Daniel Nakhimovich

RO
3papers
77citations
Novelty48%
AI Score24

3 Papers

ROFeb 7, 2022
Persistent Homology for Effective Non-Prehensile Manipulation

Ewerton R. Vieira, Daniel Nakhimovich, Kai Gao et al.

This work explores the use of topological tools for achieving effective non-prehensile manipulation in cluttered, constrained workspaces. In particular, it proposes the use of persistent homology as a guiding principle in identifying the appropriate non-prehensile actions, such as pushing, to clean a cluttered space with a robotic arm so as to allow the retrieval of a target object. Persistent homology enables the automatic identification of connected components of blocking objects in the space without the need for manual input or tuning of parameters. The proposed algorithm uses this information to push groups of cylindrical objects together and aims to minimize the number of pushing actions needed to reach to the target. Simulated experiments in a physics engine using a model of the Baxter robot show that the proposed topology-driven solution is achieving significantly higher success rate in solving such constrained problems relatively to state-of-the-art alternatives from the literature. It manages to keep the number of pushing actions low, is computationally efficient and the resulting decisions and motion appear natural for effectively solving such tasks.

ROJan 28, 2021
Uniform Object Rearrangement: From Complete Monotone Primitives to Efficient Non-Monotone Informed Search

Rui Wang, Kai Gao, Daniel Nakhimovich et al.

Object rearrangement is a widely-applicable and challenging task for robots. Geometric constraints must be carefully examined to avoid collisions and combinatorial issues arise as the number of objects increases. This work studies the algorithmic structure of rearranging uniform objects, where robot-object collisions do not occur but object-object collisions have to be avoided. The objective is minimizing the number of object transfers under the assumption that the robot can manipulate one object at a time. An efficiently computable decomposition of the configuration space is used to create a "region graph", which classifies all continuous paths of equivalent collision possibilities. Based on this compact but rich representation, a complete dynamic programming primitive DFSDP performs a recursive depth first search to solve monotone problems quickly, i.e., those instances that do not require objects to be moved first to an intermediate buffer. DFSDP is extended to solve single-buffer, non-monotone instances, given a choice of an object and a buffer. This work utilizes these primitives as local planners in an informed search framework for more general, non-monotone instances. The search utilizes partial solutions from the primitives to identify the most promising choice of objects and buffers. Experiments demonstrate that the proposed solution returns near-optimal paths with higher success rate, even for challenging non-monotone instances, than other leading alternatives.

ROMar 3, 2019
Pushing the Boundaries of Asymptotic Optimality in Integrated Task and Motion Planning

Rahul Shome, Daniel Nakhimovich, Kostas E. Bekris

Integrated task and motion planning problems describe a multi-modal state space, which is often abstracted as a set of smooth manifolds that are connected via sets of transitions states. One approach to solving such problems is to sample reachable states in each of the manifolds, while simultaneously sampling transition states. Prior work has shown that in order to achieve asymptotically optimal (AO) solutions for such piecewise-smooth task planning problems, it is sufficient to double the connection radius required for AO sampling-based motion planning. This was shown under the assumption that the transition sets themselves are smooth. The current work builds upon this result and demonstrates that it is sufficient to use the same connection radius as for standard AO motion planning. Furthermore, the current work studies the case that the transition sets are non-smooth boundary points of the valid state space, which is frequently the case in practice, such as when a gripper grasps an object. This paper generalizes the notion of clearance that is typically assumed in motion and task planning to include such individual, potentially non-smooth transition states. It is shown that asymptotic optimality is retained under this generalized regime.