Atharva Gundawar

AI
h-index24
6papers
117citations
Novelty41%
AI Score34

6 Papers

AIApr 15, 2025Code
REAL: Benchmarking Autonomous Agents on Deterministic Simulations of Real Websites

Divyansh Garg, Shaun VanWeelden, Diego Caples et al.

We introduce REAL, a benchmark and framework for multi-turn agent evaluations on deterministic simulations of real-world websites. REAL comprises high-fidelity, deterministic replicas of 11 widely-used websites across domains such as e-commerce, travel, communication, and professional networking. We also release a benchmark consisting of 112 practical tasks that mirror everyday complex user interactions requiring both accurate information retrieval and state-changing actions. All interactions occur within this fully controlled setting, eliminating safety risks and enabling robust, reproducible evaluation of agent capability and reliability. Our novel evaluation framework combines programmatic checks of website state for action-based tasks with rubric-guided LLM-based judgments for information retrieval. The framework supports both open-source and proprietary agent systems through a flexible evaluation harness that accommodates black-box commands within browser environments, allowing research labs to test agentic systems without modification. Our empirical results show that frontier language models achieve at most a 41% success rate on REAL, highlighting critical gaps in autonomous web navigation and task completion capabilities. Our framework supports easy integration of new tasks, reproducible evaluation, and scalable post-training data generation, marking a significant step forward in evaluating and advancing agent capabilities.

AISep 10, 2024
Superior Computer Chess with Model Predictive Control, Reinforcement Learning, and Rollout

Atharva Gundawar, Yuchao Li, Dimitri Bertsekas

In this paper we apply model predictive control (MPC), rollout, and reinforcement learning (RL) methodologies to computer chess. We introduce a new architecture for move selection, within which available chess engines are used as components. One engine is used to provide position evaluations in an approximation in value space MPC/RL scheme, while a second engine is used as nominal opponent, to emulate or approximate the moves of the true opponent player. We show that our architecture improves substantially the performance of the position evaluation engine. In other words our architecture provides an additional layer of intelligence, on top of the intelligence of the engines on which it is based. This is true for any engine, regardless of its strength: top engines such as Stockfish and Komodo Dragon (of varying strengths), as well as weaker engines. Structurally, our basic architecture selects moves by a one-move lookahead search, with an intermediate move generated by a nominal opponent engine, and followed by a position evaluation by another chess engine. Simpler schemes that forego the use of the nominal opponent, also perform better than the position evaluator, but not quite by as much. More complex schemes, involving multistep lookahead, may also be used and generally tend to perform better as the length of the lookahead increases. Theoretically, our methodology relies on generic cost improvement properties and the superlinear convergence framework of Newton's method, which fundamentally underlies approximation in value space, and related MPC/RL and rollout/policy iteration schemes. A critical requirement of this framework is that the first lookahead step should be executed exactly. This fact has guided our architectural choices, and is apparently an important factor in improving the performance of even the best available chess engines.

LGMay 19, 2025
Beyond Semantics: The Unreasonable Effectiveness of Reasonless Intermediate Tokens

Kaya Stechly, Karthik Valmeekam, Atharva Gundawar et al.

Recent impressive results from large reasoning models have been interpreted as a triumph of Chain of Thought (CoT), and especially of the process of training on CoTs sampled from base LLMs in order to help find new reasoning patterns. In this paper, we critically examine that interpretation by investigating how the semantics of intermediate tokens-often anthropomorphized as "thoughts" or reasoning traces and which are claimed to display behaviors like backtracking, self-verification etc.-actually influence model performance. We train transformer models on formally verifiable reasoning traces and solutions, constraining both intermediate steps and final outputs to align with those of a formal solver (in our case, A* search). By constructing a formal interpreter of the semantics of our problems and intended algorithm, we systematically evaluate not only solution accuracy but also the correctness of intermediate traces, thus allowing us to evaluate whether the latter causally influences the former. We notice that, despite significant improvements on the solution-only baseline, models trained on entirely correct traces still produce invalid reasoning traces when arriving at correct solutions. To further show that trace accuracy is only loosely connected to solution accuracy, we then train models on noisy, corrupted traces which have no relation to the specific problem each is paired with, and find that not only does performance remain largely consistent with models trained on correct data, but in some cases can improve upon it and generalize more robustly on out-of-distribution tasks. These results challenge the assumption that intermediate tokens or "Chains of Thought" induce predictable reasoning behaviors and caution against anthropomorphizing such outputs or over-interpreting them (despite their mostly correct forms) as evidence of human-like or algorithmic behaviors in language models.

AIApr 14, 2025
Stop Anthropomorphizing Intermediate Tokens as Reasoning/Thinking Traces!

Subbarao Kambhampati, Kaya Stechly, Karthik Valmeekam et al.

Intermediate token generation (ITG), where a model produces output before the solution, has been proposed as a method to improve the performance of language models on reasoning tasks. These intermediate tokens have been called "reasoning traces" or even "thoughts" -- implicitly anthropomorphizing the model, implying these tokens resemble steps a human might take when solving a challenging problem.In this paper, we present evidence that this anthropomorphization isn't a harmless metaphor, and instead is quite dangerous -- it confuses the nature of these models and how to use them effectively, and leads to questionable research.

CLNov 20, 2024
Robust Planning with Compound LLM Architectures: An LLM-Modulo Approach

Atharva Gundawar, Karthik Valmeekam, Mudit Verma et al.

Previous work has attempted to boost Large Language Model (LLM) performance on planning and scheduling tasks through a variety of prompt engineering techniques. While these methods can work within the distributions tested, they are neither robust nor predictable. This limitation can be addressed through compound LLM architectures where LLMs work in conjunction with other components to ensure reliability. In this paper, we present a technical evaluation of a compound LLM architecture--the LLM-Modulo framework. In this framework, an LLM is paired with a complete set of sound verifiers that validate its output, re-prompting it if it fails. This approach ensures that the system can never output any fallacious output, and therefore that every output generated is guaranteed correct--something previous techniques have not been able to claim. Our results, evaluated across four scheduling domains, demonstrate significant performance gains with the LLM-Modulo framework using various models. Additionally, we explore modifications to the base configuration of the framework and assess their impact on overall system performance.

ROJun 30, 2025
PAC Bench: Do Foundation Models Understand Prerequisites for Executing Manipulation Policies?

Atharva Gundawar, Som Sagar, Ransalu Senanayake

Vision-Language Models (VLMs) are increasingly pivotal for generalist robot manipulation, enabling tasks such as physical reasoning, policy generation, and failure detection. However, their proficiency in these high-level applications often assumes a deep understanding of low-level physical prerequisites, a capability that remains largely unverified. For robots to perform actions reliably, they must comprehend intrinsic object properties (e.g., material, weight), action affordances (e.g., graspable, stackable), and physical constraints (e.g., stability, reachability, or an object's state, such as being closed). Despite the widespread use of VLMs in manipulation tasks, we argue that off-the-shelf models may lack this granular, physically grounded understanding, as such prerequisites are often overlooked during training. To address this critical gap, we introduce PAC Bench, a comprehensive benchmark designed to systematically evaluate VLMs on their understanding of core Properties, Affordances, and Constraints (PAC) from a task executability perspective. PAC Bench features a diverse dataset with over 30,000 annotations, comprising 673 real-world images (115 object classes, 15 property types, and 1 to 3 affordances defined per class), 100 real-world humanoid-view scenarios, and 120 unique simulated constraint scenarios across four tasks. Our evaluations reveal significant gaps in the ability of current VLMs to grasp fundamental physical concepts, highlighting limitations in their suitability for reliable robot manipulation and pointing to key areas for targeted research. PAC Bench also serves as a standardized benchmark for rigorously evaluating physical reasoning in VLMs and guiding the development of more robust, physically grounded models for robotic applications. Project Page: https://pacbench.github.io/