer-based architecture that reconstructs clothed human avatars from monocular images. Our approach leverages transformer architectures by utilizing a Vision Transformer model as an encoder for capturing global-correlated image features. Subsequently, our innovative 3D-decoupling decoder employs cross-attention to decouple tri-plane features, using learnable embeddings as queries for cross-plane generation. To effectively enhance feature fusion with the tri-plane 3D feature and human body prior, we propose a hybrid prior fusion strategy combining spatial and prior-enhanced queries, leveraging the benefits of spatial localization and human body prior knowledge. Comprehensive experiments on CAPE and THuman2.0 datasets illustrate that our method outperforms state-of-the-art approaches in both geometry and texture reconstruction, exhibiting high robustness to challenging poses and loose clothing, and producing higher-resolution textures. Codes will be available at https://github.com/River-Zhang/GTA.

CVAug 5, 2022Code
Instance As Identity: A Generic Online Paradigm for Video Instance Segmentation

Feng Zhu, Zongxin Yang, Xin Yu et al.

Modeling temporal information for both detection and tracking in a unified framework has been proved a promising solution to video instance segmentation (VIS). However, how to effectively incorporate the temporal information into an online model remains an open problem. In this work, we propose a new online VIS paradigm named Instance As Identity (IAI), which models temporal information for both detection and tracking in an efficient way. In detail, IAI employs a novel identification module to predict identification number for tracking instances explicitly. For passing temporal information cross frame, IAI utilizes an association module which combines current features and past embeddings. Notably, IAI can be integrated with different image models. We conduct extensive experiments on three VIS benchmarks. IAI outperforms all the online competitors on YouTube-VIS-2019 (ResNet-101 43.7 mAP) and YouTube-VIS-2021 (ResNet-50 38.0 mAP). Surprisingly, on the more challenging OVIS, IAI achieves SOTA performance (20.6 mAP). Code is available at https://github.com/zfonemore/IAI

CVMar 29, 2022Code
In-N-Out Generative Learning for Dense Unsupervised Video Segmentation

Xiao Pan, Peike Li, Zongxin Yang et al.

In this paper, we focus on unsupervised learning for Video Object Segmentation (VOS) which learns visual correspondence (i.e., the similarity between pixel-level features) from unlabeled videos. Previous methods are mainly based on the contrastive learning paradigm, which optimize either in image level or pixel level. Image-level optimization (e.g., the spatially pooled feature of ResNet) learns robust high-level semantics but is sub-optimal since the pixel-level features are optimized implicitly. By contrast, pixel-level optimization is more explicit, however, it is sensitive to the visual quality of training data and is not robust to object deformation. To complementarily perform these two levels of optimization in a unified framework, we propose the In-aNd-Out (INO) generative learning from a purely generative perspective with the help of naturally designed class tokens and patch tokens in Vision Transformer (ViT). Specifically, for image-level optimization, we force the out-view imagination from local to global views on class tokens, which helps capture high-level semantics, and we name it as out-generative learning. As to pixel-level optimization, we perform in-view masked image modeling on patch tokens, which recovers the corrupted parts of an image via inferring its fine-grained structure, and we term it as in-generative learning. To discover the temporal information better, we additionally force the inter-frame consistency from both feature and affinity matrix levels. Extensive experiments on DAVIS-2017 val and YouTube-VOS 2018 val show that our INO outperforms previous state-of-the-art methods by significant margins. Code is available: https://github.com/pansanity666/INO_VOS

CVAug 25, 2023Code
Integrating Boxes and Masks: A Multi-Object Framework for Unified Visual Tracking and Segmentation

Yuanyou Xu, Zongxin Yang, Yi Yang

Tracking any given object(s) spatially and temporally is a common purpose in Visual Object Tracking (VOT) and Video Object Segmentation (VOS). Joint tracking and segmentation have been attempted in some studies but they often lack full compatibility of both box and mask in initialization and prediction, and mainly focus on single-object scenarios. To address these limitations, this paper proposes a Multi-object Mask-box Integrated framework for unified Tracking and Segmentation, dubbed MITS. Firstly, the unified identification module is proposed to support both box and mask reference for initialization, where detailed object information is inferred from boxes or directly retained from masks. Additionally, a novel pinpoint box predictor is proposed for accurate multi-object box prediction, facilitating target-oriented representation learning. All target objects are processed simultaneously from encoding to propagation and decoding, as a unified pipeline for VOT and VOS. Experimental results show MITS achieves state-of-the-art performance on both VOT and VOS benchmarks. Notably, MITS surpasses the best prior VOT competitor by around 6% on the GOT-10k test set, and significantly improves the performance of box initialization on VOS benchmarks. The code is available at https://github.com/yoxu515/MITS.

CVJul 2, 2024Code
MIGC++: Advanced Multi-Instance Generation Controller for Image Synthesis

Dewei Zhou, You Li, Fan Ma et al.

We introduce the Multi-Instance Generation (MIG) task, which focuses on generating multiple instances within a single image, each accurately placed at predefined positions with attributes such as category, color, and shape, strictly following user specifications. MIG faces three main challenges: avoiding attribute leakage between instances, supporting diverse instance descriptions, and maintaining consistency in iterative generation. To address attribute leakage, we propose the Multi-Instance Generation Controller (MIGC). MIGC generates multiple instances through a divide-and-conquer strategy, breaking down multi-instance shading into single-instance tasks with singular attributes, later integrated. To provide more types of instance descriptions, we developed MIGC++. MIGC++ allows attribute control through text \& images and position control through boxes \& masks. Lastly, we introduced the Consistent-MIG algorithm to enhance the iterative MIG ability of MIGC and MIGC++. This algorithm ensures consistency in unmodified regions during the addition, deletion, or modification of instances, and preserves the identity of instances when their attributes are changed. We introduce the COCO-MIG and Multimodal-MIG benchmarks to evaluate these methods. Extensive experiments on these benchmarks, along with the COCO-Position benchmark and DrawBench, demonstrate that our methods substantially outperform existing techniques, maintaining precise control over aspects including position, attribute, and quantity. Project page: https://github.com/limuloo/MIGC.

CVJul 7, 2024Code
Replication in Visual Diffusion Models: A Survey and Outlook

Wenhao Wang, Yifan Sun, Zongxin Yang et al.

Visual diffusion models have revolutionized the field of creative AI, producing high-quality and diverse content. However, they inevitably memorize training images or videos, subsequently replicating their concepts, content, or styles during inference. This phenomenon raises significant concerns about privacy, security, and copyright within generated outputs. In this survey, we provide the first comprehensive review of replication in visual diffusion models, marking a novel contribution to the field by systematically categorizing the existing studies into unveiling, understanding, and mitigating this phenomenon. Specifically, unveiling mainly refers to the methods used to detect replication instances. Understanding involves analyzing the underlying mechanisms and factors that contribute to this phenomenon. Mitigation focuses on developing strategies to reduce or eliminate replication. Beyond these aspects, we also review papers focusing on its real-world influence. For instance, in the context of healthcare, replication is critically worrying due to privacy concerns related to patient data. Finally, the paper concludes with a discussion of the ongoing challenges, such as the difficulty in detecting and benchmarking replication, and outlines future directions including the development of more robust mitigation techniques. By synthesizing insights from diverse studies, this paper aims to equip researchers and practitioners with a deeper understanding at the intersection between AI technology and social good. We release this project at https://github.com/WangWenhao0716/Awesome-Diffusion-Replication.

SDSep 10, 2023
Efficient Emotional Adaptation for Audio-Driven Talking-Head Generation

Yuan Gan, Zongxin Yang, Xihang Yue et al.

Audio-driven talking-head synthesis is a popular research topic for virtual human-related applications. However, the inflexibility and inefficiency of existing methods, which necessitate expensive end-to-end training to transfer emotions from guidance videos to talking-head predictions, are significant limitations. In this work, we propose the Emotional Adaptation for Audio-driven Talking-head (EAT) method, which transforms emotion-agnostic talking-head models into emotion-controllable ones in a cost-effective and efficient manner through parameter-efficient adaptations. Our approach utilizes a pretrained emotion-agnostic talking-head transformer and introduces three lightweight adaptations (the Deep Emotional Prompts, Emotional Deformation Network, and Emotional Adaptation Module) from different perspectives to enable precise and realistic emotion controls. Our experiments demonstrate that our approach achieves state-of-the-art performance on widely-used benchmarks, including LRW and MEAD. Additionally, our parameter-efficient adaptations exhibit remarkable generalization ability, even in scenarios where emotional training videos are scarce or nonexistent. Project website: https://yuangan.github.io/eat/

87.2CVJun 3
MetaPoint: Unlocking Precise Spatial Control in Agentic Visual Generation

Dewei Zhou, Xinyu Huang, Xun Wang et al.

Generative visual models fundamentally struggle with precise spatial control. This arises from a core disconnect: models can process textual descriptions of space but cannot directly map numerical coordinates onto the 2D image canvas. We introduce MetaPoint, a method that bridges this gap by representing a continuous 2D coordinate as a single, special token. Crucially, MetaPoint requires no new architectural components; it directly leverages the model's inherent positional encoding schemes to interpret these coordinates, treating our token as a virtual point on the canvas. This lightweight approach enables pixel-level control of an object's position with one token or its bounding box with two, all without requiring architectural changes or bespoke attention masking. The MetaPoint tokens are designed to be compositional, serving as spatial primitives. This allows a planner agent to decompose a high-level user request into a structured sequence of primitives for the generator. By providing a simple, precise, and scalable building block for spatial control, MetaPoint unlocks more powerful compositional generative agents and enables intuitive, interactive editing systems.

CVJul 26, 2022Code
V$^2$L: Leveraging Vision and Vision-language Models into Large-scale Product Retrieval

Wenhao Wang, Yifan Sun, Zongxin Yang et al.

Product retrieval is of great importance in the ecommerce domain. This paper introduces our 1st-place solution in eBay eProduct Visual Search Challenge (FGVC9), which is featured for an ensemble of about 20 models from vision models and vision-language models. While model ensemble is common, we show that combining the vision models and vision-language models brings particular benefits from their complementarity and is a key factor to our superiority. Specifically, for the vision models, we use a two-stage training pipeline which first learns from the coarse labels provided in the training set and then conducts fine-grained self-supervised training, yielding a coarse-to-fine metric learning manner. For the vision-language models, we use the textual description of the training image as the supervision signals for fine-tuning the image-encoder (feature extractor). With these designs, our solution achieves 0.7623 MAR@10, ranking the first place among all the competitors. The code is available at: \href{https://github.com/WangWenhao0716/V2L}{V$^2$L}.

CVJul 3, 2023
Co-Learning Meets Stitch-Up for Noisy Multi-label Visual Recognition

Chao Liang, Zongxin Yang, Linchao Zhu et al.

In real-world scenarios, collected and annotated data often exhibit the characteristics of multiple classes and long-tailed distribution. Additionally, label noise is inevitable in large-scale annotations and hinders the applications of learning-based models. Although many deep learning based methods have been proposed for handling long-tailed multi-label recognition or label noise respectively, learning with noisy labels in long-tailed multi-label visual data has not been well-studied because of the complexity of long-tailed distribution entangled with multi-label correlation. To tackle such a critical yet thorny problem, this paper focuses on reducing noise based on some inherent properties of multi-label classification and long-tailed learning under noisy cases. In detail, we propose a Stitch-Up augmentation to synthesize a cleaner sample, which directly reduces multi-label noise by stitching up multiple noisy training samples. Equipped with Stitch-Up, a Heterogeneous Co-Learning framework is further designed to leverage the inconsistency between long-tailed and balanced distributions, yielding cleaner labels for more robust representation learning with noisy long-tailed data. To validate our method, we build two challenging benchmarks, named VOC-MLT-Noise and COCO-MLT-Noise, respectively. Extensive experiments are conducted to demonstrate the effectiveness of our proposed method. Compared to a variety of baselines, our method achieves superior results.

CVJul 13, 2023
AvatarFusion: Zero-shot Generation of Clothing-Decoupled 3D Avatars Using 2D Diffusion

Shuo Huang, Zongxin Yang, Liangting Li et al.

Large-scale pre-trained vision-language models allow for the zero-shot text-based generation of 3D avatars. The previous state-of-the-art method utilized CLIP to supervise neural implicit models that reconstructed a human body mesh. However, this approach has two limitations. Firstly, the lack of avatar-specific models can cause facial distortion and unrealistic clothing in the generated avatars. Secondly, CLIP only provides optimization direction for the overall appearance, resulting in less impressive results. To address these limitations, we propose AvatarFusion, the first framework to use a latent diffusion model to provide pixel-level guidance for generating human-realistic avatars while simultaneously segmenting clothing from the avatar's body. AvatarFusion includes the first clothing-decoupled neural implicit avatar model that employs a novel Dual Volume Rendering strategy to render the decoupled skin and clothing sub-models in one space. We also introduce a novel optimization method, called Pixel-Semantics Difference-Sampling (PS-DS), which semantically separates the generation of body and clothes, and generates a variety of clothing styles. Moreover, we establish the first benchmark for zero-shot text-to-avatar generation. Our experimental results demonstrate that our framework outperforms previous approaches, with significant improvements observed in all metrics. Additionally, since our model is clothing-decoupled, we can exchange the clothes of avatars. Code are available on our project page https://hansenhuang0823.github.io/AvatarFusion.

CVJul 23, 2023
TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Rendering

Xiao Pan, Zongxin Yang, Jianxin Ma et al.

In this paper, we focus on the task of generalizable neural human rendering which trains conditional Neural Radiance Fields (NeRF) from multi-view videos of different characters. To handle the dynamic human motion, previous methods have primarily used a SparseConvNet (SPC)-based human representation to process the painted SMPL. However, such SPC-based representation i) optimizes under the volatile observation space which leads to the pose-misalignment between training and inference stages, and ii) lacks the global relationships among human parts that is critical for handling the incomplete painted SMPL. Tackling these issues, we present a brand-new framework named TransHuman, which learns the painted SMPL under the canonical space and captures the global relationships between human parts with transformers. Specifically, TransHuman is mainly composed of Transformer-based Human Encoding (TransHE), Deformable Partial Radiance Fields (DPaRF), and Fine-grained Detail Integration (FDI). TransHE first processes the painted SMPL under the canonical space via transformers for capturing the global relationships between human parts. Then, DPaRF binds each output token with a deformable radiance field for encoding the query point under the observation space. Finally, the FDI is employed to further integrate fine-grained information from reference images. Extensive experiments on ZJU-MoCap and H36M show that our TransHuman achieves a significantly new state-of-the-art performance with high efficiency. Project page: https://pansanity666.github.io/TransHuman/

CVJul 31, 2023
JOTR: 3D Joint Contrastive Learning with Transformers for Occluded Human Mesh Recovery

Jiahao Li, Zongxin Yang, Xiaohan Wang et al.

In this study, we focus on the problem of 3D human mesh recovery from a single image under obscured conditions. Most state-of-the-art methods aim to improve 2D alignment technologies, such as spatial averaging and 2D joint sampling. However, they tend to neglect the crucial aspect of 3D alignment by improving 3D representations. Furthermore, recent methods struggle to separate the target human from occlusion or background in crowded scenes as they optimize the 3D space of target human with 3D joint coordinates as local supervision. To address these issues, a desirable method would involve a framework for fusing 2D and 3D features and a strategy for optimizing the 3D space globally. Therefore, this paper presents 3D JOint contrastive learning with TRansformers (JOTR) framework for handling occluded 3D human mesh recovery. Our method includes an encoder-decoder transformer architecture to fuse 2D and 3D representations for achieving 2D$\&$3D aligned results in a coarse-to-fine manner and a novel 3D joint contrastive learning approach for adding explicitly global supervision for the 3D feature space. The contrastive learning approach includes two contrastive losses: joint-to-joint contrast for enhancing the similarity of semantically similar voxels (i.e., human joints), and joint-to-non-joint contrast for ensuring discrimination from others (e.g., occlusions and background). Qualitative and quantitative analyses demonstrate that our method outperforms state-of-the-art competitors on both occlusion-specific and standard benchmarks, significantly improving the reconstruction of occluded humans.

CVJun 10, 2023
Shuffled Autoregression For Motion Interpolation

Shuo Huang, Jia Jia, Zongxin Yang et al.

This work aims to provide a deep-learning solution for the motion interpolation task. Previous studies solve it with geometric weight functions. Some other works propose neural networks for different problem settings with consecutive pose sequences as input. However, motion interpolation is a more complex problem that takes isolated poses (e.g., only one start pose and one end pose) as input. When applied to motion interpolation, these deep learning methods have limited performance since they do not leverage the flexible dependencies between interpolation frames as the original geometric formulas do. To realize this interpolation characteristic, we propose a novel framework, referred to as \emph{Shuffled AutoRegression}, which expands the autoregression to generate in arbitrary (shuffled) order and models any inter-frame dependencies as a directed acyclic graph. We further propose an approach to constructing a particular kind of dependency graph, with three stages assembled into an end-to-end spatial-temporal motion Transformer. Experimental results on one of the current largest datasets show that our model generates vivid and coherent motions from only one start frame to one end frame and outperforms competing methods by a large margin. The proposed model is also extensible to multiple keyframes' motion interpolation tasks and other areas' interpolation.

CVSep 6, 2024Code
Efficient Training of Large Vision Models via Advanced Automated Progressive Learning

Changlin Li, Jiawei Zhang, Sihao Lin et al.

The rapid advancements in Large Vision Models (LVMs), such as Vision Transformers (ViTs) and diffusion models, have led to an increasing demand for computational resources, resulting in substantial financial and environmental costs. This growing challenge highlights the necessity of developing efficient training methods for LVMs. Progressive learning, a training strategy in which model capacity gradually increases during training, has shown potential in addressing these challenges. In this paper, we present an advanced automated progressive learning (AutoProg) framework for efficient training of LVMs. We begin by focusing on the pre-training of LVMs, using ViTs as a case study, and propose AutoProg-One, an AutoProg scheme featuring momentum growth (MoGrow) and a one-shot growth schedule search. Beyond pre-training, we extend our approach to tackle transfer learning and fine-tuning of LVMs. We expand the scope of AutoProg to cover a wider range of LVMs, including diffusion models. First, we introduce AutoProg-Zero, by enhancing the AutoProg framework with a novel zero-shot unfreezing schedule search, eliminating the need for one-shot supernet training. Second, we introduce a novel Unique Stage Identifier (SID) scheme to bridge the gap during network growth. These innovations, integrated with the core principles of AutoProg, offer a comprehensive solution for efficient training across various LVM scenarios. Extensive experiments show that AutoProg accelerates ViT pre-training by up to 1.85x on ImageNet and accelerates fine-tuning of diffusion models by up to 2.86x, with comparable or even higher performance. This work provides a robust and scalable approach to efficient training of LVMs, with potential applications in a wide range of vision tasks. Code: https://github.com/changlin31/AutoProg-Zero

CVJul 5, 2023
ZJU ReLER Submission for EPIC-KITCHEN Challenge 2023: TREK-150 Single Object Tracking

Yuanyou Xu, Jiahao Li, Zongxin Yang et al.

The Associating Objects with Transformers (AOT) framework has exhibited exceptional performance in a wide range of complex scenarios for video object tracking and segmentation. In this study, we convert the bounding boxes to masks in reference frames with the help of the Segment Anything Model (SAM) and Alpha-Refine, and then propagate the masks to the current frame, transforming the task from Video Object Tracking (VOT) to video object segmentation (VOS). Furthermore, we introduce MSDeAOT, a variant of the AOT series that incorporates transformers at multiple feature scales. MSDeAOT efficiently propagates object masks from previous frames to the current frame using two feature scales of 16 and 8. As a testament to the effectiveness of our design, we achieved the 1st place in the EPIC-KITCHENS TREK-150 Object Tracking Challenge.

81.8CVApr 20
Progressive Online Video Understanding with Evidence-Aligned Timing and Transparent Decisions

Kecheng Zhang, Zongxin Yang, Mingfei Han et al.

Visual agents operating in the wild must respond to queries precisely when sufficient evidence first appears in a video stream, a critical capability that is overlooked by conventional video LLMs evaluated in offline settings. The shift to an online, streaming paradigm introduces significant challenges: a lack of decision transparency, the difficulty of aligning response timing with visual evidence, and the need to maintain a global, causally consistent understanding under tight computational budgets. To address these issues, we propose a novel framework that decouples reasoning control from memory integration. We introduce \textbf{\model{}}, an instantiation of this framework with two core components. First, the \emph{Active Thinking Decision Maker (ATDM)} is a transparent reasoning controller that externalizes its decision process using observable progress ($\boldsymbolρ$) and confidence ($\boldsymbol{c}$) metrics. This allows it to precisely time its response $t_r$ to match the first-sufficient-evidence timestamp $t^\star$ while streaming its reasoning to the user. Second, the \emph{Hierarchical Progressive Semantic Integration (HPSI)} module acts as an efficient memory system. It employs a set of learnable, multi-level aggregation tokens that are propagated across clips to build a rich, global cognitive state without exceeding token budgets. %Our approach sets a new standard on key online video understanding benchmarks, achieving strong performance of \textbf{71.6\%} on StreamingBench and \textbf{46.9\%} on OVOBench, demonstrating a robust solution for evidence-aligned and transparent online video analysis. Extensive experiments demonstrate the effectiveness of ATDM and HPSI, e.g., Thinking-QwenVL improves the accuracy of the previous state-of-the-art from 67.63\% to 71.60\% on the StreamingBench benchmark.

CVJul 5, 2023
ZJU ReLER Submission for EPIC-KITCHEN Challenge 2023: Semi-Supervised Video Object Segmentation

Jiahao Li, Yuanyou Xu, Zongxin Yang et al.

The Associating Objects with Transformers (AOT) framework has exhibited exceptional performance in a wide range of complex scenarios for video object segmentation. In this study, we introduce MSDeAOT, a variant of the AOT series that incorporates transformers at multiple feature scales. Leveraging the hierarchical Gated Propagation Module (GPM), MSDeAOT efficiently propagates object masks from previous frames to the current frame using a feature scale with a stride of 16. Additionally, we employ GPM in a more refined feature scale with a stride of 8, leading to improved accuracy in detecting and tracking small objects. Through the implementation of test-time augmentations and model ensemble techniques, we achieve the top-ranking position in the EPIC-KITCHEN VISOR Semi-supervised Video Object Segmentation Challenge.

CVFeb 10
Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models

Ruisi Zhao, Haoren Zheng, Zongxin Yang et al.

Rigged 3D assets are fundamental to 3D deformation and animation. However, existing 3D generation methods face challenges in generating animatable geometry, while rigging techniques lack fine-grained structural control over skeleton creation. To address these limitations, we introduce Stroke3D, a novel framework that directly generates rigged meshes from user inputs: 2D drawn strokes and a descriptive text prompt. Our approach pioneers a two-stage pipeline that separates the generation into: 1) Controllable Skeleton Generation, we employ the Skeletal Graph VAE (Sk-VAE) to encode the skeleton's graph structure into a latent space, where the Skeletal Graph DiT (Sk-DiT) generates a skeletal embedding. The generation process is conditioned on both the text for semantics and the 2D strokes for explicit structural control, with the VAE's decoder reconstructing the final high-quality 3D skeleton; and 2) Enhanced Mesh Synthesis via TextuRig and SKA-DPO, where we then synthesize a textured mesh conditioned on the generated skeleton. For this stage, we first enhance an existing skeleton-to-mesh model by augmenting its training data with TextuRig: a dataset of textured and rigged meshes with captions, curated from Objaverse-XL. Additionally, we employ a preference optimization strategy, SKA-DPO, guided by a skeleton-mesh alignment score, to further improve geometric fidelity. Together, our framework enables a more intuitive workflow for creating ready to animate 3D content. To the best of our knowledge, our work is the first to generate rigged 3D meshes conditioned on user-drawn 2D strokes. Extensive experiments demonstrate that Stroke3D produces plausible skeletons and high-quality meshes.

CVFeb 9, 2024Code
HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting

Zhenglin Zhou, Fan Ma, Hehe Fan et al.

Creating digital avatars from textual prompts has long been a desirable yet challenging task. Despite the promising results achieved with 2D diffusion priors, current methods struggle to create high-quality and consistent animated avatars efficiently. Previous animatable head models like FLAME have difficulty in accurately representing detailed texture and geometry. Additionally, high-quality 3D static representations face challenges in semantically driving with dynamic priors. In this paper, we introduce \textbf{HeadStudio}, a novel framework that utilizes 3D Gaussian splatting to generate realistic and animatable avatars from text prompts. Firstly, we associate 3D Gaussians with animatable head prior model, facilitating semantic animation on high-quality 3D representations. To ensure consistent animation, we further enhance the optimization from initialization, distillation, and regularization to jointly learn the shape, texture, and animation. Extensive experiments demonstrate the efficacy of HeadStudio in generating animatable avatars from textual prompts, exhibiting appealing appearances. The avatars are capable of rendering high-quality real-time ($\geq 40$ fps) novel views at a resolution of 1024. Moreover, These avatars can be smoothly driven by real-world speech and video. We hope that HeadStudio can enhance digital avatar creation and gain popularity in the community. Code is at: https://github.com/ZhenglinZhou/HeadStudio.

CVJan 23, 2025Code
Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge

Haomiao Xiong, Zongxin Yang, Jiazuo Yu et al.

Recent advances in Large Language Models (LLMs) have enabled the development of Video-LLMs, advancing multimodal learning by bridging video data with language tasks. However, current video understanding models struggle with processing long video sequences, supporting multi-turn dialogues, and adapting to real-world dynamic scenarios. To address these issues, we propose StreamChat, a training-free framework for streaming video reasoning and conversational interaction. $\StreamChat$ leverages a novel hierarchical memory system to efficiently process and compress video features over extended sequences, enabling real-time, multi-turn dialogue. Our framework incorporates a parallel system scheduling strategy that enhances processing speed and reduces latency, ensuring robust performance in real-world applications. Furthermore, we introduce StreamBench, a versatile benchmark that evaluates streaming video understanding across diverse media types and interactive scenarios, including multi-turn interactions and complex reasoning tasks. Extensive evaluations on StreamBench and other public benchmarks demonstrate that StreamChat significantly outperforms existing state-of-the-art models in terms of accuracy and response times, confirming its effectiveness for streaming video understanding. Code is available at StreamChat: https://github.com/hmxiong/StreamChat.

CVOct 16, 2024Code
3DIS: Depth-Driven Decoupled Instance Synthesis for Text-to-Image Generation

Dewei Zhou, Ji Xie, Zongxin Yang et al.

The increasing demand for controllable outputs in text-to-image generation has spurred advancements in multi-instance generation (MIG), allowing users to define both instance layouts and attributes. However, unlike image-conditional generation methods such as ControlNet, MIG techniques have not been widely adopted in state-of-the-art models like SD2 and SDXL, primarily due to the challenge of building robust renderers that simultaneously handle instance positioning and attribute rendering. In this paper, we introduce Depth-Driven Decoupled Instance Synthesis (3DIS), a novel framework that decouples the MIG process into two stages: (i) generating a coarse scene depth map for accurate instance positioning and scene composition, and (ii) rendering fine-grained attributes using pre-trained ControlNet on any foundational model, without additional training. Our 3DIS framework integrates a custom adapter into LDM3D for precise depth-based layouts and employs a finetuning-free method for enhanced instance-level attribute rendering. Extensive experiments on COCO-Position and COCO-MIG benchmarks demonstrate that 3DIS significantly outperforms existing methods in both layout precision and attribute rendering. Notably, 3DIS offers seamless compatibility with diverse foundational models, providing a robust, adaptable solution for advanced multi-instance generation. The code is available at: https://github.com/limuloo/3DIS.

CVDec 21, 2023Code
Controllable 3D Face Generation with Conditional Style Code Diffusion

Xiaolong Shen, Jianxin Ma, Chang Zhou et al.

Generating photorealistic 3D faces from given conditions is a challenging task. Existing methods often rely on time-consuming one-by-one optimization approaches, which are not efficient for modeling the same distribution content, e.g., faces. Additionally, an ideal controllable 3D face generation model should consider both facial attributes and expressions. Thus we propose a novel approach called TEx-Face(TExt & Expression-to-Face) that addresses these challenges by dividing the task into three components, i.e., 3D GAN Inversion, Conditional Style Code Diffusion, and 3D Face Decoding. For 3D GAN inversion, we introduce two methods which aim to enhance the representation of style codes and alleviate 3D inconsistencies. Furthermore, we design a style code denoiser to incorporate multiple conditions into the style code and propose a data augmentation strategy to address the issue of insufficient paired visual-language data. Extensive experiments conducted on FFHQ, CelebA-HQ, and CelebA-Dialog demonstrate the promising performance of our TEx-Face in achieving the efficient and controllable generation of photorealistic 3D faces. The code will be available at https://github.com/sxl142/TEx-Face.

CVDec 10, 2025
TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracing

Jiachen Tao, Junyi Wu, Haoxuan Wang et al.

We present TraceFlow, a novel framework for high-fidelity rendering of dynamic specular scenes by addressing two key challenges: precise reflection direction estimation and physically accurate reflection modeling. To achieve this, we propose a Residual Material-Augmented 2D Gaussian Splatting representation that models dynamic geometry and material properties, allowing accurate reflection ray computation. Furthermore, we introduce a Dynamic Environment Gaussian and a hybrid rendering pipeline that decomposes rendering into diffuse and specular components, enabling physically grounded specular synthesis via rasterization and ray tracing. Finally, we devise a coarse-to-fine training strategy to improve optimization stability and promote physically meaningful decomposition. Extensive experiments on dynamic scene benchmarks demonstrate that TraceFlow outperforms prior methods both quantitatively and qualitatively, producing sharper and more realistic specular reflections in complex dynamic environments.

CVNov 26, 2025
Which Layer Causes Distribution Deviation? Entropy-Guided Adaptive Pruning for Diffusion and Flow Models

Changlin Li, Jiawei Zhang, Zeyi Shi et al.

Large-scale vision generative models, including diffusion and flow models, have demonstrated remarkable performance in visual generation tasks. However, transferring these pre-trained models to downstream tasks often results in significant parameter redundancy. In this paper, we propose EntPruner, an entropy-guided automatic progressive pruning framework for diffusion and flow models. First, we introduce entropy-guided pruning, a block-level importance assessment strategy specifically designed for generative models. Unlike discriminative models, generative models require preserving the diversity and condition-fidelity of the output distribution. As the importance of each module can vary significantly across downstream tasks, EntPruner prioritizes pruning of less important blocks using data-dependent Conditional Entropy Deviation (CED) as a guiding metric. CED quantifies how much the distribution diverges from the learned conditional data distribution after removing a block. Second, we propose a zero-shot adaptive pruning framework to automatically determine when and how much to prune during training. This dynamic strategy avoids the pitfalls of one-shot pruning, mitigating mode collapse, and preserving model performance. Extensive experiments on DiT and SiT models demonstrate the effectiveness of EntPruner, achieving up to 2.22$\times$ inference speedup while maintaining competitive generation quality on ImageNet and three downstream datasets.

CVJan 16, 2024Code
DoraemonGPT: Toward Understanding Dynamic Scenes with Large Language Models (Exemplified as A Video Agent)

Zongxin Yang, Guikun Chen, Xiaodi Li et al.

Recent LLM-driven visual agents mainly focus on solving image-based tasks, which limits their ability to understand dynamic scenes, making it far from real-life applications like guiding students in laboratory experiments and identifying their mistakes. Hence, this paper explores DoraemonGPT, a comprehensive and conceptually elegant system driven by LLMs to understand dynamic scenes. Considering the video modality better reflects the ever-changing nature of real-world scenarios, we exemplify DoraemonGPT as a video agent. Given a video with a question/task, DoraemonGPT begins by converting the input video into a symbolic memory that stores task-related attributes. This structured representation allows for spatial-temporal querying and reasoning by well-designed sub-task tools, resulting in concise intermediate results. Recognizing that LLMs have limited internal knowledge when it comes to specialized domains (e.g., analyzing the scientific principles underlying experiments), we incorporate plug-and-play tools to assess external knowledge and address tasks across different domains. Moreover, a novel LLM-driven planner based on Monte Carlo Tree Search is introduced to explore the large planning space for scheduling various tools. The planner iteratively finds feasible solutions by backpropagating the result's reward, and multiple solutions can be summarized into an improved final answer. We extensively evaluate DoraemonGPT's effectiveness on three benchmarks and several in-the-wild scenarios. The code will be released at https://github.com/z-x-yang/DoraemonGPT.

CVDec 23, 2023Code
Human101: Training 100+FPS Human Gaussians in 100s from 1 View

Mingwei Li, Jiachen Tao, Zongxin Yang et al.

Reconstructing the human body from single-view videos plays a pivotal role in the virtual reality domain. One prevalent application scenario necessitates the rapid reconstruction of high-fidelity 3D digital humans while simultaneously ensuring real-time rendering and interaction. Existing methods often struggle to fulfill both requirements. In this paper, we introduce Human101, a novel framework adept at producing high-fidelity dynamic 3D human reconstructions from 1-view videos by training 3D Gaussians in 100 seconds and rendering in 100+ FPS. Our method leverages the strengths of 3D Gaussian Splatting, which provides an explicit and efficient representation of 3D humans. Standing apart from prior NeRF-based pipelines, Human101 ingeniously applies a Human-centric Forward Gaussian Animation method to deform the parameters of 3D Gaussians, thereby enhancing rendering speed (i.e., rendering 1024-resolution images at an impressive 60+ FPS and rendering 512-resolution images at 100+ FPS). Experimental results indicate that our approach substantially eclipses current methods, clocking up to a 10 times surge in frames per second and delivering comparable or superior rendering quality. Code and demos will be released at https://github.com/longxiang-ai/Human101.

CVMay 11, 2023Code
Segment and Track Anything

Yangming Cheng, Liulei Li, Yuanyou Xu et al.

This report presents a framework called Segment And Track Anything (SAMTrack) that allows users to precisely and effectively segment and track any object in a video. Additionally, SAM-Track employs multimodal interaction methods that enable users to select multiple objects in videos for tracking, corresponding to their specific requirements. These interaction methods comprise click, stroke, and text, each possessing unique benefits and capable of being employed in combination. As a result, SAM-Track can be used across an array of fields, ranging from drone technology, autonomous driving, medical imaging, augmented reality, to biological analysis. SAM-Track amalgamates Segment Anything Model (SAM), an interactive key-frame segmentation model, with our proposed AOT-based tracking model (DeAOT), which secured 1st place in four tracks of the VOT 2022 challenge, to facilitate object tracking in video. In addition, SAM-Track incorporates Grounding-DINO, which enables the framework to support text-based interaction. We have demonstrated the remarkable capabilities of SAM-Track on DAVIS-2016 Val (92.0%), DAVIS-2017 Test (79.2%)and its practicability in diverse applications. The project page is available at: https://github.com/z-x-yang/Segment-and-Track-Anything.

CVMay 8, 2023Code
Video Object Segmentation in Panoptic Wild Scenes

Yuanyou Xu, Zongxin Yang, Yi Yang

In this paper, we introduce semi-supervised video object segmentation (VOS) to panoptic wild scenes and present a large-scale benchmark as well as a baseline method for it. Previous benchmarks for VOS with sparse annotations are not sufficient to train or evaluate a model that needs to process all possible objects in real-world scenarios. Our new benchmark (VIPOSeg) contains exhaustive object annotations and covers various real-world object categories which are carefully divided into subsets of thing/stuff and seen/unseen classes for comprehensive evaluation. Considering the challenges in panoptic VOS, we propose a strong baseline method named panoptic object association with transformers (PAOT), which uses panoptic identification to associate objects with a pyramid architecture on multiple scales. Experimental results show that VIPOSeg can not only boost the performance of VOS models by panoptic training but also evaluate them comprehensively in panoptic scenes. Previous methods for classic VOS still need to improve in performance and efficiency when dealing with panoptic scenes, while our PAOT achieves SOTA performance with good efficiency on VIPOSeg and previous VOS benchmarks. PAOT also ranks 1st in the VOT2022 challenge. Our dataset is available at https://github.com/yoxu515/VIPOSeg-Benchmark.

CVOct 13, 2020Code
Collaborative Video Object Segmentation by Multi-Scale Foreground-Background Integration

Zongxin Yang, Yunchao Wei, Yi Yang

This paper investigates the principles of embedding learning to tackle the challenging semi-supervised video object segmentation. Unlike previous practices that focus on exploring the embedding learning of foreground object (s), we consider background should be equally treated. Thus, we propose a Collaborative video object segmentation by Foreground-Background Integration (CFBI) approach. CFBI separates the feature embedding into the foreground object region and its corresponding background region, implicitly promoting them to be more contrastive and improving the segmentation results accordingly. Moreover, CFBI performs both pixel-level matching processes and instance-level attention mechanisms between the reference and the predicted sequence, making CFBI robust to various object scales. Based on CFBI, we introduce a multi-scale matching structure and propose an Atrous Matching strategy, resulting in a more robust and efficient framework, CFBI+. We conduct extensive experiments on two popular benchmarks, i.e., DAVIS and YouTube-VOS. Without applying any simulated data for pre-training, our CFBI+ achieves the performance (J&F) of 82.9% and 82.8%, outperforming all the other state-of-the-art methods. Code: https://github.com/z-x-yang/CFBI.

CVMar 18, 2020Code
Collaborative Video Object Segmentation by Foreground-Background Integration

Zongxin Yang, Yunchao Wei, Yi Yang

This paper investigates the principles of embedding learning to tackle the challenging semi-supervised video object segmentation. Different from previous practices that only explore the embedding learning using pixels from foreground object (s), we consider background should be equally treated and thus propose Collaborative video object segmentation by Foreground-Background Integration (CFBI) approach. Our CFBI implicitly imposes the feature embedding from the target foreground object and its corresponding background to be contrastive, promoting the segmentation results accordingly. With the feature embedding from both foreground and background, our CFBI performs the matching process between the reference and the predicted sequence from both pixel and instance levels, making the CFBI be robust to various object scales. We conduct extensive experiments on three popular benchmarks, i.e., DAVIS 2016, DAVIS 2017, and YouTube-VOS. Our CFBI achieves the performance (J$F) of 89.4%, 81.9%, and 81.4%, respectively, outperforming all the other state-of-the-art methods. Code: https://github.com/z-x-yang/CFBI.

CVDec 29, 2019Code
Very Long Natural Scenery Image Prediction by Outpainting

Zongxin Yang, Jian Dong, Ping Liu et al.

Comparing to image inpainting, image outpainting receives less attention due to two challenges in it. The first challenge is how to keep the spatial and content consistency between generated images and original input. The second challenge is how to maintain high quality in generated results, especially for multi-step generations in which generated regions are spatially far away from the initial input. To solve the two problems, we devise some innovative modules, named Skip Horizontal Connection and Recurrent Content Transfer, and integrate them into our designed encoder-decoder structure. By this design, our network can generate highly realistic outpainting prediction effectively and efficiently. Other than that, our method can generate new images with very long sizes while keeping the same style and semantic content as the given input. To test the effectiveness of the proposed architecture, we collect a new scenery dataset with diverse, complicated natural scenes. The experimental results on this dataset have demonstrated the efficacy of our proposed network. The code and dataset are available from https://github.com/z-x-yang/NS-Outpainting.

CVApr 29, 2025
In-Context Edit: Enabling Instructional Image Editing with In-Context Generation in Large Scale Diffusion Transformer

Zechuan Zhang, Ji Xie, Yu Lu et al.

Instruction-based image editing enables precise modifications via natural language prompts, but existing methods face a precision-efficiency tradeoff: fine-tuning demands massive datasets (>10M) and computational resources, while training-free approaches suffer from weak instruction comprehension. We address this by proposing ICEdit, which leverages the inherent comprehension and generation abilities of large-scale Diffusion Transformers (DiTs) through three key innovations: (1) An in-context editing paradigm without architectural modifications; (2) Minimal parameter-efficient fine-tuning for quality improvement; (3) Early Filter Inference-Time Scaling, which uses VLMs to select high-quality noise samples for efficiency. Experiments show that ICEdit achieves state-of-the-art editing performance with only 0.1\% of the training data and 1\% trainable parameters compared to previous methods. Our approach establishes a new paradigm for balancing precision and efficiency in instructional image editing. Codes and demos can be found in https://river-zhang.github.io/ICEdit-gh-pages/.

CVDec 13, 2023
SEEAvatar: Photorealistic Text-to-3D Avatar Generation with Constrained Geometry and Appearance

Yuanyou Xu, Zongxin Yang, Yi Yang

Powered by large-scale text-to-image generation models, text-to-3D avatar generation has made promising progress. However, most methods fail to produce photorealistic results, limited by imprecise geometry and low-quality appearance. Towards more practical avatar generation, we present SEEAvatar, a method for generating photorealistic 3D avatars from text with SElf-Evolving constraints for decoupled geometry and appearance. For geometry, we propose to constrain the optimized avatar in a decent global shape with a template avatar. The template avatar is initialized with human prior and can be updated by the optimized avatar periodically as an evolving template, which enables more flexible shape generation. Besides, the geometry is also constrained by the static human prior in local parts like face and hands to maintain the delicate structures. For appearance generation, we use diffusion model enhanced by prompt engineering to guide a physically based rendering pipeline to generate realistic textures. The lightness constraint is applied on the albedo texture to suppress incorrect lighting effect. Experiments show that our method outperforms previous methods on both global and local geometry and appearance quality by a large margin. Since our method can produce high-quality meshes and textures, such assets can be directly applied in classic graphics pipeline for realistic rendering under any lighting condition. Project page at: https://yoxu515.github.io/SEEAvatar/.

IVApr 4, 2025
MedSAM2: Segment Anything in 3D Medical Images and Videos

Jun Ma, Zongxin Yang, Sumin Kim et al.

Medical image and video segmentation is a critical task for precision medicine, which has witnessed considerable progress in developing task or modality-specific and generalist models for 2D images. However, there have been limited studies on building general-purpose models for 3D images and videos with comprehensive user studies. Here, we present MedSAM2, a promptable segmentation foundation model for 3D image and video segmentation. The model is developed by fine-tuning the Segment Anything Model 2 on a large medical dataset with over 455,000 3D image-mask pairs and 76,000 frames, outperforming previous models across a wide range of organs, lesions, and imaging modalities. Furthermore, we implement a human-in-the-loop pipeline to facilitate the creation of large-scale datasets resulting in, to the best of our knowledge, the most extensive user study to date, involving the annotation of 5,000 CT lesions, 3,984 liver MRI lesions, and 251,550 echocardiogram video frames, demonstrating that MedSAM2 can reduce manual costs by more than 85%. MedSAM2 is also integrated into widely used platforms with user-friendly interfaces for local and cloud deployment, making it a practical tool for supporting efficient, scalable, and high-quality segmentation in both research and healthcare environments.

CVJan 15, 2025
The Devil is in Temporal Token: High Quality Video Reasoning Segmentation

Sitong Gong, Yunzhi Zhuge, Lu Zhang et al.

Existing methods for Video Reasoning Segmentation rely heavily on a single special token to represent the object in the keyframe or the entire video, inadequately capturing spatial complexity and inter-frame motion. To overcome these challenges, we propose VRS-HQ, an end-to-end video reasoning segmentation approach that leverages Multimodal Large Language Models (MLLMs) to inject rich spatiotemporal features into hierarchical tokens.Our key innovations include a Temporal Dynamic Aggregation (TDA) and a Token-driven Keyframe Selection (TKS). Specifically, we design frame-level <SEG> and temporal-level <TAK> tokens that utilize MLLM's autoregressive learning to effectively capture both local and global information. Subsequently, we apply a similarity-based weighted fusion and frame selection strategy, then utilize SAM2 to perform keyframe segmentation and propagation. To enhance keyframe localization accuracy, the TKS filters keyframes based on SAM2's occlusion scores during inference. VRS-HQ achieves state-of-the-art performance on ReVOS, surpassing VISA by 5.9%/12.5%/9.1% in J&F scores across the three subsets. These results highlight the strong temporal reasoning and segmentation capabilities of our method. Code and model weights will be released at VRS-HQ.

CVMar 17, 2025
DreamRenderer: Taming Multi-Instance Attribute Control in Large-Scale Text-to-Image Models

Dewei Zhou, Mingwei Li, Zongxin Yang et al.

Image-conditioned generation methods, such as depth- and canny-conditioned approaches, have demonstrated remarkable abilities for precise image synthesis. However, existing models still struggle to accurately control the content of multiple instances (or regions). Even state-of-the-art models like FLUX and 3DIS face challenges, such as attribute leakage between instances, which limits user control. To address these issues, we introduce DreamRenderer, a training-free approach built upon the FLUX model. DreamRenderer enables users to control the content of each instance via bounding boxes or masks, while ensuring overall visual harmony. We propose two key innovations: 1) Bridge Image Tokens for Hard Text Attribute Binding, which uses replicated image tokens as bridge tokens to ensure that T5 text embeddings, pre-trained solely on text data, bind the correct visual attributes for each instance during Joint Attention; 2) Hard Image Attribute Binding applied only to vital layers. Through our analysis of FLUX, we identify the critical layers responsible for instance attribute rendering and apply Hard Image Attribute Binding only in these layers, using soft binding in the others. This approach ensures precise control while preserving image quality. Evaluations on the COCO-POS and COCO-MIG benchmarks demonstrate that DreamRenderer improves the Image Success Ratio by 17.7% over FLUX and enhances the performance of layout-to-image models like GLIGEN and 3DIS by up to 26.8%. Project Page: https://limuloo.github.io/DreamRenderer/.

CVJan 9, 2025
3DIS-FLUX: simple and efficient multi-instance generation with DiT rendering

Dewei Zhou, Ji Xie, Zongxin Yang et al.

The growing demand for controllable outputs in text-to-image generation has driven significant advancements in multi-instance generation (MIG), enabling users to define both instance layouts and attributes. Currently, the state-of-the-art methods in MIG are primarily adapter-based. However, these methods necessitate retraining a new adapter each time a more advanced model is released, resulting in significant resource consumption. A methodology named Depth-Driven Decoupled Instance Synthesis (3DIS) has been introduced, which decouples MIG into two distinct phases: 1) depth-based scene construction and 2) detail rendering with widely pre-trained depth control models. The 3DIS method requires adapter training solely during the scene construction phase, while enabling various models to perform training-free detail rendering. Initially, 3DIS focused on rendering techniques utilizing U-Net architectures such as SD1.5, SD2, and SDXL, without exploring the potential of recent DiT-based models like FLUX. In this paper, we present 3DIS-FLUX, an extension of the 3DIS framework that integrates the FLUX model for enhanced rendering capabilities. Specifically, we employ the FLUX.1-Depth-dev model for depth map controlled image generation and introduce a detail renderer that manipulates the Attention Mask in FLUX's Joint Attention mechanism based on layout information. This approach allows for the precise rendering of fine-grained attributes of each instance. Our experimental results indicate that 3DIS-FLUX, leveraging the FLUX model, outperforms the original 3DIS method, which utilized SD2 and SDXL, and surpasses current state-of-the-art adapter-based methods in terms of both performance and image quality. Project Page: https://limuloo.github.io/3DIS/.

76.0CVApr 8
RefineAnything: Multimodal Region-Specific Refinement for Perfect Local Details

Dewei Zhou, You Li, Zongxin Yang et al.

We introduce region-specific image refinement as a dedicated problem setting: given an input image and a user-specified region (e.g., a scribble mask or a bounding box), the goal is to restore fine-grained details while keeping all non-edited pixels strictly unchanged. Despite rapid progress in image generation, modern models still frequently suffer from local detail collapse (e.g., distorted text, logos, and thin structures). Existing instruction-driven editing models emphasize coarse-grained semantic edits and often either overlook subtle local defects or inadvertently change the background, especially when the region of interest occupies only a small portion of a fixed-resolution input. We present RefineAnything, a multimodal diffusion-based refinement model that supports both reference-based and reference-free refinement. Building on a counter-intuitive observation that crop-and-resize can substantially improve local reconstruction under a fixed VAE input resolution, we propose Focus-and-Refine, a region-focused refinement-and-paste-back strategy that improves refinement effectiveness and efficiency by reallocating the resolution budget to the target region, while a blended-mask paste-back guarantees strict background preservation. We further introduce a boundary-aware Boundary Consistency Loss to reduce seam artifacts and improve paste-back naturalness. To support this new setting, we construct Refine-30K (20K reference-based and 10K reference-free samples) and introduce RefineEval, a benchmark that evaluates both edited-region fidelity and background consistency. On RefineEval, RefineAnything achieves strong improvements over competitive baselines and near-perfect background preservation, establishing a practical solution for high-precision local refinement. Project Page: https://limuloo.github.io/RefineAnything/.

CVJun 9, 2025
SurgBench: A Unified Large-Scale Benchmark for Surgical Video Analysis

Jianhui Wei, Zikai Xiao, Danyu Sun et al.

Surgical video understanding is pivotal for enabling automated intraoperative decision-making, skill assessment, and postoperative quality improvement. However, progress in developing surgical video foundation models (FMs) remains hindered by the scarcity of large-scale, diverse datasets for pretraining and systematic evaluation. In this paper, we introduce \textbf{SurgBench}, a unified surgical video benchmarking framework comprising a pretraining dataset, \textbf{SurgBench-P}, and an evaluation benchmark, \textbf{SurgBench-E}. SurgBench offers extensive coverage of diverse surgical scenarios, with SurgBench-P encompassing 53 million frames across 22 surgical procedures and 11 specialties, and SurgBench-E providing robust evaluation across six categories (phase classification, camera motion, tool recognition, disease diagnosis, action classification, and organ detection) spanning 72 fine-grained tasks. Extensive experiments reveal that existing video FMs struggle to generalize across varied surgical video analysis tasks, whereas pretraining on SurgBench-P yields substantial performance improvements and superior cross-domain generalization to unseen procedures and modalities. Our dataset and code are available upon request.

CVJan 22, 2025
3D Object Manipulation in a Single Image using Generative Models

Ruisi Zhao, Zechuan Zhang, Zongxin Yang et al.

Object manipulation in images aims to not only edit the object's presentation but also gift objects with motion. Previous methods encountered challenges in concurrently handling static editing and dynamic generation, while also struggling to achieve fidelity in object appearance and scene lighting. In this work, we introduce \textbf{OMG3D}, a novel framework that integrates the precise geometric control with the generative power of diffusion models, thus achieving significant enhancements in visual performance. Our framework first converts 2D objects into 3D, enabling user-directed modifications and lifelike motions at the geometric level. To address texture realism, we propose CustomRefiner, a texture refinement module that pre-train a customized diffusion model, aligning the details and style of coarse renderings of 3D rough model with the original image, further refine the texture. Additionally, we introduce IllumiCombiner, a lighting processing module that estimates and corrects background lighting to match human visual perception, resulting in more realistic shadow effects. Extensive experiments demonstrate the outstanding visual performance of our approach in both static and dynamic scenarios. Remarkably, all these steps can be done using one NVIDIA 3090. Project page is at https://whalesong-zrs.github.io/OMG3D-projectpage/

83.1CVApr 1
TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking

Jiyuan Hu, Zechuan Zhang, Zongxin Yang et al.

We present TRACE, a mesh-guided 3DGS editing framework that achieves automated, high-fidelity scene transformation. By anchoring video diffusion with explicit 3D geometry, TRACE uniquely enables fine-grained, part-level manipulatio--such as local pose shifting or component replacemen--while preserving the structural integrity of the central subject, a capability largely absent in existing editing methods. Our approach comprises three key stages: (1) Multi-view 3D-Anchor Synthesis, which leverages a sparse-view editor trained on our MV-TRACE datase--the first multi-view consistent dataset dedicated to scene-coherent object addition and modificatio--to generate spatially consistent 3D-anchors; (2) Tangible Geometry Anchoring (TGA), which ensures precise spatial synchronization between inserted meshes and the 3DGS scene via two-phase registration; and (3) Contextual Video Masking (CVM), which integrates 3D projections into an autoregressive video pipeline to achieve temporally stable, physically-grounded rendering. Extensive experiments demonstrate that TRACE consistently outperforms existing methods especially in editing versatility and structural integrity.

CVDec 11, 2024
Collaborative Hybrid Propagator for Temporal Misalignment in Audio-Visual Segmentation

Kexin Li, Zongxin Yang, Yi Yang et al.

Audio-visual video segmentation (AVVS) aims to generate pixel-level maps of sound-producing objects that accurately align with the corresponding audio. However, existing methods often face temporal misalignment, where audio cues and segmentation results are not temporally coordinated. Audio provides two critical pieces of information: i) target object-level details and ii) the timing of when objects start and stop producing sounds. Current methods focus more on object-level information but neglect the boundaries of audio semantic changes, leading to temporal misalignment. To address this issue, we propose a Collaborative Hybrid Propagator Framework~(Co-Prop). This framework includes two main steps: Preliminary Audio Boundary Anchoring and Frame-by-Frame Audio-Insert Propagation. To Anchor the audio boundary, we employ retrieval-assist prompts with Qwen large language models to identify control points of audio semantic changes. These control points split the audio into semantically consistent audio portions. After obtaining the control point lists, we propose the Audio Insertion Propagator to process each audio portion using a frame-by-frame audio insertion propagation and matching approach. We curated a compact dataset comprising diverse source conversion cases and devised a metric to assess alignment rates. Compared to traditional simultaneous processing methods, our approach reduces memory requirements and facilitates frame alignment. Experimental results demonstrate the effectiveness of our approach across three datasets and two backbones. Furthermore, our method can be integrated with existing AVVS approaches, offering plug-and-play functionality to enhance their performance.

CVJan 23, 2024
IDPro: Flexible Interactive Video Object Segmentation by ID-queried Concurrent Propagation

Kexin Li, Tao Jiang, Zongxin Yang et al.

Interactive Video Object Segmentation (iVOS) is a challenging task that requires real-time human-computer interaction. To improve the user experience, it is important to consider the user's input habits, segmentation quality, running time and memory consumption.However, existing methods compromise user experience with single input mode and slow running speed. Specifically, these methods only allow the user to interact with one single frame, which limits the expression of the user's intent.To overcome these limitations and better align with people's usage habits, we propose a framework that can accept multiple frames simultaneously and explore synergistic interaction across frames (SIAF). Concretely, we designed the Across-Frame Interaction Module that enables users to annotate different objects freely on multiple frames. The AFI module will migrate scribble information among multiple interactive frames and generate multi-frame masks. Additionally, we employ the id-queried mechanism to process multiple objects in batches. Furthermore, for a more efficient propagation and lightweight model, we design a truncated re-propagation strategy to replace the previous multi-round fusion module, which employs an across-round memory that stores important interaction information. Our SwinB-SIAF achieves new state-of-the-art performance on DAVIS 2017 (89.6%, J&F@60). Moreover, our R50-SIAF is more than 3 faster than the state-of-the-art competitor under challenging multi-object scenarios.

CVJan 5, 2025
Noise-Tolerant Hybrid Prototypical Learning with Noisy Web Data

Chao Liang, Linchao Zhu, Zongxin Yang et al.

We focus on the challenging problem of learning an unbiased classifier from a large number of potentially relevant but noisily labeled web images given only a few clean labeled images. This problem is particularly practical because it reduces the expensive annotation costs by utilizing freely accessible web images with noisy labels. Typically, prototypes are representative images or features used to classify or identify other images. However, in the few clean and many noisy scenarios, the class prototype can be severely biased due to the presence of irrelevant noisy images. The resulting prototypes are less compact and discriminative, as previous methods do not take into account the diverse range of images in the noisy web image collections. On the other hand, the relation modeling between noisy and clean images is not learned for the class prototype generation in an end-to-end manner, which results in a suboptimal class prototype. In this article, we introduce a similarity maximization loss named SimNoiPro. Our SimNoiPro first generates noise-tolerant hybrid prototypes composed of clean and noise-tolerant prototypes and then pulls them closer to each other. Our approach considers the diversity of noisy images by explicit division and overcomes the optimization discrepancy issue. This enables better relation modeling between clean and noisy images and helps extract judicious information from the noisy image set. The evaluation results on two extended few-shot classification benchmarks confirm that our SimNoiPro outperforms prior methods in measuring image relations and cleaning noisy data.

CVJan 1, 2024
GD^2-NeRF: Generative Detail Compensation via GAN and Diffusion for One-shot Generalizable Neural Radiance Fields

Xiao Pan, Zongxin Yang, Shuai Bai et al.

In this paper, we focus on the One-shot Novel View Synthesis (O-NVS) task which targets synthesizing photo-realistic novel views given only one reference image per scene. Previous One-shot Generalizable Neural Radiance Fields (OG-NeRF) methods solve this task in an inference-time finetuning-free manner, yet suffer the blurry issue due to the encoder-only architecture that highly relies on the limited reference image. On the other hand, recent diffusion-based image-to-3d methods show vivid plausible results via distilling pre-trained 2D diffusion models into a 3D representation, yet require tedious per-scene optimization. Targeting these issues, we propose the GD$^2$-NeRF, a Generative Detail compensation framework via GAN and Diffusion that is both inference-time finetuning-free and with vivid plausible details. In detail, following a coarse-to-fine strategy, GD$^2$-NeRF is mainly composed of a One-stage Parallel Pipeline (OPP) and a 3D-consistent Detail Enhancer (Diff3DE). At the coarse stage, OPP first efficiently inserts the GAN model into the existing OG-NeRF pipeline for primarily relieving the blurry issue with in-distribution priors captured from the training dataset, achieving a good balance between sharpness (LPIPS, FID) and fidelity (PSNR, SSIM). Then, at the fine stage, Diff3DE further leverages the pre-trained image diffusion models to complement rich out-distribution details while maintaining decent 3D consistency. Extensive experiments on both the synthetic and real-world datasets show that GD$^2$-NeRF noticeably improves the details while without per-scene finetuning.