Thomas E. Hines

h-index20
2papers
1,144citations

2 Papers

2.6CVApr 26, 2022Code
OHM: GPU Based Occupancy Map Generation

Kazys Stepanas, Jason Williams, Emili Hernández et al.

Occupancy grid maps (OGMs) are fundamental to most systems for autonomous robotic navigation. However, CPU-based implementations struggle to keep up with data rates from modern 3D lidar sensors, and provide little capacity for modern extensions which maintain richer voxel representations. This paper presents OHM, our open source, GPU-based OGM framework. We show how the algorithms can be mapped to GPU resources, resolving difficulties with contention to obtain a successful implementation. The implementation supports many modern OGM algorithms including NDT-OM, NDT-TM, decay-rate and TSDF. A thorough performance evaluation is presented based on tracked and quadruped UGV platforms and UAVs, and data sets from both outdoor and subterranean environments. The results demonstrate excellent performance improvements both offline, and for online processing in embedded platforms. Finally, we describe how OHM was a key enabler for the UGV navigation solution for our entry in the DARPA Subterranean Challenge, which placed second at the Final Event.

10.4ROOct 30, 2020
Virtual Surfaces and Attitude Aware Planning and Behaviours for Negative Obstacle Navigation

Thomas Hines, Kazys Stepanas, Fletcher Talbot et al.

This paper presents an autonomous navigation system for ground robots traversing aggressive unstructured terrain through a cohesive arrangement of mapping, deliberative planning and reactive behaviour modules. All systems are aware of terrain slope, visibility and vehicle orientation, enabling robots to recognize, plan and react around unobserved areas and overcome negative obstacles, slopes, steps, overhangs and narrow passageways. This is one of pioneer works to explicitly and simultaneously couple mapping, planning and reactive components in dealing with negative obstacles. The system was deployed on three heterogeneous ground robots for the DARPA Subterranean Challenge, and we present results in Urban and Cave environments, along with simulated scenarios, that demonstrate this approach.