HCOct 21, 2020
I-nteract 2.0: A Cyber-Physical System to Design 3D Models using Mixed Reality Technologies and Deep Learning for Additive ManufacturingAmmar Malik, Hugo Lhachemi, Robert Shorten
I-nteract is a cyber-physical system that enables real-time interaction with both virtual and real artifacts to design 3D models for additive manufacturing by leveraging on mixed reality technologies. This paper presents novel advances in the development of the interaction platform I-nteract to generate 3D models using both constructive solid geometry and artificial intelligence. The system also enables the user to adjust the dimensions of the 3D models with respect to their physical workspace. The effectiveness of the system is demonstrated by generating 3D models of furniture (e.g., chairs and tables) and fitting them into the physical space in a mixed reality environment.
HCFeb 14, 2020
I-nteract: A cyber-physical system for real-time interaction with physical and virtual objects using mixed reality technologies for additive manufacturingAmmar Malik, Hugo Lhachemi, Robert Shorten
This paper presents I-nteract, a cyber-physical system that enables real-time interaction with real and virtual objects in a mixed augmented reality environment to design 3D models for additive manufacturing. The system has been developed using mixed reality technologies such as HoloLens, for augmenting visual feedback, and haptic gloves, for augmenting haptic force feedback. The efficacy of the system has been demonstrated by generating 3D model using a novel scanning method to 3D print a customized orthopedic cast for human arm, by estimating spring rates of compression springs, and by simulating interaction with a virtual spring using hand.
HCMar 5, 2019
Augmented Reality, Cyber-Physical Systems, and Feedback Control for Additive Manufacturing: A ReviewHugo Lhachemi, Ammar Malik, Robert Shorten
Our objective in this paper is to review the application of feedback ideas in the area of additive manufacturing. Both the application of feedback control to the 3D printing process, and the application of feedback theory to enable users to interact better with machines, are reviewed. Where appropriate, opportunities for future work are highlighted.