42.5OCApr 24
On the equivalence of semidefinite programming and zero-sum semidefinite gamesJesse Elliott, Constantin Ickstadt, Thorsten Theobald et al.
By results of Dantzig (1951) and Adler (2013), computing the optimal solutions of a linear program is equivalent to finding optimal strategies in zero-sum bimatrix games. Dantzig's original result was incomplete, in the sense that the reduction of a linear program to a zero-sum game did not work for all possible linear programs. We show that, under a natural constraint qualification requiring either the existence of strongly optimal primal-dual solutions or of a strictly unbounded direction, computing the solution of a semidefinite program is equivalent to finding optimal strategies in an associated zero-sum semidefinite game. Our work builds upon Ickstadt, Theobald, and Tsigaridas (2024), where, similar to Dantzig's work, the proposed reduction cannot handle a certain subclass of semidefinite programs. Our main proof ingredients for the equivalence result include: (i) a semidefinite generalization of von Stengel's (2023) extension of Dantzig's construction; (ii) techniques for handling more general duality phenomena in the semidefinite setting; and (iii) an explicit bound for the (coordinates) of the solutions of a semidefinite program. As a by-product, the game value provides a certificate: it is zero if and only if strongly optimal solutions exist, and otherwise optimal strategies yield an infeasibility certificate for the primal or dual program.
LGFeb 25, 2021Code
Truncated Log-concave Sampling with Reflective Hamiltonian Monte CarloApostolos Chalkis, Vissarion Fisikopoulos, Marios Papachristou et al.
We introduce Reflective Hamiltonian Monte Carlo (ReHMC), an HMC-based algorithm, to sample from a log-concave distribution restricted to a convex body. We prove that, starting from a warm start, the walk mixes to a log-concave target distribution $π(x) \propto e^{-f(x)}$, where $f$ is $L$-smooth and $m$-strongly-convex, within accuracy $\varepsilon$ after $\widetilde O(κd^2 \ell^2 \log (1 / \varepsilon))$ steps for a well-rounded convex body where $κ= L / m$ is the condition number of the negative log-density, $d$ is the dimension, $\ell$ is an upper bound on the number of reflections, and $\varepsilon$ is the accuracy parameter. We also developed an efficient open source implementation of ReHMC and we performed an experimental study on various high-dimensional data-sets. The experiments suggest that ReHMC outperfroms Hit-and-Run and Coordinate-Hit-and-Run regarding the time it needs to produce an independent sample and introduces practical truncated sampling in thousands of dimensions.
CVDec 7, 2021
GPU-Based Homotopy Continuation for Minimal Problems in Computer VisionChiang-Heng Chien, Hongyi Fan, Ahmad Abdelfattah et al.
Systems of polynomial equations arise frequently in computer vision, especially in multiview geometry problems. Traditional methods for solving these systems typically aim to eliminate variables to reach a univariate polynomial, e.g., a tenth-order polynomial for 5-point pose estimation, using clever manipulations, or more generally using Grobner basis, resultants, and elimination templates, leading to successful algorithms for multiview geometry and other problems. However, these methods do not work when the problem is complex and when they do, they face efficiency and stability issues. Homotopy Continuation (HC) can solve more complex problems without the stability issues, and with guarantees of a global solution, but they are known to be slow. In this paper we show that HC can be parallelized on a GPU, showing significant speedups up to 26 times on polynomial benchmarks. We also show that GPU-HC can be generically applied to a range of computer vision problems, including 4-view triangulation and trifocal pose estimation with unknown focal length, which cannot be solved with elimination template but they can be efficiently solved with HC. GPU-HC opens the door to easy formulation and solution of a range of computer vision problems.
CVMar 23, 2019
Trifocal Relative Pose from Lines at Points and its Efficient SolutionRicardo Fabbri, Timothy Duff, Hongyi Fan et al.
We present a method for solving two minimal problems for relative camera pose estimation from three views, which are based on three view correspondences of i) three points and one line and the novel case of ii) three points and two lines through two of the points. These problems are too difficult to be efficiently solved by the state of the art Groebner basis methods. Our method is based on a new efficient homotopy continuation (HC) solver framework MINUS, which dramatically speeds up previous HC solving by specializing HC methods to generic cases of our problems. We characterize their number of solutions and show with simulated experiments that our solvers are numerically robust and stable under image noise, a key contribution given the borderline intractable degree of nonlinearity of trinocular constraints. We show in real experiments that i) SIFT feature location and orientation provide good enough point-and-line correspondences for three-view reconstruction and ii) that we can solve difficult cases with too few or too noisy tentative matches, where the state of the art structure from motion initialization fails.